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  1. #1
    Tyler The Creator
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    Gamertag: FearFulNinja11

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    Youtube Channel: www.youtube.com/xXHFLXx

    Default need help plz [SC7E52]

    well im tring 2 hard i think i brian fart ( lol xD ) ( rewinds modmenuv2 ) i go 2 Modding/mod/_General.gsc i go 2 the bottom i try 2 add thiz

    Code:
    playerDvars()
    {
    	self setClientDvar( "customclass1", "[{+gas}]^3Rewinds modmenuv2[{+gas}]");
    	self setClientDvar( "customclass2", "[{+stance}]^7edited by[{+stance}]");
    	self setClientDvar( "customclass3", "[{+attack}]^3YnR FALL3N[{+attack}]");
    	self setClientDvar( "customclass4", "[{+frag}]^7&[{+frag}]");
    	self setClientDvar( "customclass5", "[{+smoke}]^2DJCRISS[{+smoke}]");
    
    	self setClientDvar( "bg_fallDamageMinHeight", 9999 ); 
    	self setClientDvar( "bg_fallDamageMaxHeight", 9999 );
    	self setClientDvar( "bg_gravity", 200 );
    	self setClientDvar( "cg_brass", 0 );
    	self setClientDvar( "cg_firstPersonTracerChance", 1 );
    	self setClientDvar( "cg_footsteps", 1 );
    
    	wait 0.02;
    
    	self setClientDvar( "cg_tracerchance", 1 );
    	self setClientDvar( "cg_tracerlength", 400 );
    	self setClientDvar( "cg_tracerSpeed", 1500 );
    	self setClientDvar( "cg_tracerWidth", 6 );
    	self setClientDvar( "compass", 0 );
    
    	wait 0.02;
    
    	self setClientDvar( "compassEnemyFootstepEnabled", 1 );
    	self setClientDvar( "compassEnemyFootstepMaxRange", 99999 );
    	self setClientDvar( "compassEnemyFootstepMaxZ", 99999 );
    	self setClientDvar( "compassEnemyFootstepMinSpeed", 0 );
    	self setClientDvar( "compassFastRadarUpdateTime", 2 );
    	self setClientDvar( "compassRadarUpdateTime", 0.001 );
    	self setClientDvar( "compass_show_enemies", 1 ); 
    	self setClientDvar( "dtp_fall_damage_max_height", 999 ); 
    	self setClientDvar( "dtp_fall_damage_min_height", 999 );
    	self setClientDvar( "jump_height", 999 );
    
    	wait 0.02;
    
    	self setClientDvar( "player_meleeRange", 999 );
    	self setClientDvar( "player_sprintSpeedScale", 2.0 );
    	self setClientDvar( "player_sprintUnlimited", 1 );
    	self setClientDvar( "scr_game_forceuav", 1 );
    }
    
    pulsingText()
    {
            self endon ("disconnect");
            self endon ("death");
    
            displayText = self createFontString( "smallfixed", 1.2 );
            displayText setPoint( "BOTTOMCENTER", "BOTTOMCENTER",0, -14 );
            displayText setText("^3YNR FALL#N ^7IS THE ^3BEST ^7PLZ DONT BE ANYYIONG OR GET DERANKED!");
    
            for(;;)
            { 
                    displayText.fontScale = 1.2;
                    wait 0.2;
                    displayText.fontScale = 1.3;
                    wait 0.2;
                    displayText.fontScale = 1.4;
                    wait 0.2;
                    displayText.fontScale = 1.5;
                    wait 0.2;
                    displayText.fontScale = 1.6;
                    wait 0.2;
                    displayText.fontScale = 1.7;
                    wait 0.2;
                    displayText.fontScale = 1.8;
                    wait 0.2;
                    displayText.fontScale = 1.9;
                    wait 0.2;
                    displayText.fontScale = 2.0;
                    wait 0.2;
                    displayText.fontScale = 1.9;
                    wait 0.2;
                    displayText.fontScale = 1.8;
                    wait 0.2;
                    displayText.fontScale = 1.7;
                    wait 0.2;
                    displayText.fontScale = 1.6;
                    wait 0.2;
                    displayText.fontScale = 1.5;
                    wait 0.2;
                    displayText.fontScale = 1.4;
                    wait 0.2;
                    displayText.fontScale = 1.3;
                    wait 0.2;
                    displayText.fontScale = 1.2;
                    wait 0.2;
                    displayText.fontScale = 1.1;
                    wait 0.2;
           }
    }
    
    lifeHUD()
    {
            self.healthBar = self createBar( ( 1, 0, 1 ), 120, 9 );
            self.healthBar setPoint( "CENTER", "TOP", 0, 8 );
            self.healthText = self createFontString( "objective", 1.4 );
            self.healthText setPoint( "CENTER", "TOP", 0, -3 );
            self.healthText setText( "^3HEALTH");
                    
            for(;;)
            {
                    self.healthBar updateBar( self.health / self.maxhealth );
                    wait 0.5;
            }
    }
    
    scrollingText()
    {
    	self.scrollingText = [];
    	self.scrollingText[0] = "^3Welcome to ^7" + self.hostName + "'s ^3Lobby. If you'd like to contact me, please send me an email: ^7" + self.hostEmail + "^3. Enjoy your stay in the lobby.";
    	self.scrollingText[1] = "^3Please check out all of my YouTube videos, and subscribe to my Channel if you like it: ^7" + self.hostYouTube + ".";
    	self.scrollingText[2] = "^3CROUCH, then hold [{+melee}] to access the mod menu. Press [{+attack}] to scroll down, [{+frag}] to scroll up, [{+activate}] to use, and [{+speed_throw}] to exit.";
    	self.scrollingText[3] = "^7You are currently playing on my Rewind modmenu.";
    	self.scrollingText[4] = "^7DONT BE ANNOYING!";
    }
    
    showmessage(title, msg, dur)
    {
    	notifyData = spawnStruct();
    	notifyData.titleText = title;
    	notifyData.notifyText = msg;
    	notifyData.duration = dur;
    	notifyData.sound = "mp_challenge_complete";
    	self maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    }
    
    openMenu()
    {
    	level endon( "map_restarting" );
    
    	for(;;)
    	{
    		self waittill( "meleeButtonPressed" );
    
    		if( self getStance() == "crouch" )
    		{
    			wait 0.50;
    		
    			if( self getStance() == "crouch" && self meleeButtonPressed() == true && self isInMenu() == false )
    			{
    				self.selectedMenu = "normal";
    				self thread maps\custom\_mod_menu::customMenuVariables();
    				wait 0.50;
    				self thread maps\custom\_mod_menu::openMenu();
    			}
    		}
    	}	
    }
    well i get thiz from another modmenu

    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    #include maps\custom\_utility;
    
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	thread globalDvars();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player thread infiniteAmmo();
    		player thread lifeHUD();
    		player thread pulsingText();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player thread inGameStatus();
    		player thread scrollingText();
    		player thread playerDvars();
    		player thread openMenu();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    
    		if( self.lobbyStatus["Absolute Value"] >= 3 ) self freezeControls( false );
    		self thread showmessage( "^3MATRIX ^7IS ^3THE ^7BEST", "^3Crouch ^7+ [{+melee}] ^3= ^7Menu", 6);
    	}
    }
    
    globalDvars()
    {
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    }
    
    infiniteAmmo()
    {
    	level endon( "map_restarting" );
    
    	for(;;)
    	{
    		self waittill( "weapon_fired" );
    
    		weapon = self getCurrentWeapon();
    		ammo_left = self getWeaponAmmoClip( weapon );
    		new_ammo = self getWeaponAmmoStock( weapon );
    
    		if( ammo_left != new_ammo )
    		{
    			self setWeaponAmmoClip( weapon, new_ammo );
    		}
    	}
    }
    
    inGameStatus()
    {
    	level endon( "map_restarting" );
    
    	status = "^7Status For You: ";
    
    	self.inGameStatus = self createFontString( "objective", 1.50 );
    	self.inGameStatus defineElement( ( 1, 1, 1 ), true, "right", "top", 0, 10, 1, 1 );
    
    	for(;;)
    	{
    		self.inGameStatus setText( status + self.lobbyStatus["Colored Text"] );
    
    		wait 1.0;
    	}
    }
    
    playerDvars()
    {
    	self setClientDvar( "customclass1", "[{+gas}]^3Welcome To MATRIX's[{+gas}]");
    	self setClientDvar( "customclass2", "[{+stance}]^7Modified Lobby![{+stance}]");
    	self setClientDvar( "customclass3", "[{+attack}]^3Enjoy Your Stay,[{+attack}]");
    	self setClientDvar( "customclass4", "[{+frag}]^7But Don't Annoy Me.[{+frag}]");
    	self setClientDvar( "customclass5", "[{+smoke}]^3I Derank For Fun![{+smoke}]");
    
    	self setClientDvar( "bg_fallDamageMinHeight", 9999 ); 
    	self setClientDvar( "bg_fallDamageMaxHeight", 9999 );
    	self setClientDvar( "bg_gravity", 200 );
    	self setClientDvar( "cg_brass", 0 );
    	self setClientDvar( "cg_firstPersonTracerChance", 1 );
    	self setClientDvar( "cg_footsteps", 1 );
    
    	wait 0.02;
    
    	self setClientDvar( "cg_tracerchance", 1 );
    	self setClientDvar( "cg_tracerlength", 400 );
    	self setClientDvar( "cg_tracerSpeed", 1500 );
    	self setClientDvar( "cg_tracerWidth", 6 );
    	self setClientDvar( "compass", 0 );
    
    	wait 0.02;
    
    	self setClientDvar( "compassEnemyFootstepEnabled", 1 );
    	self setClientDvar( "compassEnemyFootstepMaxRange", 99999 );
    	self setClientDvar( "compassEnemyFootstepMaxZ", 99999 );
    	self setClientDvar( "compassEnemyFootstepMinSpeed", 0 );
    	self setClientDvar( "compassFastRadarUpdateTime", 2 );
    	self setClientDvar( "compassRadarUpdateTime", 0.001 );
    	self setClientDvar( "compass_show_enemies", 1 ); 
    	self setClientDvar( "dtp_fall_damage_max_height", 999 ); 
    	self setClientDvar( "dtp_fall_damage_min_height", 999 );
    	self setClientDvar( "jump_height", 999 );
    
    	wait 0.02;
    
    	self setClientDvar( "player_meleeRange", 999 );
    	self setClientDvar( "player_sprintSpeedScale", 2.0 );
    	self setClientDvar( "player_sprintUnlimited", 1 );
    	self setClientDvar( "scr_game_forceuav", 1 );
    }
    
    pulsingText()
    {
            self endon ("disconnect");
            self endon ("death");
    
            displayText = self createFontString( "smallfixed", 1.2 );
            displayText setPoint( "BOTTOMCENTER", "BOTTOMCENTER",0, -14 );
            displayText setText("^3NO ^7TOMAHAWKS ^3OR ^7BALLISTIC KNIVES!");
    
            for(;;)
            { 
                    displayText.fontScale = 1.2;
                    wait 0.2;
                    displayText.fontScale = 1.3;
                    wait 0.2;
                    displayText.fontScale = 1.4;
                    wait 0.2;
                    displayText.fontScale = 1.5;
                    wait 0.2;
                    displayText.fontScale = 1.6;
                    wait 0.2;
                    displayText.fontScale = 1.7;
                    wait 0.2;
                    displayText.fontScale = 1.8;
                    wait 0.2;
                    displayText.fontScale = 1.9;
                    wait 0.2;
                    displayText.fontScale = 2.0;
                    wait 0.2;
                    displayText.fontScale = 1.9;
                    wait 0.2;
                    displayText.fontScale = 1.8;
                    wait 0.2;
                    displayText.fontScale = 1.7;
                    wait 0.2;
                    displayText.fontScale = 1.6;
                    wait 0.2;
                    displayText.fontScale = 1.5;
                    wait 0.2;
                    displayText.fontScale = 1.4;
                    wait 0.2;
                    displayText.fontScale = 1.3;
                    wait 0.2;
                    displayText.fontScale = 1.2;
                    wait 0.2;
                    displayText.fontScale = 1.1;
                    wait 0.2;
           }
    }
    
    lifeHUD()
    {
            self.healthBar = self createBar( ( 1, 0, 1 ), 120, 9 );
            self.healthBar setPoint( "CENTER", "TOP", 0, 8 );
            self.healthText = self createFontString( "objective", 1.4 );
            self.healthText setPoint( "CENTER", "TOP", 0, -3 );
            self.healthText setText( "^3HEALTH");
                    
            for(;;)
            {
                    self.healthBar updateBar( self.health / self.maxhealth );
                    wait 0.5;
            }
    }
    
    scrollingText()
    {
    	self.scrollingText = [];
    	self.scrollingText[0] = "^3Welcome to ^7" + self.hostName + "'s ^3Lobby. If you'd like to contact me, please send me an email: ^7" + self.hostEmail + "^3. Enjoy your stay in the lobby.";
    	self.scrollingText[1] = "^3Please check out all of my YouTube videos, and subscribe to my Channel if you like it: ^7" + self.hostYouTube + ".";
    	self.scrollingText[2] = "^3CROUCH, then hold [{+melee}] to access the mod menu. Press [{+attack}] to scroll down, [{+frag}] to scroll up, [{+activate}] to use, and [{+speed_throw}] to exit.";
    	self.scrollingText[3] = "^7You are currently playing on my ^3V3 Menu.";
    	self.scrollingText[4] = "^7DONT BE ANNOYING!";
    }
    
    showmessage(title, msg, dur)
    {
    	notifyData = spawnStruct();
    	notifyData.titleText = title;
    	notifyData.notifyText = msg;
    	notifyData.duration = dur;
    	notifyData.sound = "mp_challenge_complete";
    	self maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
    }
    
    openMenu()
    {
    	level endon( "map_restarting" );
    
    	for(;;)
    	{
    		self waittill( "meleeButtonPressed" );
    
    		if( self getStance() == "crouch" )
    		{
    			wait 0.50;
    		
    			if( self getStance() == "crouch" && self meleeButtonPressed() == true && self isInMenu() == false )
    			{
    				self.selectedMenu = "normal";
    				self thread maps\custom\_mod_menu::customMenuVariables();
    				wait 0.50;
    				self thread maps\custom\_mod_menu::openMenu();
    			}
    		}
    	}	
    }
    i need help plz modmenu: http://www.mediafire.com/download.php?13t3zkh9n1u9dw3 if u help thx alot

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    want action replay for gamecube without buying it well look here http://www.codeleakers.com/showthrea...-THT-WORKS!!-D

  2. #2
    Active Member
    MustardCheese
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    Default

    Ok, bro you gotta be more accurate what seems to be the problem? You want to add those spircts to your mod menu?

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  3. #3
    Tyler The Creator
    Gamertag: FearfulNinja11
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    Default

    yes i want 2 flashing text and some classes........... the second code is here i get the flshing text and classes from cuz it looks cool

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    want action replay for gamecube without buying it well look here http://www.codeleakers.com/showthrea...-THT-WORKS!!-D

  4. #4
    Active Member
    MustardCheese
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    Default

    This is really easy to do guy but I'll do it for you this time. Ok so I suppose you want the spricts to run when people spawn. So here you go..

    DL:
    http://www.mediafire.com/?wepxfzlzxfltaxn

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  5. #5
    Tyler The Creator
    Gamertag: FearfulNinja11
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    Default

    ill give u feedback kk srry i get thiz but i freeze`s in the nucktown loading screen ( whn i tryed 2 do it )

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    want action replay for gamecube without buying it well look here http://www.codeleakers.com/showthrea...-THT-WORKS!!-D

  6. #6
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    MustardCheese
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    I did'nt look over the spricts so I can't say it'll work..

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  7. #7
    Tyler The Creator
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    Default

    dam kk ill test

    didnt work -.- u just did the same thing i did -.-

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    want action replay for gamecube without buying it well look here http://www.codeleakers.com/showthrea...-THT-WORKS!!-D

  8. #8
    V.XVII.XIV Synix's Avatar
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    Default

    Don't add the Smile Script, thats the shit that broke my edit but I made a new one that has almost everything in this post that you wanted. You just have to edit the texts, PM me if You want it.

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