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  1. #1
    Nooblet -+H3R0+-'s Avatar
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    Question [HELP ME] How to change a Colors of a Mod menu, and How to add the AC-130

    Hello everybody, I have a mod menu, it's not my mod menu, but i modify this one with FFviewer.
    I want to change the colors of the mod menu [ The Original mod menu is here: http://www.codeleakers.com/showthrea...7E52-FaZe-Menu ]
    So How to change the coors of the mod menu. I want the Txt white, and the Backround Blue [Cyan].
    And I want to add the AC-130:

    The AC6130 Script is here:

    [list][*]
    #include maps\mp\_utility;
    #using_animtree("ac130");

    init()
    {
    minimapOrigins = getEntArray( "minimap_corner", "targetname" );
    ac130Origin = (0,0,0);
    if ( miniMapOrigins.size )
    {
    ac130Origin = (miniMapOrigins[0].origin + miniMapOrigins[1].origin);
    vector_scale( ac130Origin, 0.5 );
    }
    level.ac130 = spawn( "script_model", ac130Origin );
    level.ac130 setModel( "c130_zoomrig" );
    level.ac130.angles = (0,75,0);
    level.ac130 hide();
    precacheShader("ac130_overlay_25mm");
    precacheShader("ac130_overlay_40mm");
    precacheShader("ac130_overlay_grain");
    precacheItem("ac130_25mm_mp");
    precacheItem("ac130_40mm_mp");
    precacheRumble("ac130_25mm_fire");
    precacheRumble("ac130_40mm_fire");
    level.gunReady["ac130_25mm"] = true;
    level.gunReady["ac130_40mm"] = true;
    level.ac130_rotationSpeed = 150;
    thread rotatePlane( "on" );
    }
    ac130_attachPlayer( player )
    {
    if ( isDefined( level.ac130Player ) )
    return;
    player = self;
    level.ac130Player = self;
    level.ac130Player takeAllWeapons();
    level.ac130Player giveWeapon( "ac130_40mm_mp" );
    level.ac130Player switchToWeapon( "ac130_40mm_mp" );
    level.ac130Player thread overlay();
    level.ac130Player thread attachPlayer();
    thread changeWeapons();
    }
    overlay()
    {
    level.ac130_overlay = newClientHudElem( self );
    level.ac130_overlay.x = 0;
    level.ac130_overlay.y = 0;
    level.ac130_overlay.alignX = "center";
    level.ac130_overlay.alignY = "middle";
    level.ac130_overlay.horzAlign = "center";
    level.ac130_overlay.vertAlign = "middle";
    level.ac130_overlay.foreground = true;
    level.ac130_overlay setshader ("ac130_overlay_105mm", 640, 480);
    grain = newClientHudElem( self );
    grain.x = 0;
    grain.y = 0;
    grain.alignX = "left";
    grain.alignY = "top";
    grain.horzAlign = "fullscreen";
    grain.vertAlign = "fullscreen";
    grain.foreground = true;
    grain setshader ("ac130_overlay_grain", 640, 480);
    grain.alpha = 0.5;
    }
    ac130ShellShock()
    {
    for (;Wink
    {
    duration = 60;
    level.ac130Player shellshock( "ac130", duration );
    wait duration;
    }
    }
    rotatePlane(toggle)
    {
    level notify("stop_rotatePlane_thread");
    level endon("stop_rotatePlane_thread");
    if (toggle == "on")
    {
    for (;Wink
    {level.ac130 rotateyaw( 360, level.ac130_rotationSpeed );
    wait level.ac130_rotationSpeed;
    }
    }
    else if (toggle == "off")
    {
    level.ac130 rotateyaw( level.ac130.angles[2], 0.05 );
    }
    }
    attachPlayer()
    {
    self linkTo( level.ac130, "tag_player", (1500,0,1000), (0,0,0) );
    }
    changeWeapons()
    {
    weapon = [];
    weapon[0] = spawnstruct();
    weapon[0].overlay = "ac130_overlay_40mm";
    weapon[0].fov = "25";
    weapon[0].name = "40mm";
    weapon[0].sound = "ac130_40mm_fire";
    weapon[0].weapon = "ac130_40mm_mp";
    weapon[1] = spawnstruct();
    weapon[1].overlay = "ac130_overlay_25mm";
    weapon[1].fov = "10";
    weapon[1].name = "25mm";
    weapon[1].sound = "ac130_25mm_fire";
    weapon[1].weapon = "ac130_25mm_mp";
    currentWeapon = 0;
    level.currentWeapon = weapon[currentWeapon].name;
    thread fire_screenShake();
    for(;Wink
    {
    while( !level.ac130Player useButtonPressed() )
    wait 0.05;
    currentWeapon++;
    if (currentWeapon >= weapon.size)
    currentWeapon = 0;
    level.currentWeapon = weapon[currentWeapon].name;
    level.ac130_overlay setShader (weapon[currentWeapon].overlay, 640, 480);
    level.ac130Player setClientDvar( "cg_fov", weapon[currentWeapon].fov );
    level.ac130Player takeAllWeapons();
    level.ac130Player giveWeapon( weapon[currentWeapon].weapon );
    level.ac130Player switchToWeapon( weapon[currentWeapon].weapon );
    while( level.ac130Player useButtonPressed() )
    wait 0.05;
    }

    }
    sounds()
    {
    level.ac130Player playLoopSound( "ac130_ambient" );
    for (;Wink
    {
    wait 2;
    level.ac130Player playLocalSound( "ac130_radio_1" );
    wait 3;
    level.ac130Player playLocalSound( "ac130_radio_2" );
    wait 1.5;
    level.ac130Player playLocalSound( "ac130_radio_3" );
    wait 8;
    level.ac130Player playLocalSound( "ac130_radio_4" );
    wait 8;
    level.ac130Player playLocalSound( "ac130_radio_5" );
    wait 10;
    }
    }
    fire_screenShake()
    {
    }
    gunReload(weaponName, reloadTime)
    {
    level notify ("reloading " + weaponName);
    level endon ("reloading " + weaponName);
    level.gunReady[weaponName] = false;
    wait (reloadTime);
    level.gunReady[weaponName] = true;
    }

    Please, Help me.

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    Last edited by -+H3R0+-; 07-16-2012 at 07:17 AM.

  2. #2
    ✝ Pursuit of Happiness ✝ Sh0x's Avatar

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    Edit the menu variables at the top of the file.

    Sent from my Droid using Tapatalk 2

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  3. #3
    Nooblet -+H3R0+-'s Avatar
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    Default

    Quote Originally Posted by Inspired One View Post
    Edit the menu variables at the top of the file.

    Sent from my Droid using Tapatalk 2
    It's not Really help me, but thanks.

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