1. ## Finding the right addresses from RAM Dumps [SM8E52]

I know how to get to the addresses but how can you get the right one for a MW3 Ram Dump? People say it is 4 blocks over and stuff, but it still doesn't seem to work, it there like a secret tip or something for finding the right address?

Thanks!

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2. Most of the time it's two blocks or four blocks to the right. The value with usually start with a 3 or a 4 or it will be a value like 01000000, or 00000000. It can also be a decimal vale, which would be letters and numbers to the right, like this, 000000E4. Depends on what the default value is. When you get better you can just naturally tell which on it is.

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3. But how do you know which one it the right one? Like there will be a couple of the same ones in different lines.

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4. There should be the same value going down 3 times in a row. So, it would look like this. http://prntscr.com/e78t5
In this case the default value is in decimal. So the value is 00000023. Then as you can see, there are three of them going down in a row, like this. http://prntscr.com/e78vc
If you make the codes in gecko dnet, then it should be two blocks to the right, but sometimes it differs.

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5. I am making them using HxD? and you know it is a decimal value because there were numbers to the right?

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6. Originally Posted by Warp*M&K<Alpha>
I am making them using HxD? and you know it is a decimal value because there were numbers to the right?
Mostly, I have used that same address before. I also put it into a decimal to hex/hex to decimal converter to see if it what a value that made sense to be the correct default value.

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7. When you say if the numbers make sense, do they ever go over a 1,000? or do they generally stay low? Also, how do you know which of the 3 to get the right address from, from the example, like three rows of 00000023. Which one is the right one for the address?

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8. It should always be the first one in the row of 3. It really never should go over a thousand, because that's really 4096, which is a very large number for hex. Here are a few decimal conversions to give you an idea of how high they are for the actual value it is.
Code:
```Decimal Values
00000001 = 1
0000000A = 10
00000032 = 50
00000064 = 100
000001F4 = 500
These  are only for Decimal Values.

Float Values
3F800000 = 1.0
41200000 = 10
42480000 = 50
42C80000 = 100
42C80000 = 500
These are only for Float values.```

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9. I don't know man, you have taught me a lot in a short time, but I still can't make the simplest of codes, which include a no grenade rolling. I know it has already been made, but it was kind of a test code, which I failed at, only if RAM dumps were like BO, where the address is 20 blocks away.. :_(

Failed Attempts at codes:

Ammo Hider:
05140A04 01000000

051405D4 3b9ac9ff
051405E4 3b9ac9ff
051405C4 3b9ac9ff

Grenade Rolling Disabled (All Tested at same time):
0514D3A0 00000000
0514D3B0 00000000
0514D3C0 00000000

Bullet Ricochet Increased(All Tested at same time):
05143D04 7f800000
05143D14 7f800000
05143D24 7f800000
05143CC0 7f800000
05143CD0 7f800000
05143CE0 7f800000

Knockback(Tested at same time):
0514AC94 7f800000
0514ACA4 7f800000
0514ACB4 7f800000

DVAR's Used:

ammoCounterHide
g_knockback
bullet_ricochetBaseChance

Maybe you could see what I am doing wrong with this info I used ^^^^

Hope you can help! Thanks!

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10. I was told that if it was 04 or 05 codetype then go to the right 20 blocks and block 21 is where it starts.

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