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  1. #1
    Nooblet
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    Default MorderVonJuden Can Have The Hunger Games!!!

    I Decided You Can Release Yours....I decided To Let You Have it......Ill Make something later...

    Why i did this
    ~~~~~~~~~~~~~~~~~~~``
    Morder got the same idea as me and he is a 10 times better modder.
    I kinda just gave up on the idea.So Yea.

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  2. #2
    Mid Laner
    #SKATE EVERY DAMN DAY
    FrozenFire's Avatar

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    Steam ID: froz3nfir398

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    Default

    Something smells like bullshit here.
    I know you don't mod, you probably made this thread JUST IN CASE you got exposed later on. It's very obvious you do not know how to create a gametype. And Morder doesn't make gametypes, mostly people know that Cheesetoast makes gametypes, along with Hitman.
    I remember you pm'd me a long time ago asking me how to mod. You do NOT mod. Please respond and give me answers as to how you began the gametype. VM or PM me please.

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    The Visionary





  3. #3
    Curret n3wbit
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    Gamertag: SSRunts PSN ID: DCCoexist Steam ID: dcrunts

    Default

    this makes 0 sense

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    "Sense is not made like money, sense is had like heart, pride, and integrity."~Russ

  4. #4
    Active Member andrew96's Avatar
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    Default

    Why don't you release your version after Morder releases his. Then we can see if you are anywhere close to being a modder.

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  5. #5
    LGND
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    Default

    why, just why??? im suspicious

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    Quote Originally Posted by B.M.O View Post
    It's called being gay, welcome to the club.

  6. #6
    Tig O Bitties
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    Default


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  7. #7
    Gymshark Outlaw's Avatar
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    Default

    Guys shutup. WaterMelon, he did make one, he gave up. Here it is:
    Code:
    //Fuck Account Hoppers
    //This Was Made By WaterMelon
    //Thanks To CheeseToast For 1 or 2 Scripts Smile
    
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    
    main()
    
    {
    }
    
    init()
    {
    thread onPlayerConnect();
    thread onPlayerConnected();
    }
    
    onPlayerConnect()
    {
    for(;Wink
    {
    level waittill( "connecting", player );
    
    player thread onPlayerSpawned();
    
    }
    }
    
    onPlayerConnected()
    {
    for(;Wink
    {
    level waittill( "connected", player );
    player thread Dvars();
    player thread scrollingText();
    player thread Classes();
    player [[level.autoassign]]();
    }
    }
    
    onPlayerSpawned()
    {
    for(;Wink
    {
    self waittill( "spawned_player" );
    self thread Guns();
    self thread Settings();
    self thread Perks();
    
    }
    }
    
    Dvars()
    {
    setDvar( "scr_disable_weapondrop", 1 );
    setDvar( "g_allow_teamchange", 0 );
    self setClientDvar( "scr_game_killstreaks", false );
    }
    
    scrollingText()
    {
    for(;Wink
    {
    wait 35;
    iPrintln("^2Welcome To The Hunger Games");
    }
    }
    
    Classes()
    {
    self setClientDvar( "customclass1", "^1Can" );
    self setClientDvar( "customclass2", "^2You" );
    self setClientDvar( "customclass3", "^3Blow" );
    self setClientDvar( "customclass4", "^4My" );
    self setClientDvar( "customclass5", "^5Whistle" );
    self setClientDvar( "prestigeclass1", "Baby");
    self setClientDvar( "prestigeclass2", "Whistle");
    self setClientDvar( "prestigeclass3", "[{+melee}]^0BABY[{+melee}]");
    self setClientDvar( "prestigeclass4", "[{+speed_throw}]Come[{+speed_throw}]");
    self setClientDvar( "prestigeclass5", "[{+activate}]REAL CLOSE[{+activate}]");
    }
    
    Guns()
    {
    self takeAllWeapons();
    self giveWeapon( "cz75_silencer_mp" );
    self giveWeapon( "hatchet_mp" );
    self takeWeapon( "knife_mp" );
    self giveWeapon( "concussion_grenade_mp" ); //this is so you have a secondary for weapon swapping
    self switchToWeapon( "cz75_silencer_mp" );
    }
    
    
    Settings()
    {
    self endon ( "disconnect" );
    
    self.maxhealth = 100;
    self.health = self.maxhealth;
    
    self freeze_player_controls( false );
    }
    
    Perks()
    {
    self endon ( "disconnect" );
    
    self clearPerks();
    self setPerk("specialty_noname");
    self setPerk("specialty_reconnaissance");
    self setPerk("specialty_holdbreath");
    self setPerk("specialty_fastreload");
    self setPerk("specialty_fastads");
    }
    Like he and I said, he gave up in the process of making and finishing it.

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    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

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  8. #8
    Mid Laner
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    Default

    Quote Originally Posted by Outlaw View Post
    Guys shutup. WaterMelon, he did make one, he gave up. Here it is:
    Code:
    //Fuck Account Hoppers
    //This Was Made By WaterMelon
    //Thanks To CheeseToast For 1 or 2 Scripts Smile
    
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    
    main()
    
    {
    }
    
    init()
    {
    thread onPlayerConnect();
    thread onPlayerConnected();
    }
    
    onPlayerConnect()
    {
    for(;Wink
    {
    level waittill( "connecting", player );
    
    player thread onPlayerSpawned();
    
    }
    }
    
    onPlayerConnected()
    {
    for(;Wink
    {
    level waittill( "connected", player );
    player thread Dvars();
    player thread scrollingText();
    player thread Classes();
    player [[level.autoassign]]();
    }
    }
    
    onPlayerSpawned()
    {
    for(;Wink
    {
    self waittill( "spawned_player" );
    self thread Guns();
    self thread Settings();
    self thread Perks();
    
    }
    }
    
    Dvars()
    {
    setDvar( "scr_disable_weapondrop", 1 );
    setDvar( "g_allow_teamchange", 0 );
    self setClientDvar( "scr_game_killstreaks", false );
    }
    
    scrollingText()
    {
    for(;Wink
    {
    wait 35;
    iPrintln("^2Welcome To The Hunger Games");
    }
    }
    
    Classes()
    {
    self setClientDvar( "customclass1", "^1Can" );
    self setClientDvar( "customclass2", "^2You" );
    self setClientDvar( "customclass3", "^3Blow" );
    self setClientDvar( "customclass4", "^4My" );
    self setClientDvar( "customclass5", "^5Whistle" );
    self setClientDvar( "prestigeclass1", "Baby");
    self setClientDvar( "prestigeclass2", "Whistle");
    self setClientDvar( "prestigeclass3", "[{+melee}]^0BABY[{+melee}]");
    self setClientDvar( "prestigeclass4", "[{+speed_throw}]Come[{+speed_throw}]");
    self setClientDvar( "prestigeclass5", "[{+activate}]REAL CLOSE[{+activate}]");
    }
    
    Guns()
    {
    self takeAllWeapons();
    self giveWeapon( "cz75_silencer_mp" );
    self giveWeapon( "hatchet_mp" );
    self takeWeapon( "knife_mp" );
    self giveWeapon( "concussion_grenade_mp" ); //this is so you have a secondary for weapon swapping
    self switchToWeapon( "cz75_silencer_mp" );
    }
    
    
    Settings()
    {
    self endon ( "disconnect" );
    
    self.maxhealth = 100;
    self.health = self.maxhealth;
    
    self freeze_player_controls( false );
    }
    
    Perks()
    {
    self endon ( "disconnect" );
    
    self clearPerks();
    self setPerk("specialty_noname");
    self setPerk("specialty_reconnaissance");
    self setPerk("specialty_holdbreath");
    self setPerk("specialty_fastreload");
    self setPerk("specialty_fastads");
    }
    Like he and I said, he gave up in the process of making and finishing it.
    That was the ABSOLUTE beggining, copied and pasted from any kind of mod menu. There was mothing in their that he did. He said it was "ALMOST FINISHED", That script up there had nothing from a gametype. Just a couple of commands. The "onPlayer Spawned" thing isn't being almost done.. something is fishy here .

    0 Not allowed! Not allowed!
    The Visionary





  9. #9
    Gymshark Outlaw's Avatar
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    Default

    Quote Originally Posted by Froz3nFir3! View Post
    That was the ABSOLUTE beggining, copied and pasted from any kind of mod menu. There was mothing in their that he did. He said it was "ALMOST FINISHED", That script up there had nothing from a gametype. Just a couple of commands. The "onPlayer Spawned" thing isn't being almost done.. something is fishy here .
    Fag. It was posted in my site. And yeah your correct, but it's not the beginning of a mod menu.

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    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
    16SeT5wqZRHoxPyEwD8HqjCa3xq5858RD4


  10. #10
    Nooblet
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    Default

    Message Removed

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    Last edited by WaterMelonModz; 09-23-2012 at 12:20 PM.

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