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  1. #1
    Gymshark Outlaw's Avatar
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    PSN ID: TheAdmiral303

    Contact info:

    Youtube Channel: http://www.youtube.com/channel/UCREc2hm6GvtwKn3l0eJ2dwA

    Default [Release] Black Ops Gun Game

    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    
    main()
    
    {
    }
    
    init()
    {
       thread onPlayerConnect();
       thread onPlayerConnected();
    }
    
    onPlayerConnect()
    {   
       for(;;)
       {
          level waittill( "connecting", player );
    
          player thread onPlayerSpawned();
          player thread Text();
       }
    }
    
    onPlayerConnected()
    {   
       for(;;)
       {
          level waittill( "connected", player );
          player thread scrollingText();
          player thread Classes();
       }
    }
    
    onPlayerSpawned()
    {
       for(;;)
       {
          self waittill( "spawned_player" );
          self thread GunGame();
          self thread Settings();
                    self thread fog();
                    self thread Dvars();
       }
    }
    
    Dvars()
    {
        setDvar( "scr_disable_weapondrop", 1 );
        setDvar( "g_allow_teamchange", 0 );
        self setClientDvar( "scr_game_killstreaks", false );
    }
    
    Text()
    {
            self endon ( "disconnect" );
    
            displayText = self createFontString( "mediumfixed", 3.7 );
            displayText setPoint( "CENTRE", "TOP",0, 10 + 30 );
            displayText.glow = 1; 
            displayText.glowColor = ( 2, 4, 6 ); 
            displayText.glowAlpha = 1; ; 
    
            for( ;; )
            { 
            displayText setText("^1Ultimate GunGame");
            wait 0.6;
            displayText setText("^4Made By NovaGfx");
            wait 0.6;                      
          }
    }
    
    scrollingText()
    {
    for(;;)
    {
    wait 35;
    iPrintln("^1Ultimate GunGame!!!");
    }
    }
    
    Classes()
    {
       self setClientDvar( "customclass1", "^1Newest Gametype" );
       self setClientDvar( "customclass2", "^2Made by NovaGfx" );
       self setClientDvar( "customclass3", "^3Used some of Skittles' Stuff" );
       self setClientDvar( "customclass4", "^4Thank you very much" );
       self setClientDvar( "customclass5", "^5Enjoy the game" );
    }
    
    GunGame()
    {
            wait 10;
            self iPrintlnBold( "^7SniperClass" );
       self takeAllWeapons();
       self giveWeapon( "l96a1_mp" );
       self giveWeapon( "hatchet_mp" );
       self takeWeapon( "knife_mp" );                
       self giveWeapon( "concussion_grenade_mp" ); 
            self setPerk("specialty_reconnaissance");
            self setPerk("specialty_bulletpenetration");
       self switchToWeapon( "l96a1_mp" );
       self SetWeaponAmmoClip( "l96a1_mp", 5 );  
       self SetWeaponAmmoStock( "l96a1_mp", 45 );
            wait 100;
            self iPrintlnBold( "^33" );
            wait 1;
            self iPrintlnBold( "^22" );
            wait 1;
            self iPrintlnBold( "^11" );
            wait 1;
            self iPrintlnBold( "^1JuggernautClass" );
            self takeAllWeapons();
            self giveWeapon( "m60_mp" );
            self giveWeapon( "sticky_grenade_mp" );
            self giveWeapon( "concussion_grenade_mp" );
            self giveWeapon( "knife_mp" );
            self switchToWeapon( "m60_mp" );
            self SetWeaponAmmoClip( "m60_mp", 999 );
            self SetWeaponAmmoStock( "m60_mp", 50 );
            wait 100;
            self iPrintlnBold( "^33" );
            wait 1;
            self iPrintlnBold( "^22" );
            wait 1;
            self iPrintlnBold( "^11" );
            wait 1;
            self iPrintlnBold( "^5ScavengerClass" );
            self takeAllWeapons();
            self giveWeapon( "mac11_mp" );
            self giveWeapon( "knife_mp" );
            self giveWeapon( "hatchet_ mp" );
            self giveWeapon( "concussion_grenade_mp" );
            self setPerk("specialty_reconnaissance");
            self setPerk("specialty_pickupammo");
            self SetWeaponAmmoClip( "mac11_mp", 20 );
            self SetWeaponAmmoStock( "mac11_mp", 0 );
            wait 100;
            self iPrintlnBold( "^33" );
            wait 1;
            self iPrintlnBold( "^22" );
            wait 1;
            self iPrintlnBold( "^11" );
            wait 1;
            self giveWeapon( "ak74u_mp" );
            self giveWeapon( "knife_mp" );
            self giveWeapon( "hatchet_mp" );
            self giveWeapon( "sticky_grenade_mp" );
            self setPerk("specialty_pickupammo");
            self setPerk("specialty_fastersprint");
            self setPerk("specialty_bulletpenetration");
            self setPerk("specialty_fastreload");
            self SetWeaponAmmoClip( "ak74u_mp", 45 );
            self SetWeaponAmmoStock( "ak74u_mp", 135 );
            wait 100;
            self iPrintlnBold( "Thanks for playing :D" );   
            self thread EndingCredits();
    }
    
    Settings()
    {
       self endon ( "disconnect" );
          
       self.maxhealth = 100;
       self.health = self.maxhealth;   
                
       self freeze_player_controls( false );
    }
    
    EndingCredits()
    {
            iPrintlnBold("^3Thanks to Kenny for helping with the errors");
       wait 5;
       iPrintlnBold("^2Thanks to anyone who's scripts i used");
       wait 5;
       iPrintlnBold("^5Thanks to S&S Skittles for the settings and guns scripts");
       wait 5;
       iPrintlnBold("^2And thanks to you all for playing :D");
       wait 5;
       iPrintlnBold("^2Credits ^1Ended...");
            wait 5; 
            iPrintlnBold("^1If you have any request's on gametypes let me know");
            wait 5;
    }
    
    fog()
    {
       self setClientDvar( "r_fog", 1 );
       for(;;)
       {
               setExpFog( 256, 512, 255/255, 255/255, 255/255, 0.8 );
          wait 0.8;
          setExpFog( 256, 512, 128/255, 128/255, 128/255, 0.8 );
          wait 0.8;
          setExpFog( 256, 512, 0/255, 0/255, 0/255, 0.8 );
          wait 0.8;
          setExpFog( 256, 512, 255/255, 255/255, 255/255, 0.8 );
          wait 0.8;
          setExpFog( 256, 512, 128/255, 128/255, 128/255, 0.8 );
          wait 0.8;
          setExpFog( 256, 512, 0/255, 0/255, 0/255, 0.8 );
          wait 0.8;
       }
    }
    NovaGFx made this with some help of Skittles and Kenny. He used a couple of Skittles scripts...

    Credit:
    NovaGFx
    Skittles
    Kenny
    Others

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  2. #2
    mini mini's Avatar
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    PSN ID: minnesotastyle

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    Youtube Channel: www.youtube.com/user/codeleakerforums

    Default

    This isn't a release. It's been around for a long time. It's in RTD.

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  3. #3
    Gymshark Outlaw's Avatar
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    Default

    Quote Originally Posted by Minnesota View Post
    This isn't a release. It's been around for a long time. It's in RTD.
    Ok, but this is a release of NovaGFx's gun game..

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  4. #4
    Spacey FrozenFire's Avatar

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    Default

    This has been around for a very long time. Many have been made. And i have a mod menu with all the wager match gametypes...

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    Shulk The Visionary





  5. #5
    Gymshark Outlaw's Avatar
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    Default

    Quote Originally Posted by Froz3nFir3! View Post
    This has been around for a very long time. Many have been made. And i have a mod menu with all the wager match gametypes...
    Thats what Minn. just said... And again, this is a release of Nova's gun game.

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  6. #6
    Overkill
    ProdigyWorldWide
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    Default

    He did a good job

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    Quote Originally Posted by ph4ze Anthony View Post
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  7. #7
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Even if this is new, Nova didn't make it. Hes a leech, that's just how he is.
    I made a gungame and tested it on Black Ops, I released it on se7ensins. Very bad gun game coding though.

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  8. #8
    Gymshark Outlaw's Avatar
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    Default

    Quote Originally Posted by Kazzababe View Post
    Even if this is new, Nova didn't make it. Hes a leech, that's just how he is.
    I made a gungame and tested it on Black Ops, I released it on se7ensins. Very bad gun game coding though.
    Then who made it, obviously I stated and he stated that he used a couple of Skittles scripts, therefore NovaGFx and Skittles gets credit.

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  9. #9
    Diehard xBTA*JUANx's Avatar
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    Default

    Cheesetoast and i also made a gun game for bo.

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  10. #10
    Wii Coder
    ChumLee's Avatar

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    Default

    Treyarch also made a gun game for Black Ops.

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