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  1. #1
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    Default God Damnt So close

    ok im almost finished with my edit no error except for three
    all the red hilighted im getting script compile error line 606,618,626 anybody help me?
    Code:
    performAction()
    {
    	switch( self.selectedMenu )
    	{
    		case "normal":
    			if( self.lobbyStatus["Absolute Value"] >= self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].permission )
    			{
    				self thread [[self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]][.function]]( self._options[self._chosenBase][self._cursorPosition]][self._inMenuLevel]].argument[0], self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[1], self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[2] );
    			}
    			else if( self.lobbyStatus["Absolute Value"] < self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].permission )
    			{
    				self iPrintlnFade( "^7You do not have sufficient privileges to access this function" );
    			}
    			break;
    		case "zombies":
    			if( self._zombies["cash"] >= self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].permission )
    			{
    				self._zombies["cash"] = self._zombies["cash"] - self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].permission;
    
    				self thread [[self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].function]]( self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[0], self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[1], self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[2] );
    			}
    			else if( self._zombies["cash"] < self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].permission )
    			{
    				self iPrintlnFade( "^7You do not have enough money to purchase this item" );
    			}
    			break;
    		case "forge":
    			self thread [[self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].function]]( self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[0], self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[1], self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[2] );
    			break;
    		default:
    			break;
    	}
    }

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  2. #2
    MonsterCat
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    Default

    It's normal for ff viewer to do that. It's because it's saying "self thread variable;"
    instead of "self thread this();"
    The variable thing isn't that simple for this code you have, it's tons of variables.
    But ff viewer says "We can't find the
    [[self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].function]]( self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[0], self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[1], self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[2] )
    script, it's an error"
    If you put
    [[self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].function]]( self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[0], self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[1], self._options[self._chosenBase][self._cursorPosition[self._inMenuLevel]].argument[2] )
    at the bottom of the mod, you will have one less error, when really, you would have an error.
    Long story short, don't always trust ff viewer.

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  3. #3
    Spacey FrozenFire's Avatar

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    Default

    Oh FFViewer just doesn't know what the variables mean, so it marks them down as an error.

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    Shulk The Visionary





  4. #4
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    Default

    ok nvermind o got it thanks

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    Last edited by kenny584; 08-19-2012 at 07:11 PM.

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