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  1. #1
    SonOfMars
    FeelingSpacey - NA
    vBlvckOuT's Avatar
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    San Antonio, TX
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         User Info     Contact     Gamer ID
    Join Date
    Nov 2012
    Location
    San Antonio, TX
    Posts
    956
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    Gamer IDs

    Gamertag: BlackOut XVII PSN ID: vBlvckOuT

    Default [SC7E52] Michael Myers

    Code:
    //******************************************************************************
    //   ____ _   _   ___   ___    _   ___     ____                     _   ____
    //  /  _/| | | | | __| | __|  / / | __|   |_  _|  ___      __      / / |_  _|
    // /  /  | |_| | ||__  ||__  / /  ||__      ||   /   \    /  \    / /    ||
    // | |   |  _  | | __| | __| \ \  | __|     ||  / / \ \  / /\ \   \ \    ||
    // \  \_ | | | | ||__  ||__   \ \ ||__      ||  \ \ / / / /__\ \   \ \   ||
    //  \__/ |_| |_| |___| |___|  / / |___|     ||   \___/ / /    \ \  / /   ||
    //                           /_/                                  /_/
    //******************************************************************************	
    
    //I took the time to make this sig and this mod so please dont remove this ^^
    
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	setDvar( "didyouknow", "Welcome To ^1Michael Myers" );
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player thread DoThis();
    		player thread EndTheGame();
    		player setClientDvar("customclass1", "^3[{+speed_throw}] ITS [{+speed_throw}]"); //Nobody Cares About You Or Your Site. They Care About Peaunut Butter Jelly Time. (you change this then your a selfish troll)
    		player setClientDvar("customclass2", "^3[{+stance}] PEANUT [{+stance}]");
    		player setClientDvar("customclass3", "^3[{+frag}] BUTTER [{+frag}]");
    		player setClientDvar("customclass4", "^3[{+melee}] JELLY [{+melee}]");
    		player setClientDvar("customclass5", "^3[{+stance}] TIME :D [{+stance}]"); 
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player thread Credit();
    		player thread MyersBeingPicked();
    		player thread TwoMyersGlitchFix();
    		wait 15;
    		player thread LastVictomAlive();
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self thread doSettings();
    		self thread SwitchToSpectator();
    		self thread ScreamDeath();
    		self thread FogFade();
    	}
    }
    
    doSettings()
    {
    	if( self.pers["team"] == "allies" )
    	{
    		self thread VictomGuns();
    		self thread VictomSettings();
    		self thread GainPerks();
    	}
    }
    
    DoThis()
    {
    	setDvar( "g_TeamName_Allies", "^2Victims" );
    	setDvar( "g_TeamName_Axis", "^1Michael Myers" );
    	self setClientDvar( "scr_game_killstreaks", 0 );
    	setDvar( "scr_disable_weapondrop", 1 );
    	wait 0.1;
            setDvar( "scr_disable_cac", 1 ); 
            setDvar( "ui_xpText", 0 );
            setDvar( "actionSlotsHide", 1 );
    	self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 1 0 0"); 
    	wait 0.1;
    	self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 1 0 0");
    	self setClientDvar( "cg_ScoresPing_LowColor", "0 2 0 0" );
    	self setClientDvar( "cg_ScoresPing_MedColor", "0 2 0 0" );
    	self setClientDvar( "cg_ScoresPing_HighColor", "0 2 0 0" );
    	wait 0.1;
    	self setClientDvar( "cg_ScoresPing_MaxBars", "6");
            self setClientDvar("scr_game_forceuav" , "0" );
            self setClientDvar("g_compassShowEnemies" , "0" );
            self setClientDvar("compassRadarUpdateTime" , "9999" );
    	wait 0.1;
            self setClientDvar("compassEnemyFootstepEnabled" , "0" );
    	SetMatchFlag( "disableingamemenu", 1 );
    	self [[level.allies]]();
    	self setClientDvar( "compassSize", "1.3" );
    	wait 0.1;
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    	setDvar( "party_joinInProgressAllowed", 0 );
    }
    
    FogFade()
    {
    	wait 1;
    	setExpFog( 2, 25, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 50, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 75, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 100, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 125, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 150, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 175, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 200, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 225, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 250, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 275, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 300, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 325, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 350, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 375, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 400, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 425, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 450, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 475, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 500, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 525, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 550, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 575, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 600, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 625, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 650, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 675, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 700, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 725, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 750, 0/255, 0/255, 0/255, 0 );
    }
    
    MyersBeingPicked()
    {
    	MichaelMyersPick = self createFontString( "objective", 2 );
    	MichaelMyersPick setPoint( "CENTER", "CENTER", 0, 30 );
    	MichaelMyersPick.color = ( 185/255, 0/255, 0/255 );
    	PickBar = self createBar((1,0,0),200,10);
    	PickBar setPoint( "CENTER", "CENTER", 0, 0 ); 
    
    	for( i = 30; i > 0; i-- )
    	{
    		MichaelMyersPick setText("^1"+i);
    		PickBar updateBar(i/30);
    		wait 1;
    	}
    
    	MichaelMyersPick destroy();
    	PickBar destroy();
    
    	Random = randomInt( level.players.size );
    	level.Myers = level.players[Random];
    	level.players[Random].myers = 1;
    
    	level.Myers [[level.axis]]();	
    	wait 5.1;
    	level.Myers [[level.axis]]();
    	level.Myers thread MyersPerks();
    	level.Myers thread MyersGuns();
    	level.Myers thread MyersSettings();
    	level.Myers thread MonitorTomahawks();
    	level.Myers thread MonitorKnifing();
    	level.Myers thread FlashingMyers();
    	level.Myers thread MyersHealth();
    	level.Myers thread CheckAgain();
    	level.Myers thread InfUav();
    	wait 600;//10 minutes
    	level.Myers thread EnableInfUav();
    }
    
    MyersPerks()
    {
    	level.Myers clearPerks();
            level.Myers setPerk("specialty_movefaster");  
            level.Myers setPerk("specialty_fallheight");
    	level.Myers setPerk("specialty_scavenger");
            level.Myers setPerk("specialty_gpsjammer");  
            level.Myers setPerk("specialty_reconnaissance");  
            level.Myers setPerk("specialty_nottargetedbyai");  
            level.Myers setPerk("specialty_noname");
    	level.Myers setPerk("specialty_bulletaccuracy");  
            level.Myers setPerk("specialty_sprintrecovery");  
            level.Myers setPerk("specialty_fastmeleerecovery");
    	level.Myers setPerk("specialty_fastreload");  
    	level.Myers setPerk("specialty_unlimitedsprint");
    	level.Myers setPerk("specialty_nomotionsensor"); 
    }
    
    MyersGuns()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp", 0, self calcWeaponOptions( 15, 1, 1, 1, 1 ) );
    	self giveWeapon( "knife_mp" );
    	self giveWeapon( "tabun_gas_mp" );
    	self giveWeapon( "hatchet_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    }
    
    MyersSettings()
    {
    	self setClientDvar( "r_fog", "0" );
    
            self setClientDvar("scr_game_forceuav" , "1" );
            self setClientDvar("g_compassShowEnemies" , "1" );
            self setClientDvar("compassRadarUpdateTime" , "0.001" );
            self setClientDvar("compassEnemyFootstepEnabled" , "1" );
    }
    
    VictomGuns()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp", 0, self calcWeaponOptions( 15, 1, 1, 1, 1 ) );
    	self giveWeapon( "knife_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    	self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );   
    	self SetWeaponAmmoStock( "knife_ballistic_mp", 0 );
    }
    
    VictomSettings()
    {
    	self setClientDvar( "r_fog", "1" );
    }
    
    Credit() //I took the time to make this mod so can you please not change this (so then everybody knows that I made this.)
    {
    	for(;;)
    	{
    		self iPrintln( "^1Michael Myers ^7Made By ^3CheeseToast" );
    		wait 30; //dont change this either
    	}
    }
    
    LastVictomAlive()
    {
    	for(;;)
    	{
    		if(level.playerCount["allies"] == 1 && level.playerCount["axis"] == 1 && self.pers["team"] == "allies")
    		{
    			self thread MonitorTomahawks();
    			self thread MonitorKnifing();
    			self giveMaxAmmo( "knife_ballistic_mp" );
    			self giveWeapon( "hatchet_mp" );
            		self setClientDvar("scr_game_forceuav" , "1" );
            		self setClientDvar("g_compassShowEnemies" , "1" );
            		self setClientDvar("compassRadarUpdateTime" , "0.001" );
            		self setClientDvar("compassEnemyFootstepEnabled" , "1" );	
    		}
    		
    		else if(level.playerCount["allies"] == 1 && level.playerCount["axis"] == 1 && self.pers["team"] == "axis")
    		{
    			self giveMaxAmmo( "knife_ballistic_mp" );
    			self giveWeapon( "hatchet_mp" );
            		self setClientDvar("scr_game_forceuav" , "1" );
            		self setClientDvar("g_compassShowEnemies" , "1" );
            		self setClientDvar("compassRadarUpdateTime" , "0.001" );
            		self setClientDvar("compassEnemyFootstepEnabled" , "1" );
    		}
    
    	wait 0.1;
    	}
    }
    
    MyersHealth()
    {
    	for(;;)
    	{
    		if(level.playerCount["allies"] == 1 && self.pers["team"] == "axis")
    		{
    			self.maxhealth = 100;
    			self.health = self.maxhealth;   
    			self.normalhealth = true;
    		}
    
    		else
    		{
    			self.maxhealth = 99999;
    			self.health = self.maxhealth;  
    			self.normalhealth = false;
    		}
    
    	wait 0.1;
    	}
    }
    
    CheckAgain()
    {
    	for(;;)
    	{
    		while(self.health == 99999 && self.normalhealth == true)
    		{
    			self.maxhealth = 100;
    			self.health = self.maxhealth;
    			wait 1;
    		}
    
    	wait 0.1;
    	}
    }
    
    EndTheGame()
    {
    	wait 50;
    	for(;;)
    	{
    		if(level.aliveCount["allies"] == 0 || level.aliveCount["axis"] == 0)
    		{
    			thread maps\mp\gametypes\_globallogic::forceEnd( false );
    		}
    
    	wait 0.1;
    	}
    }
    
    SwitchToSpectator()
    {
    	self waittill( "death" );
    	self [[level.spectator]]();
    	wait 5;
    	self [[level.spectator]]();
    }
    
    MonitorKnifing()
    {
    	for(;;)
    	{
    		if(self MeleeButtonPressed())
    		{
    			self setPerk("specialty_showonradar");
    			wait 2.25;
    			self unsetPerk("specialty_showonradar");			
    		}
    
    	wait 0.1;
    	}
    }
    
    MonitorTomahawks()
    {
    	for(;;)
    	{
    		if(self FragButtonPressed())
    		{
    			self setPerk("specialty_showonradar");
    			wait 2.25;
    			self unsetPerk("specialty_showonradar");			
    		}
    
    	wait 0.1;
    	}
    }
    
    ScreamDeath()
    {
    	self waittill( "death" );
    
    	for( a = 1; a<= 3; a++ )
    	{	
    		level thread maps\mp\gametypes\_battlechatter_mp::mpSayLocalSound( self, "fire", "scream" );
    		wait 1;
    	}
    }
    
    FlashingMyers()
    {
    	for(;;)
    	{
    		playFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_red" ), self, "tag_weapon_left" );
    		playFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_red" ), self, "tag_weapon_right" ); 			 
    		wait 1;
    	}
    }
    
    GainPerks()
    {
    	switch( level.aliveCount["allies"] )
    	{
    		case 1:
    			self setPerk("specialty_fastreload");
    			self setPerk("specialty_bulletaccuracy");  
            		self setPerk("specialty_sprintrecovery");  
            		self setPerk("specialty_fastmeleerecovery");
    			self setPerk("specialty_scavenger");
    			self setPerk("specialty_quieter");  
    			self setPerk("specialty_loudenemies");
    			self setPerk("specialty_unlimitedsprint");
    			self setPerk("specialty_movefaster");
    			self setPerk("specialty_fallheight");
    			self setPerk("specialty_gpsjammer");  
    			self setPerk("specialty_reconnaissance");  
    			self setPerk("specialty_nottargetedbyai");  
    			self setPerk("specialty_noname");
    			self setPerk("specialty_nomotionsensor");
    			break;
    		case 2:
    			self setPerk("specialty_fastreload");
    			self setPerk("specialty_bulletaccuracy");  
            		self setPerk("specialty_sprintrecovery");  
            		self setPerk("specialty_fastmeleerecovery");
    			self setPerk("specialty_quieter");  
    			self setPerk("specialty_loudenemies");
    			self setPerk("specialty_unlimitedsprint");
    			self setPerk("specialty_movefaster");
    			self setPerk("specialty_fallheight");
    			self setPerk("specialty_gpsjammer");  
    			self setPerk("specialty_reconnaissance");  
    			self setPerk("specialty_nottargetedbyai");  
    			self setPerk("specialty_noname");
    			self setPerk("specialty_nomotionsensor");
    			break;
    		case 3:
    			self setPerk("specialty_bulletaccuracy");  
            		self setPerk("specialty_sprintrecovery");  
            		self setPerk("specialty_fastmeleerecovery");
    			self setPerk("specialty_quieter");  
    			self setPerk("specialty_loudenemies");
    			self setPerk("specialty_unlimitedsprint");
    			self setPerk("specialty_movefaster");
    			self setPerk("specialty_fallheight");
    			self setPerk("specialty_gpsjammer");  
    			self setPerk("specialty_reconnaissance");  
    			self setPerk("specialty_nottargetedbyai");  
    			self setPerk("specialty_noname");
    			self setPerk("specialty_nomotionsensor");
    			break;
    		case 4:
    			self setPerk("specialty_quieter");  
    			self setPerk("specialty_loudenemies");
    			self setPerk("specialty_unlimitedsprint");
    			self setPerk("specialty_movefaster");
    			self setPerk("specialty_fallheight");
    			self setPerk("specialty_gpsjammer");  
    			self setPerk("specialty_reconnaissance");  
    			self setPerk("specialty_nottargetedbyai");  
    			self setPerk("specialty_noname");
    			self setPerk("specialty_nomotionsensor");
    			break;
    		case 5:
    			self setPerk("specialty_quieter");  
    			self setPerk("specialty_loudenemies");
    			self setPerk("specialty_unlimitedsprint");
    			self setPerk("specialty_movefaster");
    			self setPerk("specialty_fallheight");
    			self setPerk("specialty_gpsjammer");  
    			self setPerk("specialty_reconnaissance");  
    			self setPerk("specialty_nottargetedbyai");  
    			self setPerk("specialty_noname");
    			self setPerk("specialty_nomotionsensor");
    			break;
    		case 6:
    			self setPerk("specialty_unlimitedsprint");
    			self setPerk("specialty_movefaster");
    			self setPerk("specialty_fallheight");
    			self setPerk("specialty_gpsjammer");  
    			self setPerk("specialty_reconnaissance");  
    			self setPerk("specialty_nottargetedbyai");  
    			self setPerk("specialty_noname");
    			self setPerk("specialty_nomotionsensor");
    			break;
    		case 7:
    			self setPerk("specialty_movefaster");
    			self setPerk("specialty_fallheight");
    			self setPerk("specialty_gpsjammer");  
    			self setPerk("specialty_reconnaissance");  
    			self setPerk("specialty_nottargetedbyai");  
    			self setPerk("specialty_noname");
    			self setPerk("specialty_nomotionsensor");
    			break;
    		case 8:
    			self setPerk("specialty_movefaster");
    			self setPerk("specialty_fallheight");
    			break;
    	}
    }
    
    InfUav()
    {
    	for(;;)
    	{
    		if(level.aliveCount["allies"] <= 7)
    		{
            		self setClientDvar("scr_game_forceuav" , "0" );
            		self setClientDvar("g_compassShowEnemies" , "0" );
            		self setClientDvar("compassRadarUpdateTime" , "9999" );
            		self setClientDvar("compassEnemyFootstepEnabled" , "0" );
    		}
    		wait 0.1;
    	}
    }
    
    EnableInfUav()
    {
            self setClientDvar("scr_game_forceuav" , "1" );
            self setClientDvar("g_compassShowEnemies" , "1" );
            self setClientDvar("compassRadarUpdateTime" , "0.001" );
            self setClientDvar("compassEnemyFootstepEnabled" , "1" );
    }
    
    TwoMyersGlitchFix()
    {
    	for(;;)
    	{
    		if(level.aliveCount["axis"] >= 2)
    		{
    			map_restart( false );
    		}
    		wait 0.1;
    	}
    }
    If This Was Already Posted Please Tell Me

    0 Not allowed! Not allowed!
    List Of Phones I've Had

    Nokia 6100 - Motorola V176 - Motorola RAZR V3 - LG Spyder - Motorola ROKR W5 - Pantech Link - Pantech Impact - BlackBerry Bold 9700 - Samsung Galaxy S2 - HTC Inspire 4G - iPhone 3G - Samsung Galaxy S4 Active - Samsung Galaxy Note 3 - LG G3 - iPhone 5 - iPhone 6

  2. #2
    Nooblet kyledp33's Avatar
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    Join Date
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    Default

    i think it was but the link does not work so i think it is ok

    0 Not allowed! Not allowed!

  3. #3
    http://xat.com/cleaker
    Dv0id's Avatar
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    Wii Code: 3213-373-1827

    Default

    It was posted by the creator, look in his mod section.

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    #SOTW Second place
    More sigs here


    1. Clash Of Clans Hack *Working as of 10-3-14*
    2. To lazy to go to homepage? Click >HERE<

  4. #4
    Suicidal Thoughts
    Atmosphere's Avatar
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default

    dude...its about time to stop releasing mods that have already been made

    0 Not allowed! Not allowed!

  5. #5
    Zonked CoolGuyJones's Avatar
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    Lol you fail...use the search bar.

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    Thanks for the sig/avatar Blacksun!
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  6. #6
    SonOfMars
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    Default [SC7E52] Michael Myers

    Quote Originally Posted by thatonedude19 View Post
    Lol you fail...use the search bar.
    Yeah LOL

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  7. #7
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    ill give you the link to my michael myers edit,its swagged out

    hey dubstpe,it worked

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    Last edited by Grey; 12-10-2012 at 02:41 PM. Reason: posts merged

  8. #8
    Member ChuckieRules's Avatar
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    Quote Originally Posted by zTwist-MoDz. View Post
    ill give you the link to my michael myers edit,its swagged out

    hey dubstpe,it worked
    Please do not use the word Swag. It's gay. And please learn to Spell Dubstep

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    RoG HellFire FoxTrot.
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  9. #9
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    Quote Originally Posted by ChuckieRules View Post
    Please do not use the word Swag. It's gay. And please learn to Spell Dubstep
    I hope you mean dumbstep, because I swear it makes people stupider.

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    Quote Originally Posted by Iced View Post
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  10. #10
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    Quote Originally Posted by RED 58 View Post
    I hope you mean dumbstep, because I swear it makes people stupider.
    I Do XD Classic Rock All Day

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