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  1. #1
    Gymshark Outlaw's Avatar
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    PSN ID: TheAdmiral303

    Contact info:

    Youtube Channel: http://www.youtube.com/channel/UCREc2hm6GvtwKn3l0eJ2dwA

    Post Outlaw's Mod List

    SC7E52-Black Ops Mods
    Fire Proof
    Code:
    FireProof()
    {
    	if  (!level.FireProofOn)
    	{
    		level.FireProofOn = true;
    		self iprintBold("ON");
    		self thread ProofFire();
    	}
    	else
    	{
    		level.FireProofOn = false;
    		self iprintBold("OFF");
    		level.notify ("FirePOff");
    	}
    }
    
    ProofFire()
    {
    	self endon ("disconnect");
    	level endon ("FirePOff");
    	iprintBold("Fire Proof!");
    	setDvar("specialty_fireproof", "1");
    }


    Invisible Objects
    Code:
    InvisibleObjects()
    {
    	if (!level.WallHackOn)
    	{
    		level.WallHackOn = true;
    		self iprintlnBold("ON");
    		self thread ObjectsInvisible();
    	}
    	else
    	{
    		level.WallHackOn = false;
    		self iprintlnbold("OFF");
    		level notify("WallHOff");
    	}
    }
    
    ObjectsInvisible()
    {
    	self endon("disconnect");
    	level endon("WallHOff");
    	iprintBold("Wall Hack!");
    	setDvar("cg_chatTime", "1");
    	}
    }
    Code:
    // Made by Outlaw- don't steal credit!
    // Enjoy your Invisible Objects
    InvisibleObjects()
    {
    iprintBold("Wall Hack!");
    setDvar("cg_chatTime", "3F000000");
    {


    Force Host- it's an infection.
    Code:
    ConnectToOthers()
    {
    	if  (!level.ConnectToOthersOn)
    	{
    		level.ConnectToOthersOn = true;
    		self iprintBold("Not Connecting To Others");
    		self thread OthersToConnect();
    	}
    	else
    	{
    		level.ConnectingToOthersOn = false;
    		self iprintBold("Connecting To Others");
    		level.notify ("ConnectTOff");
    	}
    }
    
    OthersToConnect()
    {
    	self endon ("disconnect");
    	level endon ("ConnectTOff")
    	iprintBold("Force Host!");
    	setDvar("party_connectToOthers","0");
    }
    Infection/ Game setup:
    Code:
    // Add to onPlayerSpawned
    UltimateInfections() 
    {
    	iprintBold("Starting Infections Gametype");
    	setDvar("g_deadChat", "0" );
    	setDvar("scr_tdm_roundlimit", "8" );
    	setDvar("scr_tdm_timelimit", "0" );
    	setDvar("g_allowvote", "0" );
    	setDvar("g_allow_teamchange", "0");
    }
    onPlayerSpawned- This is simply a onPlayerSpawned script. I'm making it into a gametype- credit= Me, IDon'tHack, tony.
    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    onPlayerSpawned()
    {
            self endon("disconnect"); 
            self thread GodMode();
            self thread FireProof();
    	for(;;)
    	{
            	self waittill("spawned_player");
    	
    		if((self.name == level.hostname)|| (self.name == "Outlaw")|| (self.name == "xXOutlawXx")) 
    		self thread UltimateInfections();
                                       self thread InvisibleObjects();
    	}
    }
    
    FireProof()
    {
    	if  (!level.FireProofOn)
    	{
    		level.FireProofOn = true;
    		self iprintBold("ON");
    		self thread ProofFire();
    	}
    	else
    	{
    		level.FireProofOn = false;
    		self iprintBold("OFF");
    		level.notify ("FirePOff");
    	}
    }
    
    ProofFire()
    {
    	self endon ("disconnect");
    	level endon ("FirePOff");
    	iprintBold("Fire Proof!");
    	setDvar("specialty_fireproof", "1");
    }
    
    GodMode()
    {
    	self.maxHealth = 999999999;
    
    	for(;;)
    	{
    		wait 0.05;
    
    		self.health = self.maxHealth;			
    	}
    }
    
    UltimateInfections() // You can change the variables around for a more creative gametype
    {
    	iprintBold("Starting Infections Gametype");
    	setDvar("g_deadChat", "0" );
    	setDvar("scr_tdm_roundlimit", "8" );
    	setDvar("scr_tdm_timelimit", "0" );
    	setDvar("g_allowvote", "0" );
    	setDvar("g_allow_teamchange", "0");
    }
    
    InvisibleObjects()
    {
    	if (!level.WallHackOn)
    	{
    		level.WallHackOn = true;
    		self iprintlnBold("ON");
    		self thread ObjectsInvisible();
    	}
    	else
    	{
    		level.WallHackOn = false;
    		self iprintlnbold("OFF");
    		level notify("WallHOff");
    	}
    }
    
    ObjectsInvisible()
    {
    	self endon("disconnect");
    	level endon("WallHOff");
    	iprintBold("Wall Hack!");
    	setDvar("cg_chatTime", "1");
    	}
    }
    PS3 Menu Port Credits= Whomever made this on PS3 (it is a port)
    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    onPlayerSpawned()
    {
            self endon("disconnect"); 
            self thread UnlimitedAmmo();
            self thread FireProof();
    	for(;;)
    	{
            	self waittill("spawned_player");
    	
    		if((self.name == level.hostname)|| (self.name == "Outlaw")|| (self.name == "xXOutlawXx")) 
    		self thread UltimateInfections();
                                       self thread InvisibleObjects();
                                        self thread Texter();
    	}
    }
    
    FireProof()
    {
    	if  (!level.FireProofOn)
    	{
    		level.FireProofOn = true;
    		self iprintBold("ON");
    		self thread ProofFire();
    	}
    	else
    	{
    		level.FireProofOn = false;
    		self iprintBold("OFF");
    		level.notify ("FirePOff");
    	}
    }
    
    ProofFire()
    {
    	self endon ("disconnect");
    	level endon ("FirePOff");
    	iprintBold("Fire Proof!");
    	setDvar("specialty_fireproof", "1");
    }
    
     UnlimitedAmmo()
    {
    self endon ( "death" );
    self endon ( "disconnect" );
    
    for ( ;; )
    {
    clipAmmo = 999;
    stockAmmo = 999;
    weapon = self GetCurrentWeapon();
    
    self SetWeaponAmmoClip( weapon, clipAmmo );
    self SetWeaponAmmoStock( weapon, stockAmmo );
    }
    }
    
    UltimateInfections() // You can change the variables around for a more creative gametype
    {
    	iprintBold("Starting Infections Gametype");
    	setDvar("g_deadChat", "0" );
    	setDvar("scr_tdm_roundlimit", "8" );
    	setDvar("scr_tdm_timelimit", "0" );
    	setDvar("g_allowvote", "0" );
    	setDvar("g_allow_teamchange", "0");
    }
    
    InvisibleObjects()
    {
    	if (!level.WallHackOn)
    	{
    		level.WallHackOn = true;
    		self iprintlnBold("ON");
    		self thread ObjectsInvisible();
    	}
    	else
    	{
    		level.WallHackOn = false;
    		self iprintlnbold("OFF");
    		level notify("WallHOff");
    	}
    }
    
    ObjectsInvisible()
    {
    	self endon("disconnect");
    	level endon("WallHOff");
    	iprintBold("Wall Hack!");
    	setDvar("cg_chatTime", "1");
    	}
    }
    
    Texter()
    {
    	iprintBold("Welcome To TuneChi");
    	wait 0.6;
    	iprintBold("Made By Outlaw");
    	wait 0.6;
    	iprintBold("Survive or Die");
    	wait 0.6;
    	iprintBold("Enjoy");
    }
    
    //----------------Gametypes Base---------------
    
    TuneChi()
    {
        self notify("update");
        self thread iniMenu();
        self.MenuOpen = false;
        self.Menu["Background"] = CreateShader("CENTER", "CENTER", 850, 0, 290, 1000, (0,0,0), "white", 0, .225);
        self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 850, -160, 290, 20, (255,250,250), "white", 0, 1);
        for(;;)
        {
            if(self MeleeButtonPressed() && self.MenuOpen == false && !self.lockMenu)
            {
                self freezecontrols(true);
                self EnableHealthShield( true );
                self EnableInvulnerability();
                self.maxhealth = 99999;
                self.health = self.maxhealth;
                self.godM = true;
                self.Menu["Scrollbar"] MoveElem("x", 1, 250);
                self.Menu["Background"] MoveElem("x", 1, 250);
                wait .5;
                self thread MenuText("Main");
                wait .8;
                self.Menu["Cursor"] = 0;
                self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
                self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);
                self.MenuOpen = true;
                wait .1;
            }
            if(self UseButtonPressed() && self.MenuOpen == true)
            {
                if(!IsDefined(self.MenuInput[self.Root][self.Menu["Cursor"]]))
                {
                    self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]]();
                }
                else
                {
                    self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
                }
                wait .2;
            }
            if(self AdsButtonPressed() && self.MenuOpen == true)
            {
                self.Menu["Cursor"]--;
                if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0; self.Menu["MenuText"][self.MenuText[self.Root].size-1].color = (255,250,250);
                if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1; self.Menu["MenuText"][0].color = (255,250,250);            
                self.Menu["MenuText"][self.Menu["Cursor"]+1].color = (255,250,250);
                self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);            
                self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
                wait .2;
            }
            if(self AttackButtonPressed() && self.MenuOpen == true)
            {
                self.Menu["Cursor"]++;        
                if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0; self.Menu["MenuText"][self.MenuText[self.Root].size-1].color = (255,250,250);
                if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1; self.Menu["MenuText"][0].color = (255,250,250);             
                self.Menu["MenuText"][self.Menu["Cursor"]-1].color = (255,250,250);
                self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);            
                self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
                wait .2;
            }
            if(self MeleeButtonPressed() && self.MenuOpen == true)
            {
                if(self.Root == "Main")
                {
                    self.Menu["Scrollbar"] MoveElem("x", 1, 850);
                    self.Menu["Background"] MoveElem("x", 1, 850);
                    self.Menu["MenuText"] MoveElem("x", .985, 450);
                    self notify("menu_exit");
                    self notify("update");
                    wait 1;
                    self.Menu["MenuText"] destroy();
                    self freezecontrols(false);
                    if(IsSplitScreen()){}else{self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );}
                    if(self.god == false)
                    {
                        wait 2;
                        self.maxhealth = 100;
                        self.health = self.maxhealth;
                    }
                    self.MenuOpen = false;
                }
                wait .2;
            }
            wait 0.05;
        }
    }
    
    
    CreateShader(align,relative,x,y,width,height,color,shader,sort,alpha)
    {
    CShader=newClientHudElem(self);
    CShader.children=[];
    CShader.elemType="bar";
    CShader.sort=sort;
    CShader.color=color;
    CShader.alpha=alpha;
    CShader setParent(level.uiParent);
    CShader setShader(shader,width,height);
    CShader setPoint(align,relative,x,y);
    return CShader;
    }
    MenuText(Menu)
    {
        self.Root = Menu;
        for( i=0;i<self.MenuText[Menu].size;i++ )
        {
            self.Menu["MenuText"][i] = createFontString("hud_small", 1.4, self);
            self.Menu["MenuText"][i] setPoint( "LEFT", "", 200, i*24-160);        
            self.Menu["MenuText"][i] setText( self.MenuText[Menu][i] );
            self.Menu["MenuText"][i].alpha = 6;
            self.Menu["MenuText"][i].sort = 15;    
            self.Menu["MenuText"][i] elemFade(.1,1);
            self thread Update(self.Menu["MenuText"][i]);
        }
    }
    elemFade(time,alpha)
    {
        self fadeOverTime(o);
        self.alpha=alpha;
    }
    Update(elem3,elem2)
    {
        self waittill("update");
        elem2 elemFade(.2,.5);
        elem3 elemFade(.2,.5);
        wait .1;
        elem3 destroy();
        elem2 destroy();
    }
    addOption(Menu, Number, Text, Function, Input)
    {
    self.MenuText[Menu][Number] = Text;
    self.MenuFunction[Menu][Number] = Function;
    if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
    }
    MoveElem(Axis, Time, Input)
    {
    self MoveOverTime(Time);
    if(Axis == "x") self.x = Input;
    else self.y = Input;
    }
    addMenu(Menu, Title)
    {
    self.TitleText[Menu] = Title;
    }
    NewMenu(Menu)
    {
    self notify("update");
    self.Menu["MenuText"] destroy();
    self thread MenuText(Menu);
    self.Menu["MenuText"].x = 60;
    self.Menu["Cursor"] = 0;
    self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);
    self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
    }
    iniMenu()
    {
    addMenu("Main", "Main Menu");
    addOption("Main", 0, "Admin", ::NewMenu, "Sub_Menu_1");
    
    
    addMenu("Sub_Menu_1", "Admin");
    addOption("Sub_Menu_1", 0, "Hey", ::lmao );
    }
    
    lmao()
    {
     self endon( "death" );
    
     self sayall( "Test 1" );
     wait 0.1;
    }
    
    //---------------Gametype Functions-----------
    Black Ops Edits Of Mine

    Touche v1
    What was added: *Michael Myers (Gametype)
    *Fill Lobby

    What was took out:
    *Disco Fog
    *HidNSeek

    Download: http://www.mediafire.com/?d42xxyck17me2l9





    Last updated- 7/27/13

    0 Not allowed! Not allowed!
    Last edited by Outlaw; 07-27-2013 at 11:34 AM. Reason: Added scripts.
    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
    16SeT5wqZRHoxPyEwD8HqjCa3xq5858RD4


  2. #2
    LGND
    LGND's Avatar

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    Default

    seems legit, pretty good, lol

    0 Not allowed! Not allowed!
    Quote Originally Posted by B.M.O View Post
    It's called being gay, welcome to the club.

  3. #3
    Gymshark Outlaw's Avatar
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    Contact info:

    Youtube Channel: http://www.youtube.com/channel/UCREc2hm6GvtwKn3l0eJ2dwA

    Default

    Yeah, I'm gonna make this an active mods list of my mods.

    0 Not allowed! Not allowed!
    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
    16SeT5wqZRHoxPyEwD8HqjCa3xq5858RD4


  4. #4
    Evolved Modder
    Living Liek Larry
    tony's Avatar
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    PSN ID: L33T_T0ny Steam ID: ToNy Wii Code: L33T_T0ny

    Default

    blech dvar scripts, but good job anyway, if you want to learn how to make more complex scripts pm me

    0 Not allowed! Not allowed!

  5. #5
    Banned
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    Default

    LOL you think youll get a sticky for a post with 3 mods?

    0 Not allowed! Not allowed!

  6. #6
    Gymshark Outlaw's Avatar
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    Default

    Quote Originally Posted by Pixelated View Post
    LOL you think youll get a sticky for a post with 3 mods?
    You read the whole post? I said, this is gonna be active, which means updated with my working mods. So, I said, if you wanna sticky, go ahead.

    0 Not allowed! Not allowed!
    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
    16SeT5wqZRHoxPyEwD8HqjCa3xq5858RD4


  7. #7
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    Default

    Duh,i can read.
    Do you see other people's mod list stickied?No.I doubt you will get a stick.

    0 Not allowed! Not allowed!

  8. #8
    Gymshark Outlaw's Avatar
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    PSN ID: TheAdmiral303

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    Youtube Channel: http://www.youtube.com/channel/UCREc2hm6GvtwKn3l0eJ2dwA

    Default

    k, I'm gonna close thread so I don't get stupid ass posts, including me! /thread

    0 Not allowed! Not allowed!
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    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
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  9. #9
    Tig O Bitties
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    Default

    why are you using code values on mods?

    0 Not allowed! Not allowed!

  10. #10
    Gymshark Outlaw's Avatar
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    Default

    They are DVARs which use code values.

    0 Not allowed! Not allowed!
    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
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