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  1. #1
    Per Aspera Ad Inferi ellijah's Avatar
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         User Info     Contact     Gamer ID
    Join Date
    Aug 2011
    Posts
    5,624
    Points
    8,676

    Default [SC7E52] Make em' fall

    I noticed the links have all died for this gametype but it is an amazing gametype. Luckily I still had the coding on my computer so I decided to repost it so it doesn't get lost forever like some mods.



    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    
    main()
    
    {
    }
    
    init()
    {																										//////
    	level.enable_traps = 1; 	// Enables/disables boobytraps, 0 = off, 1 = on
    	level.enable_upgrades = 1;	// Enables/disables Upgrades, 0 = off, 1 = on
    	level.override_mapsettings = 0;	// If this is 1 then it'll override the original map settings(max. traps etc)
    
    	level.boxhealth = 175; 		// normal crate health
    	level.traphealth = 300; 	// boobytrap health
    	level.upgradehealth = 500;	// upgradebox health
    	level.maxtraps = 15; 		// maximum number of boobytraps												
    	level.maxupgrades = 2; 		// maximum number of upgrade boxes
    	
    	level.prematchPeriod = 0;
    	level.crateModelCrate = "mp_supplydrop_ally";
    	level.crateModelUpgrade = "mp_supplydrop_axis";
    	level.crateModelTrap = "mp_supplydrop_boobytrapped";
    	level.destroyblockfx = loadfx("explosions/fx_exp_equipment");
    	
    	thread onPlayerConnect();
    	thread doMaps();
    	thread createMapTimer();
    	thread doDvars();
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    		
    		player thread onPlayerSpawned();
    		player thread onJoinedSpectators();
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player thread credit();
    
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    	
    	for(;;)
    	{
    		self waittill("spawned_player");
    
    		self thread maps\mp\gametypes\_hud::fadeToBlackForXSec( 0, 10, 0, 1 );		
    		self thread setSpawnLocation();
    		self thread doSpawnStuff();
    		self thread unlimitedAmmo( 99 );
    		self thread doPlayerDvars();
    	}
    }
    
    onJoinedSpectators()
    {
    	self endon( "disconnect" );
    	
    	for(;;)
    	{
    		self waittill( "joined_spectators" );
    	}
    }
    
    doSpawnStuff()
    {
    	self takeAllWeapons();
    	self clearPerks();
    	self setPerk( "specialty_unlimitedsprint" );
    	self setPerk( "specialty_bulletaccuracy" );
    	self setPerk( "specialty_bulletflinch" );
    	self setPerk( "specialty_explosivedamage" );
    	self thread giveRandomWeapon();
    	self.maxhealth = 9999;
    	self.health = self.maxhealth;
    }
    
    setSpawnLocation()
    {
    	switch(getDvar("mapname"))
    	{
    		case "mp_mountain":
    			self freeze_player_controls(true);
    			wait 9;
    			spos = randomInt(24);
    			self setOrigin((5132.98, -1778.04, 600.125)+(10*spos,10*spos,15));
    			break;
    		case "mp_cracked":
    			self freeze_player_controls(true);
    			wait 9;
    			spos = randomInt(24);
    			self setOrigin((2100.36, -3400.26, -107.875)+(10*spos,10*spos,15));
    			break;
    	}
    }
    
    releasePlayers()
    {
    	for(i=0;i<level.players.size;i++)
    	{
    		level.players[i] freeze_player_controls(false);
    	}
    }
    
    createMapTimer()
    {	
    	modinfo = "\n";
    	modinfo += "\n";
    	modinfo += "\n";
    	modinfo += "\n";
    	modinfo += "^3OBJECTIVE:\n";
    	modinfo += "^7Try to make the enemies\n";
    	modinfo += "falldown by destroying the\n";
    	modinfo += "the care packages.\n";
    	modinfo += "\n";
    	modinfo += "^3SPECIAL BLOCKS:\n";
    	modinfo += "^5Boobytraps ^7- explode\n";
    	modinfo += "^1Red Crates ^7- give you an SMG\n";
    
    	self.modinfo1 = self createServerFontString( "objective", 1.5 );
    	self.modinfo1 setPoint( "LEFTTOP", "LEFTTOP", 5, 50 );
    	self.modinfo1 setText( modinfo );
    	self.modinfo1.foreground = true;
    	self.modinfo1.hidewheninmenu = true;
    	
    	self.timer1 = self createServerFontString( "objective", 1.2 );
    	self.timer1 setPoint( "CENTER", "CENTER", 0, -50 );
    	self.timer1 setText( "^5Creating Map" + "\n" + "  Starting in:" );
    	self.timer1.foreground = true;
    	self.timer1.hidewheninmenu = true;
    	
    	visionSetNaked( "mpIntro", 0 );
    	
    	for(t=15;t>0;t--)
    	{
    		self.timer3 destroy();
    		
    		self.timer3 = self createServerFontString( "extrabig", 3 );
    		self.timer3 setPoint( "CENTER", "CENTER", 0, 0 );
    		self.timer3 setText( "^5" + t );
    		self.timer3.foreground = true;
    		self.timer3.hidewheninmenu = true;
    		
    		if(t < 4)
    		{
    			visionSetNaked( GetDvar( #"mapname" ), 3.0 );
    		}
    		
    		wait 1;
    	}
    	
    	level thread releasePlayers();
    	
    	self.timer1 destroy();
    	self.timer3 destroy();
    	self.modinfo1 destroy();
    }
    
    Death(entity)
    {
    	self waittill_any("death", "round_end_done", "disconnect");
    	entity delete();
    	entity destroy();
    }
    
    doDvars()
    {
    	self endon("disconnect");
    
    	setDvar( "sv_vac", 0 );
    	setDvar( "scr_game_killstreaks", 0 );
    	setDvar( "scr_disable_cac", 1 );
    	setDvar( "scr_disable_contracts", 1 );
    	setDvar( "scr_player_healthregentime", 1 );
    	setDvar( "jump_slowdownEnable", 0 );
    	setDvar( "g_TeamColor_Allies", "0 1 0" );
    	setDvar( "g_TeamColor_Axis", "1 0 0" );
    	setDvar( "g_allow_teamchange", 0 );
    	setDvar( "g_gametype", "sd" );
    	setDvar( "g_TeamName_Allies", "^2Team A" );
    	setDvar( "g_TeamName_Axis", "^1Team B" );
    	setDvar( "scr_teambalance", 1 );
    	setDvar( "g_allowvote", 0 );
    }
    
    doPlayerDvars()
    {
    	self endon("disconnect");
    	
    	self setClientDvar( "cg_scoreboardFont", 1 );
    	self setClientDvar( "snaps", 30 );
    }
    
    
    giveRandomWeapon()
    {	
    	switch(randomInt(5)) 
    	{
    		case 0:
    			self pistol_attach();
    			self.Wapen = "asp" + self.attach + "_mp"; 
    			break;
    		case 1:
    			self pistol_attach();
    			self.Wapen = "m1911" + self.attach + "_mp";
    			break;
    		case 2:
    			self pistol_attach();
    			self.Wapen = "makarov" + self.attach + "_mp"; 
    			break;
    		case 3:
    			self pistol_cz75();
    			self.Wapen = "cz75" + self.cz75 + "_mp"; 
    			break;
    		case 4:
    			self pistol_attach();
    			self.Wapen = "python" + self.attach + "_mp"; 
    			break;
    	}
    	
    	wait .1;
    	
    	if(self.Wapen == "")
    	{
    		self thread giveRandomWeapon();
    	}
    	else
    	{
    		self thread doWeapon( self.Wapen );
    	}
    }
    
    pistol_attach()
    {
    	switch(randomInt(5)) 
    	{
    		case 0:
    			self.attach = "";
    			break;
    		case 1:
    			self.attach = "dw";
    			break;
    		case 2:
    			self.attach = "";
    			break;
    		case 3:
    			self.attach = "";
    			break;
    		case 4:
    			self.attach = "";
    			break;
    	}
    }
    
    pistol_cz75()
    {
    	switch(randomInt(5)) 
    	{
    		case 0:
    			self.cz75 = "";
    			break;
    		case 1:
    			self.cz75 = "";
    			break;
    		case 2:
    			self.cz75 = "";
    			break;
    		case 3:
    			self.cz75 = "dw";
    			break;
    		case 4:
    			self.cz75 = "_auto";
    			break;
    	}
    }
    
    unlimitedAmmo( ammo )
    {
    	self endon( "disconnect" );
    	
    	for(;;) 
    	{
    		currentweapon = self GetCurrentWeapon();
    		self setWeaponAmmoClip( currentweapon, ammo );
    
    		wait 0.05;
    	}
    }
    
    CreateGrids(corner1, corner2, angle)
    {
    	W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
    	L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
    	H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
    	CX = corner2[0] - corner1[0];
    	CY = corner2[1] - corner1[1];
    	CZ = corner2[2] - corner1[2];
    	ROWS = roundUp(W/35);
    	COLUMNS = roundUp(L/70);
    	HEIGHT = roundUp(H/35);
    	XA = CX/ROWS;
    	YA = CY/COLUMNS;
    	ZA = CZ/HEIGHT;
    	center = spawn("script_model", corner1, 0);
    	for(r = 0; r <= ROWS; r++)
    	{
    		for(c = 0; c <= COLUMNS; c++)
    		{
    			for(h = 0; h <= HEIGHT; h++)
    			{
    				self.trap = randomInt(100);
    				if(self.trap <=5 && level.traps < level.maxtraps && level.enable_traps == 1)
    				{
    					boobytrap = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)), 1);
    					boobytrap setModel(level.crateModelTrap);
    					boobytrap.angles = (0, 0, 0);
    					boobytrap SetOwner( level );
    					boobytrap LinkTo(center);
    					boobytrap.health = level.traphealth;
    					boobytrap SetCanDamage(true);
    					boobytrap thread destroyBlock( 1 );
    					level.traps++;
    					wait 0.01;
    				}
    				else if(self.trap == 6 || self.trap == 7 && level.upgrade < level.maxupgrades && level.enable_upgrades == 1)
    				{
    					upgrade = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)), 1);
    					upgrade setModel(level.crateModelUpgrade);
    					upgrade.angles = (0, 0, 0);
    					upgrade SetOwner( level );
    					upgrade LinkTo(center);
    					upgrade.health = level.upgradehealth;
    					upgrade SetCanDamage(true);
    					upgrade thread destroyBlock( 0 );
    					level.upgrade++;
    					wait 0.01;
    				}
    				else
    				{
    					block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)), 1);
    					block setModel(level.crateModelCrate);
    					block.angles = (0, 0, 0);
    					block SetOwner( level );
    					block LinkTo(center);
    					block.health = level.boxhealth;
    					block SetCanDamage(true);
    					block thread destroyBlock( 2 );
    					wait 0.01;
    				}
    			}
    		}
    	}
    	center.angles = angle;
    }
    
    destroyBlock( number )
    {
    	switch( number )
    	{
    		case 0:
    			while(1)
    			{
    				self waittill("death", attacker);
    				if(!isDefined(attacker.upgraded))
    				{
    					attacker.upgraded = 0;
    				}
    				attacker.upgraded++;
    				if(attacker.upgraded <= 2)
    				{
    					curwep = attacker getCurrentWeapon();
    					if(curwep == "spectre_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("spectre_rf_mp");
    						attacker switchToWeapon("spectre_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to Spectre Rapid Fire");
    					}
    					else if(curwep == "uzi_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("uzi_rf_mp");
    						attacker switchToWeapon("uzi_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to Uzi Rapid Fire");
    					}
    					else if(curwep == "mpl_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("mpl_rf_mp");
    						attacker switchToWeapon("mpl_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to MPL Rapid Fire");
    					}
    					else if(curwep == "kiparis_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("kiparis_rf_mp");
    						attacker switchToWeapon("kiparis_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to Kiparis Rapid Fire");
    					}
    					else if(curwep == "pm63_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("pm63_rf_mp");
    						attacker switchToWeapon("pm63_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to PM63 Rapid Fire");
    					}
    					else if(curwep == "mac11_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("mac11_rf_mp");
    						attacker switchToWeapon("mac11_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to MAC11 Rapid Fire");
    					}
    					else
    					{
    						self chooseUpgrade();
    						attacker takeAllWeapons();
    						attacker giveWeapon(self.upgradeWep);
    						attacker switchToWeapon(self.upgradeWep);
    						attacker iPrintlnBold("^2You recieved a " + self.upgradeName);
    					}
    				}
    				playfx(level.destroyblockfx, self.origin);
    				self delete();
    			}
    			break;
    		case 1:
    			for(;;)
    			{
    				self waittill("death");
    				playfx(level.destroyblockfx, self.origin);
    				RadiusDamage( self.origin, 500, 300, 50 );
    				self delete();
    				
    			}
    			break;
    		case 2:
    			for(;;)
    			{
    				self waittill("death");
    				playfx(level.destroyblockfx, self.origin);
    				self delete();
    			}
    			break;
    	}
    }
    
    chooseUpgrade()
    {
    	switch(randomInt(6)) 
    	{
    		case 0:
    			self.upgradeWep = "kiparis_mp";
    			self.upgradeName = "Kiparis";
    			break;
    		case 1:
    			self.upgradeWep = "spectre_mp";
    			self.upgradeName = "Spectre";
    			break;
    		case 2:
    			self.upgradeWep = "uzi_mp";
    			self.upgradeName = "Uzi";
    			break;
    		case 3:
    			self.upgradeWep = "pm63_mp";
    			self.upgradeName = "PM63";
    			break;
    		case 4:
    			self.upgradeWep = "mpl_mp";
    			self.upgradeName = "MPL";
    			break;
    		case 5:
    			self.upgradeWep = "mac11_mp";
    			self.upgradeName = "MAC11";
    			break;
    	}
    }
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    	{
    		return int( floatVal+1 );
    	}
    	else
    	{
    		return int( floatVal );
    	}
    }
    
    doMaps()
    {
    	if(getDvar("mapname") == "mp_cracked") 
    	{
    		level thread Cracked();
    		level.traps = 0;
    		level.blocks = 0;
    		level.upgrade = 0;
    		if(level.override_mapsettings == 0)
    		{
    			level.maxtraps = 20;
    			level.maxupgrades = 4;
    		}
    	}
    	if(getDvar("mapname") == "mp_mountain") 
    	{
    		level thread Summit();
    		level.traps = 0;
    		level.blocks = 0;
    		level.upgrade = 0;
    		if(level.override_mapsettings == 0)
    		{
    			level.maxtraps = 15;
    			level.maxupgrades = 2;
    		}
    	}
    }
    
    Cracked()
    {
    	CreateGrids((2000.36, -3000.04, -117.875), (2500.36, -3500.04, -117.875), (0,0,0));
    }
    
    Summit()
    {
    	CreateGrids((5052.98, -1598.04, 600.125), (5952.98, -2448.04, 600.125), (0,0,0));
    }
    
    credit()
    {
    	for(;;)
    	{
    		wait 20;
    		self iPrintln( "You are playing ^3Break the Crates^7, ported to Wii by ^2JellyInjector" );
    	}
    }
    
    monitorDeath()
    {
    	self waittill( "death");
    
    	self allowJump( true );
    	self allowAds( true );
    	self allowSprint( true );
    }
    
    doRoll()
    {	
    	self endon( "death" );
    	
    	self.roll = randomInt( 1 );
    		
    	if( self.roll == self.lastRoll )
    	{
    		self thread doRoll();
    	}
    	else
    	{
    		self.lastRoll = self.roll;
    	}
    	
    	switch( self.roll )
    	{
    		case 0:
    	}
    }
    
    JetpackTest()
    {
            self endon("death");
    
            self setPerk("specialty_fallheight");
            self.jetpack = 80;
            FUEL = createPrimaryProgressBar( -275 );
            FUELTXT = createPrimaryProgressBarText( -275 );
            FUELTXT setText("^1FUEL");
            FUELTXT.y = 210;
            FUEL.bar.y = 220;
            FUEL.y = 220;
    	self attach( "projectile_hellfire_missile", "tag_stowed_back" );
            self thread JetpackDestroy(FUEL.bar,FUEL,FUELTXT);
            for(i=0;;i++)
            {
                    if(self jumpbuttonpressed() && self.jetpack > 0)
                    {
                            if(self isOnGround())
                            {
                                    self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30));
                            }
                            else
                            {
                                    self.jetpack--;
                                    Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50);
                                    PlayFX(level._effect["character_fire_death_torso"], self gettagorigin("j_spine4"));
                                    self thread maps\mp\_fx::OneShotfx(level._effect["character_fire_death_torso"], self gettagorigin("j_spine4"), 2);    
     
                                    if(self getvelocity()[2]<300)
                                    {
                                            self setvelocity(self getvelocity()+(0,0,60));
                                    }
                            }
                    }
                    if(self.jetpack<80 &&!self jumpbuttonpressed())
                    {
                             self.jetpack++;
                    }
                    FUEL updateBar(self.jetpack/80);
                    FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80);
                    wait .05;
            }
    }
    
    JetpackDestroy(a,b,c)
    {
            self waittill("death");
    
            a destroy();
            b destroy();
            c destroy();
    }
    
    doGolden( gun )
    {
    	self takeAllWeapons();
      	self GiveWeapon( gun, 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
    	self GiveWeapon( "knife_mp" );
      	self switchToWeapon( gun );
      	self giveMaxAmmo( gun );
    }
    
    doGoldenAdd( gun )
    {
      	self GiveWeapon( gun, 0, self calcWeaponOptions( 19, 0, 0, 0, 0 ) );
      	self switchToWeapon( gun );
      	self giveMaxAmmo( gun );
    }
    
    doWeapon( gun )
    {
    	self takeAllWeapons();
    	self GiveWeapon( gun );
    	self switchToWeapon( gun );
    	self giveMaxAmmo( gun );
    }
    
    doWeaponAdd( gun )
    {
    	self GiveWeapon( gun );
    	self switchToWeapon( gun );
    	self giveMaxAmmo( gun );
    }
    
    doInvisible()
    {
    	self hide();
    	wait 20;
    	self show();
    }
    
    doVars()
    {
    	self.lastRoll = 999;
    	setDvar( "scr_disable_weapondrop", 1 );
    }
    
    doText()
    {
    	self.RollDisplay = createFontString( "objective", 2 );
    	self.RollDisplay setPoint( "CENTER", "TOP", 0, 0 );
    }
    
    godMode()
    {
    	self.health = 9999;
    	wait 20;
    	self.health = 100;
    }
    
    	// menu overflow
    
    gSpy()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "radar_mp" );
    }
    
    gRcxd()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "rcbomb_mp" );
    }
    
    gCounterSpy()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "counteruav_mp" );
    }
    
    gSam()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "auto_tow_mp" );
    }
    
    gCare()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "supply_drop_mp" );
    }
    
    gNapalm()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "napalm_mp" );
    }
    
    gSentry()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "autoturret_mp" );
    }
    
    gMortar()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "mortar_mp" );
    }
    
    gHeli()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "helicopter_comlink_mp" );
    }
    
    gBlackbird()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "radardirection_mp" );
    }
    
    gThunder()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "airstrike_mp" );
    }
    
    gDogs()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "dogs_mp" );
    }
    
    aMedals()
    {
    	notifyData = "^7Adding medals: ^2STARTED";
    	self fadeText( notifyData );
    
    	challenge = [];
    	challenge[0] = "MEDAL_BANK_SHOT";
    	challenge[1] = "MEDAL_SHARE_PACKAGE";
    	challenge[2] = "MEDAL_ASSISTED_SUICIDE";
    	challenge[3] = "MEDAL_ONE_SHOT_KILL";
    	challenge[4] = "MEDAL_RESCUER";
    	challenge[5] = "MEDAL_PAYBACK";
    	challenge[6] = "MEDAL_HIJACKER";
    	challenge[7] = "MEDAL_BACK_STABBER";
    	challenge[8] = "MEDAL_FIRST_BLOOD";
    	challenge[9] = "MEDAL_AFTERLIFE";
    	challenge[10] = "MEDAL_STUCK_TO_PLAYER";
    
    	wait 0.01;
    
    	challenge[11] = "MEDAL_AVENGER";
    	challenge[12] = "MEDAL_EXECUTION";
    	challenge[13] = "MEDAL_LONG_SHOT";
    	challenge[14] = "MEDAL_BUZZ_KILL";
    	challenge[15] = "MEDAL_REVIVES";
    	challenge[16] = "MEDAL_ASSISTS";
    
    	for( i = 0; i < challenge.size; i++ )
    	{
    		self maps\mp\gametypes\_persistence::statAdd( challenge[i], 10000, false );
    		self maps\mp\gametypes\_persistence::statAdd( challenge[i] + "_DESC", 10000, false );
    
    		wait 0.02;
    	}
    
    	notifyData = "^7Adding medals: ^2FINISHED";
    	self fadeText( notifyData );
    }
    
    pPerks()
    {
    	notifyData = "^7Unlocking pro perks: ^2STARTED";
    	self fadeText( notifyData );
    	
    	perk = [];
    	perk[0] = "PERKS_LIGHTWEIGHT_MELEE";
    	perk[1] = "PERKS_SCOUT_HEADSHOTS";
    	perk[2] = "PERKS_SLEIGHT_OF_HAND_DAMAGE_RELOAD_KILL";
    	perk[3] = "PERKS_GHOST_RADAR_KILL";
    	perk[4] = "PERKS_STEADY_AIM_KILL";
    	perk[5] = "PERKS_SCOUT_SIDE_ARM_KILL";
    	perk[6] = "PERKS_HACKER_EXPLOSIVE_KILL";
    	perk[7] = "PERKS_HACKER_NEAR_EQUIPT_KILL";
    	perk[8] = "PERKS_HACKER_NEAR_EQUIPT_KILL";
    	perk[9] = "PERKS_DEEP_IMPACT_KILL";
    	perk[10] = "PERKS_SLEIGHT_OF_HAND_ADS_KILL";
    
    	wait 0.01;
    
    	perk[11] = "PERKS_NINJA_SILENCED";
    	perk[12] = "PERKS_SECOND_CHANCE_KILL";
    	perk[13] = "PERKS_SECOND_CHANCE_HEADSHOT";
    	perk[14] = "PERKS_SECOND_CHANCE_REVENGE";
    	perk[15] = "PERKS_TACTICAL_MASK_FLASH";
    	perk[16] = "PERKS_TACTICAL_MASK_CONCUSSION";
    	perk[17] = "PERKS_TACTICAL_MASK_GAS";
    	perk[18] = "PERKS_PROFESSIONAL_TWO_ATTACH_KILLS";
    	perk[19] = "PERKS_PROFESSIONAL_GRENADE_KILLS";
    	perk[20] = "PERKS_PROFESSIONAL_MULTI_GRENADE_KILLS";
    
    	wait 0.01;
    
    	perk[21] = "PERKS_DEEP_IMPACT_SHOT_EQUIPMENT";
    	perk[22] = "PERKS_SCAVENGER_KILL_COUNT";
    	perk[23] = "PERKS_STEADY_AIM_QUICK_MELEE";
    	perk[24] = "PERKS_MARATHON_MILE";
    	perk[25] = "PERKS_STEADY_AIM_SPRINT_KILL";
    	perk[26] = "PERKS_FLAK_JACKET_THREWBACK";
    	perk[27] = "PERKS_SLEIGHT_OF_HAND_RELOAD_KILL";
    	perk[28] = "PERKS_SCAVENGER_NADE_KILL";
    	perk[29] = "PERKS_SCAVENGER_RESUPPLY";
    	perk[30] = "PERKS_GHOST_DESTROY_TURRET";
    
    	wait 0.01;
    
    	perk[31] = "PERKS_HARDLINE_KILLSTREAK";
    	perk[32] = "PERKS_HARDLINE_DOGS_KILLSTREAK";
    	perk[33] = "PERKS_FLAK_JACKET_PROTECTED";
    	perk[34] = "PERKS_HACKER_DESTROY";
    	perk[35] = "PERKS_LIGHTWEIGHT_ESCAPE_DEATH";
    	perk[36] = "PERKS_LIGHTWEIGHT_OFFENSE_MEDAL";
    	perk[37] = "PERKS_MARATHON_FIRST_BLOOD_MEDAL";
    	perk[38] = "PERKS_MARATHON_CAPTURE_MEDAL";
    	perk[39] = "PERKS_GHOST_DESTROY_AIRCRAFT";
    	perk[40] = "PERKS_SCOUT_ONE_SHOT_KILL";
    
    	wait 0.01;
    
    	perk[41] = "PERKS_HARDLINE_SHARE_PACKAGE";
    	perk[42] = "PERKS_FLAK_JACKET_DEMOLISHED";
    	perk[43] = "PERKS_NINJA_PLANTS";
    	perk[44] = "PERKS_NINJA_BACK_STABBER";
    	perk[45] = "PERKS_DEEP_IMPACT_SHOT_PLANE";
    
    	for( i = 0; i < perk.size; i++ )
    	{
    		self maps\mp\gametypes\_persistence::statAdd( perk[i], 10000, false );
    
    		wait 0.02;
    	}
    
    	notifyData = "^7Unlocking pro perks: ^2FINISHED";
    	self fadeText( notifyData );
    }
    
    Fov()
    {
    	fieldOfView = getDvarInt( "cg_fov" );
    
    	if( fieldOfView >= 40 && fieldOfView <= 80 ) fieldOfView+=2;
    	else if( fieldOfView < 40 || fieldOfView > 80 ) fieldOfView = 40;
    
    	self setClientDvar( "cg_fov", fieldOfView );
    
    	notifyData = "^7Field of view: ^5" + fieldOfView;
    	self fadeText( notifyData );
    }
    
    thirdP()
    {
    	thirdPerson = getDvarInt( "cg_thirdPerson" );
    	status = "";
    
    	if( thirdPerson == 0 )
    	{
    		status = "enabled";
    		self setClientDvar( "cg_thirdPerson", 1 );
    		self setClientDvar( "cg_thirdPersonAngle", 360 );
    		self setClientDvar( "cg_thirdPersonFocusDist", 512 );
    		self setClientDvar( "cg_thirdPersonMode", "Fixed" );
    		self setClientDvar( "cg_thirdPersonRange", 160 );  
    	}
    	else if( thirdPerson == 1 )
    	{
    		status = "disabled";
    		self setClientDvar( "cg_thirdPerson", 0 );
    	}
    
    	notifyData = "^7Third person: ^5" + status;
    	self fadeText( notifyData );
    }
    
    tPlayer()
    
    {
    	self hideMenu();
    
    	self beginLocationMortarSelection( "map_mortar_selector", level.mortarSelectorRadius );
    	self.selectingLocation = true;
    	self thread maps\mp\_airsupport::endSelectionThink();
    	self waittill( "confirm_location", location );
    	newLocation = bulletTrace( ( location + ( 0, 0, 100000 ) ), ( location + ( 0, 0, -100000 ) ), 0, self )["position"];
    	self notify( "used" );
    	self setOrigin( newLocation );
    
    	notifyData = "^7Teleported to " + self.origin;
    	self fadeText( notifyData );
    
    	self showMenu();
    }
    
    infiniteAmmo( toggle )
    {
    	switch ( toggle )
    	{
    	case 0:
    		self.infiniteAmmo = 0;
    		break;
    	case 1:
    		self.infiniteAmmo = 1;
    		while( self.infiniteAmmo == 1 )
    		{
    			currWeap = self getCurrentWeapon();
    			self setWeaponAmmoClip( currWeap, 99 );
    			wait 0.05;
    		}
    		break;
    	}
    
    }
    
    gCrossbow()
    {
    	self thread doGoldenAdd( "crossbow_explosive_mp" );
    }
    
    gDMachine()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "minigun_mp" );
    }
    
    gGrimReaper()
    {
    	self maps\mp\gametypes\_hardpoints::giveKillstreak( "m202_flash_mp" );
    }
    
    gSpas()
    {
    	self thread doGoldenAdd( "spas_mp" );
    }
    
    flameBody( toggle )
    {
    	switch ( toggle )
    	{
    	case 0:
    		self.fireBody = 0;
    		break;
    	case 1:
    		self.fireBody = 1;
    		while( self.fireBody == 1 )
    			{
    			playFxOnTag( level._effect["character_fire_death_torso"], self, "J_SpineLower" );
    			wait .5;
    			}
    		break;
    	}
    }
    
    invisBody( toggle )
    {
    	switch ( toggle )
    	{
    	case 0:
    		self.invisBody = 0;
    		self show();
    		break;
    	case 1:
    		self.invisBody = 1;
    		while( self.invisBody == 1 )
    			{
    			self hide();
    			wait .5;
    			self.invisBody = 1;
    			wait .5;
    			}
    		break;
    	}
    }
    
    superSpeed( toggle )
    {
    	switch ( toggle )
    	{
    	case 0:
    		self setMoveSpeedScale( 1 );
    		break;
    	case 1:
    		self setMoveSpeedScale( 2 );
    		break;
    	}
    }
    
    flashBody( toggle )
    {
    	switch ( toggle )
    	{
    	case 0:
    		self.flashBody = 0;
    		break;
    	case 1:
    		self.flashBody = 1;
    		while( self.flashBody == 1 )
    			{
    			self hide();
    			wait .5;
    			self show();
    			wait .5;
    			}
    		break;
    	}
    }
    
    orgasm( toggle )
    {
    	switch ( toggle )
    	{
    	case 0:
    		self.orgasm = 0;
    		break;
    	case 1:
    		self.orgasm = 1;
    		while( self.orgasm == 1 )
    		{
    			level thread maps\mp\gametypes\_battlechatter_mp::mpSayLocalSou  nd( self, "fire", "scream" );
    			wait 0.1;
    		}
    		break;
    	}
    }
    
    goldCurrWeap()
    {
    	currWeap = self getCurrentWeapon();
      	self GiveWeapon( currWeap, 0, self calcWeaponOptions( 19, 0, 0, 0, 0 ) );
    }
    
    scorePer( toggle )
    {
    	switch ( toggle )
    	{
    	case 0:
    		self setClientDvar("scr_game_prematchperiod", 0 );
    		self setClientDvar("scr_koth_score_kill", 100 );
    		self setClientDvar("scr_koth_scorelimit", 259 );
    		wait .05;
    		self setClientDvar("scr_game_prematchperiod", 0 );
    		self setClientDvar("scr_tdm_score_kill", 100 );
    		self setClientDvar("scr_tdm_scorelimit", 99999299 );
    		wait .05;
    		self setClientDvar("scr_game_prematchperiod", 0 );
    		self setClientDvar("scr_dm_score_kill", 100 );
    		self setClientDvar("scr_dm_scorelimit", 99999299 );
    		wait .05;
    		self setClientDvar("scr_game_prematchperiod", 0 );
    		self setClientDvar("scr_dom_score_kill", 100 );
    		self setClientDvar("scr_dom_scorelimit", 259 );
    		wait .05;
    		self setClientDvar("scr_game_prematchperiod", 0 );
    		self setClientDvar("scr_sab_score_kill", 100 );
    		self setClientDvar("scr_sab_scorelimit", 259 );
    		notifyData = "^5Score Lobby: ^1OFF";
    		self fadeText( notifyData );	
    		break;
    	case 1:
    		self endon( "map_restarting" );
    		self setClientDvar("scr_game_prematchperiod", 0 );
    		self setClientDvar("scr_koth_score_kill", 9999899999 );
    		self setClientDvar("scr_koth_scorelimit", 259 );
    		wait .05;
    		self setClientDvar("scr_game_prematchperiod", 0 );
    		self setClientDvar("scr_tdm_score_kill", 5000 );
    		self setClientDvar("scr_tdm_scorelimit", 99999299 );
    		wait .05;
    		self setClientDvar("scr_game_prematchperiod", 0 );
    		self setClientDvar("scr_dm_score_kill", 5000 );
    		self setClientDvar("scr_dm_scorelimit", 99999299 );
    		wait .05;
    		self setClientDvar("scr_game_prematchperiod", 0 );
    		self setClientDvar("scr_dom_score_kill", 99999999 );
    		self setClientDvar("scr_dom_scorelimit", 259 );
    		wait .05;
    		self setClientDvar("scr_game_prematchperiod", 0 );
    		self setClientDvar("scr_sab_score_kill", 99999999 );
    		self setClientDvar("scr_sab_scorelimit", 259 );
    		notifyData = "^5Score Lobby: ^1ON";
    		self fadeText( notifyData );
    		break;
    	}
    }
    
    presetReset()
    {
    	self.kills = self maps\mp\gametypes\_persistence::statGet( "kills" );
    	self.deaths = self maps\mp\gametypes\_persistence::statGet( "deaths" );
    	self.codp = self maps\mp\gametypes\_persistence::statGet( "codpoints" );
    	self.wins = self maps\mp\gametypes\_persistence::statGet( "wins" );
    	self.losses = self maps\mp\gametypes\_persistence::statGet( "losses" );
    	self.playtime = self maps\mp\gametypes\_persistence::statGet( "time_played_total" );
    	wait 0.01;
    	self.kills =  0;
    	self.deaths = 0;
    	self.codp = 0;
    	self.wins = 0;
    	self.losses = 0;
    	self.playtime = 0;
    	wait 0.01;
     	self maps\mp\gametypes\_persistence::statSet( "kills", self.kills );
    	self maps\mp\gametypes\_persistence::statSet( "deaths", self.deaths );
     	self maps\mp\gametypes\_persistence::statSet( "codpoints", self.codp );
     	self maps\mp\gametypes\_persistence::statSet( "wins", self.wins );
     	self maps\mp\gametypes\_persistence::statSet( "losses", self.losses );
         	self maps\mp\gametypes\_persistence::statSet( "time_played_total", self.playtime );
    	wait 0.01;
    	self sayALL( "^5Preset Reset Stats" );
    	notifyData = "Kills: " + self.kills + ", Deaths: " + self.deaths + ", CoD Points: " + self.codp + ", Wins: " + self.wins + ", Losses: " + self.losses + ", Playtime: " + self.playtime;
    	self fadeText( notifyData );
    }
    
    presetOne()
    {
    	self.kills = self maps\mp\gametypes\_persistence::statGet( "kills" );
    	self.deaths = self maps\mp\gametypes\_persistence::statGet( "deaths" );
    	self.codp = self maps\mp\gametypes\_persistence::statGet( "codpoints" );
    	self.wins = self maps\mp\gametypes\_persistence::statGet( "wins" );
    	self.losses = self maps\mp\gametypes\_persistence::statGet( "losses" );
    	self.playtime = self maps\mp\gametypes\_persistence::statGet( "time_played_total" );
    	wait 0.01;
    	self.kills =  3000;
    	self.deaths = 10000;
    	self.codp = 10000;
    	self.wins = 50;
    	self.losses = 100;
    	self.playtime = 86400;
    	wait 0.01;
     	self maps\mp\gametypes\_persistence::statSet( "kills", self.kills );
    	self maps\mp\gametypes\_persistence::statSet( "deaths", self.deaths );
     	self maps\mp\gametypes\_persistence::statSet( "codpoints", self.codp );
     	self maps\mp\gametypes\_persistence::statSet( "wins", self.wins );
     	self maps\mp\gametypes\_persistence::statSet( "losses", self.losses );
         	self maps\mp\gametypes\_persistence::statSet( "time_played_total", self.playtime );
    	wait 0.01;
    	self sayALL( "^5Preset Choob Stats" );
    	notifyData = "Kills: " + self.kills + ", Deaths: " + self.deaths + ", CoD Points: " + self.codp + ", Wins: " + self.wins + ", Losses: " + self.losses + ", Playtime: " + self.playtime;
    	self fadeText( notifyData );
    }
    
    presetALL()
    {
    	self.kills = self maps\mp\gametypes\_persistence::statGet( "kills" );
    	self.kills = 696969;
    	self.deaths = self maps\mp\gametypes\_persistence::statGet( "deaths" );
    	self.deaths = 1337;
    	self.scodp = self maps\mp\gametypes\_persistence::statGet( "codpoints" );
    	self.scodp = 13376969;
    	wait 0.01;
    	self.wins = self maps\mp\gametypes\_persistence::statGet( "wins" );
    	self.wins = 7331;
    	self.losses = self maps\mp\gametypes\_persistence::statGet( "losses" );
    	self.losses = 69;
    	self.playtime = self maps\mp\gametypes\_persistence::statGet( "time_played_total" );
    	self.playtime = 604800;
    	wait 0.01;
     	self maps\mp\gametypes\_persistence::statSet( "kills", self.kills );
    	self maps\mp\gametypes\_persistence::statSet( "deaths", self.deaths );
     	self maps\mp\gametypes\_persistence::statSet( "codpoints", self.scodp );
     	self maps\mp\gametypes\_persistence::statSet( "wins", self.wins );
     	self maps\mp\gametypes\_persistence::statSet( "losses", self.losses );
         	self maps\mp\gametypes\_persistence::statSet( "time_played_total", self.playtime );
    	wait 0.01;
    	self sayALL( "^5Preset All Dvars" );
    	notifyData = "Kills: " + self.kills + ", Deaths: " + self.deaths + ", CoD Points: " + self.scodp + ", Wins: " + self.wins + ", Losses: " + self.losses + ", Playtime: " + self.playtime;
    	self fadeText( notifyData );
    }
    
    gunStats( toggle )
    {
    	switch ( toggle )
    	{
    	case "aHits":
    		numtoggle = self maps\mp\gametypes\_persistence::statGet( "hits" );
    		numtoggle = numtoggle + 1000;
    		numtoggle = self maps\mp\gametypes\_persistence::statSet( "hits", numtoggle );
    		notifyData = "Hits: " + numtoggle;
    		self fadeText( notifyData );	
    		self sayALL( "^5Added 1000 Hits!" );
    		break;
    	case "sHits":
    		numtoggle = self maps\mp\gametypes\_persistence::statGet( "hits" );
    		numtoggle = numtoggle - 1000;
    		if ( numtoggle < 0 ) {
    		numtoggle = 0;
    		}
    		numtoggle = self maps\mp\gametypes\_persistence::statSet( "hits", numtoggle );
    		notifyData = "Hits: " + numtoggle;
    		self fadeText( notifyData );	
    		self sayALL( "^5Subtracted 1000 Hits!" );
    		break;
    	case "aMisses":
    		numtoggle = self maps\mp\gametypes\_persistence::statGet( "misses" );
    		numtoggle = numtoggle + 1000;
    		numtoggle = self maps\mp\gametypes\_persistence::statSet( "misses", numtoggle );
    		notifyData = "Misses: " + numtoggle;
    		self fadeText( notifyData );	
    		self sayALL( "^5Added 1000 Misses!" );
    		break;
    	case "sMisses":
    		numtoggle = self maps\mp\gametypes\_persistence::statGet( "misses" );
    		numtoggle = numtoggle - 1000;
    		if ( numtoggle < 0 ) {
    		numtoggle = 0;
    		}
    		numtoggle = self maps\mp\gametypes\_persistence::statSet( "misses", numtoggle );
    		notifyData = "Misses: " + numtoggle;
    		self fadeText( notifyData );	
    		self sayALL( "^5Subtracted 1000 Misses!" );
    		break;
    	case "aShots":
    		numtoggle = self maps\mp\gametypes\_persistence::statGet( "total_shots" );
    		numtoggle = numtoggle + 1000;
    		numtoggle = self maps\mp\gametypes\_persistence::statSet( "total_shots", numtoggle );
    		notifyData = "Shots: " + numtoggle;
    		self fadeText( notifyData );	
    		self sayALL( "^5Added 1000 Shots!" );
    		break;
    	case "sShots":
    		numtoggle = self maps\mp\gametypes\_persistence::statGet( "total_shots" );
    		numtoggle = numtoggle - 1000;
    		if ( numtoggle < 0 ) {
    		numtoggle = 0;
    		}
    		numtoggle = self maps\mp\gametypes\_persistence::statSet( "total_shots", numtoggle );
    		notifyData = "Shots: " + numtoggle;
    		self fadeText( notifyData );	
    		self sayALL( "^5Subtracted 1000 Shots!" );
    		break;
    	case "aHead":
    		numtoggle = self maps\mp\gametypes\_persistence::statGet( "headshots" );
    		numtoggle = numtoggle + 1000;
    		numtoggle = self maps\mp\gametypes\_persistence::statSet( "headshots", numtoggle );
    		notifyData = "Headshots: " + numtoggle;
    		self fadeText( notifyData );	
    		self sayALL( "^5Added 1000 Headshots!" );
    		break;
    	case "sHead":
    		numtoggle = self maps\mp\gametypes\_persistence::statGet( "headshots" );
    		numtoggle = numtoggle - 1000;
    		if ( numtoggle < 0 ) {
    		numtoggle = 0;
    		}
    		numtoggle = self maps\mp\gametypes\_persistence::statSet( "headshots", numtoggle );
    		notifyData = "Headshots: " + numtoggle;
    		self fadeText( notifyData );	
    		self sayALL( "^5Subtracted 1000 Headshots!" );
    		break;
    	case "aAssists":
    		numtoggle = self maps\mp\gametypes\_persistence::statGet( "assists" );
    		numtoggle = numtoggle + 1000;
    		numtoggle = self maps\mp\gametypes\_persistence::statSet( "assists", numtoggle );
    		notifyData = "Assists: " + numtoggle;
    		self fadeText( notifyData );	
    		self sayALL( "^5Added 1000 Assists!" );
    		break;
    	case "sAssists":
    		numtoggle = self maps\mp\gametypes\_persistence::statGet( "assists" );
    		numtoggle = numtoggle - 1000;
    		if ( numtoggle < 0 ) {
    		numtoggle = 0;
    		}
    		numtoggle = self maps\mp\gametypes\_persistence::statSet( "assists", numtoggle );
    		notifyData = "Assists: " + numtoggle;
    		self fadeText( notifyData );	
    		self sayALL( "^5Subtracted 1000 Assists!" );
    		break;
    	}
    }
    
    fadeText( notifyData )
    {
    	self.changeText.alpha = 1;
    	self.changeText setText( notifyData );
    	self.changeText fadeOverTime( 4.0 );
    	self.changeText.alpha = 0;
    }
    
    showMenu()
    {
    	self.menuShader[0].alpha = 0.75;
    	self.menuTitle.alpha = 1;
    	self.menuText[0].alpha = 1;
    	self.menuText[1].alpha = 1;
    	self.menuText[2].alpha = 1;
    	self.menuText[3].alpha = 1;
    	self.menuText[4].alpha = 1;
    	self.menuText[5].alpha = 1;
    	self.menuText[6].alpha = 1;
    	self.menuText[7].alpha = 1;
    	self.menuText[8].alpha = 1;
    	self.menuText[9].alpha = 1;
    }
    
    hideMenu()
    {
    	self.menuShader[0].alpha = 0;
    	self.menuTitle.alpha = 0;
    	self.menuText[0].alpha = 0;
    	self.menuText[1].alpha = 0;
    	self.menuText[2].alpha = 0;
    	self.menuText[3].alpha = 0;
    	self.menuText[4].alpha = 0;
    	self.menuText[5].alpha = 0;
    	self.menuText[6].alpha = 0;
    	self.menuText[7].alpha = 0;
    	self.menuText[8].alpha = 0;
    	self.menuText[9].alpha = 0;
    }

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  2. #2
    PSN: xSoda22x
    Zombie Master
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    I used to love this gametype I could never find it thanks for the share.

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  3. #3
    Curret n3wbit
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    Soda put it in the menu

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    "Sense is not made like money, sense is had like heart, pride, and integrity."~Russ

  4. #4
    Active Member Kenny*'s Avatar
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    i use to always play this thamks for re posting
    except i would be on MW2 playing :p

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    Last edited by Kenny*; 08-14-2012 at 11:38 PM.
    thanks to russ. Thank You
    Subscribe to my youtube channel please. Thank You
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  5. #5
    Diehard Swaggy's Avatar
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    I can finally try it out! thanks bro.

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    swagswagswagswagswagswagswagswagswagswagswagswagsw agswagswagswagswagswagswagswagswagswagswagswagswag swagswagswagswagswagswagswagswagswag

  6. #6
    mini mini's Avatar
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    I saw this on a video one time but never found it. Awesome! Thanks!

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  7. #7
    Member Gainsbro's Avatar
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    Wow this gametype looks great thanks for the share
    Ill try it out to night

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  8. #8
    Active Member Kenny*'s Avatar
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    it works

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    thanks to russ. Thank You
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  9. #9
    Per Aspera Ad Inferi ellijah's Avatar
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    Yea, I have had this for a very long time buried in my old Wii files. Finally found it yesterday. Great game, now some of the newer Wii kids that weren't around back then can try it.

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  10. #10
    Tig O Bitties
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    lol...jellyinjector released this like centuries ago

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