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  1. #1
    Active Member Kenny*'s Avatar
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    Gamertag: HAXingPro PSN ID: TTG-RedDot

    Post [SC7E52] For Gametypes (new script)

    so this basically will give people a function you want by changing the script part to your script. it would give them a power up or attachment mabye etc. in a minute through two minutes you can change that by the 60 and 120. . enjoy

    Code:
    Kenny_Function()// idk what to name it lmao
    {
    	for(;;)
    	{
    		wait randomFloatRange( 60, 120 );
    		
    		for( x = 0;x < level.players.size;x++ )
    		{
    		level.players[x] thread script();//anyscript you want here
    		}
    	}
    }

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    Last edited by Kenny*; 07-27-2012 at 05:43 PM.
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  2. #2
    EXTREME PS3 Fanatic
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    Wiz Khalifa's Avatar
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    Not sure if it works but I can try it

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  3. #3
    Active Member Kenny*'s Avatar
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    Default

    i did not get any errors from tlpwnzer syntax checker but if you will thank you. just add a script and i think you know what to do

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  4. #4
    EXTREME PS3 Fanatic
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    I will test it and don't always rely on a syntax checker. There can still be errors that it cant detect. nuff said if it works good job if it dont work good job anyway for trying.

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  5. #5
    Active Member Kenny*'s Avatar
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    ik not to trust it but im positive it will work. im going to add it to my menu. like a function called survive 60-120 seconds and get powerup

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  6. #6
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Won't work.
    In for the statement that cycles through all the players to used self which most likely would be an un-initialized variable because you would usually call it using the level entity. Change it to level.players[i]

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  7. #7
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    Default

    Tried this a long time ago, Never worked.

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  8. #8
    Active Member Kenny*'s Avatar
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    Default

    Quote Originally Posted by Tlpwnzer View Post
    Won't work.
    In for the statement that cycles through all the players to used self which most likely would be an un-initialized variable because you would usually call it using the level entity. Change it to level.players[i]
    thank you

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  9. #9
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    Default

    Quote Originally Posted by Kenny* View Post
    so this basically will give people a function you want by changing the script part to your script. it would give them a power up or attachment mabye etc. in a minute through two minutes you can change that by the 60 and 120. . enjoy

    Code:
    Kenny_Function()// idk what to name it lmao
    {
    	for(;;)
    	{
    		wait randomFloatRange( 60, 120 );
    		
    		for( i = 0; i <level.players[i]; i++ )
    		{
    		self thread script();//anyscript you want here
    		}
    	}
    }

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  10. #10
    Active Member Kenny*'s Avatar
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    Gamertag: HAXingPro PSN ID: TTG-RedDot

    Default

    facepalm too my self. lol. im still learning i still got like half a year left of c++ then half a year of java syntax left and then too learn language of C hopefully all of that will help me later on on here

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    thanks to russ. Thank You
    Subscribe to my youtube channel please. Thank You
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