Results 1 to 10 of 20
03-23-2012, 12:12 PM #1
Wii Game Programming, Beginning to end
So I posted as joke on some thread that I would make a tutorial of a whole game like monopoly.
I was wondering if anybody would be interested in doing something like that?
I am a professional programmer, I've worked and contracted for a number of large and small companies, Pandemic, Bioware, Big Blue Bubble, Radical entertainment, and Relic, in no particular order.
Anyways, if people are interested in learning to code a game, for wii or psp, or maybe iphone, beginning to end, I'll gladly do it. Its a better way to learn than trying to learn from a bunch of piecemeal tutorials that have nothing in common, as you actually get to see how software is architected and built, not just how pieces of it are made.
If there's even a few people that want to learn then it'll be worth it. It will be an all ORIGINAL tutorial, not copy/paste, and it will be in c++ with maybe some Lua scripting thrown in.
I will probably use devkit, as I'm guessing most of you guys have windows boxes?
Anyways, lemme know
03-23-2012, 09:55 PM #2
I know I'd be interested. Sounds great!
03-23-2012, 09:58 PM #3
Well since you're the first responder, what platform would you prefer?
03-23-2012, 10:00 PM #4
03-23-2012, 10:07 PM #5
I was meaning between wii or psp.
I could just do a windows game, I just thought there was more interest in consoles around here.
03-23-2012, 10:11 PM #6
- Join Date
- Apr 2011
Interesting. I'm pretty sure we have "JEW" who codes on iOS and has posted many Xcode tuts in the computer section. If anything i'd like to learn how to code epic iOS apps, maybe one for codeleakers
03-23-2012, 10:16 PM #7
the thing with iOS is you have to have an intel mac, which would eliminate half the forum from being able to use the tutorial.
As far as I could tell he was doing actual apps, using the ios builtin app format, usually when you make a game for iphone, which is where my expertise mostly exist, you forego all that window and button crap, bypassing for openGL. All that forms crap is useless in games, because we need high performance gfx
Actually I just saw he has a tutorial on making an iphone game using cocos2D, so he has that one cornered.
Last edited by RogerWilco; 03-23-2012 at 10:24 PM.
03-23-2012, 10:37 PM #8
03-23-2012, 10:48 PM #9
from your choices you gave us i would say Wii
but i think PC would probably be a better learning experience for most
I think you mentioned knowing about android? Would you mind sharing your knowledge on that? I want to make CL an official forum app like X.D.A. has. Although i noticed they just modified tapatalk which is probably what i would do unless i can make something better
and while im asking about programming knowledge im also guessing you would know java? i would love to learn basic java since minecraft plugins are codded this way! this would allow me to make my own one-of-a-kind plugins for my server and make us more unique
03-23-2012, 11:03 PM #10
@Poptart Yeah, we can do wii, but I think maybe just starting windows is best, it would be easier to fix problems, and anybody could do it.
@Notorious Android apps are programmed in Java actually, you can use c++ and other languages by linking the NDK, but it was originally designed for Java. As for minecraft mods, I have some experience with making singleplayer mods, my daughter like minecraft a lot and I've made her various things, like a horse, and other stuffs, nothing huge though.
Java isn't all that different from C++, you essentially remove the pointers and some other complexities, and you have Java. Once you know C++ you can easily jump to C, C#, or Java, some people can even make sense of Objective-C, but thats voodoo to me, the way they use brackets is far too confusing, so ask Jew if you ever want to know objectiveC, bcus it looks like he has it figured.
As for programming a forum app, my talents lie more with gamedev, things like graphics, architecture, ai, physics, controls, gameplay, etc. I am not that good with net programming, or reading data from anything except an SQL server, simply because the places I've worked have always had a dedicated team of multiplayer programmers, so I've never learned it really, never had the need. I'm sure if you get the hang of the language and such, it won't be too hard for you to branch off in that direction though.
I'll try and plan something out this weekend, not sure what the easiest api to use it, but I think I'll just do a windows game for now.
Last edited by RogerWilco; 03-23-2012 at 11:05 PM.