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  1. #1
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    Default [RELEASE] Ported Matrix script

    Video:
    http://www.youtube.com/watch?v=ZSrT7...hannel&list=UL
    Code:
    EnterTheMatrix()
    {
    	for(i=0;i < level.players.size;i++)
    	{
    		player = level.players[i];
    		player thread EnterMatrix();
    	}
    }
    EnterMatrix()
    {
    	self endon("death");
    	self endon("disconnect");
    	ms("Enter The Matrix");
    	wait 5;
    	self thread Matrix();
    	wait 8;
    }
    TT(T,D,pos)
    {
    	self endon("death");
    	a=pos;
    	b=10;
    	m=createFontString("default",1.5);
    	m SetText(T);
    	m.x=a;
    	m.y=b;
    	m.alignX="top";
    	m.alignY="top";
    	m.horzAlign="top";
    	m.vertAlign="top";
    	m.sort=3;
    	m.foreground=false;
    	m transitionPulseFXIn(3,5);
    	m trans(pos);
    	m.color =(.6 ,.8,.6);
    	m.alpha=1;
    	m fadeOverTime(0.1);
    	m.alpha=.2;
    	wait 0.1;
    	m fadeOverTime(0.1);
    	m.alpha=1;
    	m.color =(1.0,1.0,1.0);
    	wait 0.1;
    	m fadeOverTime(0.1);
    	m.alpha=.2;
    	wait 0.1;
    	m fadeOverTime(0.1);
    	m.alpha=3;
    	m.color =(.6 ,.8,.6);
    	m.alpha=1;
    	m fadeOverTime(0.1);
    	m.alpha=.2;
    	wait 0.1;
    	m fadeOverTime(0.1);
    	m.alpha=1;
    	m.color =(1.0,1.0,1.0);
    	wait 0.1;
    	m fadeOverTime(0.1);
    	m.alpha=.2;
    	wait 0.1;
    	m fadeOverTime(0.1);
    	m.alpha=1;
    	m.color =(.6 ,.8,.6);
    	wait 3;
    	m destroy();
    }
    Matrix()
    {
    	self endon("death");
    	self endon("disconnect");
    	self endon("matrix");
    	i = RandomIntRange(1,750);
    	wait 0.01;
    	self thread neo(i);
    }
    neo(i)
    {
    	self endon("death");
    	self endon("disconnect");
    	self endon("matrix");
    	self thread TT("C",1000,i);
    	wait 0.01;
    	self thread Matrix();
    }
    r(a,b)
    {
    	self setclientdvar(a,b);
    }
    trans(i)
    {
    	gotoX=self.xOffset;
    	gotoY=self.yOffset;
    	gotoY +=(1000+i);
    	self.alpha=1;
    	self moveOverTime(8);
    	self.x=gotoX;
    	self.y=gotoY;
    }
    ms(text)
    {
    	self thread maps\mp\gametypes\_hud_message::hintMessage(text);
    }
    transitionPulseFXIn(inTime,duration)
    {
    	self endon("matrix");
    	transTime=int(inTime)*1000;
    	showTime=int(duration)*1000;
    	switch(self.elemType)
    	{
    		case "font": case "timer": self setPulseFX(transTime+250,showTime+transTime,transTime+250);
    		break;
    		default: break;
    	}
    }
    I have no idea if this will work. Test it and if it act just like the video tell me, if not I will re make it.

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  2. #2
    Tig O Bitties
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    Contact info:

    Youtube Channel: http://www.youtube.com/l3g3darymods

    Default

    ports belong to the edits section. moved

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  3. #3
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    Default

    /bump

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  4. #4
    Zonked CoolGuyJones's Avatar
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    Default

    Why did you bump this.....its cool but not many people will use it.

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    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  5. #5
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    Default

    Quote Originally Posted by thatonedude19 View Post
    Why did you bump this.....its cool but not many people will use it.
    Because I need it tested.

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  6. #6
    Zonked CoolGuyJones's Avatar
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    Default

    oh lol, i would test it but i don'nt have my laptop right now only my ipod touch

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    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  7. #7
    Tig O Bitties
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    Default

    dude you really need to test stuff you make/port. i'm about to make a rule that any untested mods go to nonfunctional

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  8. #8
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    Default

    Quote Originally Posted by Grey View Post
    dude you really need to test stuff you make/port. i'm about to make a rule that any untested mods go to nonfunctional
    No I test almost all of my releases. This was just something I need tested because I'm planning on using it.

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  9. #9
    Nooblet
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    Default

    bro just fuckin text it

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    $~xBoSsyy<3~$
    xBoSsyy<3

  10. #10
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    Default

    Quote Originally Posted by xBoSsyy View Post
    bro just fuckin text it
    he doesnt have a fucking wii dumbass

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    http://www.youtube.com/ItzMatriix
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