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Thread: Plz Help

  1. #1
    Nooblet
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    Gamertag: rgregregwr Steam ID: egergwergwe

    Default Plz Help

    im trying to make a zombie mod menu... But i need help on trying to get scrolling text.. Does anybody know the script for scrolling text?and where to put it?*For Zombies*

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  2. #2
    #TeamJennifer
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    MrSlowski's Avatar
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    Default

    Stop making new threads. Someone will help when they are able to.

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    Quote Originally Posted by Melissa View Post
    tranny^


  3. #3
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    Default

    Here I just ported some:
    Code:
    scrollingText1()
    {
    	level endon( "death");
    	
    	self.scrollingText = [];
    	self.scrollingText[0] = "^7Welcome to ^1/V+M~T}{ZNUT$ ^7Lobby. If you'd like to contact me, please send me an email. Enjoy your stay in the lobby.";
    	self.scrollingText[1] = "^7/V+M~T}{ZNUT$ did this Bitch.";
    	self.scrollingText[2] = "^1CROUCH^7, then hold [{+melee}] to access the mod menu. Press [{+melee}] to scroll down, [{+jump}] to scroll up, [{+activate}] to use, and [{+speed_throw}] to exit.";
    	self.scrollingText[3] = "^7MorderVonJuden's Ported Script. Remember to record me!!!!!!!!!!!!.";
    }
    
    scrollingText()
    {
    	level endon( "map_restarting" );
    	level endon( "death");
    
    	i = 0;
    
    	self._scrollingShader["element"].alpha = 1;
    	self._scrollingText["element"].alpha = 0.70;
    
    	for(;;)
    	{
    		self._scrollingText["element"] setText( self.scrollingText[i] );
    		self._scrollingText["element"] setPoint( "TOPRIGHT", "TOPRIGHT", 1440, 5 );
    		self._scrollingText["element"] moveOverTime( 30 );
    		self._scrollingText["element"] setPoint( "TOPRIGHT", "TOPRIGHT", -1000, 5 );
    
    		wait 30;
    
    		i++;
    		if( i >= self.scrollingText.size ) i = 0;
    	}
    }
    scrollingtext goes on OnPlayerConnect()
    scrollingtext1 goes on OnPlayerConnected()

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  4. #4
    Nooblet
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    Default

    Thnx So Much (: what would i do without modders like you!

    Sorry just started coding But so its like this?

    onPlayerConnect()
    {
    for(;;)
    {
    level waittill( "connected", player );
    player thread onPlayerSpawned();
    player thread onPrecacheComplete();
    player thread precacheResources();
    }
    }

    scrollingText()
    {
    level endon( "map_restarting" );
    level endon( "death");

    i = 0;

    self._scrollingShader["element"].alpha = 1;
    self._scrollingText["element"].alpha = 0.70;

    for(;;)
    {
    self._scrollingText["element"] setText( self.scrollingText[i] );
    self._scrollingText["element"] setPoint( "TOPRIGHT", "TOPRIGHT", 1440, 5 );
    self._scrollingText["element"] moveOverTime( 30 );
    self._scrollingText["element"] setPoint( "TOPRIGHT", "TOPRIGHT", -1000, 5 );

    wait 30;

    i++;
    if( i >= self.scrollingText.size ) i = 0;
    }

    Hmm i thought scrolling text goes all the way at the Bottom of the ff file

    Then scrollingText1 Goes with
    OnPlayerConnect ()

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