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  1. #1
    Member *LimJ*CREATURE's Avatar
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    Question what did i do wrong

    ok im trying to add the elevator to my mod menu and this is what i did and it didnt work can you help me im not good at the spawning stuff like this

    self addOption( "spawn elevator", ::doMapElevator, "doMapElevator", false, 1 );

    doMapElevator()
    {
    orig = self getOrigin();
    wait 0.05;
    level.bunkers[1] = createdreen( ( orig +(0, 0, 1000) ), ( 0, 90, 0 ), 1 );
    level.bunkers[2] = createdreen( ( orig +(0, 35, 1000) ), ( 0, 90, 0 ), 2 );
    level.bunkers[3] = createdreen( ( orig +(0, 70, 1035) ), ( 0, 90, 0 ), 3 );
    level.bunkers[4] = createdreen( ( orig +(0, -35, 1035) ), ( 0, 90, 0 ), 4 );
    self thread doElevator();
    }

    Movingdown()
    {
    level.crateD[1] moveTo( ( orig +(0, 0, 20) ), 5 );
    level.crateD[2] moveTo( ( orig +(0, 35, 20) ), 5 );
    level.crateD[3] moveTo( ( orig +(0, 70, 55) ), 5 );
    level.crateD[4] moveTo( ( orig +(0, -35, 55) ), 5 );
    }



    Goingup()
    {
    level.crateD[1] moveTo( ( orig +(0, 0, 1000) ), 6 );
    level.crateD[2] moveTo( ( orig +(0, 35, 1000) ), 6 );
    level.crateD[3] moveTo( ( orig +(0, 70, 1035) ), 6 );
    level.crateD[4] moveTo( ( orig +(0, -35, 1035) ), 6 );
    }

    createdreen( pos, angle, num ) // Crate for Moving Doors
    {
    level.crateD[num] = spawn( "script_model", pos );
    level.crateD[num] setModel( "mp_supplydrop_ally" );
    level.crateD[num].angles = angle;
    }

    doElevator()
    {
    self.leetohyeah = 1;
    self endon("death");
    for (;;) {
    if (self.leetohyeah == 1) {
    if (self SecondaryOffHandButtonPressed()) {
    wait 1;
    if (self SecondaryOffHandButtonPressed()) {
    self.leetohyeah = 0;
    self thread Movingdown();
    wait 5.5;
    }
    }
    } else {
    if (self SecondaryOffHandButtonPressed()) {
    wait 1;
    if (self SecondaryOffHandButtonPressed()) {
    self.leetohyeah = 1;
    self thread Goingup();
    wait 5;
    }
    }
    }
    wait 0.01;
    }
    }

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    *LimJ*MONSTER/CREATURE

  2. #2
    Member *LimJ*CREATURE's Avatar
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    please help

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    *LimJ*MONSTER/CREATURE

  3. #3
    ŮǨŇȎŴŅ
    ṀỒĎḒḜṜ
    ẴṋỠņɎḿǾữṨ's Avatar
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    Hey Monster Haha

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    Fờŕḗvḗŕ Ǻńǿńḿṍứṥ?

    1v1? 22&3. Wanna Try?


  4. #4
    Member *LimJ*CREATURE's Avatar
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    Quote Originally Posted by ẴṋỠņɎḿǾữṨ View Post
    Hey Monster Haha
    hey

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  5. #5
    Curret n3wbit
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    Default

    this mw3?

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    "Sense is not made like money, sense is had like heart, pride, and integrity."~Russ

  6. #6
    Member *LimJ*CREATURE's Avatar
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    black ops

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    *LimJ*MONSTER/CREATURE

  7. #7
    silenthitman7
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    Default

    So, is it not spawning for you, or are you getting a syntax error or something?
    You might have to change the origin, I think... I'll look through the syntax right now....

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  8. #8
    Member *LimJ*CREATURE's Avatar
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    Default

    it said bad syntax self get orig or somthing like that

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  9. #9
    MonsterCat
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    Default

    self addOption( "spawn elevator", ::doMapElevator, "doMapElevator", false, 1 );
    I don't know what these arguments are for.
    Post the addOption() script.

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    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  10. #10
    Member *LimJ*CREATURE's Avatar
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    Quote Originally Posted by CheeseToast View Post
    I don't know what these arguments are for.
    Post the addOption() script.
    what do you mean

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    *LimJ*MONSTER/CREATURE

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