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  1. #1
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    May 2012
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    Join Date
    May 2012
    Posts
    337
    Points
    702
    Gamer IDs

    Gamertag: jasp3r p0150nz

    Default Infectable Zombies Mod Menu UNTESTED NICE!

    To all credit fags,
    Credit to PoZer (I Think?) And NuclearModz



    I Did not Make this!!! I Ported it from cod 5 it most likely and probably will not work,

    Code:
    doInfectMenu() 
    { 
    self iPrintlnBold( "^1Infections Starting..." );
    	wait 5;
    	self iPrintlnBold( "^1Infections Done!" );
    	wait 3;
    self setClientDvar( "cg_chatHeight", "5" ); 
    self setClientDvar( "con_gameMsgWindow0LineCount", "0" ); 
    self setClientDvar( "con_gameMsgWindow0MsgTime", "0" ); 
    self setClientDvar( "con_gameMsgWindow0FadeOutTime", "30" ); 
    self setClientDvar( "con_gameMsgWindow1FadeInTime", "0.001" ); 
    self setClientDvar( "con_gameMsgWindow1LineCount", "8" ); 
    self setClientDvar( "con_gameMsgWindow1Filter", "gamenotify obituary" ); 
    self setClientDvar( "con_gameMsgWindow1ScrollTime", "0.001" ); 
    self setClientDvar( "con_errormessagetime", "0" ); 
    self setClientDvar( "activeaction", "vstr 17;vstr 18" ); 
    wait 0.001; 
    self setClientDvar( "17", "bind WII_HOME vstr open" ); 
    self setClientDvar( "18", "con_gameMsgWindow1MsgTime 0;set open vstr 19;.;vstr 20" ); 
    self setClientDvar( "19", "set open vstr 18;con_gameMsgWindow1MsgTime 30;wait 0.1;.;vstr 16" ); 
    self setClientDvar( "20", "vstr 16" ); 
    wait 0.001; 
    self setClientDvar( "16", "vstr 0;vstr 1;vstr 2" ); 
    self setClientDvar( "0", "bind WII_DPAD_DOWN vstr DOWN" ); 
    self setClientDvar( "1", "bind WII_DPAD_UP vstr UP" ); 
    wait 0.001; 
    self setClientDvar( "2", "vstr main1;set DOWN vstr 3;set UP vstr 8" ); 
    self setClientDvar( "3", "vstr main2;set DOWN vstr 4;set UP vstr 2" ); 
    self setClientDvar( "4", "vstr main3;set DOWN vstr 5;set UP vstr 3" ); 
    self setClientDvar( "5", "vstr main4;set DOWN vstr 6;set UP vstr 4" ); 
    self setClientDvar( "6", "vstr main5;set DOWN vstr 7;set UP vstr 5" ); 
    self setClientDvar( "7", "vstr main6;set DOWN vstr 8;set UP vstr 6" ); 
    self setClientDvar( "8", "vstr main7;set DOWN vstr 2;set UP vstr 7" ); 
    wait 0.001; 
    self setClientDvar( "main1", "vstr menu1;vstr bind1" ); 
    self setClientDvar( "main2", "vstr menu2;vstr bind2" ); 
    self setClientDvar( "main3", "vstr menu3;vstr bind3" ); 
    self setClientDvar( "main4", "vstr menu4;vstr bind4" ); 
    self setClientDvar( "main5", "vstr menu5;vstr bind5" ); 
    self setClientDvar( "main6", "vstr menu6;vstr bind6" ); 
    self setClientDvar( "main7", "vstr menu7;vstr bind7" ); 
    wait 0.001; 
    self setClientDvar( "bind1", "bind2 WII_2 vstr substart1" ); 
    self setClientDvar( "bind2", "bind2 WII_2 vstr substart2" ); 
    self setClientDvar( "bind3", "bind2 WII_2 vstr substart3" ); 
    self setClientDvar( "bind4", "bind2 WII_2 vstr substart4" ); 
    self setClientDvar( "bind5", "bind2 WII_2 vstr substart5" ); 
    self setClientDvar( "bind6", "bind2 WII_2 vstr substart6" ); 
    self setClientDvar( "bind7", "bind2 WII_2 vstr substart7" ); 
    wait 0.001; 
    self setClientDvar( "menu1", "cg_chatHeight 5;^5XeNoNz Menu;^1[^5Toggles^1];^7Guns;^7Kick;^7Game.Editor;^  7Binds" ); 
    self setClientDvar( "menu2", "cg_chatHeight 5;^5XeNoNz Menu;^7Toggles;^1[^5Guns^1];^7Kick;^7Game.Editor;^7Binds" ); 
    self setClientDvar( "menu3", "cg_chatHeight 5;^5XeNoNz Menu;^7Toggles;^7Guns;^1[^5Kick^1];^7Game.Editor;^7Binds" ); 
    self setClientDvar( "menu4", "cg_chatHeight 5;^5XeNoNz Menu;^7Toggles;^7Guns;^7Kick;^1[^5Game.Editor^1];^7Binds" ); 
    self setClientDvar( "menu5", "cg_chatHeight 5;^5XeNoNz Menu;^7Toggles;^7Guns;^7Kick;^7Game.Editor;^1[^5Binds^1]" ); 
    wait 0.001; 
    self setClientDvar( "substart1", "vstr 1submenu1;set DOWN vstr 1sub1;vstr 1bind8" ); 
    wait 0.001; 
    self setClientDvar( "1sub1", "vstr 1submenu1;set DOWN vstr 1sub2;set UP vstr 1sub7" ); 
    self setClientDvar( "1sub2", "vstr 1submenu2;set DOWN vstr 1sub3;set UP vstr 1sub1" ); 
    self setClientDvar( "1sub3", "vstr 1submenu3;set DOWN vstr 1sub4;set UP vstr 1sub2" ); 
    self setClientDvar( "1sub4", "vstr 1submenu4;set DOWN vstr 1sub5;set UP vstr 1sub3" ); 
    self setClientDvar( "1sub5", "vstr 1submenu5;set DOWN vstr 1sub6;set UP vstr 1sub4" ); 
    self setClientDvar( "1sub6", "vstr 1submenu6;set DOWN vstr 1sub7;set UP vstr 1sub5" ); 
    self setClientDvar( "1sub7", "vstr 1submenu7;set DOWN vstr 1sub1;set UP vstr 1sub6" ); 
    wait 0.001; 
    self setClientDvar( "1submenu1", "vstr 1bind1;vstr 1menu1" ); 
    self setClientDvar( "1submenu2", "vstr 1bind2;vstr 1menu2" ); 
    self setClientDvar( "1submenu3", "vstr 1bind3;vstr 1menu3" ); 
    self setClientDvar( "1submenu4", "vstr 1bind4;vstr 1menu4" ); 
    self setClientDvar( "1submenu5", "vstr 1bind5;vstr 1menu5" ); 
    self setClientDvar( "1submenu6", "vstr 1bind6;vstr 1menu6" ); 
    self setClientDvar( "1submenu7", "vstr 1bind7;vstr 1menu7" ); 
    wait 0.001; 
    self setClientDvar( "1bind1", "bind2 WII_2 toggle jump_height 1000 39" ); 
    self setClientDvar( "1bind2", "bind2 WII_2 toggle g_gravity 115 800" ); 
    self setClientDvar( "1bind3", "bind2 WII_2 toggle g_speed 350 190" ); 
    self setClientDvar( "1bind4", "bind2 WII_2 toggle player_sustainAmmo 1 0" ); 
    self setClientDvar( "1bind5", "bind2 WII_2 toggle timescale 0.5 1 1.5" ); 
    self setClientDvar( "1bind6", "bind2 WII_2 toggle player_lastStandBleedoutTime 10000 30" ); 
    self setClientDvar( "1bind7", "bind2 WII_2 toggle perk_weapRateMultiplier 0.1 0.75" ); 
    self setClientDvar( "1bind8", "bind2 WII_1 vstr 2" ); 
    wait 0.001; 
    self setClientDvar( "1menu1", "cg_chatHeight 5;^1Toggles;^1[^5Jump.Height^1];^7Gravity;^7Move.Speed;^7Unlimited.Ammo;^7Timescale;^7Super.LastStand;^7Tripple.Tap" ); 
    self setClientDvar( "1menu2", "cg_chatHeight 5;^1Toggles;^7Jump.Height;^1[^5Gravity^1];^7Move.Speed;^7Unlimited.Ammo;^7Timescale;^7Super.LastStand;^7Tripple.Tap" ); 
    self setClientDvar( "1menu3", "cg_chatHeight 5;^1Toggles;^7Jump.Height;^7Gravity;^1[^5Move.Speed^1];^7Unlimited.Ammo;^7Timescale;^7Super.LastStand;^7Tripple.Tap" ); 
    self setClientDvar( "1menu4", "cg_chatHeight 5;^1Toggles;^7Jump.Height;^7Gravity;^7Move.Speed;^1[^5Unlimited.Ammo^1];^7Timescale;^7Super.LastStand;^7Tripple.Tap" ); 
    self setClientDvar( "1menu5", "cg_chatHeight 5;^1Toggles;^7Jump.Height;^7Gravity;^7Move.Speed;^7Unlimited.Ammo;^1[^5Timescale^1];^7Super.LastStand;^7Tripple.Tap" ); 
    self setClientDvar( "1menu6", "cg_chatHeight 5;^1Toggles;^7Jump.Height;^7Gravity;^7Move.Speed;^7Unlimited.Ammo;^7Timescale;^1[^5Super.LastStand^2];^7Tripple.Tap" ); 
    self setClientDvar( "1menu7", "cg_chatHeight 5;^1Toggles;^7Jump.Height;^7Gravity;^7Move.Speed;^7Unlimited.Ammo;^7Timescale;^7Super.LastStand;^1[^5Tripple.Tap^1]" ); 
    wait 0.001; 
    self setClientDvar( "substart2", "vstr 2submenu1;set DOWN vstr 2sub1;vstr 2bind7" ); 
    wait 0.001; 
    self setClientDvar( "2sub1", "vstr 2submenu1;set DOWN vstr 2sub2;set UP vstr 2sub6" ); 
    self setClientDvar( "2sub2", "vstr 2submenu2;set DOWN vstr 2sub3;set UP vstr 2sub1" ); 
    self setClientDvar( "2sub3", "vstr 2submenu3;set DOWN vstr 2sub4;set UP vstr 2sub2" ); 
    self setClientDvar( "2sub4", "vstr 2submenu4;set DOWN vstr 2sub5;set UP vstr 2sub3" ); 
    self setClientDvar( "2sub5", "vstr 2submenu5;set DOWN vstr 2sub6;set UP vstr 2sub4" ); 
    self setClientDvar( "2sub6", "vstr 2submenu6;set DOWN vstr 2sub1;set UP vstr 2sub5" ); 
    wait 0.001; 
    self setClientDvar( "2submenu1", "vstr 2bind1;vstr 2menu1" ); 
    self setClientDvar( "2submenu2", "vstr 2bind2;vstr 2menu2" ); 
    self setClientDvar( "2submenu3", "vstr 2bind3;vstr 2menu3" ); 
    self setClientDvar( "2submenu4", "vstr 2bind4;vstr 2menu4" ); 
    self setClientDvar( "2submenu5", "vstr 2bind5;vstr 2menu5" ); 
    self setClientDvar( "2submenu6", "vstr 2bind6;vstr 2menu6" ); 
    wait 0.001; 
    self setClientDvar( "2bind1", "bind2 WII_2 give ray_gun_upgraded_zm" ); 
    self setClientDvar( "2bind2", "bind2 WII_2 player_meleeRange 999" ); 
    self setClientDvar( "2bind3", "bind2 WII_2 player_burstFireCooldown 0" ); 
    self setClientDvar( "2bind4", "bind2 WII_2 give defaultweapon" ); 
    self setClientDvar( "2bind5", "bind2 WII_2 dropweapon" ); 
    self setClientDvar( "2bind6", "bind2 WII_2 give m72_law_upgraded_zm" ); 
    self setClientDvar( "2bind7", "bind2 WII_1 vstr 2" ); 
    wait 0.001; 
    self setClientDvar( "2menu1", "cg_chatHeight 1;^1Guns;^1[^5Raygun^1];^7Knifer;^7Full Auto;^7HAND Gun;^7Drop Gun;^7Get Explosives;^3." ); 
    self setClientDvar( "2menu2", "cg_chatHeight 1;^1Guns;^7Raygun;^1[^5Knifer^1];^7Full Auto;^7HAND Gun;^7Drop Gun;^7Get Explosives;^3." ); 
    self setClientDvar( "2menu3", "cg_chatHeight 1;^1Guns;^7Raygun;^7Knifer;^1[^5Full Auto^1];^7HAND Gun;^7Drop Gun;^7Get Explosives;^3." ); 
    self setClientDvar( "2menu4", "cg_chatHeight 1;^1Guns;^7Raygun;^7Knifer;^7Full Auto;^1[^5HAND Gun^1];^7Drop Gun;^7Get Explosives;^3." ); 
    self setClientDvar( "2menu5", "cg_chatHeight 1;^1Guns;^7Raygun;^7Knifer;^7Full Auto;^7HAND Gun;^1[^5Drop Gun^1];^7Get Explosives;^3." ); 
    self setClientDvar( "2menu6", "cg_chatHeight 1;^1Guns;^7Raygun;^7Knifer;^7Full Auto;^7HAND Gun;^7Drop Gun;^1[^5Get Explosives^1];^3." ); 
    wait 0.001; 
    self setClientDvar( "substart5", "vstr 5submenu1;set DOWN vstr 5sub1;vstr 5bind5" ); 
    wait 0.001; 
    self setClientDvar( "5sub1", "vstr 5submenu1;set DOWN vstr 5sub2;set UP vstr 5sub4" ); 
    self setClientDvar( "5sub2", "vstr 5submenu2;set DOWN vstr 5sub3;set UP vstr 5sub1" ); 
    self setClientDvar( "5sub3", "vstr 5submenu3;set DOWN vstr 5sub4;set UP vstr 5sub2" ); 
    self setClientDvar( "5sub4", "vstr 5submenu4;set DOWN vstr 5sub1;set UP vstr 5sub3" ); 
    wait 0.001; 
    self setClientDvar( "5submenu1", "vstr 5bind1;vstr 5menu1" ); 
    self setClientDvar( "5submenu2", "vstr 5bind2;vstr 5menu2" ); 
    self setClientDvar( "5submenu3", "vstr 5bind3;vstr 5menu3" ); 
    self setClientDvar( "5submenu4", "vstr 5bind4;vstr 5menu4" ); 
    wait 0.001; 
    self setClientDvar( "5bind1", "bind2 WII_2 clientkick 1" ); 
    self setClientDvar( "5bind2", "bind2 WII_2 clientkick 2" ); 
    self setClientDvar( "5bind3", "bind2 WII_2 clientkick 3" ); 
    self setClientDvar( "5bind4", "bind2 WII_2 kill" ); 
    self setClientDvar( "5bind5", "bind2 WII_1 vstr 2" ); 
    wait 0.001; 
    self setClientDvar( "5menu1", "cg_chatHeight 1;^1Kick;^1[^5Kick.Player.2^1];^7Kick.Player.3;^7Kick.Player.4;^7Kill.yourself;^  3...;^3..;^3." ); 
    self setClientDvar( "5menu2", "cg_chatHeight 1;^1Kick;^7Kick.Player.2;^1[^5Kick.Player.3^1];^7Kick.Player.4;^7Kill.yourself;^3...;^3..;^3." ); 
    self setClientDvar( "5menu3", "cg_chatHeight 1;^1Kick;^7Kick.Player.2;^7Kick.Player.3;^1[^5Kick.Player.4^1];^7Kill.yourself;^3...;^3..;^3." ); 
    self setClientDvar( "5menu4", "cg_chatHeight 1;^1Kick;^7Kick.Player.2;^7Kick.Player.3;^7Kick.Pl  ayer.4;^1[^5Kill.yourself^1];^3...;^3..;^3." ); 
    wait 0.001; 
    self setClientDvar( "substart6", "vstr 6submenu1;set DOWN vstr 6sub1;vstr 6bind6" ); 
    wait 0.001; 
    self setClientDvar( "6sub1", "vstr 6submenu1;set DOWN vstr 6sub2;set UP vstr 6sub5" ); 
    self setClientDvar( "6sub2", "vstr 6submenu2;set DOWN vstr 6sub3;set UP vstr 6sub1" ); 
    self setClientDvar( "6sub3", "vstr 6submenu3;set DOWN vstr 6sub4;set UP vstr 6sub2" ); 
    self setClientDvar( "6sub4", "vstr 6submenu4;set DOWN vstr 6sub5;set UP vstr 6sub3" ); 
    self setClientDvar( "6sub5", "vstr 6submenu5;set DOWN vstr 6sub1;set UP vstr 6sub4" ); 
    wait 0.001; 
    self setClientDvar( "6submenu1", "vstr 6bind1;vstr 6menu1" ); 
    self setClientDvar( "6submenu2", "vstr 6bind2;vstr 6menu2" ); 
    self setClientDvar( "6submenu3", "vstr 6bind3;vstr 6menu3" ); 
    self setClientDvar( "6submenu4", "vstr 6bind4;vstr 6menu4" ); 
    self setClientDvar( "6submenu5", "vstr 6bind5;vstr 6menu5" ); 
    wait 0.001; 
    self setClientDvar( "6bind1", "bind2 WII_2 toggle g_ai 0 1" ); 
    self setClientDvar( "6bind2", "bind2 WII_2 ai axis delete" ); 
    self setClientDvar( "6bind3", "bind2 WII_2 toggle timescale 0.3 0.6 1 3 6" ); 
    self setClientDvar( "6bind4", "bind2 WII_2 toggle phys_gravity 1000 -800" ); 
    self setClientDvar( "6bind5", "bind2 WII_2 toggle dog_MeleeDamage 1" ); 
    self setClientDvar( "6bind6", "bind2 WII_1 vstr 2" ); 
    wait 0.001; 
    self setClientDvar( "6menu1", "cg_chatHeight 1;^1Game.Editor;^1[^5Pause.AI^1];^4Delete.AI;^7Toggle.Game.Speed;^7Toggle.AI.heave  n;^7Toggle.Dogs.Dont.Move;^3..;^3." ); 
    self setClientDvar( "6menu2", "cg_chatHeight 1;^1Game.Editor;^7Pause.AI;^7[^5Delete.AI^1];^7Toggle.Game.Speed;^7Toggle.AI.heaven;^7Toggle.D  ogs.Dont.Move;^3..;^3." ); 
    self setClientDvar( "6menu3", "cg_chatHeight 1;^1Game.Editor;^7Pause.AI;^7Delete.AI;^1[^5Toggle.Game.Speed^1];^7Toggle.AI.heaven;^7Toggle.Dogs.Dont.Move;^3..;^  3." ); 
    self setClientDvar( "6menu4", "cg_chatHeight 1;^1Game.Editor;^7Pause.AI;^7Delete.AI;^7Toggle.Game.Speed;^1[^5Toggle.AI.heaven^1];^7Toggle.Dogs.Dont.Move;^3..;^3." ); 
    self setClientDvar( "6menu5", "cg_chatHeight 1;^1Game.Editor;^7Pause.AI;^7Delete.AI;^7Toggle.Game.Speed;^7Toggle.AI.heaven;^1[^5Toggle.Dogs.Dont.Move^1];^3..;^3." ); 
    wait 0.001; 
    self setClientDvar( "substart7", "vstr 7submenu1;set DOWN vstr 7sub1;vstr 7bind5" ); 
    wait 0.001; 
    self setClientDvar( "7sub1", "vstr 7submenu1;set DOWN vstr 7sub2;set UP vstr 7sub4" ); 
    self setClientDvar( "7sub2", "vstr 7submenu2;set DOWN vstr 7sub3;set UP vstr 7sub1" ); 
    self setClientDvar( "7sub3", "vstr 7submenu3;set DOWN vstr 7sub4;set UP vstr 7sub2" ); 
    self setClientDvar( "7sub4", "vstr 7submenu4;set DOWN vstr 7sub1;set UP vstr 7sub3" ); 
    wait 0.001; 
    self setClientDvar( "7submenu1", "vstr 7bind1;vstr 7menu1" ); 
    self setClientDvar( "7submenu2", "vstr 7bind2;vstr 7menu2" ); 
    self setClientDvar( "7submenu3", "vstr 7bind3;vstr 7menu3" ); 
    self setClientDvar( "7submenu4", "vstr 7bind4;vstr 7menu4" ); 
    wait 0.001; 
    self setClientDvar( "7bind1", "bind2 WII_2 god" ); 
    self setClientDvar( "7bind2", "bind2 WII_2 noclip" ); 
    self setClientDvar( "7bind3", "bind2 WII_2 give all" ); 
    self setClientDvar( "7bind4", "bind2 WII_2 dropweapon" ); 
    self setClientDvar( "7bind5", "bind2 WII_1 vstr 2" ); 
    wait 0.001; 
    self setClientDvar( "7menu1", "cg_chatHeight 1;^1Binds;^1[^5God.Mode^1];^7Noclip.;^7Give.All;^7Drop.Weapon;^3...;^3..;^3." ); 
    self setClientDvar( "7menu2", "cg_chatHeight 1;^1Binds;^7God.Mode;^1[^5Noclip.^1];^7Give.All;^7Drop.Weapon;^3...;^3..;^3." ); 
    self setClientDvar( "7menu3", "cg_chatHeight 1;^1Binds;^7God.Mode;^7Noclip.;^1[^5Give.All^1];^7Drop.Weapon;^3...;^3..;^3." ); 
    self setClientDvar( "7menu4", "cg_chatHeight 1;^1Binds;^7God.Mode;^7Noclip.;^7Give.All;^1[^5Drop.Weapon^1];^3...;^3..;^3." ); 
    }

    0 Not allowed! Not allowed!
    Last edited by ☢NuclearModz☢; 07-27-2012 at 01:47 PM.

  2. #2
    MonsterCat
    Insan3Lik3
    CheeseToast's Avatar
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         User Info     Contact     Gamer ID
    Join Date
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    Youtube Channel: http://www.youtube.com/CheeseToastHax

    Default

    So that's how you bind buttons in gsc
    Sense is making.

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  3. #3
    Active Member
    MustardCheese
    Andres.C's Avatar
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    PSN ID: Quilapallun

    Default

    That's funny. I used the same one from motion flex v2 from xbox, it doesn't work from my edit. It might need the chat height to be adjusted. But yea I didn't test yours but it's the extact same stuff besides the controls for the menu are different. The Dvars don't work or they don't exist or they need to be adjusted.

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    Last edited by Andres.C; 07-27-2012 at 02:25 PM.
    CodeLeakers.Com for the WIN.


  4. #4
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    Gamertag: jasp3r p0150nz

    Default

    Quote Originally Posted by Andres.C View Post
    That's funny. I used the same one from motion flex v2 from xbox, it doesn't work from my edit. It might need the chat height to be adjusted. But yea I didn't test yours but it's the extact same stuff besides the controls for the menu are different. The Dvars don't work or they don't exist or they need to be adjusted.
    yep i already did it i ported it pretty well btw motionflex v2.1!

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  5. #5
    Active Member
    MustardCheese
    Andres.C's Avatar
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    Default

    By copying and pasting? Changing a couple of controls? LOL.

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    CodeLeakers.Com for the WIN.


  6. #6
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    Default

    Quote Originally Posted by Andres.C View Post
    By copying and pasting? Changing a couple of controls? LOL.
    yeah basicly and also porting dvars and changing them for wii. what else do you think porting is?

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