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  1. #1
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    Gamertag: thatonedude19

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    Youtube Channel: codeleakers.com

    Default [SC7E52]Woods Ball v.1

    this is a game type i have made it is only v.1 so don't say it sucks and BLA BLA BLA just tell me what i should do to make it better.

    credit:

    me(SE7EN)
    STRiiKER-i used make a game-type(v.2 i will do every thing new and make it from scratch)
    and others,i forgot sorry.


    objective of the game:

    hit the other team with your paint balls! LOL don't die(thats about it LOL)

    bugs:

    if you jump of a little ledge you might die and some other stuffs! lol sorry

    Download:

    http://www.mediafire.com/?b87ebe86fyfx5pp

    the game-type code

    Code:
    //This is woods ball v.1 made by SE7EN!
    //  ________________________________________ _______   
    // /   _____/\_   _____/\______  \_   _____/ \      \  
    // \_____  \  |    __|_     /    /|    __|_  /   |   \ 
    // /        \ |        \   /    / |        \/    |    \
    ///_______  //_______  /  /____/ /_______  /\____|__  /
    //        \/         \/                  \/         \/
    //Please Do Not Delete EVER!
    //this is only v.1 so its not all that great,v.2 will be way better!
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	level thread onPlayerConnect();
    
    
    	level.killstreaksenabled = 0;
    	setDvar( "scr_game_killstreaks", 0 );
    	setDvar( "scr_disable_weapondrop", 1 );
    	setDvar( "scr_sd_planttime", "999" );
    	self setClientDvar( "scr_game_forceuav", "0" );
    	
    
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    
    		self thread Credit();
    		self thread health();
    		self thread SwitchToSpectator();
    
    		if(self.pers["team"] == game["defenders"])
    		{
    			self thread PaintFaction();
    		}
    		if(self.pers["team"] == game["attackers"])
    		{
    			self thread SplatSquad();
    		}
    	}
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player thread onPlayerSpawned();
    	}
    }
    
    
    
    
    PaintFaction()
    {
    	self endon("death");
    	self endon("disconnect");
    	
    	// = INSTRUCTIONS =
    	self iPrintlnBold("^7You are on team ^1Paint Faction^7. Use caution to paint the ^5Splat Squad^7." );
    	self iPrintlnBold("^7Teamwork is key." );
    	self iPrintlnBold("^7Aim down your scope to see the Shotguners with thermal." );
    	
    	// = PERKS =
    	self setPerk("specialty_scavenger");
    	self setPerk("specialty_fastreload");
    	self setPerk("specialty_fastads");
    	self setPerk("specialty_bulletdamage");
    	self setPerk("specialty_unlimitedsprint");
    	self setPerk("specialty_fastmeleerecovery");
    	
    	// = WEAPONS =
    	self Weapons("paint");
    	
    	// = VISION =
    	self Vision("paint");
    
    	// speed
    	self setMoveSpeedScale( 1.0 );
    	
    }
    
    SplatSquad()
    {
    	self endon("death");
    	self endon("disconnect");
    
    	// = INSTRUCTIONS =
    	self iPrintlnBold( "^7You are on team ^5Splat Squad^7. take out team ^1Paint Faction^7." );
    	
    	// = PERKS =
    	self setPerk("specialty_unlimitedsprint");
    	self setperk("specialty_noname");
    	self setPerk("specialty_scavenger");
    	self setPerk("specialty_bulletdamage");
    	self setPerk("specialty_fastreload");
    	self setPerk("specialty_fastads");
    
    	// = WEAPONS =
    	self Weapons("splat");
    	
    	// = VISION =
    	self Vision("splat");
    
    	// speed
    	self setMoveSpeedScale( 1.0 );
    
    }
    
    // Give the teams their weapons.
    Weapons(team)
    {
    	self takeAllWeapons();
    	
    	if(team == "paint")
    	{
    		self setSpawnWeapon("fnfal_silencer_mp");
    		self GiveWeapon("fnfal_silencer_mp");
    		self switchToWeapon( "fnfal_silencer_mp" );
    	}
    
    	
    	if(team == "splat")
    	{
    		self setSpawnWeapon("fnfal_silencer_mp");
    		self GiveWeapon("fnfal_silencer_mp");
    		self switchToWeapon( "fnfal_silencer_mp" );
    	}
    }
    
    // Give the teams their visions.
    Vision(team)
    {	
    	if(team == "sniper")
    	{
    
            setExpFog( 200, 700, 0/255, 0/255, 0/255, 0.8 );
    	self setClientDvar( "r_filmTweakInvert", "0" );
    	self setClientDvar( "r_filmUseTweaks", "0" );
    	self setClientDvar( "r_filmTweakEnable", "0" );
    	self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
    	self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    	self setClientDvar( "r_filmTweakHue", "0 0 0" );
    
    	}
    	
    	if(team == "shotgun")
    	{
            setExpFog( 300, 600, 20/255, 20/255, 20/255, 0.8 );
    	self setClientDvar( "r_filmTweakInvert", "0" );
    	self setClientDvar( "r_filmUseTweaks", "0" );
    	self setClientDvar( "r_filmTweakEnable", "0" );
    	self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
    	self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    	self setClientDvar( "r_filmTweakHue", "0 0 0" );
    
    	}
    }
    paintball()
    {
    self setClientDvar ( "r_debugLayers", 1 );
    }
    Credit()
    {
    	self setClientUIVisibilityFlag( "hud_visible", 0);
    	self setClientDvar( "cg_drawCrosshair", 0);
    	CreditBar = self createBar( "black", 10000, 10000 );
    	CreditBar setPoint( "CENTER", "CENTER", 0, 0 );
    	CreditBarTwo = self createBar( "black", 10000, 10000 );
    	CreditBarTwo setPoint( "CENTER", "CENTER", 0, 0 );
    	CreditText = self createFontString( "objective", 2.2 );
    	CreditText setPoint( "CENTER", "CENTER", 0, -100 );
           	CreditText setText( "Woods Ball" );
    	CreditText.color = ( 0/255, 200/255, 0/255 );
    	wait 2;
           	CreditText setText( "Made Possible By:" );
    	wait 1.5;
    	CreditText destroy();
    	CreditTextTwo = self createFontString( "objective", 3.2 );
    	CreditTextTwo setPoint( "CENTER", "CENTER", 0, -65 );
            CreditTextTwo setText( "SE7EN" );
    	CreditTextTwo.color = ( 0/255, 200/255, 0/255 );
    	wait 2;
    	CreditTextTwo destroy();
    	CreditBar destroy();
    	self setClientUIVisibilityFlag( "hud_visible", 1);
    	self setClientDvar( "cg_drawCrosshair", 1);
    	wait 0.5;
    	CreditBarTwo destroy();
    }
    //please don't change this, idk if you love me or hate me but using this mod means keeping this. If you change this I'll tell the world how gay you are.
    //credit text thing made by CheeseToast
    health()
    {
    self.maxhealth = 10; 
    self.health = 10;
    }
    //i had to make this so one hit with a paint ball and you die
    SwitchToSpectator()
    {	
    	self endon ( "disconnect" );
    
    	self waittill( "death" );
    	self [[level.spectator]]();
    }
    sorry there is not much of a description the game is super simple and a verey simple game to play.
    can somebody please make me a video? that would help a hole lot.
    in v.2 i will fix any bugs and add more stuff to the game type to make it more exiting.

    also in v.2 i will add some care packages as cover and maybe a little bunker.
    i will soon also make a speed ball game type it will be more advanced


    i know i have stolen credit befor but i ask one thing

    PLEASE LEAVE CREDIT

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    Last edited by SE7ENsins; 07-27-2012 at 04:42 PM.
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  2. #2
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    Default

    Nice I thimk Ill try it. Thank You, Sir

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  3. #3
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    Default

    Quote Originally Posted by W3$L3Y115 View Post
    Nice I thimk Ill try it. Thank You, Sir
    thanks man,tell me how you like it once you play.

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  4. #4
    EXTREME PS3 Fanatic
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    Default

    ight, but it wont be for lije a week b/c im grounded. it sounds fun though. cant wait to try it

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  5. #5
    EXTREME PS3 Fanatic
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    Default

    sorry for the incorrect spelling. my PS3 is a little slow

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  6. #6
    Wii Player
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    Default

    Quote Originally Posted by W3$L3Y115 View Post
    ight, but it wont be for lije a week b/c im grounded. it sounds fun though. cant wait to try it
    haha no problem as long as you like it once you do test it then i will be happy,but on monday i will start on v.2. so YUP.

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  7. #7
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    I don't feel like downloading something when I have no idea what it is.
    Post code, Id rather see a preview or code before I waste my time downloading something.
    Btw, using the create a gametype "base", technically makes this an edit.

    Better just to not point that out.

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  8. #8
    Wii Player
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    Default

    Quote Originally Posted by Tlpwnzer View Post
    I don't feel like downloading something when I have no idea what it is.
    Post code, Id rather see a preview or code before I waste my time downloading something.
    Btw, using the create a gametype "base", technically makes this an edit.

    Better just to not point that out.
    ok i just added the code.

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  9. #9
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    Default

    can you play this on all maps?

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  10. #10
    EXTREME PS3 Fanatic
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    Default

    Most of them you can use in all the maps as long as the other players dont keep spamming things.

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