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  1. #1
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    Default Will This Script Work?/Release

    Edit of ????

    Will it work thanks, cant test right now

    Code:
    End()
    {
    	self iPrintlnBold( "^1Thanks For Playing" );
    	self notify( "endSelection" );
    	self thread End4();
    	wait 5;
    	for(i=0;i<get_players().size;i++) 
    	{
    		get_players()[i] thread End2();
    	}
    	level notify( "GametypeStarting" );
    }
    
    End2()
    {
    	level.round_number = 214748364;
    	level.next_dog_round = level.round_number + 1;
    	if( self.inGodMode == 1 ) self.inGodMode = 0;
    	self iPrintlnBold( "^3Game Over:" );
    	wait 2;
    	self iPrintlnBold( "^2Visit 1337 Modderz.webs.com" );
    	wait 4;
    	self iPrintlnBold( "^2Be sure to check the leaderboards" );
    	wait 5;
    	self iPrintlnBold( "^1Did You Think I Could Mod?" );
    	wait 4;
    	self iPrintlnBold( "^1Hope you enjoyed your stay in The Lobby" );
    	self thread End3();
    }
    
    End3()
    {
    		earthquake(1, 0.4, self.origin, 512);
    		self setClientDvar("r_brightness", -0.2 );
    		self thread maps\_zombiemode_powerups::nuke_powerup( self );
    		wait 0.5;
    		earthquake(1, 0.4, self.origin, 512);
    		playFxOnTag( level._effect["character_fire_death_torso"], self, "J_SpineLower" );
    		self setClientDvar( "timescale", "0.4" );
    		self thread maps\_zombiemode_powerups::nuke_flash();
    		self setClientDvar("r_brightness", -0.6 );
    		wait 0.5;
    		self SetStance( "prone" );
    		earthquake(1, 0.4, self.origin, 512);
    		self setClientDvar("r_brightness", -0.8 );
    		wait 0.5;
    		self setClientDvar("r_brightness", -0.9 );
    		self DoDamage( self.health + 1000, self.origin, undefined, undefined, "riflebullet" );
    		wait 1;
    		self setClientDvar("r_brightness", 0 );
    		self setClientDvar( "timescale", 1 );
    
    }
    
    End4()
    {
    	for(i=0;i<get_players().size;i++) 
    	{
            	if(get_players()[i] == self) 
    		{
                    	continue;
            	}
    		get_players()[i] iPrintlnBold( "^2"+self.playername+" Has Ended The Game!" );
    	}
    	
    }
    New One

    Code:
    End()
    {
    	level.round_number = 214748364;
    	level.next_dog_round = level.round_number + 1;
    	if( self.inGodMode == 1 ) self.inGodMode = 0;
    	self iPrintlnBold( "^1Thanks For Playing!" );
    	wait 5;
    	self iPrintlnBold( "^3Game Over" );
    	wait 2;
    	self iPrintlnBold( "^2Visit 1337 Modderz.webs.com" );
    	wait 4;
    	self iPrintlnBold( "^2Be sure to check the leaderboards" );
    	wait 5;
    	self iPrintlnBold( "^1Did You Think I Could Mod?" );
    	wait 4;
    	self iPrintlnBold( "^1Hope you enjoyed your stay in The Lobby" );
    	self thread End3();
    }
    
    End3()
    {
    		earthquake(1, 0.4, self.origin, 512);
    		self setClientDvar("r_brightness", -0.2 );
    		self thread maps\_zombiemode_powerups::nuke_powerup( self );
    		wait 0.5;
    		earthquake(1, 0.4, self.origin, 512);
    		playFxOnTag( level._effect["character_fire_death_torso"], self, "J_SpineLower" );
    		self setClientDvar( "timescale", "0.4" );
    		self thread maps\_zombiemode_powerups::nuke_flash();
    		self setClientDvar("r_brightness", -0.6 );
    		wait 0.5;
    		self SetStance( "prone" );
    		earthquake(1, 0.4, self.origin, 512);
    		self setClientDvar("r_brightness", -0.8 );
    		wait 0.5;
    		self setClientDvar("r_brightness", -0.9 );
    		self DoDamage( self.health + 1000, self.origin, undefined, undefined, "riflebullet" );
    		wait 1;
    		self setClientDvar("r_brightness", 0 );
    		self setClientDvar( "timescale", 1 );
    
    }

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    Last edited by ☢NuclearModz☢; 07-20-2012 at 03:51 PM.

  2. #2
    ✝ Pursuit of Happiness ✝ Sh0x's Avatar

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    Default

    There is already a nuke script, why make another one? Also use [code] tags.

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  3. #3
    silenthitman7
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    Default

    Well, I see no syntax errors. Just make sure you have this at the top for one of those functions you are using:

    Code:
    #include maps\_utility;

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  4. #4
    I'm Unoriginal
    I Steal Other People's Work
    I Hijack Other People's Accounts

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    Default

    Use the code tags so its neater.
    Also,good job on the script Modderdan

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    Last edited by NyanFX; 07-20-2012 at 02:58 PM.

  5. #5
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    Default

    Quote Originally Posted by x_iPykxL_x View Post
    Use the code tags so its neater.
    Also,good job on the script Modderdan
    ???? Whos Dat

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  6. #6
    silenthitman7
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    Default

    Quote Originally Posted by ☢NuclearModz☢ View Post
    ???? Whos Dat
    The dude from your website..... It must be you...

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  7. #7
    I'm Unoriginal
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    Default

    Quote Originally Posted by ☢NuclearModz☢ View Post
    ???? Whos Dat
    Hmmm.
    I have a strange feeling your him.

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  8. #8
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    Default

    Quote Originally Posted by x_iPykxL_x View Post
    Hmmm.
    I have a strange feeling your him.
    no man dats my account but i did not name it that

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  9. #9
    I'm Unoriginal
    I Steal Other People's Work
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    Default

    Quote Originally Posted by ☢NuclearModz☢ View Post
    no man dats my account but i did not name it that
    Thats what they all say.

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  10. #10
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    Default

    Quote Originally Posted by x_iPykxL_x View Post
    Thats what they all say.
    lol jk its a gay name i admit but i use it for TTG

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