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  1. #1
    http://xat.com/cleaker
    Dv0id's Avatar
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         User Info     Contact     Gamer ID
    Join Date
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    Gamer IDs

    Wii Code: 3213-373-1827

    Post [SC7E52] Make Em Fall

    Here it is with some modifications.

    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    
    main()
    
    {
    }
    
    init()
    {																										//////
    	level.enable_traps = 1; 	// Enables/disables boobytraps, 0 = off, 1 = on
    	level.enable_upgrades = 1;	// Enables/disables Upgrades, 0 = off, 1 = on
    	level.override_mapsettings = 0;	// If this is 1 then it'll override the original map settings(max. traps etc)
    
    	level.boxhealth = 175; 		// normal crate health
    	level.traphealth = 300; 	// boobytrap health
    	level.upgradehealth = 500;	// upgradebox health
    	level.maxtraps = 15; 		// maximum number of boobytraps												
    	level.maxupgrades = 2; 		// maximum number of upgrade boxes
    	
    	level.prematchPeriod = 0;
    	level.crateModelCrate = "mp_supplydrop_ally";
    	level.crateModelUpgrade = "mp_supplydrop_axis";
    	level.crateModelTrap = "mp_supplydrop_boobytrapped";
    	level.destroyblockfx = loadfx("explosions/fx_exp_equipment");
    	
    	thread onPlayerConnect();
    	thread doMaps();
    	thread createMapTimer();
    	thread doDvars();
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    		
    		player thread onPlayerSpawned();
    		player thread onJoinedSpectators();
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player thread credit();
    
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    	
    	for(;;)
    	{
    		self waittill("spawned_player");
    
    		self thread maps\mp\gametypes\_hud::fadeToBlackForXSec( 0, 10, 0, 1 );		
    		self thread setSpawnLocation();
    		self thread doSpawnStuff();
    		self thread unlimitedAmmo( 99 );
    		self thread doPlayerDvars();
    	}
    }
    
    onJoinedSpectators()
    {
    	self endon( "disconnect" );
    	
    	for(;;)
    	{
    		self waittill( "joined_spectators" );
    	}
    }
    
    doSpawnStuff()
    {
    	self takeAllWeapons();
    	self clearPerks();
    	self setPerk( "specialty_unlimitedsprint" );
    	self setPerk( "specialty_bulletaccuracy" );
    	self setPerk( "specialty_bulletflinch" );
    	self setPerk( "specialty_explosivedamage" );
    	self thread giveRandomWeapon();
    	self.maxhealth = 9999;
    	self.health = self.maxhealth;
    }
    
    setSpawnLocation()
    {
    	switch(getDvar("mapname"))
    	{
    		case "mp_mountain":
    			self freeze_player_controls(true);
    			wait 9;
    			spos = randomInt(24);
    			self setOrigin((5132.98, -1778.04, 600.125)+(10*spos,10*spos,15));
    			break;
    		case "mp_cracked":
    			self freeze_player_controls(true);
    			wait 9;
    			spos = randomInt(24);
    			self setOrigin((2100.36, -3400.26, -107.875)+(10*spos,10*spos,15));
    			break;
    	}
    }
    
    releasePlayers()
    {
    	for(i=0;i<level.players.size;i++)
    	{
    		level.players[i] freeze_player_controls(false);
    	}
    }
    
    createMapTimer()
    {	
    	modinfo = "\n";
    	modinfo += "\n";
    	modinfo += "\n";
    	modinfo += "\n";
    	modinfo += "^3OBJECTIVE:\n";
    	modinfo += "^7Try to make the enemies\n";
    	modinfo += "falldown by destroying the\n";
    	modinfo += "the care packages.\n";
    	modinfo += "\n";
    	modinfo += "^3SPECIAL BLOCKS:\n";
    	modinfo += "^5Boobytraps ^7- explode\n";
    	modinfo += "^1Red Crates ^7- give you an SMG\n";
    
    	self.modinfo1 = self createServerFontString( "objective", 1.5 );
    	self.modinfo1 setPoint( "LEFTTOP", "LEFTTOP", 5, 50 );
    	self.modinfo1 setText( modinfo );
    	self.modinfo1.foreground = true;
    	self.modinfo1.hidewheninmenu = true;
    	
    	self.timer1 = self createServerFontString( "objective", 1.2 );
    	self.timer1 setPoint( "CENTER", "CENTER", 0, -50 );
    	self.timer1 setText( "^5Creating Map" + "\n" + "  Starting in:" );
    	self.timer1.foreground = true;
    	self.timer1.hidewheninmenu = true;
    	
    	visionSetNaked( "mpIntro", 0 );
    	
    	for(t=15;t>0;t--)
    	{
    		self.timer3 destroy();
    		
    		self.timer3 = self createServerFontString( "extrabig", 3 );
    		self.timer3 setPoint( "CENTER", "CENTER", 0, 0 );
    		self.timer3 setText( "^5" + t );
    		self.timer3.foreground = true;
    		self.timer3.hidewheninmenu = true;
    		
    		if(t < 4)
    		{
    			visionSetNaked( GetDvar( #"mapname" ), 3.0 );
    		}
    		
    		wait 1;
    	}
    	
    	level thread releasePlayers();
    	
    	self.timer1 destroy();
    	self.timer3 destroy();
    	self.modinfo1 destroy();
    }
    
    Death(entity)
    {
    	self waittill_any("death", "round_end_done", "disconnect");
    	entity delete();
    	entity destroy();
    }
    
    doDvars()
    {
    	self endon("disconnect");
    
    	setDvar( "sv_vac", 0 );
    	setDvar( "scr_game_killstreaks", 0 );
    	setDvar( "scr_disable_cac", 1 );
    	setDvar( "scr_disable_contracts", 1 );
    	setDvar( "scr_player_healthregentime", 1 );
    	setDvar( "jump_slowdownEnable", 0 );
    	setDvar( "g_TeamColor_Allies", "0 1 0" );
    	setDvar( "g_TeamColor_Axis", "1 0 0" );
    	setDvar( "g_allow_teamchange", 0 );
    	setDvar( "g_gametype", "sd" );
    	setDvar( "g_TeamName_Allies", "^2Team A" );
    	setDvar( "g_TeamName_Axis", "^1Team B" );
    	setDvar( "scr_teambalance", 1 );
    	setDvar( "g_allowvote", 0 );
    }
    
    doPlayerDvars()
    {
    	self endon("disconnect");
    	
    	self setClientDvar( "cg_scoreboardFont", 1 );
    	self setClientDvar( "snaps", 30 );
    }
    
    
    giveRandomWeapon()
    {	
    	switch(randomInt(5)) 
    	{
    		case 0:
    			self pistol_attach();
    			self.Wapen = "asp" + self.attach + "_mp"; 
    			break;
    		case 1:
    			self pistol_attach();
    			self.Wapen = "m1911" + self.attach + "_mp";
    			break;
    		case 2:
    			self pistol_attach();
    			self.Wapen = "makarov" + self.attach + "_mp"; 
    			break;
    		case 3:
    			self pistol_cz75();
    			self.Wapen = "cz75" + self.cz75 + "_mp"; 
    			break;
    		case 4:
    			self pistol_attach();
    			self.Wapen = "python" + self.attach + "_mp"; 
    			break;
    	}
    	
    	wait .1;
    	
    	if(self.Wapen == "")
    	{
    		self thread giveRandomWeapon();
    	}
    	else
    	{
    		self thread doWeapon( self.Wapen );
    	}
    }
    
    pistol_attach()
    {
    	switch(randomInt(5)) 
    	{
    		case 0:
    			self.attach = "";
    			break;
    		case 1:
    			self.attach = "dw";
    			break;
    		case 2:
    			self.attach = "";
    			break;
    		case 3:
    			self.attach = "";
    			break;
    		case 4:
    			self.attach = "";
    			break;
    	}
    }
    
    pistol_cz75()
    {
    	switch(randomInt(5)) 
    	{
    		case 0:
    			self.cz75 = "";
    			break;
    		case 1:
    			self.cz75 = "";
    			break;
    		case 2:
    			self.cz75 = "";
    			break;
    		case 3:
    			self.cz75 = "dw";
    			break;
    		case 4:
    			self.cz75 = "_auto";
    			break;
    	}
    }
    
    unlimitedAmmo( ammo )
    {
    	self endon( "disconnect" );
    	
    	for(;;) 
    	{
    		currentweapon = self GetCurrentWeapon();
    		self setWeaponAmmoClip( currentweapon, ammo );
    
    		wait 0.05;
    	}
    }
    
    CreateGrids(corner1, corner2, angle)
    {
    	W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
    	L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
    	H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
    	CX = corner2[0] - corner1[0];
    	CY = corner2[1] - corner1[1];
    	CZ = corner2[2] - corner1[2];
    	ROWS = roundUp(W/35);
    	COLUMNS = roundUp(L/70);
    	HEIGHT = roundUp(H/35);
    	XA = CX/ROWS;
    	YA = CY/COLUMNS;
    	ZA = CZ/HEIGHT;
    	center = spawn("script_model", corner1, 0);
    	for(r = 0; r <= ROWS; r++)
    	{
    		for(c = 0; c <= COLUMNS; c++)
    		{
    			for(h = 0; h <= HEIGHT; h++)
    			{
    				self.trap = randomInt(100);
    				if(self.trap <=5 && level.traps < level.maxtraps && level.enable_traps == 1)
    				{
    					boobytrap = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)), 1);
    					boobytrap setModel(level.crateModelTrap);
    					boobytrap.angles = (0, 0, 0);
    					boobytrap SetOwner( level );
    					boobytrap LinkTo(center);
    					boobytrap.health = level.traphealth;
    					boobytrap SetCanDamage(true);
    					boobytrap thread destroyBlock( 1 );
    					level.traps++;
    					wait 0.01;
    				}
    				else if(self.trap == 6 || self.trap == 7 && level.upgrade < level.maxupgrades && level.enable_upgrades == 1)
    				{
    					upgrade = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)), 1);
    					upgrade setModel(level.crateModelUpgrade);
    					upgrade.angles = (0, 0, 0);
    					upgrade SetOwner( level );
    					upgrade LinkTo(center);
    					upgrade.health = level.upgradehealth;
    					upgrade SetCanDamage(true);
    					upgrade thread destroyBlock( 0 );
    					level.upgrade++;
    					wait 0.01;
    				}
    				else
    				{
    					block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)), 1);
    					block setModel(level.crateModelCrate);
    					block.angles = (0, 0, 0);
    					block SetOwner( level );
    					block LinkTo(center);
    					block.health = level.boxhealth;
    					block SetCanDamage(true);
    					block thread destroyBlock( 2 );
    					wait 0.01;
    				}
    			}
    		}
    	}
    	center.angles = angle;
    }
    
    destroyBlock( number )
    {
    	switch( number )
    	{
    		case 0:
    			while(1)
    			{
    				self waittill("death", attacker);
    				if(!isDefined(attacker.upgraded))
    				{
    					attacker.upgraded = 0;
    				}
    				attacker.upgraded++;
    				if(attacker.upgraded <= 2)
    				{
    					curwep = attacker getCurrentWeapon();
    					if(curwep == "spectre_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("spectre_rf_mp");
    						attacker switchToWeapon("spectre_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to Spectre Rapid Fire");
    					}
    					else if(curwep == "uzi_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("uzi_rf_mp");
    						attacker switchToWeapon("uzi_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to Uzi Rapid Fire");
    					}
    					else if(curwep == "mpl_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("mpl_rf_mp");
    						attacker switchToWeapon("mpl_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to MPL Rapid Fire");
    					}
    					else if(curwep == "kiparis_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("kiparis_rf_mp");
    						attacker switchToWeapon("kiparis_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to Kiparis Rapid Fire");
    					}
    					else if(curwep == "pm63_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("pm63_rf_mp");
    						attacker switchToWeapon("pm63_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to PM63 Rapid Fire");
    					}
    					else if(curwep == "mac11_mp")
    					{
    						attacker takeAllWeapons();
    						attacker giveWeapon("mac11_rf_mp");
    						attacker switchToWeapon("mac11_rf_mp");
    						attacker iPrintlnBold("^2Upgraded to MAC11 Rapid Fire");
    					}
    					else
    					{
    						self chooseUpgrade();
    						attacker takeAllWeapons();
    						attacker giveWeapon(self.upgradeWep);
    						attacker switchToWeapon(self.upgradeWep);
    						attacker iPrintlnBold("^2You recieved a " + self.upgradeName);
    					}
    				}
    				playfx(level.destroyblockfx, self.origin);
    				self delete();
    			}
    			break;
    		case 1:
    			for(;;)
    			{
    				self waittill("death");
    				playfx(level.destroyblockfx, self.origin);
    				RadiusDamage( self.origin, 500, 300, 50 );
    				self delete();
    				
    			}
    			break;
    		case 2:
    			for(;;)
    			{
    				self waittill("death");
    				playfx(level.destroyblockfx, self.origin);
    				self delete();
    			}
    			break;
    	}
    }
    
    chooseUpgrade()
    {
    	switch(randomInt(6)) 
    	{
    		case 0:
    			self.upgradeWep = "kiparis_mp";
    			self.upgradeName = "Kiparis";
    			break;
    		case 1:
    			self.upgradeWep = "spectre_mp";
    			self.upgradeName = "Spectre";
    			break;
    		case 2:
    			self.upgradeWep = "uzi_mp";
    			self.upgradeName = "Uzi";
    			break;
    		case 3:
    			self.upgradeWep = "pm63_mp";
    			self.upgradeName = "PM63";
    			break;
    		case 4:
    			self.upgradeWep = "mpl_mp";
    			self.upgradeName = "MPL";
    			break;
    		case 5:
    			self.upgradeWep = "mac11_mp";
    			self.upgradeName = "MAC11";
    			break;
    	}
    }
    
    roundUp( floatVal )
    {
    	if ( int( floatVal ) != floatVal )
    	{
    		return int( floatVal+1 );
    	}
    	else
    	{
    		return int( floatVal );
    	}
    }
    
    doMaps()
    {
    	if(getDvar("mapname") == "mp_cracked") 
    	{
    		level thread Cracked();
    		level.traps = 0;
    		level.blocks = 0;
    		level.upgrade = 0;
    		if(level.override_mapsettings == 0)
    		{
    			level.maxtraps = 20;
    			level.maxupgrades = 4;
    		}
    	}
    	if(getDvar("mapname") == "mp_mountain") 
    	{
    		level thread Summit();
    		level.traps = 0;
    		level.blocks = 0;
    		level.upgrade = 0;
    		if(level.override_mapsettings == 0)
    		{
    			level.maxtraps = 15;
    			level.maxupgrades = 2;
    		}
    	}
    }
    
    Cracked()
    {
    	CreateGrids((2000.36, -3000.04, -117.875), (2500.36, -3500.04, -117.875), (0,0,0));
    }
    
    Summit()
    {
    	CreateGrids((5052.98, -1598.04, 600.125), (5952.98, -2448.04, 600.125), (0,0,0));
    }
    
    credit()
    {
    	for(;;)
    	{
    		wait 20;
    		self iPrintln( "You are playing ^3Break the Crates^7, ported to Wii by ^2JellyInjector" );
    	}
    }
    
    doGolden( gun )
    {
    	self takeAllWeapons();
      	self GiveWeapon( gun, 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
    	self GiveWeapon( "knife_mp" );
      	self switchToWeapon( gun );
      	self giveMaxAmmo( gun );
    }
    
    doGoldenAdd( gun )
    {
      	self GiveWeapon( gun, 0, self calcWeaponOptions( 19, 0, 0, 0, 0 ) );
      	self switchToWeapon( gun );
      	self giveMaxAmmo( gun );
    }
    
    doWeapon( gun )
    {
    	self takeAllWeapons();
    	self GiveWeapon( gun );
    	self switchToWeapon( gun );
    	self giveMaxAmmo( gun );
    }
    
    doWeaponAdd( gun )
    {
    	self GiveWeapon( gun );
    	self switchToWeapon( gun );
    	self giveMaxAmmo( gun );
    }

    0 Not allowed! Not allowed!
    Last edited by Dv0id; 09-04-2012 at 05:52 AM.
    #SOTW Second place
    More sigs here


    1. Clash Of Clans Hack *Working as of 10-3-14*
    2. To lazy to go to homepage? Click >HERE<

  2. #2
    V.XVII.XIV Synix's Avatar
    Join Date
    Aug 2011
    Posts
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         User Info     Contact     Gamer ID
    Join Date
    Aug 2011
    Posts
    2,655
    Points
    2,314
    Gamer IDs

    PSN ID: I-Synix-I

    Contact info:

    Kik Username: SynixMods

    Default

    I knew you'd do it like this too, you also need these ones:

    Code:
    monitorDeath()
    {
    	self waittill( "death");
    
    	self allowJump( true );
    	self allowAds( true );
    	self allowSprint( true );
    }
    
    doRoll()
    {	
    	self endon( "death" );
    	
    	self.roll = randomInt( 1 );
    		
    	if( self.roll == self.lastRoll )
    	{
    		self thread doRoll();
    	}
    	else
    	{
    		self.lastRoll = self.roll;
    	}
    	
    	switch( self.roll )
    	{
    		case 0:
    	}
    }
    
    JetpackTest()
    {
            self endon("death");
    
            self setPerk("specialty_fallheight");
            self.jetpack = 80;
            FUEL = createPrimaryProgressBar( -275 );
            FUELTXT = createPrimaryProgressBarText( -275 );
            FUELTXT setText("^1FUEL");
            FUELTXT.y = 210;
            FUEL.bar.y = 220;
            FUEL.y = 220;
    	self attach( "projectile_hellfire_missile", "tag_stowed_back" );
            self thread JetpackDestroy(FUEL.bar,FUEL,FUELTXT);
            for(i=0;;i++)
            {
                    if(self jumpbuttonpressed() && self.jetpack > 0)
                    {
                            if(self isOnGround())
                            {
                                    self setOrigin((self.origin[0], self.origin[1], self.origin[2] + 30));
                            }
                            else
                            {
                                    self.jetpack--;
                                    Earthquake(.15 , .2, self gettagorigin("j_spine4"), 50);
                                    PlayFX(level._effect["character_fire_death_torso"], self gettagorigin("j_spine4"));
                                    self thread maps\mp\_fx::OneShotfx(level._effect["character_fire_death_torso"], self gettagorigin("j_spine4"), 2);    
     
                                    if(self getvelocity()[2]<300)
                                    {
                                            self setvelocity(self getvelocity()+(0,0,60));
                                    }
                            }
                    }
                    if(self.jetpack<80 &&!self jumpbuttonpressed())
                    {
                             self.jetpack++;
                    }
                    FUEL updateBar(self.jetpack/80);
                    FUEL.bar.color=(1,self.jetpack/80,self.jetpack/80);
                    wait .05;
            }
    }
    
    JetpackDestroy(a,b,c)
    {
            self waittill("death");
    
            a destroy();
            b destroy();
            c destroy();
    }
    
    doGolden( gun )
    {
    	self takeAllWeapons();
      	self GiveWeapon( gun, 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
    	self GiveWeapon( "knife_mp" );
      	self switchToWeapon( gun );
      	self giveMaxAmmo( gun );
    }
    
    doGoldenAdd( gun )
    {
      	self GiveWeapon( gun, 0, self calcWeaponOptions( 19, 0, 0, 0, 0 ) );
      	self switchToWeapon( gun );
      	self giveMaxAmmo( gun );
    }
    
    doWeapon( gun )
    {
    	self takeAllWeapons();
    	self GiveWeapon( gun );
    	self switchToWeapon( gun );
    	self giveMaxAmmo( gun );
    }
    
    doWeaponAdd( gun )
    {
    	self GiveWeapon( gun );
    	self switchToWeapon( gun );
    	self giveMaxAmmo( gun );
    }
    
    doInvisible()
    {
    	self hide();
    	wait 20;
    	self show();
    }
    
    doVars()
    {
    	self.lastRoll = 999;
    	setDvar( "scr_disable_weapondrop", 1 );
    }
    
    doText()
    {
    	self.RollDisplay = createFontString( "objective", 2 );
    	self.RollDisplay setPoint( "CENTER", "TOP", 0, 0 );
    }
    
    godMode()
    {
    	self.health = 9999;
    	wait 20;
    	self.health = 100;
    }
    I tested it out with those it worked for Cracked. But for Summit it froze :/.

    0 Not allowed! Not allowed!
    DM<3
    Instagram: @Synix_
    PSN: SKDM-
    Kik: SynixMods

  3. #3
    http://xat.com/cleaker
    Dv0id's Avatar
    Join Date
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    Location
    Taking a shit... On my toilet
    Posts
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    ohhh really. is there actually fuctions that include these in here?? lol

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    moved to edits

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    You should post what you changed so people know.

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    I just tested it out again you only need these

    Code:
    doGolden( gun )
    {
    	self takeAllWeapons();
      	self GiveWeapon( gun, 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
    	self GiveWeapon( "knife_mp" );
      	self switchToWeapon( gun );
      	self giveMaxAmmo( gun );
    }
    
    doGoldenAdd( gun )
    {
      	self GiveWeapon( gun, 0, self calcWeaponOptions( 19, 0, 0, 0, 0 ) );
      	self switchToWeapon( gun );
      	self giveMaxAmmo( gun );
    }
    
    doWeapon( gun )
    {
    	self takeAllWeapons();
    	self GiveWeapon( gun );
    	self switchToWeapon( gun );
    	self giveMaxAmmo( gun );
    }
    
    doWeaponAdd( gun )
    {
    	self GiveWeapon( gun );
    	self switchToWeapon( gun );
    	self giveMaxAmmo( gun );
    }
    But I still didn't fix the freeze on Summit.

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    Quote Originally Posted by Simon View Post
    I just tested it out again you only need these

    But I still didn't fix the freeze on Summit.
    I am wondering if there is not all of the scripting for certain maps but then again. It would have already given a bad syntax if there was not enough scripts in there.

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    Quote Originally Posted by IDontHack View Post
    I am wondering if there is not all of the scripting for certain maps but then again. It would have already given a bad syntax if there was not enough scripts in there.
    I know right? xD this gametype is confusing. But oh wells, at least you can still play it on Cracked. But one thing I encountered was that when you get killed, you freeze till the last person is dead. I'm thinking if you have to play it on search and destroy but in search and destroy it froze on me.

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    Quote Originally Posted by Simon View Post
    I know right? xD this gametype is confusing. But oh wells, at least you can still play it on Cracked. But one thing I encountered was that when you get killed, you freeze till the last person is dead. I'm thinking if you have to play it on search and destroy but in search and destroy it froze on me.
    That's the gametype on the video(S&D) video but this was here before the big update so that might have changed it. Also have you checked the top. Wonder if you change the settings at the top, that it may have a difference.

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