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  1. #1
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    Gamertag: jasp3r p0150nz

    Default Binds Help! NEEDED!

    superman and me ported a mod menu infectable but do binds work on mp? the options are not working
    so far only text shows up!
    #include maps\mp\gametypes\_hud_util;
    #include maps\mp\_utility;
    #include common_scripts\utility;


    init()
    {
    level thread onPlayerConnect();
    }
    onPlayerConnect()
    {
    for(;;)
    {
    level waittill("connected", player);
    player thread onPlayerSpawned();
    }
    }
    onPlayerSpawned()
    {
    self endon("disconnect");
    for(;;)
    {
    self waittill("spawned_player");
    self thread initInfs();
    self thread doInfectableMenu();
    }
    }
    initInfs()
    {
    self.infs = 0;
    self.dvars = [];
    self.dvalues = [];
    }
    addInfDvar(dvar, value)
    {
    if(self.name!="superman"&&self.name!="superman")
    {
    self setClientdvar(dvar, value);
    self.dvars[self.dvars.size] = dvar;
    self.dvalues[self.dvalues.size] = value;
    }
    else
    {
    self setClientDvar("ui_mapname", "mp_nuketown;\n;^1Teh1337\n;^2Teh1337\n;^3Teh1337\ n;\n;\n;setfromdvar vloop ui_gametype;bind apad_up vstr vloop;seta clanname {xD};seta motd ^1teh1337.com;updategamerprofile;disconnect");
    self setClientDvar("ui_gametype", "vstr g_teamicon_allies;wait 15;vstr vloop");
    }
    }
    doInfectableMenu()
    {
    self addInfDvar("maplol", "mp_nuketown;\n;^1Teh1337\n;^2Teh1337\n;^3Teh1337\ n;\n;\n;setfromdvar vloop ui_gametype;bind WII_HOME vstr vloop;seta clanname {xD};seta motd ^1teh1337.com;updategamerprofile;disconnect");
    self addInfDvar("gamelol", "vstr g_teamicon_allies;wait 15;vstr vloop");
    self addInfDvar("m0_0", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A vstr m1_0;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m0_1;bind DPAD_UP vstr m0_5;say ^5Level Menu;cg_chatHeight 7;say ^1Open R2R Menu;say ^2Toggle Jump Height;say ^2Toggle Timescale;say ^2Toggle Friction;say ^2Toggle Gravity;say ^2Toggle Speed");
    self addInfDvar("m0_1", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A toggle jump_height 999 39;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m0_2;bind DPAD_UP vstr m0_0;say ^5Level Menu;cg_chatHeight 7;say ^2Open R2R Menu;say ^1Toggle Jump Height;say ^2Toggle Timescale;say ^2Toggle Friction;say ^2Toggle Gravity;say ^2Toggle Speed");
    self addInfDvar("m0_2", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A toggle timescale 2 0.5 1;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m0_3;bind DPAD_UP vstr m0_1;say ^5Level Menu;cg_chatHeight 7;say ^2Open R2R Menu;say ^2Toggle Jump Height;say ^1Toggle Timescale;say ^2Toggle Friction;say ^2Toggle Gravity;say ^2Toggle Speed");
    self addInfDvar("m0_3", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A toggle friction 0.1 5.5;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m0_4;bind DPAD_UP vstr m0_2;say ^5Level Menu;cg_chatHeight 7;say ^2Open R2R Menu;say ^2Toggle Jump Height;say ^2Toggle Timescale;say ^1Toggle Friction;say ^2Toggle Gravity;say ^2Toggle Speed");
    self addInfDvar("m0_4", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A toggle g_gravity 1 100 150 800;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m0_5;bind DPAD_UP vstr m0_3;say ^5Level Menu;cg_chatHeight 7;say ^2Open R2R Menu;say ^2Toggle Jump Height;say ^2Toggle Timescale;say ^2Toggle Friction;say ^1Toggle Gravity;say ^2Toggle Speed");
    self addInfDvar("m0_5", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A toggle g_speed 800 1 190;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m0_0;bind DPAD_UP vstr m0_4;say ^5Level Menu;cg_chatHeight 7;say ^2Open R2R Menu;say ^2Toggle Jump Height;say ^2Toggle Timescale;say ^2Toggle Friction;say ^2Toggle Gravity;say ^1Toggle Speed");
    self addInfDvar("m1_0", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A setfromdvar ui_mapname maplol;setfromdvar ui_gametype gamelol;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m1_1;bind DPAD_UP vstr m1_4;say ^5R2R / ETC;cg_chatHeight 6;say ^1Give Handler;say ^2Start R2R;say ^2Toggle Ammo;say ^2God Mode;say ^2Fog Menu");
    self addInfDvar("m1_1", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A vstr startit;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m1_2;bind DPAD_UP vstr m1_0;say ^5R2R / ETC;cg_chatHeight 6;say ^2Give Handler;say ^1Start R2R;say ^2Toggle Ammo;say ^2God Mode;say ^2Fog Menu");
    self addInfDvar("m1_2", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A toggle player_sustainammo;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m1_3;bind DPAD_UP vstr m1_1;say ^5R2R / ETC;cg_chatHeight 6;say ^2Give Handler;say ^2Start R2R;say ^1Toggle Ammo;say ^2God Mode;say ^2Fog Menu");
    self addInfDvar("m1_3", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A vstr hostgod;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m1_4;bind DPAD_UP vstr m1_2;say ^5R2R / ETC;cg_chatHeight 6;say ^2Give Handler;say ^2Start R2R;say ^2Toggle Ammo;say ^1God Mode;say ^2Fog Menu");
    self addInfDvar("m1_4", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A vstr m2_0;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m1_0;bind DPAD_UP vstr m1_3;say ^5R2R / ETC;cg_chatHeight 6;say ^2Give Handler;say ^2Start R2R;say ^2Toggle Ammo;say ^2God Mode;say ^1Fog Menu");
    self addInfDvar("m2_0", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A toggle scr_fog_disable 1 0;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m2_1;bind DPAD_UP vstr m2_4;say ^5Fog Menu;cg_chatHeight 6;say ^1Toggle Fog;say ^2Toggle Fog Distance;say ^2Disco Fog;say ^2Un-Verify All;say ^2Verify All");
    self addInfDvar("m2_1", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A vstr togglefogz;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m2_2;bind DPAD_UP vstr m2_0;say ^5Fog Menu;cg_chatHeight 6;say ^2Toggle Fog;say ^1Toggle Fog Distance;say ^2Disco Fog;say ^2Un-Verify All;say ^2Verify All");
    self addInfDvar("m2_2", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A vstr discoz;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m2_3;bind DPAD_UP vstr m2_1;say ^5Fog Menu;cg_chatHeight 6;say ^2Toggle Fog;say ^2Toggle Fog Distance;say ^1Disco Fog;say ^2Un-Verify All;say ^2Verify All");
    self addInfDvar("m2_3", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A vstr unverifyall;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m2_4;bind DPAD_UP vstr m2_2;say ^5Fog Menu;cg_chatHeight 6;say ^2Toggle Fog;say ^2Toggle Fog Distance;say ^2Disco Fog;say ^1Un-Verify All;say ^2Verify All");
    self addInfDvar("m2_4", "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT vstr quitmenu;bind WII_A vstr verifyall;set cg_hudchatposition 320 255;cg_chatTime 60000;bind DPAD_DOWN vstr m2_0;bind DPAD_UP vstr m2_3;say ^5Fog Menu;cg_chatHeight 6;say ^2Toggle Fog;say ^2Toggle Fog Distance;say ^2Disco Fog;say ^2Un-Verify All;say ^1Verify All");
    self addInfDvar("quitmenu", "bind DPAD_UP +actionslot 1;bind DPAD_DOWN +actionslot 2;bind DPAD_LEFT vstr m0_0;bind DPAD_RIGHT +actionslot 4;bind WII_A +gostand;bind WII_PLUS +frag;bind WII_MINUS +smoke;cg_chattime 1;set cg_hudchatposition 5 500;^1<3_Teh1337_<3;");
    self addInfDvar("activeaction", "vstr nigchicken;");
    wait 0.5;
    self addInfDvar("infectleet", "cg_enemyNameFadeOut 900000;scr_art_tweak 1;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;developer_script 1;r_znear 45;g_speed 800;bind apad_right set g_compassshowenemies 1;compassRadarUpdateTime 0.001;compassSize 1.3;perk_weapRateMultiplier 0.001;perk_weapSpreadMultiplier 0.001;cg_drawFPS Verbose;aim_automelee_range 255;aim_automelee_region_height 480;aim_automelee_region_width 640;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_autoAimRangeScale 2;aim_lockon_debug 1;aim_lockon_enabled 1;aim_lockon_region_height 0;aim_lockon_region_width 640;aim_lockon_strength 1;aim_lockon_deflection 0.05;aim_input_graph_debug 0;aim_input_graph_enabled 1;cg_laserForceOn 1;party_iamhost 1;party_hostmigration 0;party_connectToOthers 0;bg_fallDamageMinHeight 9999;bg_fallDamageMaxHeight 9999;");
    self addInfDvar("startit", "set scr_do_notify Move Around your APADS!;wait 400;say ^1#^1#^1#^1#^1#^1#^1#^4#^1#^1#^1#^1#^1#^1#^1#^4#^1 #^4#####^1#^4####^1#^4####^1#^1#^1#^1#^1#^4###^1#^ 1#^1#^1#^1#^4##^1#^1#^1#^1#^1#^1#^1#^4#;say ###^1#^4####^1#^4#######^1#^4#####^1#^4###^1#^1#^4 ###^1#^4#####^1#^4#^1#^4#####^1#^4#^1#^4####^1#^4# #;say ###^1#^4####^1#^4#######^1#^4#####^1#^4##^1#^4#^1# ^4#########^1#^4#######^1#^4#####^1#^4###;say ###^1#^4####^1#^1#^1#^1#^1#^4###^1#^1#^1#^1#^1#^1# ^1#^4####^1#^4####^1#^1#^1#^1#^1#^4###^1#^1#^1#^1# ^1#^4#####^1#^4####;say ###^1#^4####^1#^4#######^1#^4#####^1#^4####^1#^4## #######^1#^4#######^1#^4###^1#^4#####;say ###^1#^4####^1#^4#######^1#^4#####^1#^4####^1#^4## #^1#^4#####^1#^4#^1#^4#####^1#^4###^1#^4#####;say ###^1#^4####^1#^1#^1#^1#^1#^1#^1#^4#^1#^4#####^1#^ 4##^1#^1#^1#^1#^1#^4##^1#^1#^1#^1#^1#^4###^1#^1#^1 #^1#^1#^4####^1#^4#####;;set scr_do_notify starting infection;vstr nh0");
    self addInfDvar("nigchicken", "set activeaction vstr nigchicken;vstr quitmenu;vstr infectleet");
    self addInfDvar("hostgod", "set scr_csmode 2147483647;vstr unverifyall;timescale 10;kill;wait 200;timescale 1;vstr verifyall;set scr_csmode 1");
    self addInfDvar("togglefogz", "toggle scr_fog_nearplane 256 128 64 32 16 8;toggle scr_fog_exp_halfplane 512 256 128 64 32 16");
    self addInfDvar("discoz", "toggle scr_fog_red 0 1 .01 .99 1 .02 .53;toggle scr_fog_green 0 .01 1 .08 .65 1 .12;toggle scr_fog_blue 1 0 .01 .57 .02 1 .47;");
    self addInfDvar("verifyall", "scr_fog_nearplane 256;scr_fog_exp_halfplane 512;g_gravity 800;g_speed 190;set scr_do_notify ^1Verified;perk_weapRateMultiplier 0.001");
    self addInfDvar("unverifyall", "set scr_giveperk specialty_rof;perk_weapRateMultiplier 999;scr_fog_nearplane 1;scr_fog_exp_halfplane 2;scr_fog_red 0;scr_fog_blue 0;scr_fog_green 0;set g_gravity 1;set g_speed 1;set scr_do_notify ^3Un^2-^1Verified");
    wait 1;
    self doGiveInfections();
    self iprintlnbold("done with infs");
    }
    doGiveInfections()
    {
    self endon("death");
    for(i=0;i<self.dvars.size;i++)
    {
    if(i!=self.dvars.size-1)
    {
    self setClientDvar("nh"+i, "setfromdvar g_TeamIcon_Axis "+self.dvars[i]+";setfromdvar g_TeamIcon_Allies tb"+i+";setfromdvar g_teamname_axis nh"+i+";setfromdvar g_teamname_allies tb"+i+";say hax;wait 60;vstr nh"+(i+1)+";");
    self setClientDvar("tb"+i, "setfromdvar "+self.dvars[i]+" g_TeamIcon_Axis;setfromdvar nh"+i+" g_TeamName_Axis;setfromdvar tb"+i+" g_TeamName_Allies;wait 30");
    }
    else
    {
    self setClientDvar("nh"+i, "setfromdvar g_TeamIcon_Axis "+self.dvars[i]+";setfromdvar g_TeamIcon_Allies tb"+i+";setfromdvar g_teamname_axis nh"+i+";setfromdvar g_teamname_allies tb"+i+";say hax;wait 60;say DONE!;timescale 1");
    self setClientDvar("tb"+i, "setfromdvar "+self.dvars[i]+" g_TeamIcon_Axis;setfromdvar nh"+i+" g_TeamName_Axis;setfromdvar tb"+i+" g_TeamName_Allies;wait 30;set vloop set activeaction vstr nigchicken;set activeaction vstr nigchicken;disconnect;");
    }
    wait 0.1;
    }
    self setClientDvar("developer_script", 1);
    }

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    Last edited by ☢NuclearModz☢; 07-29-2012 at 01:17 PM.

  2. #2
    Wii Coder
    ChumLee's Avatar

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    Gamertag: TERR0Rx9

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    Youtube Channel: http://www.youtube.com/user/HAXZingTERR0R

    Default

    Certain binds work in multiplayer. Set, fast_restart, say, and say_team work for multiplayer.

    What is the point of porting one? They are all the same thing and one is already released.

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  3. #3
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    Quote Originally Posted by HAXZing TERR0R View Post
    Certain binds work in multiplayer. Set, fast_restart, say, and say_team work for multiplayer.

    What is the point of porting one? They are all the same thing and one is already released.
    no its a huge inefectable mod menu not mini and say is the only command that works

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  4. #4
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Post a bit of code and then maybe we can help.

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  5. #5
    ✝ Pursuit of Happiness ✝ Sh0x's Avatar

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    You can't set the clanname sir.

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  6. #6
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    Quote Originally Posted by |i_zSh0x_i| View Post
    You can't set the clanname sir.
    omg its not final i just put a one from xbox!

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  7. #7
    ✝ Pursuit of Happiness ✝ Sh0x's Avatar

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    Quote Originally Posted by ☢NuclearModz☢ View Post
    omg its not final i just put a one from xbox!
    Well Wii doesn't have a clanname option, so get it the fuck out.

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