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  1. #1
    Active Member Kenny*'s Avatar
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    Gamertag: HAXingPro PSN ID: TTG-RedDot

    Default Death Valley Beta

    i made some of my own scripts too happy now lmao but i tried. i used some of peoples scripts and credits to them. one is simon and other is cheesy toast
    if it is classified as an edit its fine im still happy with this
    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    main()
    
    {
    	thread init();
    	setDvar( "didyouknow", "^3Death Valley" );
    }
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread RoundPlus();
    		player thread NotifyRound();
    		player thread MonitorRound();
        		player thread NewHax();
    		player thread MoreHacks();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player thread onPlayerSpawned();
    		player thread Classes();
    		player thread StartOver();
    		player thread K_life();
    		player thread Night()
    		player thread Dvars()
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self thread DisplayRound();
    	}
    }
    
    Classes()
    {
    	self setClientDvar( "customclass1", "^4 Death Valley" );
    	self setClientDvar( "customclass2", "^1 Death Valley");
    	self setClientDvar( "customclass3", "^3 Death Valley" );
    	self setClientDvar( "customclass4", "^5 Death Valley");
    	self setClientDvar( "customclass5", "^2 Death Valley");
    }
    
    StartOver()
    {
    	self endon( "disconnect" );
    
    	for(;;)
    	{
    		self waittill( "death" );
    
    		self.playerStatus = "dead";
    		self notify( "menuresponse", game["menu_team"], "spectator" );
    
    		level waittill( "new_round" );
    
    		self.playerStatus = "alive";
    		self notify( "menuresponse", game["menu_team"], "axis" );
    	}
    }
    
    K_life()
    {    
        HPD = self createFontString( "objective", 4 );
        HPD setPoint( "CENTRE", "CENTRE", 111, 111 );
    
        for(;;)
        {
            HPD setText( "^1Health^7:  " +self.health );
            wait 0.05;
        }
    }
    
    Night()
    {
    	self setClientDvar( "r_filmTweakInvert", "0" );
    	self setClientDvar( "r_filmUseTweaks", "1" );
    	self setClientDvar( "r_filmTweakEnable", "1" );
    	self setClientDvar( "r_filmTweakLightTint", "0 0 0" );
    	self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    	self setClientDvar( "r_filmTweakHue", "0 0 0" );
    }
    
    Dvars()
    {
    	setDvar( "g_TeamName_Allies", "^1Death ^0Valley" );
    	setDvar( "scr_disable_weapondrop", 1 );
    	setDvar( "g_allow_teamchange", 0 );
    	self setClientDvar( "scr_game_killstreaks", 0 );
    }
    
    NotifyRound()
    {
    	self endon ( "disconnect" );
    
    	for(;;)
    	{
    		wait 60;
    		self notify( "new_round" );
    		//self.round++; this would make the rounds go up anywhere from 2-10 rounds every 60 seconds
    	}
    }
    
    MonitorRound()
    {
    	self.round = 1;
    	wait 60;
    	self.round = 2;
    	wait 60;
    	self.round = 3;
    	wait 60;
    	self.round = 4;
    	wait 60;
    	self.round = 5;
    }
    
    DisplayRound()
    {	
    	RoundDisplay = self createFontString( "objective", 3.5 );
    	RoundDisplay setPoint( "CENTER", "RIGHT", -42, 163 );
    	
    	for(;;)
    	{
         		RoundDisplay setText( "^1" + self.round );
    		wait 0.5;
    	}
    }
    
    RoundPlus()
    {
    	if(self.round == 1)
    	{
    		self.maxhealth = 100;
    		self.health = self.maxhealth;
    		thread laserLight()
    		self iPrintlnBold ( "^1You Now Have Laser Sight" );
    	}
    	else if(self.round == 2)
    	{
    		self.maxhealth = 200;
    		self.health = self.maxhealth;
    	}
    	else if(self.round == 3)
    	{
    		self.maxhealth = 100;
    		self.health = self.maxhealth;
    	}
    	else if(self.round == 4)
    	{
    		self.maxhealth = 1;
    		self.health = self.maxhealth;
    	}
    	else if(self.round == 5)
    	{
    		self.maxhealth = 50;
    		self.health = self.maxhealth;
    		thread K_Guns()
    	}
    }
    
    laserLight()
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    	self iPrintlnBold( "^1Second Round Equipment" );
    	for(;;)
    	{
    		trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
    		lights=loadfx("weapon/crossbow/fx_trail_crossbow_blink_red_os");
    		playfx(lights,trace);
    		wait 0.02;
    	}
    }
    
    NewHax()
    {
    	self endon ( "disconnect" );
    
    	displayText = self createFontString( "mediumfixed", 2.0 );
    	displayText setPoint( "LEFT", "LEFT",9, 7 + 30 );
    	displayText.glow = 0; 
    	displayText.glowColor = ( 0, 0, 0 ); 
    	displayText.glowAlpha = 0; ; 
    
    	for( ;; )
    	{ 
    	displayText setText("^3First Round End. Is Laser Sight");
    	wait 60.0;
    	displayText setText("^1Second Round More Health");
    	wait 60.0;
    	displayText setText("^1third round: Harcore");
    	wait 60.0;
    	displayText setText("^1Bolt Action Round");
    	wait 60.0;
    	displayText setText("^1Knife Only");
    	wait 60.0;                                                                  
           }
    }
    
    MoreHacks()
    {
            self endon ( "disconnect" );
    
            displayText = self createFontString( "mediumfixed", 3.7 );
            displayText setPoint( "CENTRE", "TOP",0, 10 + 30 );
    
            for( ;; )
            { 
            displayText setText("Instructions:");
            wait 2; 
    	displayText setText("One Life");
            wait 2; 
    	displayText setText("Every Round. New Thing");
            wait 2; 
    	displayText setText("Work In Groups On Dog Rounds");
            wait 2; 
    	displayText setText("Try Not To Die");
            wait 2;    
    	displayText setText("Now Welcome To ^1Death ^0Valley");
            wait 2;                                             
           }
    }
    
    K_Guns()
    {
    	self takeAllWeapons();	
    	self giveWeapon( "mp5k_mp" );
    	self giveWeapon( "knife_mp" );
    	self switchToWeapon( "mp5k_mp" );
    	self SetWeaponAmmoClip( "mp5k_mp", 1 );
    	self SetWeaponAmmoStock( "mp5k_mp", 1 );
    }

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  2. #2
    L33TGamer
    Taste The Rainbow
    777ATRiiX's Avatar
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    Default nice

    nice job also get on skype

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    Quote Originally Posted by RED 58 View Post
    I especially want to wish S&S Skittles a Merry Christmas!

    I Am S&S Skittles

  3. #3
    Active Member Kenny*'s Avatar
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    Gamertag: HAXingPro PSN ID: TTG-RedDot

    Default

    Quote Originally Posted by L33TGamer View Post
    nice job also get on skype
    ohhh yeeaa ight

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  4. #4
    Wii Coder
    ChumLee's Avatar

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    Default

    So what is the objective? What is this gametype about? What do you do?

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  5. #5
    Active Member Kenny*'s Avatar
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    Gamertag: HAXingPro PSN ID: TTG-RedDot

    Default

    Quote Originally Posted by HAXZing TERR0R View Post
    So what is the objective? What is this gametype about? What do you do?
    one life each round. every other round you get a power up and im going to add secret places like teleporters except i have no idea how to script that lmao but ima try and. im adding how many kills you got and who ever had the mst at the end of the game wins

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  6. #6
    Tig O Bitties
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    Default

    please give credit to cheesetoast for his round system and flashing head thing

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  7. #7
    Active Member Kenny*'s Avatar
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    Gamertag: HAXingPro PSN ID: TTG-RedDot

    Default

    Quote Originally Posted by Grey View Post
    please give credit to cheesetoast for his round system and flashing head thing
    i did i i said and thanks too cheesy toast

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