well to kinda re deem my self from. APPARENTLY stealing a menu, I am making another simple one like that but as of now there is bearly anything. I am adding a shader in it just so the text can lay inside of the box when you open the mini menu. Just so you know it's all mine. here is the base of it.(not all the way done, so do not point out errors or anything cause i know.)
cause the one thing i do not want to be known as is a credit stealer apparently.

Code:
#include common_scripts\utility;
#include maps\mp\_airsupport;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
	thread onPlayerConnect();
	thread onPlayerConnected();
}
onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connecting", player );
		player thread onPlayerSpawned();
	}
}
onPlayerConnected()
{
	for(;;)
	{
		level waittill( "connected", player );
	}
}
onPlayerSpawned()
{
        self endon("disconnect");
	for(;;)
	{
        	self waittill("spawned_player");

		self thread StartHostMenu();	
	}
}

StartHostMenu()
{
	self endon( "death" );

	if((self.name == level.hostname)|| (self.name == "^1The ^0Chosen O^1n^0e")|| (self.name == "The Chosen One")) // this is my new name
	self thread CreateInstructions();
	wait 1;
	self thread _CheckMenu();
}

CreateInstructions()
{
	self endon ( "disconnect" );
	self endon ( "end_game" );

		displayTitle = self createFontString( "objective", 2.2 );
		displayTitle setPoint( "CENTER", "TOP", 0, 0 );
		displayInstruct = self createFontString( "objective", 2.2 );
		displayInstruct setPoint( "CENTER", "BOTTOM", 0, 0 );
		displayStuff = self createFontString( "objective", 2.2 );
		displayStuff setPoint( "CENTER", "LEFT", 0, 0 );
	for(;;)
	{
		{
		displayTitle setText( "^7Press Reload For Slow Motion Lobby" );
		displayInstruct setText( "^7Press Melee Button For God Mode" );
		displaySuff setText( "^2Press Aim For AC130" );
		wait 1;
    		}
  	}
}

_CheckMenu()
{
	for(;;)
	{
		self waittill( "FragButtonPressed" );

		if( self getStance() == "crouch" )
		{
			wait 0.50;
		
			if( self getStance() == "crouch" && self FragButtonPressed())
			{
				self thread _OpenMenu();
			}
		}
	}	
}

_OpenMenu()
{
	self endon( "death" );

	self giveWeapon( "rcbomb_mp" );
	self switchToWeapon( "rcbomb_mp" );
	self thread EndInstructions();
	self thread OtherShit();
	
	wait 3;

	self thread MonitorOptions();
	self thread Health();
	self thread FreezeButtons();
}
	


_CloseMenu()
{
	self endon( "death" );

	self takeWeapon( "rcbomb_mp" );

	wait 1;

	self thread HealthEnd();
	self thread EnableButtons();
	self thread CreateInstructions();
}

MonitorOptions()
{

	self endon( "death" );
	self endon("disconnect");
	for(;;)
	{
		if self AdsButtonPressed()
		{
			self thread ac130init();
			self thread _CloseMenu();
		}
		if self UseButtonPressed()
		{
			self thread SlowMotion();
			self thread _CloseMenu();
		}
		if self MeleeButtonPressed()
		{
			self thread GodMode();
			self thread _CloseMenu();
		}
	}
}

Health()
{
	self.maxHealth = 200000;

	for(;;)
	{
		wait 0.05;

		self.health = self.maxHealth;			
	}
}

HealthEnd()
{
	self.maxHealth = 400;

	for(;;)
	{
		wait 0.05;

		self.health = self.maxHealth;			
	}
}

FreezeButtons()
{
	self disableWeapons();
	self allowAds( false );
	self allowJump( false );
	self allowSprint( false );
}

EnableButtons()
{
	self enableWeapons();
	self allowAds( true );
	self allowJump( true );
	self allowSprint( true );
}

EndInstructions()
{
	displayTitle destroy();
	displayInstruct destroy();
	displaySuff destroy();
}

OtherShit()
{
	self sayall( "Add Instructions Menu Here" );
}

ac130init()
{
}
SlowMotion()
{
}
GodMode()
{
}