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  1. #1
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    Where did i go wrong????

    im trying to make my first code ever and i cant seem to get it to work can you help me? i am trying to make a map extender for sm8e52 idc if some one has already made it i just want to know were i am going wrong here it is



    201D2644 FFFFFFFA
    0513FA5C 40000000
    E0000000 80008000

    also i had no idea what to put here

    201D2644 FFFFFFFA
    0513FA5C XXXXXXXX
    E0000000 80008000

    so i just copied what it said in the tut on here so if someone could tell me where i messed up on the first code and how to find what to put in for the X's i would really be great full please and thank you

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  2. #2
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    FLOAT - HEX I believe

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  3. #3
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    Quote Originally Posted by RED 58 View Post
    FLOAT - HEX I believe
    He has 40000000 in float which is 2, sorry I can't be more of a help Im about to leave. http://geckocodes.org/index.php?arsenal=3 go there for data conversions

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  4. #4
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    Quote Originally Posted by GOOBER View Post
    He has 40000000 in float which is 2, sorry I can't be more of a help Im about to leave. http://geckocodes.org/index.php?arsenal=3 go there for data conversions

    i dont understand for the float gen do i type what i searched first in hxd or what?

    *bump

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    u type in the number u want 4 size

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  6. #6
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    Quote Originally Posted by R34P3R View Post
    u type in the number u want 4 size
    ok so i know the float is 3f800000 so i stuck it in a calculator and multiplied it by 2 and it gave me 7F000000 witch makes it so big i cant see the screen wtf???

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  7. #7
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    float you faggots not hex, hex is usually display


    http://babbage.cs.qc.edu/IEEE-754/
    Float IEEE-754 analysis

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    Floating is for size and such, visual usually.

    Hex is mainly scores, xp, money, etc. Names and so on. Float is pretty much everything besides that.

    Then you have booleans, which the standard are 01000000 for true, and 00000000 for false in 32-bit. True, I.e. "Showenemyonminimap_sv" would be 01000000 to show the enemy.

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