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  1. #1
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    PSN ID: L33T_T0ny Steam ID: ToNy Wii Code: L33T_T0ny

    Default [untested] Slender Mod

    ok so the game is in mega beta but i need to get it tested before i proceed, it doesnt need much explaining, and i dont want anyone to post thinking their the shit say a better way to do it. just test it or dont.

    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	setDvar( "didyouknow", "Welcome To ^1Slender Mod!" );
    }
    
    onPlayerConnect()
    {	
    	level waittill( "connecting", player );
    	level.slender = level.players[randomInt(level.players.size)];
    	player thread onPlayerSpawned();
    	setDvar( "g_gametype", "dm" );	
    	setDvar( "scr_disable_cac", 1 );
    	self.CreditBar = self createBar( "black", 30, 10000 );
    	self.CreditBar setPoint( "CENTER", "TOP", 0, 0 );
    	self.CreditText = self createFontString( "objective", 2.2 );
    	self.CreditText setPoint( "CENTER", "TOP", 0, 0 );
           	self.CreditText setText( "Slender Mod" );
    	for(i=0;i<12;i++)
    	{
    		if( i == 5)
    		{
    			self.CreditText setText( "Made By Tony" );
    		}
    		else if( i == 10 )
    		{
    			self.CreditText setText( "Slender Mod" );
    			i = 0;
    		}
    		self.CreditText.color = ( randomInt( 255 )/255, randomInt( 255 )/255, randomInt( 255 )/255 );
    		wait 1;
    
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player thread MonitorS();
    		
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self clearPerks();
    		self takeAllWeapons();
    		self setClientDvar( "ammoCounterHide", 1 );
    		self setClientDvar( "actionSlotsHide", 1 );
    		self setClientDvar( "ui_xpText", 0 );
    		self setClientDvar( "g_speed", 70 );
    		self setClientDvar( "scr_game_killstreaks", 0 );
    		self setClientDvar( "scr_game_forceuav", 0 );
    		self setClientDvar( "scr_dm_numlives", 1 );
    		if( self == level.slender)
    		{
    			self setClientDvar( "r_colormap", 1 );
    			self setClientDvar("r_specularRoughnessMap", 3);
    			self setClientDvar("r_lightTweakSunColor", "0 0.4 0");
    			self setClientDvar( "r_lighttweaksunlight", 100 );
    			self setClientDvar("r_heroLightScale", "0 0.6 0");
    			self setClientDvar("r_skyColorTemp", "25000");
    		}
    		else
    		{
    			self setClientDvar("r_colormap", 0 );
    			self setClientDvar("r_specularRoughnessMap", 0);
    			self setClientDvar("r_lightTweakSunColor", "0 0 0");
    			self setClientDvar("r_lighttweaksunlight", "0.991101 0.947308 0.760525" );
    			self setClientDvar("r_heroLightScale", "1 1 1");
    			self setClientDvar("r_skyColorTemp", "6500");
    		}
    	}
    }
    
    MonitorS()
    {
    	for(;;)
    	{
    		if( self CanSee( level.slender ) && Distance( self.origin, level.slender.origin )<5000 )
    		{
    			if( Distance( self.origin, level.slender.origin )<3000 )
    			{
    				MagicBullet( "concussion_grenade_mp", self.origin, self.origin )
    			}	
    			dist = Distance( self.origin, level.slender.origin );
    			newH = (dist/50)-110;	
    			self.health = self.health+newH;
    			wait .5;
    		}
    		else if( Distance( self.origin, level.slender.origin )<500 )
    		{
    			MagicBullet( "concussion_grenade_mp", self.origin, self.origin )
    			wait 2.5;	
    			self suicide();
    		}
    	}
    }

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  2. #2
    mini mini's Avatar
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    Default [untested] Slender Mod

    I don't know what it is meant to do. Could you explain more?

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  3. #3
    Evolved Modder
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    Default

    Quote Originally Posted by Minnesota View Post
    I don't know what it is meant to do. Could you explain more?
    a random person is picked to be slender, if you are within a certain distance and look at him you lose health according to your distance, if your really close you die, the point is to stay away from slender no guns, no knifes nothing

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  4. #4
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    Default [untested] Slender Mod

    Great idea. I'll try and test it out later.

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  5. #5
    Member tlozoot's Avatar
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    Default

    Sounds awesome :3
    Idk how to test it :l xP

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  6. #6
    ✝ Pursuit of Happiness ✝ Sh0x's Avatar

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    Default Re: [untested] Slender Mod

    Put it in a gametype file on your black ops modded iso.

    Sent from my Droid using Tapatalk 2

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  7. #7
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    Default

    Awesome idea, I hope it works. I would actually get on the wii to play this

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  8. #8
    Frozenbit.io Vintage's Avatar
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    Default [untested] Slender Mod

    I thought of this idea I glad someone is making it. You give slender a certain jam radius.

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  9. #9
    Evolved Modder
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    Default

    Quote Originally Posted by [email protected] View Post
    You give slender a certain jam radius.

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  10. #10
    Member Gainsbro's Avatar
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    Default

    Quote Originally Posted by tony View Post
    a random person is picked to be slender, if you are within a certain distance and look at him you lose health according to your distance, if your really close you die, the point is to stay away from slender no guns, no knifes nothing
    Awesome Idea mate

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