ok, so i am almost done with my gametype. it is a FFA BASED GAME. so the self.aliveCount["allies"] and axis ones do nothing. i have a live based system. i need a way for it to check for the last one alive. like level.aliveCount == 1; or something like that. so it checks if everyone is dead but one person. and once again since it is free for all the ["allies'] adn axis do not work. or if someone could help me with the onPlayerKilled. that would work too. so either the first idea or something like the onPlayerKilled so that when someone gets a kill, they gain one kill. like my first idea was to have to get 15 kills. and everyone starts with 0. so original self.mykills = 0; then after a kill like self.mykills++ to gain one.