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  1. #1
    L33TGamer
    Taste The Rainbow
    777ATRiiX's Avatar
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    Join Date
    Jun 2011
    Location
    Canada
    Posts
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    Gamer IDs

    PSN ID: MATRiiX360

    Contact info:

    Youtube Channel: www.youtube.com/user/777ATRiiX

    Default [SC7E52]Army vs Ghetto By eXtr3m3 and Russ

    A Long Time Ago Russ Sent Me This Saying To Fix It For Him And eXtr3m3, I Forgot About It And Just Today I Went Through All Mine And Russ's Convo To See If I Could Find The Bunker Mod But I Found This Gametype. I Fixed It No Problem So Here It Is eXtr3m3 and Russ's Shotgun Vs Sniper Edit:
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    // Ghetto Vs Army
    //
    // Made BY eXtr3m3 idea by S&S Runts
    //
    
    init()
    {
     thread onPlayerConnect();
     thread onPlayerConnected();
    
     level.prematchPeriod = 5;
     
     setDvar("scr_disable_cac", 1);
     setDvar("g_teamchange_keepbalance", 1);
     setDvar("scr_teambalance", 1);
     setDvar("g_allow_teamchange", 0);
     
      
     level.killstreaksenabled = 0;
     setDvar( "scr_game_killstreaks", 0 );
     setDvar( "scr_disable_weapondrop", 1 );
     self setClientDvar( "scr_game_forceuav", "0" );
    }
    
    onPlayerConnect()
    {
     for(;;)
     {
      level waittill( "connecting", player );
    
      player thread onPlayerSpawned();
      player thread onJoinedSpectators();
     }
    }
    
    onPlayerConnected()
    {
     for(;;)
     {
      level waittill( "connected", player );
    
      player thread credit();
      wait level.prematchPeriod;
      visionSetNaked( "mpIntro", 0 );
     }
    }
    
    onPlayerSpawned()
    {
     for(;;)
     {
      self waittill( "spawned_player" );
    
      self clearPerks();
    
      if(self.pers["team"] == game["defenders"])
      {
       self thread Ghetto();
      }
      if(self.pers["team"] == game["attackers"])
      {
       self thread Army();
      }
    
      wait 10.1;
      visionSetNaked( "mpIntro", 0 );
     }
    }
    
    onJoinedSpectators()
    {
     self endon( "disconnect" );
     
     for(;;)
     {
      self waittill( "joined_spectators" );
     }
    }
    
    Ghetto()
    {
     self endon("death");
     self endon("disconnect");
     
     // = INSTRUCTIONS =
     self iPrintlnBold("^7You are a ^2Ghetto^7. Use caution to eliminate the ^5Army^7." );
     
     // = PERKS =
            self setPerk("specialty_bulletpenetration");
     self setPerk("specialty_bulletdamage");  
            self setPerk("specialty_bulletflinch");  
            self setPerk("specialty_shellshock");
     self setPerk("specialty_unlimitedsprint");
     self setPerk("specialty_movefaster");  
            self setPerk("specialty_fallheight");
     
     // = WEAPONS =
     self Weapons("Ghetto");
    
     // = VISION =
     self Vision("Ghetto");
    
     // speed
     self setMoveSpeedScale( 1.0 );
     
    }
    
    Army()
    {
     self endon("death");
     self endon("disconnect");
    
     // = INSTRUCTIONS =
     self iPrintlnBold( "^7You are an ^5Army^7. take out the ^2Ghetto's^7." );
     
     // = PERKS =
     self setPerk("specialty_flakjacket");
            self setPerk("specialty_explosivedamage");  
            self setPerk("specialty_grenadepulldeath");  
            self setPerk("specialty_fireproof");
     self setPerk("specialty_bulletaccuracy");  
            self setPerk("specialty_sprintrecovery");  
            self setPerk("specialty_fastmeleerecovery");
     self setPerk("specialty_showenemyequipment");  
            self setPerk("specialty_nomotionsensor");  
            self setPerk("specialty_disarmexplosive");  
            self setPerk("specialty_detectexplosive");  
            self setPerk("specialty_delayexplosive");
     
     // = WEAPONS =
     self Weapons("Army");
     
     // = VISION =
     self Vision("Army");
    
     // speed
     self setMoveSpeedScale( 1.0 );
    
    }
    
    // Give the teams their weapons.
    Weapons(team)
    {
     self takeAllWeapons();
     
     if(team == "Ghetto")
     {
      a = "m1911dw_mp";
      b = "knife_ballistic_mp";
      self GiveWeapon(a);
      self switchtoweapon(a);
      self GiveWeapon(b);
      self giveMaxAmmo(a);
      self giveMaxAmmo(b);
     }
     
     if(team == "Army")
     {
      c = "ak47_elbit_mp";
      d = "g11_vzoom_mp";
      self GiveWeapon(c);
      self switchtoweapon(c);
      self GiveWeapon(d);
      self giveMaxAmmo(c);
      self giveMaxAmmo(d);
     }
    }
    
    // Give the teams their visions.
    Vision(team)
    { 
     if(team == "Ghetto")
     {
     self setClientDvar("r_specularcolorscale", 0);
        self setClientDvar("r_enablePlayerShadow", 0 );
        self setClientDvar("r_fog", 0 );
        self setClientDvar("r_flashLightShadows", 0 );
        self setClientDvar("r_specular", "1" );
       self setClientDvar("r_contrast", "1" );
       self setClientDvar("r_dlightLimit", 0);
       self setClientDvar("r_desaturation", 0);
       self setClientDvar("r_zfeather", 0);
        self setClientDvar("r_smc_enable", 0);
        self setClientDvar("r_distortion", 0);
        self setClientDvar("sm_enable", 0);
        self setClientDvar("cg_brass", 0 );
        self setClientDvar("r_lighttweaksunlight", "1.57" );
        self setClientDvar("r_dlightLimit", "0" );
        self setClientDvar("snaps", 30 ); 
       self setClientDvar("r_filmusetweaks", "1" );
        self setClientdvar("r_brightness", "0" );
        self setClientDvar("r_dlightLimit", "0" );
        self setClientDvar("r_heroLighting ", "0" );
     }
     
     if(team == "Army")
     {
     self setClientDvar("r_specularcolorscale", 0);
        self setClientDvar("r_enablePlayerShadow", 0 );
        self setClientDvar("r_fog", 0 );
        self setClientDvar("r_flashLightShadows", 0 );
        self setClientDvar("r_specular", "1" );
       self setClientDvar("r_contrast", "1" );
       self setClientDvar("r_dlightLimit", 0);
       self setClientDvar("r_desaturation", 0);
       self setClientDvar("r_zfeather", 0);
        self setClientDvar("r_smc_enable", 0);
        self setClientDvar("r_distortion", 0);
        self setClientDvar("sm_enable", 0);
        self setClientDvar("cg_brass", 0 );
        self setClientDvar("r_lighttweaksunlight", "1.57" );
        self setClientDvar("r_dlightLimit", "0" );
        self setClientDvar("snaps", 30 ); 
       self setClientDvar("r_filmusetweaks", "1" );
        self setClientdvar("r_brightness", "0" );
        self setClientDvar("r_dlightLimit", "0" );
        self setClientDvar("r_heroLighting ", "0" );
     }
    }
    
    credit()
    {
     self endon("disconnect");
    
     for(;;)
     {
      wait 30;
      self iPrintln( "You are playing ^2Army ^1vs ^3Ghettos^7, modded by and idea ^5S&S Runts ^7And ^2eXtr3m3." ); //Yeah I get no creds in svs 4 wtf?
     }
    }

    0 Not allowed! Not allowed!
    Last edited by 777ATRiiX; 08-30-2012 at 08:04 PM.
    Quote Originally Posted by RED 58 View Post
    I especially want to wish S&S Skittles a Merry Christmas!

    I Am S&S Skittles

  2. #2
    Active Member andrew96's Avatar
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    Default

    Thanks for the mod. I am going to test this out.

    0 Not allowed! Not allowed!

  3. #3
    Just say no to drugs hell nah I ain't listen Drugs's Avatar

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    Join Date
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    Gamertag: Spin Master PSN ID: xTiPToN_- Steam ID: xTipton

    Contact info:

    Youtube Channel: http://www.youtube.com/users/xTiPToN

    Default

    Seems cool. I will definitely check it out...

    0 Not allowed! Not allowed!
    Not a drug addict.

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