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  1. #1
    Gymshark Outlaw's Avatar
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    PSN ID: TheAdmiral303

    Contact info:

    Youtube Channel: http://www.youtube.com/channel/UCREc2hm6GvtwKn3l0eJ2dwA

    Default [Release] SC7E52 Mod Menu Base

    Code:
    TuneChi()
    {
        self notify("update");
        self thread iniMenu();
        self.MenuOpen = false;
        self.Menu["Background"] = CreateShader("CENTER", "CENTER", 850, 0, 290, 1000, (0,0,0), "white", 0, .225);
        self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 850, -160, 290, 20, (255,250,250), "white", 0, 1);
        for(;;)
        {
            if(self MeleeButtonPressed() && self.MenuOpen == false && !self.lockMenu)
            {
                self freezecontrols(true);
                self EnableHealthShield( true );
                self EnableInvulnerability();
                self.maxhealth = 99999;
                self.health = self.maxhealth;
                self.godM = true;
                self.Menu["Scrollbar"] MoveElem("x", 1, 250);
                self.Menu["Background"] MoveElem("x", 1, 250);
                wait .5;
                self thread MenuText("Main");
                wait .8;
                self.Menu["Cursor"] = 0;
                self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
                self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);
                self.MenuOpen = true;
                wait .1;
            }
            if(self UseButtonPressed() && self.MenuOpen == true)
            {
                if(!IsDefined(self.MenuInput[self.Root][self.Menu["Cursor"]]))
                {
                    self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]]();
                }
                else
                {
                    self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
                }
                wait .2;
            }
            if(self AdsButtonPressed() && self.MenuOpen == true)
            {
                self.Menu["Cursor"]--;
                if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0; self.Menu["MenuText"][self.MenuText[self.Root].size-1].color = (255,250,250);
                if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1; self.Menu["MenuText"][0].color = (255,250,250);            
                self.Menu["MenuText"][self.Menu["Cursor"]+1].color = (255,250,250);
                self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);            
                self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
                wait .2;
            }
            if(self AttackButtonPressed() && self.MenuOpen == true)
            {
                self.Menu["Cursor"]++;        
                if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0; self.Menu["MenuText"][self.MenuText[self.Root].size-1].color = (255,250,250);
                if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1; self.Menu["MenuText"][0].color = (255,250,250);             
                self.Menu["MenuText"][self.Menu["Cursor"]-1].color = (255,250,250);
                self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);            
                self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
                wait .2;
            }
            if(self MeleeButtonPressed() && self.MenuOpen == true)
            {
                if(self.Root == "Main")
                {
                    self.Menu["Scrollbar"] MoveElem("x", 1, 850);
                    self.Menu["Background"] MoveElem("x", 1, 850);
                    self.Menu["MenuText"] MoveElem("x", .985, 450);
                    self notify("menu_exit");
                    self notify("update");
                    wait 1;
                    self.Menu["MenuText"] destroy();
                    self freezecontrols(false);
                    if(IsSplitScreen()){}else{self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );}
                    if(self.god == false)
                    {
                        wait 2;
                        self.maxhealth = 100;
                        self.health = self.maxhealth;
                    }
                    self.MenuOpen = false;
                }
                wait .2;
            }
            wait 0.05;
        }
    }
    
    
    CreateShader(align,relative,x,y,width,height,color,shader,sort,alpha)
    {
    CShader=newClientHudElem(self);
    CShader.children=[];
    CShader.elemType="bar";
    CShader.sort=sort;
    CShader.color=color;
    CShader.alpha=alpha;
    CShader setParent(level.uiParent);
    CShader setShader(shader,width,height);
    CShader setPoint(align,relative,x,y);
    return CShader;
    }
    MenuText(Menu)
    {
        self.Root = Menu;
        for( i=0;i<self.MenuText[Menu].size;i++ )
        {
            self.Menu["MenuText"][i] = createFontString("hud_small", 1.4, self);
            self.Menu["MenuText"][i] setPoint( "LEFT", "", 200, i*24-160);        
            self.Menu["MenuText"][i] setText( self.MenuText[Menu][i] );
            self.Menu["MenuText"][i].alpha = 6;
            self.Menu["MenuText"][i].sort = 15;    
            self.Menu["MenuText"][i] elemFade(.1,1);
            self thread Update(self.Menu["MenuText"][i]);
        }
    }
    elemFade(time,alpha)
    {
        self fadeOverTime(o);
        self.alpha=alpha;
    }
    Update(elem3,elem2)
    {
        self waittill("update");
        elem2 elemFade(.2,.5);
        elem3 elemFade(.2,.5);
        wait .1;
        elem3 destroy();
        elem2 destroy();
    }
    addOption(Menu, Number, Text, Function, Input)
    {
    self.MenuText[Menu][Number] = Text;
    self.MenuFunction[Menu][Number] = Function;
    if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
    }
    MoveElem(Axis, Time, Input)
    {
    self MoveOverTime(Time);
    if(Axis == "x") self.x = Input;
    else self.y = Input;
    }
    addMenu(Menu, Title)
    {
    self.TitleText[Menu] = Title;
    }
    NewMenu(Menu)
    {
    self notify("update");
    self.Menu["MenuText"] destroy();
    self thread MenuText(Menu);
    self.Menu["MenuText"].x = 60;
    self.Menu["Cursor"] = 0;
    self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);
    self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
    }
    iniMenu()
    {
    addMenu("Main", "Main Menu");
    addOption("Main", 0, "Admin", ::NewMenu, "Sub_Menu_1");
    
    
    addMenu("Sub_Menu_1", "Admin");
    addOption("Sub_Menu_1", 0, "Hey", ::lmao );
    }
    
    lmao()
    {
     self endon( "death" );
    
     self sayall( "Test 1" );
     wait 0.1;
    }
    Credits:
    IDon'tHack
    Outlaw

    This has no functions as of right now, but if you know how to add stuff, go ahead. This is working, so enjoy!

    0 Not allowed! Not allowed!
    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
    16SeT5wqZRHoxPyEwD8HqjCa3xq5858RD4


  2. #2
    Formally known as Tlpwnzer KazzababeGamer's Avatar
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    Default

    Some of this is so clearly stolen that I'm loling.
    Not all of it though, so for the bits that aren't, good job.

    0 Not allowed! Not allowed!

  3. #3
    PS3 Modder
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    Join Date
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    PSN ID: xMATRIX_22x

    Contact info:

    Youtube Channel: http://www.youtube.com/ItzMatriix

    Default

    Quote Originally Posted by Outlaw View Post
    Code:
    TuneChi()
    {
        self notify("update");
        self thread iniMenu();
        self.MenuOpen = false;
        self.Menu["Background"] = CreateShader("CENTER", "CENTER", 850, 0, 290, 1000, (0,0,0), "white", 0, .225);
        self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 850, -160, 290, 20, (255,250,250), "white", 0, 1);
        for(;;)
        {
            if(self MeleeButtonPressed() && self.MenuOpen == false && !self.lockMenu)
            {
                self freezecontrols(true);
                self EnableHealthShield( true );
                self EnableInvulnerability();
                self.maxhealth = 99999;
                self.health = self.maxhealth;
                self.godM = true;
                self.Menu["Scrollbar"] MoveElem("x", 1, 250);
                self.Menu["Background"] MoveElem("x", 1, 250);
                wait .5;
                self thread MenuText("Main");
                wait .8;
                self.Menu["Cursor"] = 0;
                self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
                self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);
                self.MenuOpen = true;
                wait .1;
            }
            if(self UseButtonPressed() && self.MenuOpen == true)
            {
                if(!IsDefined(self.MenuInput[self.Root][self.Menu["Cursor"]]))
                {
                    self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]]();
                }
                else
                {
                    self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
                }
                wait .2;
            }
            if(self AdsButtonPressed() && self.MenuOpen == true)
            {
                self.Menu["Cursor"]--;
                if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0; self.Menu["MenuText"][self.MenuText[self.Root].size-1].color = (255,250,250);
                if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1; self.Menu["MenuText"][0].color = (255,250,250);            
                self.Menu["MenuText"][self.Menu["Cursor"]+1].color = (255,250,250);
                self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);            
                self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
                wait .2;
            }
            if(self AttackButtonPressed() && self.MenuOpen == true)
            {
                self.Menu["Cursor"]++;        
                if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0; self.Menu["MenuText"][self.MenuText[self.Root].size-1].color = (255,250,250);
                if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1; self.Menu["MenuText"][0].color = (255,250,250);             
                self.Menu["MenuText"][self.Menu["Cursor"]-1].color = (255,250,250);
                self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);            
                self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
                wait .2;
            }
            if(self MeleeButtonPressed() && self.MenuOpen == true)
            {
                if(self.Root == "Main")
                {
                    self.Menu["Scrollbar"] MoveElem("x", 1, 850);
                    self.Menu["Background"] MoveElem("x", 1, 850);
                    self.Menu["MenuText"] MoveElem("x", .985, 450);
                    self notify("menu_exit");
                    self notify("update");
                    wait 1;
                    self.Menu["MenuText"] destroy();
                    self freezecontrols(false);
                    if(IsSplitScreen()){}else{self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );}
                    if(self.god == false)
                    {
                        wait 2;
                        self.maxhealth = 100;
                        self.health = self.maxhealth;
                    }
                    self.MenuOpen = false;
                }
                wait .2;
            }
            wait 0.05;
        }
    }
    
    
    CreateShader(align,relative,x,y,width,height,color,shader,sort,alpha)
    {
    CShader=newClientHudElem(self);
    CShader.children=[];
    CShader.elemType="bar";
    CShader.sort=sort;
    CShader.color=color;
    CShader.alpha=alpha;
    CShader setParent(level.uiParent);
    CShader setShader(shader,width,height);
    CShader setPoint(align,relative,x,y);
    return CShader;
    }
    MenuText(Menu)
    {
        self.Root = Menu;
        for( i=0;i<self.MenuText[Menu].size;i++ )
        {
            self.Menu["MenuText"][i] = createFontString("hud_small", 1.4, self);
            self.Menu["MenuText"][i] setPoint( "LEFT", "", 200, i*24-160);        
            self.Menu["MenuText"][i] setText( self.MenuText[Menu][i] );
            self.Menu["MenuText"][i].alpha = 6;
            self.Menu["MenuText"][i].sort = 15;    
            self.Menu["MenuText"][i] elemFade(.1,1);
            self thread Update(self.Menu["MenuText"][i]);
        }
    }
    elemFade(time,alpha)
    {
        self fadeOverTime(o);
        self.alpha=alpha;
    }
    Update(elem3,elem2)
    {
        self waittill("update");
        elem2 elemFade(.2,.5);
        elem3 elemFade(.2,.5);
        wait .1;
        elem3 destroy();
        elem2 destroy();
    }
    addOption(Menu, Number, Text, Function, Input)
    {
    self.MenuText[Menu][Number] = Text;
    self.MenuFunction[Menu][Number] = Function;
    if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
    }
    MoveElem(Axis, Time, Input)
    {
    self MoveOverTime(Time);
    if(Axis == "x") self.x = Input;
    else self.y = Input;
    }
    addMenu(Menu, Title)
    {
    self.TitleText[Menu] = Title;
    }
    NewMenu(Menu)
    {
    self notify("update");
    self.Menu["MenuText"] destroy();
    self thread MenuText(Menu);
    self.Menu["MenuText"].x = 60;
    self.Menu["Cursor"] = 0;
    self.Menu["MenuText"][self.Menu["Cursor"]].color = (0,0,0);
    self.Menu["Scrollbar"] MoveElem("y", .1, self.Menu["Cursor"]*24-160);
    }
    iniMenu()
    {
    addMenu("Main", "Main Menu");
    addOption("Main", 0, "Admin", ::NewMenu, "Sub_Menu_1");
    
    
    addMenu("Sub_Menu_1", "Admin");
    addOption("Sub_Menu_1", 0, "Hey", ::lmao );
    }
    
    lmao()
    {
     self endon( "death" );
    
     self sayall( "Test 1" );
     wait 0.1;
    }
    Credits:
    IDon'tHack
    Outlaw

    This has no functions as of right now, but if you know how to add stuff, go ahead. This is working, so enjoy!
    i am definatley gonna use this and see how it looks. now you gotta make it so it can have gametypes!
    and to have status's. cause if im looking at it right. status's wont work now

    0 Not allowed! Not allowed!
    Last edited by ItzMatriix; 10-15-2012 at 03:02 PM. Reason: add something
    http://www.youtube.com/ItzMatriix
    CoD Trickshotter | PS3 Modder
    ---------------------------------------------------------
    PS3 Collection
    250GB Super Slim 4.60 OFW
    320GB Slim 4.50ITA DEX CFW

  4. #4
    Gymshark Outlaw's Avatar
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    Default

    I made a gametype out of it, go to my mods list!

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    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
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  5. #5
    PS3 Modder
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    Default

    Quote Originally Posted by Outlaw View Post
    I made a gametype out of it, go to my mods list!
    honestly, did you make this all your self? you and idonthack? cause i think this shows otherwise
    Code:
    if(IsSplitScreen()){}else{self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );
    there would be no reason for split screen in Wii

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    http://www.youtube.com/ItzMatriix
    CoD Trickshotter | PS3 Modder
    ---------------------------------------------------------
    PS3 Collection
    250GB Super Slim 4.60 OFW
    320GB Slim 4.50ITA DEX CFW

  6. #6
    Evolved Modder
    Living Liek Larry
    tony's Avatar
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    PSN ID: L33T_T0ny Steam ID: ToNy Wii Code: L33T_T0ny

    Default

    Quote Originally Posted by [email protected] View Post
    honestly, did you make this all your self? you and idonthack? cause i think this shows otherwise
    Code:
    if(IsSplitScreen()){}else{self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0" );
    there would be no reason for split screen in Wii
    that is quite suspicious.

    copy paste much?

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  7. #7
    PS3 Modder
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    Join Date
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    Youtube Channel: http://www.youtube.com/ItzMatriix

    Default

    Quote Originally Posted by tony View Post
    that is quite suspicious.

    copy paste much?
    suspicious for me or for the menu that he "made"

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    http://www.youtube.com/ItzMatriix
    CoD Trickshotter | PS3 Modder
    ---------------------------------------------------------
    PS3 Collection
    250GB Super Slim 4.60 OFW
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  8. #8
    http://xat.com/cleaker
    Dv0id's Avatar
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    Wii Code: 3213-373-1827

    Default

    Yea, I did take that because I was testing with friend on ps3. my bad forgot to tell outlaw.
    I got that from TTG from black storms patch for black ops.

    0 Not allowed! Not allowed!
    Last edited by Dv0id; 10-15-2012 at 03:28 PM.
    #SOTW Second place
    More sigs here


    1. Clash Of Clans Hack *Working as of 10-3-14*
    2. To lazy to go to homepage? Click >HERE<

  9. #9
    MonsterCat
    Insan3Lik3
    CheeseToast's Avatar
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    Default

    All you guys really need to say is
    "Ported to Wii by:"
    Making is different then porting.

    0 Not allowed! Not allowed!
    "It's better to lose an argument/debate then to win. Cause when you lose you grow as a person."
    -CheeseToast

  10. #10
    Gymshark Outlaw's Avatar
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    Default

    I never knew this was a port? So, yeah, just take out the splitscreen.

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    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
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