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  1. #1
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    Wii Code: 3213-373-1827

    Default [TUT] How to make your own coordinate finder script(For xxXSethXxx)

    Sorry seth if your name is wrong but I can not see my messages for some reason.

    Here is what you do and I will tell you what each thing is for.

    Code:
    so were are going to call our first function the CF CF=coordinatefinder.
    
    CF()
    {
    //this is were you will put your code for the function
    }
    
    now we will add our endons read the text after the self endon for description of what it does and how it works.
    
    CF()
    {
    	self endon( "death" ); //endon(thing) This makes it so the game will stop this function on the event(thing). If you do not have any endons, the function will run forever until the game is over.
    }
    
    Now we add a while one so the game will keep showing your position. Without it, this will only execute it once.
    
    CF()
    {
    	self endon( "death" ); //endon(thing) This makes it so the game will stop this function on the event(thing). If you do not have any endons, the function will run forever until the game is over.
    
    	while( 1 )//this is the while 1
    	{
    		self iPrintLnBold( self getOrigin() ); //This is an iPrintBold. Clearly it will print your origin in bold text on your screen. The self getOrigin is already in the game so this will get your location in coordinates and put it into text
    		wait 10; //this is your frequency so it will print your position every 10 seconds now
    	}
    }
    This is how you can find your coordinates. Hope you liked it.

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    Last edited by Dv0id; 10-03-2012 at 07:18 PM.
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  2. #2
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    Default

    Or.
    Code:
    script()
    {
          for(isMoving(self))
          {
                  iPrintInBold("Orgin:" + self.orgin + "Angles:" + self.angles );
          }
    }

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  3. #3
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    Default

    Quote Originally Posted by MorderVonJuden View Post
    Or.
    Code:
    script()
    {
          for(isMoving(self))
          {
                  iPrintInBold("Orgin:" + self.orgin + "Angles:" + self.angles );
          }
    }
    very true but for the one who I am teaching is a beginner so I am showing him everything and showing him the long ways.

    Also you would have to modify your code to work how some people would want it.

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    Quote Originally Posted by IDontHack View Post
    very true but for the one who I am teaching is a beginner so I am showing him everything and showing him the long ways.

    Also you would have to modify your code to work how some people would want it.
    All you need is a text element, that's all and it will update.

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  5. #5
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    yes, and a simple endon can never forget about those. They really come in handy sometimes.

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    Quote Originally Posted by IDontHack View Post
    yes, and a simple endon can never forget about those. They really come in handy sometimes.
    When it comes to lag

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  7. #7
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    Quote Originally Posted by MorderVonJuden View Post
    When it comes to lag
    very true

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