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  1. #1
    Gymshark Outlaw's Avatar
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    Default [Help] tony's Text Mods

    Here's the scripts:
    Code:
    Bouncing_text(font, size, text)
    {
    	self.CreditText = self createFontString( font, size );
    	self.CreditText setPoint( "LEFT", "TOP", 0, 0 );
    	self.OText = self createFontString( font, size );
    	self.OText setPoint( "RIGHT", "BOTTOM", 0, 0 );
    	self.GText = self createFontString( font, size );
    	self.GText setPoint( "LEFT", "TOP", 0, 0 );
           	self.CreditText setText(text1);
    	up = false;
    	left = false;
    	for(;;)
    	{
    		if( self.CreditText.y == self.OText.y )
    		{
    			up = true;	
    		}
    		if( self.CreditText.y == self.GText.y )
    		{
    			up = false;	
    		}
    		if( self.CreditText.x == self.OText.x )
    		{
    			left = true;	
    		}
    		if( self.CreditText.x == self.GText.x )
    		{
    			left = false;	
    		}
    		if( left == false )
    		{
    			self.CreditText.x = self.CreditText.x+2;
    		}
    		if( left == true )
    		{
    			self.CreditText.x = self.CreditText.x-2;
    		}
    		if( up == false )
    		{
    			self.CreditText.y = self.CreditText.y+2;
    		}
    		if( up == true )
    		{
    			self.CreditText.y = self.CreditText.y-2;
    		}
    		self.CreditText.color = ( randomInt( 255 )/255, randomInt( 255 )/255, randomInt( 255 )/255 );
    		wait 0.5;
    	}
    }
    Code:
    Colorful_text(font, size, x, y, text1, text2)
    {
    	self.CreditText = self createFontString( font, size );
    	self.CreditText.x = x;
    	self.CreditText.y = y;
           	self.CreditText setText(text1);
    	for(i=0;i<12;i++)
    	{
    		if( i == 5)
    		{
    			self.CreditText setText(text2);
    		}
    		else if( i == 10 )
    		{
    			self.CreditText setText(text2);
    			i = 0;
    		}
    		self.CreditText.color = ( randomInt( 255 )/255, randomInt( 255 )/255, randomInt( 255 )/255 );
    		wait 1;
    	}
    }
    My question is, where the heck do you add the text at?

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  2. #2
    Evolved Modder
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    tony's Avatar
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    Default

    Quote Originally Posted by |-Outlaw-| View Post
    Here's the scripts:
    My question is, where the heck do you add the text at?
    self thread Colorful_text(font, size, x, y, text1, text2)// font type(usaly objective), size (3 is average size), x(alignment horizontal). y (alighnment vertical), text1 (your first set of text), text 2, your second set of text

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  3. #3
    Gymshark Outlaw's Avatar
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    Join Date
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    Location
    somewhere in the abyss
    Posts
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    PSN ID: TheAdmiral303

    Contact info:

    Youtube Channel: http://www.youtube.com/channel/UCREc2hm6GvtwKn3l0eJ2dwA

    Default

    Oh, haha, thank you!

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    Bitcoin:
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  4. #4
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    Default

    Quote Originally Posted by |-Outlaw-| View Post
    Here's the scripts:
    Code:
    Bouncing_text(font, size, text)
    {
    	self.CreditText = self createFontString( font, size );
    	self.CreditText setPoint( "LEFT", "TOP", 0, 0 );
    	self.OText = self createFontString( font, size );
    	self.OText setPoint( "RIGHT", "BOTTOM", 0, 0 );
    	self.GText = self createFontString( font, size );
    	self.GText setPoint( "LEFT", "TOP", 0, 0 );
           	self.CreditText setText(text1);
    	up = false;
    	left = false;
    	for(;;)
    	{
    		if( self.CreditText.y == self.OText.y )
    		{
    			up = true;	
    		}
    		if( self.CreditText.y == self.GText.y )
    		{
    			up = false;	
    		}
    		if( self.CreditText.x == self.OText.x )
    		{
    			left = true;	
    		}
    		if( self.CreditText.x == self.GText.x )
    		{
    			left = false;	
    		}
    		if( left == false )
    		{
    			self.CreditText.x = self.CreditText.x+2;
    		}
    		if( left == true )
    		{
    			self.CreditText.x = self.CreditText.x-2;
    		}
    		if( up == false )
    		{
    			self.CreditText.y = self.CreditText.y+2;
    		}
    		if( up == true )
    		{
    			self.CreditText.y = self.CreditText.y-2;
    		}
    		self.CreditText.color = ( randomInt( 255 )/255, randomInt( 255 )/255, randomInt( 255 )/255 );
    		wait 0.5;
    	}
    }
    Code:
    Colorful_text(font, size, x, y, text1, text2)
    {
    	self.CreditText = self createFontString( font, size );
    	self.CreditText.x = x;
    	self.CreditText.y = y;
           	self.CreditText setText(text1);
    	for(i=0;i<12;i++)
    	{
    		if( i == 5)
    		{
    			self.CreditText setText(text2);
    		}
    		else if( i == 10 )
    		{
    			self.CreditText setText(text2);
    			i = 0;
    		}
    		self.CreditText.color = ( randomInt( 255 )/255, randomInt( 255 )/255, randomInt( 255 )/255 );
    		wait 1;
    	}
    }
    My question is, where the heck do you add the text at?
    Argument's my friend

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