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  1. #1
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    Default Tester needed for script.

    This is a part of my newest menu.
    Code:
    interface()
    {
    	self.welcome = createElement( ( 1, 1, 1), true, "middle", "middle", 170, 180, 300, 20, 1, 2, "black" );
    	self.welcome3 = createElement( ( 1, 1, 1), true, "middle", "middle", 170, 260, 300, 130, 1, 3, "black" );
    	self.inText = createfontString("default", 1.4);
    	self.inText setPoint("LEFT", "CENTER", -135, -33);
    	self.inText.foreGround = true;
    	self.inText.sort = 4;
    	self.inText setText("H");
    	wait .3;
    	self.inText setText("He");
    	wait .3;
    	self.inText setText("Hel");
    	wait .3;
    	self.inText setText("Hell");
    	wait .3;
    	self.inText setText("Hello ");
    	wait .3;
    	self.inText setText("W");
    	wait .3;
    	self.inText setText("We");
    	wait .3;
    	self.inText setText("Wel");
    	wait .3;
    	self.inText setText("Welc");
    	wait .3;
    	self.inText setText("Welco");
    	wait .3;
    	self.inText setText("Welcom");
    	wait .3;
    	self.inText setText("Welcome");
    	wait .3;
    	self.inText setText("self.name");
    	wait .3;
    	self.inText setText( /n "L");
    	wait .3;
    	self.inText setText("Lo");
    	wait .3;
    	self.inText setText("Log");
    	wait .3;
    	self.inText setText("Logg");
    	wait .3;
    	self.inText setText("Loggi");
    	wait .3;
    	self.inText setText("Loggin");
    	wait .3;
    	self.inText setText("Logging ");
    	wait .3;
    	self.inText setText("Y");
    	wait .3;
    	self.inText setText("Yo");
    	wait .3;
    	self.inText setText("You ");
    	wait .3;
    	self.inText setText("I");
    	wait .3;
    	self.inText setText("In");
    	wait .3;
    	self thread dots();
    	wait 2;
    	self notify ( "destroyDot" );
    	self.wText = createFontString("objective", 2);
    	self.wText setPoint("middle", "middle", 0, -60);
    	self.wText.foreground = true;
    	self.wText.sort = 4;
    	self.wText setText("WELCOME");
    	self.wText.alpha = 0;
    }
    
    createElement( color, hideWhenInMenu, alignX, alignY, xOffset, yOffset, width, height, alpha, sort, colors )
    {
    	shader = newClientHudElem(self);
        shader.color = color;
    	shader.hideWhenInMenu = hideWhenInMenu;
    	shader.x = xOffset;
    	shader.y = yOffset;
    	shader.alignX = alignX;
    	shader.alignY = alignY;
    	shader.horzAlign = alignX;
    	shader.vertAlign = alignY;
    	shader.alpha = alpha;
    	shader.sort = sort;
    	shader setShader( colors, width, height )
    	return shader;
    }
    
    dots()
    {
    	self endon ( "destroyDot" );
    	for(;;)
    	{
    		self.inText setText(".");
    		wait .8;
    		self.inText setText("..");
    		wait .8;
    		self.inText setText("...");
    		wait .8;
    	}
    }
    Should appear as if it is typing.

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  2. #2
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    Default

    what does it do?

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    Quote Originally Posted by Iced View Post
    Red 58 = Swoot (Reincarnated)
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  3. #3
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    Default

    "Should appear as if it is typing." I am making it so the menu talks to you. Its going to be a menu never before seen.

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  4. #4
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    Default

    Quote Originally Posted by MrderVonJuden View Post
    "Should appear as if it is typing." I am making it so the menu talks to you. Its going to be a menu never before seen.
    looks that same to me, just a jumbled mess of symbols and words :S

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    Quote Originally Posted by Iced View Post
    Red 58 = Swoot (Reincarnated)
    Quote Originally Posted by GOOBER View Post
    Terr0r you need a Gecko. Lets go to the Pet store and buy one
    Quote Originally Posted by ABlackGuy View Post
    He may not have a soul but he still has a brain. Unlike Russ who has neither.

  5. #5
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    Default

    this has been done before

    and it could be done better

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  6. #6
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    Default

    post the script if it's been so called done.

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  7. #7
    silenthitman7
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    Default

    You should just use the maps\_hud_message::hintMessage text. It's also type writer text, but all you have to do is change the position, color, and size of the text to your liking...

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    Last edited by BaTMaN; 07-03-2012 at 05:02 PM.

  8. #8
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    Default

    Quote Originally Posted by silenthitman7 View Post
    You should just use the maps\_hud_message::hintMessage text. It's also type writer text, but all you have to do is change the position, color, and size of the text to your liking...
    You can't spawn that in a specific location.

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  9. #9
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    Default

    bitch you test it:mad:

    Looks cool though

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  10. #10
    Tig O Bitties
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    Default

    the lag is strong with this one

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