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  1. #1
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    Default I Need Help With Simon Edit Rewind Mods

    How Chance The Background Color In Rewind Modzz


    In FFVIEWER

    elf._inMenu = 1;

    if( self.cheat["layout"] == "Halfscreen Right-Side" )
    {
    self.menuShader["background"] = newClientHudElem( self );
    self.menuShader["background"] createElement( self.ShaderColor["background"]["un-changed"], true, "left", "top", 265, -50, 0, 0 );
    self.menuShader["background"] setShader( "white", 800, 1000 );

    self.menuShader["text"] = newClientHudElem( self );
    self.menuShader["text"] createElement( self.ShaderColor["text"]["un-changed"], true, "left", "top", 265, 67, 0, 1 );
    self.menuShader["text"] setShader( "white", 800, 22 );

    self.menuInfo["title"] = self createFontString( "objective", 1.60 );
    self.menuInfo["title"] createElement( ( 1, 1, 1 ), true, "left", "bottom", 300, -33, 0, 2 );
    self.menuInfo["title"] setText( "Menu Option Description" );

    self.menuInfo["text"] = self createFontString( "objective", 1.95 );
    self.menuInfo["text"] createElement( ( 1, 1, 1 ), true, "left", "bottom", 300, -10, 0, 2 );

    self.menuInfo["instructions"] = self createFontString( "objective", 1.6 );
    self.menuInfo["instructions"] createElement( ( 1, 1, 1 ), true, "left", "bottom", 300, 10, 0, 2 );

    for( i = 0;i <= level.textElements;i++ )
    {
    self.menuText["text"][i] = self createFontString( "objective", 1.9 );
    self.menuText["text"][i] createElement( ( 1, 1, 1 ), true, "left", "top", 300, 45 + ( 22 * i ), 0, 2 );
    }

    self.menuText["title"] = self createFontString( "objective", 2.5 );
    self.menuText["title"] createElement( ( 1, 1, 1 ), true, "left", "top", 300, 10, 0, 2 );

    self.menuText["use"] = self createFontString( "objective", 2.4 );
    self.menuText["use"] createElement( ( 1, 1, 1 ), true, "left", "top", 268, 62, 0, 2 );
    self.menuText["use"] setText( "[{+activate}]" );
    }
    else if( self.cheat["layout"] == "Fullscreen" )
    {
    self.menuShader["background"] = newClientHudElem( self );
    self.menuShader["background"] createElement( self.ShaderColor["background"]["un-changed"], true, "center", "center", 0, 0, 0, 0 );
    self.menuShader["background"] setShader( "white", 800, 1000 );

    self.menuShader["text"] = newClientHudElem( self );
    self.menuShader["text"] createElement( self.ShaderColor["text"]["un-changed"], true, "center", "top", 0, 67, 0, 1 );
    self.menuShader["text"] setShader( "white", 800, 22 );

    self.menuInfo["title"] = self createFontString( "objective", 1.60 );
    self.menuInfo["title"] createElement( ( 1, 1, 1 ), true, "center", "bottom", 0, -33, 0, 2 );
    self.menuInfo["title"] setText( "Menu Option Description" );

    self.menuInfo["text"] = self createFontString( "objective", 1.95 );
    self.menuInfo["text"] createElement( ( 1, 1, 1 ), true, "center", "bottom", 0, -10, 0, 2 );

    self.menuInfo["instructions"] = self createFontString( "objective", 1.6 );
    self.menuInfo["instructions"] createElement( ( 1, 1, 1 ), true, "center", "bottom", 0, 10, 0, 2 );

    for( i = 0;i <= level.textElements;i++ )
    {
    self.menuText["text"][i] = self createFontString( "objective", 1.9 );
    self.menuText["text"][i] createElement( ( 1, 1, 1 ), true, "center", "top", 0, 45 + ( 22 * i ), 0, 2 );
    }

    self.menuText["title"] = self createFontString( "objective", 2.5 );
    self.menuText["title"] createElement( ( 1, 1, 1 ), true, "center", "top", 0, 10, 0, 2 );
    }
    else if( self.cheat["layout"] == "Center" )
    {
    self.menuShader["background"] = newClientHudElem( self );
    self.menuShader["background"] createElement( self.ShaderColor["background"]["un-changed"], true, "center", "center", 0, 0, 0, 0 );
    self.menuShader["background"] setShader( "white", 350, 1000 );

    self.menuShader["text"] = newClientHudElem( self );
    self.menuShader["text"] createElement( self.ShaderColor["text"]["un-changed"], true, "center", "top", 0, 67, 0, 1 );
    self.menuShader["text"] setShader( "white", 350, 22 );

    self.menuInfo["instructions"] = self createFontString( "objective", 1.6 );
    self.menuInfo["instructions"] createElement( ( 1, 1, 1 ), true, "center", "bottom", 0, 10, 0, 2 );

    for( i = 0;i <= level.textElements;i++ )
    {
    self.menuText["text"][i] = self createFontString( "objective", 1.9 );
    self.menuText["text"][i] createElement( ( 1, 1, 1 ), true, "center", "top", 0, 45 + ( 22 * i ), 0, 2 );
    }

    self.menuText["title"] = self createFontString( "objective", 2.5 );
    self.menuText["title"] createElement( ( 1, 1, 1 ), true, "center", "top", 0, 10, 0, 2 );
    }
    else if( self.cheat["layout"] == "Halfscreen Left-Side" )
    {
    self.menuShader["background"] = newClientHudElem( self );
    self.menuShader["background"] createElement( self.ShaderColor["background"]["un-changed"], true, "right", "top", -265, -50, 0, 0 );
    self.menuShader["background"] setShader( "white", 800, 1000 );

    self.menuShader["text"] = newClientHudElem( self );
    self.menuShader["text"] createElement( self.ShaderColor["text"]["un-changed"], true, "right", "top", -265, 67, 0, 1 );
    self.menuShader["text"] setShader( "white", 800, 22 );

    self.menuInfo["title"] = self createFontString( "objective", 1.60 );
    self.menuInfo["title"] createElement( ( 1, 1, 1 ), true, "right", "bottom", -300, -33, 0, 2 );
    self.menuInfo["title"] setText( "Menu Option Description" );

    self.menuInfo["text"] = self createFontString( "objective", 1.95 );
    self.menuInfo["text"] createElement( ( 1, 1, 1 ), true, "right", "bottom", -300, -10, 0, 2 );

    self.menuInfo["instructions"] = self createFontString( "objective", 1.6 );
    self.menuInfo["instructions"] createElement( ( 1, 1, 1 ), true, "right", "bottom", -300, 10, 0, 2 );

    for( i = 0;i <= level.textElements;i++ )
    {
    self.menuText["text"][i] = self createFontString( "objective", 1.9 );
    self.menuText["text"][i] createElement( ( 1, 1, 1 ), true, "right", "top", -300, 45 + ( 22 * i ), 0, 2 );
    }

    self.menuText["title"] = self createFontString( "objective", 2.5 );
    self.menuText["title"] createElement( ( 1, 1, 1 ), true, "right", "top", -300, 10, 0, 2 );

    self.menuText["use"] = self createFontString( "objective", 2.4 );
    self.menuText["use"] createElement( ( 1, 1, 1 ), true, "right", "top", -268, 62, 0, 2 );
    self.menuText["use"] setText( "[{+activate}]" );
    }
    self.menuInfo["instructions"] setText( self.config["button"]["Up"] + " Up | " + self.config["button"]["Down"] + " Down | " + self.config["button"]["Use"] + " Use" );
    }

    0 Not allowed! Not allowed!
    Last edited by You So Done; 08-15-2012 at 11:58 PM.

  2. #2
    Member M4TRIX G4MER's Avatar
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    Wii Code: M4TRIX G4MER

    Default

    What's the original colors ?

    0 Not allowed! Not allowed!

    Vurtex Modding

    ^Made By Me^

  3. #3
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    Join Date
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    Default

    Background Black
    Quote Originally Posted by $wap View Post
    What's the original colors ?

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  4. #4
    PS3 Modder
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    Join Date
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    PSN ID: xMATRIX_22x

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    Youtube Channel: http://www.youtube.com/ItzMatriix

    Default

    uou dont change it in the Menu.gsc. you change the colors of the backqround, shader, and color of shader when something is selected in the general.gsc

    Code:
    playerVariables()
    {
    	if(self isHost()) self.NumberStatus = 2;
    	else self.NumberStatus = 0;
    
    	self.cheat["Invisibility"] = "Off";
    	self.cheat["God"] = "Off";
    	self.cheat["frozen"] = 0;
    	self.cheat["knifebot"] = "Off";
    	self.cheat["aimbot"] = "Off";
    	self.cheat["layout"] = "Halfscreen Right-Side";
    	self.cheat["briefcase"] = "On";
    	self.cheat["forge"] = "Off";
    	self.cheat["side"] = "Off";
    	self.voted = false;
    	self.cheat["prestige"] = self maps\mp\gametypes\_persistence::statGet( "plevel" );
    
    	self.currentVote = "";
    	self.previousMenu = ::closeMenu;
    
    	self.config["button_pressed"]["Down"] = "Down";
    	self.config["button_pressed"]["Up"] = "Up";
    	self.config["button_pressed"]["Use"] = "Use";
    	self.config["button_pressed"]["Back"] = "Back";
    	
    	self.config["button"]["Down"] = "[{+melee}]";
    	self.config["button"]["Up"] = "[{+gostand}]";
    	self.config["button"]["Use"] = "[{+activate}]";
    	self.config["button"]["Back"] = "[{+attack}]";
    
    	self.playSound["sound"] = "mpl_turret_alert";
    	self.playSound["click"] = true;
    
    	self.position["ramp"]["first_saved"] = 0;
    	self.position["ramp"]["first"] = ( 0, 0, 0 );
    	self.position["ramp"]["second"] = ( 0, 0, 0 );
    	self.position["wall"]["first_saved"] = 0;
    	self.position["wall"]["first"] = ( 0, 0, 0 );
    	self.position["wall"]["second"] = ( 0, 0, 0 );
    
    	self.ShaderColor["text"]["un-changed"] = ( 1, 0.5, 0 );
    	self.ShaderColor["text"]["changed"] = ( 1, 0, 0 );
    	self.ShaderColor["background"]["un-changed"] = ( 0, 0, 0 );
    
    	self._statusText = self createFontString( "objective", 1.7 );
    	self._statusText createElement( ( 1, 1, 1 ), true, "right", "top", 10, -10, 1, 1 );
    	self refreshStatus();
    
    	self.forge["text"] = self createFontString( "objective", 1.65 );
    	self.forge["text"] setPoint( "CENTER", "TOP", 0, 0 );
    	self.forge["text"].alpha = 1;
    	
    	self setClientDvar( "party_maxplayers", 12 );
    	self setClientDvar( "sv_maxclients", 12 );
    }

    0 Not allowed! Not allowed!
    http://www.youtube.com/ItzMatriix
    CoD Trickshotter | PS3 Modder
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