Features of Xecuter Fusion as of
v1.0.6
Requirements:
RGH/RGH2 Console (JTAG Not
Supported)
+ Turns console into full devkit
- Console has full devkit functionality
- Test kits have debugging and
memory editing capabilities
- Partnernet has been blocked
- Slim devs that show up as test kits
now show up as full devs
+ XEX security checks removed
- Region checks removed
- Bounding path checks removed
- Library version checks removed
- Module import version checks
removed
- Media id checks removed
- Module hash checks removed
+ XGD security removed
- Bypass xgd authentication, loads
retail game disks
- AP2.5 checks removed
+ Run retail executables
- Executables checked with devkit rsa
key, if signature fails it
is loaded with retail encryption keys
+ Container security checks
removed
- Rsa signature check removed
- License checks removed
- Arcade games run as full, even when
extracted
+ Xbdm.xex
- Mounts all internal drives
- Mounts Firmware folder
+ Hud.xex
- "Family Settings" changed to
"Firmware Settings", runs config
manager on press
+ Dash.xex
- Games copied to the hard drive via
the dashboard no longer require the
disk to be in the drive to be played
+ Fusion added features
- Boot in safe mode by pressing eject
to boot (dev only)
- Loads alternate system files from
Firmware\Kernel\
- Both devkit and retail hardware/
accessories work
- Switch between retail or devkit
system link encryption
- Switch between retail or devkit
system encryption
- Bypass booting to dev launcher
- Pair any dvd drive to console
- Display cpukey, dvdkey and other
important information
- Both retail and devkit profiles can be
used simultaneously
- Multi disk games can be ran from
hdd without problems
- Trainer launcher accessible through
hot-key launch
Notes
- The custom boot animation has a
small side effect where the console
will take a bit longer to boot. The
reason for this is that the animation
does not start playing at first boot,
rather it plays once the console is fully
booted. It is being worked on and will
be fixed soon.
- Multi-Disk Games
Multi disk games can now be run
from the hard drive and still function
properly when the game requests to
switch disks. In order for Fusion to
auto detect and switch to the next disk
of a game, the game must be put into
a special folder structure. Every disk
for the game needs to be ripped to its
own folder named disc1, disc2, etc.
Each disk folder must be placed inside
a folder just for that game.
Here is an example folder hierarchy:
\Battlefield 3\
\Battlefield 3\disc1\
\Battlefield 3\disc1\
\Battlefield 3\disc2\
\Battlefield 3\disc2\
Main Advantages & Features
- Retail Keys added in to allow use of
anything that would work on a retail
console. This includes hardware and
software. Games like rockband
require the retail keys to work.
This was a problem in the past and
therefore rockband was unable to be
"backed up".This also allows the user
to use retail and XDK user profiles.
Making it convenient instead of having
to resign a profile to work with dev or
vice versa. Your profiles will also get
resigned but its resigned with retail
keys.
- System link. Our system link in fusion
will allow you to system link between
dev and retail with no problems. Ping
limit also removed out of the box so
no need to run an app to do this.
- DVD Pairing. Tired of manually
pairing your drive to the console? all
you have to do once fusion is installed
is pop the drive in and hit "Pair
Drive".You do not even need
your dvd key from the keyvault or
from the drive to perform this.
- Custom Boot Animations. The
current Animation is hardcoded at the
moment. For future releases the end
user will be able to fully customize the
stock boot animation
- Trainer Launcher. An SDK is being
built for this. However, its currently
ready and in place for use. Once the
SDK is ready itll make it easier for
users to make their own trainers
and game hacks.
- Multi Disc Game Support. Unlike
previous rebooters and other hacked
kernels. Our multidisc support works
much better. Once finished with the
first disc the console will automatically
find the next disc and load it as long
as its in the proper file structure.
- Debug XEXs. Our kernel will run both
retail and debug xexs. Even if the
retail flag is not set in place. For
example the leaked Forza 2 dev build
on usenet and other developer beta
games and apps.
- Arcade Patch. This was previously
attempted in rebooters and such like
freeboot. However, it was never 100%
perfect and didnt work for every
game. This patch was redone for full
compatibility.
- Easier Access to DVD and CPU key.
Tired of having to run xell every time
you needed a cpukey? All you have to
do now is go into Firmware Settings
and you now have easy access to this
info.
- HDD Load. RGLoader uses
something similar to this by loading
the flash files from HDD. However,
ours loads 10x faster. This means no
lag or choppiness when running
anything.
- ISO Install of HDD files. Nuff said.
Absolutely no need to install files to
hdd manually. Once you install the
flash image just run the iso in the
console and itll install those files for
you. This also means there is no need
to go hunting for files.
- Re-purposed Family Settings to
"Firmware Settings". Since we hackers
most likely do not care much about
family settings and restrictions We
went ahead and changed that over to
our firmware settings tab. This is the
option where you go to get your
cpukey and other unique information
that Xell or Xellous used to give you.
All in all xell and xellous are no longer
needed unless you plan to boot linux.
Future release of fusion will allow
linux booting.
- XGD Auth bypassed. Load retail
game discs on a XDK kernel. Aswell as
all AP2.5 checks removed. No need
for FCRT.BIN or any extra files for this.
Changelog
v1.0.6 (File Pack Size 71MB)
+ Ported to retail consoles
+ Added XeKeys status to
ConfigManager console info screen
+ Trainer launcher added, accessible
through hot-key launch
v1.0.5
+ Hdd load redone, now works 10x
better
+ Arcade license patch fixed to work
with all arcade games
+ Hud.xex button remaps now work
when in dashboard
+ Kernel folder has been changed to
Firmware
+ Neighborhood now maps a few
more drives
+ Major code/patch revamp and clean
up
+ Retail and devkit profiles can be
used, all profiles written as dev
+ Games ripped to the hdd no longer
need the disc in drive to play
+ Minimum version check on module
imports removed
+ Removed hdd authentication
checks, retail and dev hdds now work
+ Multi disk games can be ran from
the hdd without problems
v1.0.4
+ Changed hdd loader to be dynamic
+ Fixed a bug with HvxPeekPoke
+ Repurposed "Family Settings" in
hud.xex to "Firmware Settings"
+ Added Config Manager to change fw
settings
+ Xbdm.xex patched to show all
drives in explorer
+ Xbdm.xex now mounts Kernel
+ Xex module hash checks removed
+ Fixed a dvd drive pairing bug in
ConfigManager
+ Fixed a bug in xbdm.xex with
mapping KERNEL:\\
v1.0.3
+ Hv extensions re-enabled
+ All XeKeys values unblocked
+ Syscall 075 is HvxPeekPoke
(ULONGLONG Dst, ULONGLONG Src,
DWORD Size)
+ Loads retail xex files
+ Loads retail game disc's
+ Bypass xex version/media/
bounding path/region checks
+ Xam/xbdm/bootanim.xex are
loaded from Hdd:\Kernel\
+ Boot into recovery mode by eject
press
+ Unsigned containers allowed
+ Unlicensed/unpackaged arcade
games are full
+ Slim testkit bug fixed
+ Internal drive map always enabled
Fusion added features
- Boot in safe mode by pressing eject
to boot (dev only)
- Loads alternate system files from
Firmware\Kernel\
- Both devkit and retail hardware/
accessories work
- Switch between retail or devkit
system link encryption
- Switch between retail or devkit
system encryption
- Bypass booting to dev launcher
- Pair any dvd drive to console
- Display cpukey, dvdkey and other
important information
- Both retail and devkit profiles can be
used simultaneously
- Multi disk games can be ran from
hdd without problems
- Trainer launcher accessible through
hot-key launch
Thanks & Greetz go out to who
were directly or indirectly involved
in the Fusion project.
TheFallen93, Sonic-Iso, Xenon.7,
Redline99, Tiros, c0z, l_oliveira,
MODFREAKz, xorloser, k

Wii Coders who are interested in Xbox coding. With this tool gecko like codes can now be made.
..

Wont post a leak until later on