Here you go

Code:
// BROUGHT TO YOU BY IT'S MODS
// VISIT WWW.ITSMODS.COM FOR ALL YOUR MODDING NEEDS

#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


init()
{
	level.scoreInfo = [];
	level.xpScale = GetDvarInt( #"scr_xpscale" );
	level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
	level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
	level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
	level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
	level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );	

	setDvar("g_TeamName_Allies", "Zombies");
	setDvar("g_TeamName_Axis", "Humans");
	
	level.rankTable = [];

	precacheShader("white");

	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
	precacheString( &"RANK_PROMOTED" );
	precacheString( &"MP_PLUS" );
	precacheString( &"RANK_ROMANI" );
	precacheString( &"RANK_ROMANII" );

	if ( level.teamBased )
	{
		registerScoreInfo( "kill", 100 );
		registerScoreInfo( "headshot", 100 );
		registerScoreInfo( "assist_75", 80 );
		registerScoreInfo( "assist_50", 60 );
		registerScoreInfo( "assist_25", 40 );
		registerScoreInfo( "assist", 20 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
		registerScoreInfo( "dogkill", 30 );
		registerScoreInfo( "dogassist", 10 );
		registerScoreInfo( "helicopterkill", 200 );
		registerScoreInfo( "helicopterassist", 100 );
		registerScoreInfo( "helicopterassist_75", 0 );
		registerScoreInfo( "helicopterassist_50", 0 );
		registerScoreInfo( "helicopterassist_25", 0 );
		registerScoreInfo( "spyplanekill", 100 );
		registerScoreInfo( "spyplaneassist", 50 );
		registerScoreInfo( "rcbombdestroy", 50 );
	}
	else
	{
		registerScoreInfo( "kill", 50 );
		registerScoreInfo( "headshot", 50 );
		registerScoreInfo( "assist_75", 0 );
		registerScoreInfo( "assist_50", 0 );
		registerScoreInfo( "assist_25", 0 );
		registerScoreInfo( "assist", 0 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
		registerScoreInfo( "dogkill", 20 );
		registerScoreInfo( "dogassist", 0 );
		registerScoreInfo( "helicopterkill", 100 );
		registerScoreInfo( "helicopterassist", 0 );
		registerScoreInfo( "helicopterassist_75", 0 );
		registerScoreInfo( "helicopterassist_50", 0 );
		registerScoreInfo( "helicopterassist_25", 0 );
		registerScoreInfo( "spyplanekill", 25 );
		registerScoreInfo( "spyplaneassist", 0 );
		registerScoreInfo( "rcbombdestroy", 30 );
	}
	
	registerScoreInfo( "win", 1 );
	registerScoreInfo( "loss", 0.5 );
	registerScoreInfo( "tie", 0.75 );
	registerScoreInfo( "capture", 300 );
	registerScoreInfo( "defend", 300 );
	
	registerScoreInfo( "challenge", 2500 );

	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
	
	pId = 0;
	rId = 0;
	for ( pId = 0; pId <= level.maxPrestige; pId++ )
	{
		// the rank icons are different
		for ( rId = 0; rId <= level.maxRank; rId++ )
			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
	}

	rankId = 0;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	assert( isDefined( rankName ) && rankName != "" );
		
	while ( isDefined( rankName ) && rankName != "" )
	{
		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
		level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );

		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

		rankId++;
		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
	}

	level.numStatsMilestoneTiers = 4;
	level.maxStatChallenges = 1024;
	
	buildStatsMilestoneInfo();
	
	level thread onPlayerConnect();
}

getRankXPCapped( inRankXp )
{
	if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
	{
		return level.rankXpCap;
	}
	
	return inRankXp;
}

getCodPointsCapped( inCodPoints )
{
	if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
	{
		return level.codPointsCap;
	}
	
	return inCodPoints;
}

isRegisteredEvent( type )
{
	if ( isDefined( level.scoreInfo[type] ) )
		return true;
	else
		return false;
}

registerScoreInfo( type, value )
{
	level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
	if ( getDvar( overrideDvar ) != "" )
		return getDvarInt( overrideDvar );
	else
		return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
	return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
	return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
	return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
	return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

getRankInfoCodPointsEarned( rankId )
{
	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
}

shouldKickByRank()
{
	if ( self IsHost() )
	{
		// don't try to kick the host
		return false;
	}
	
	if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
	{
		return true;
	}
	
	if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
	{
		return true;
	}
	
	if ( level.minPrestige > self.pers["plevel"] )
	{
		return true;
	}
	
	return false;
}

getCodPointsStat()
{
	codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
	codPointsCapped = getCodPointsCapped( codPoints );
	
	if ( codPoints > codPointsCapped )
	{
		self setCodPointsStat( codPointsCapped );
	}

	return codPointsCapped;
}

setCodPointsStat( codPoints )
{
	self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
}

getRankXpStat()
{
	rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
	rankXpCapped = getRankXPCapped( rankXp );
	
	if ( rankXp > rankXpCapped )
	{
		self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
	}

	return rankXpCapped;
}

onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );

		player.pers["rankxp"] = player getRankXpStat();
		player.pers["codpoints"] = player getCodPointsStat();
		player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
		rankId = player getRankForXp( player getRankXP() );
		player.pers["rank"] = rankId;
		player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );

		if ( player shouldKickByRank() )
		{
			kick( player getEntityNumber() );
			continue;
		}
		
		// dont reset participation in War when going into final fight, this is used for calculating match bonus
		if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
			player.pers["participation"] = 0;

		player.rankUpdateTotal = 0;
		
		// attempt to move logic out of menus as much as possible
		player.cur_rankNum = rankId;
		assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
		
		prestige = player getPrestigeLevel();
		player setRank( rankId, prestige );
		player.pers["prestige"] = prestige;
		
		
		if ( !isDefined( player.pers["summary"] ) )
		{
			player.pers["summary"] = [];
			player.pers["summary"]["xp"] = 0;
			player.pers["summary"]["score"] = 0;
			player.pers["summary"]["challenge"] = 0;
			player.pers["summary"]["match"] = 0;
			player.pers["summary"]["misc"] = 0;
			player.pers["summary"]["codpoints"] = 0;
		}
		// set default popup in lobby after a game finishes to game "summary"
		// if player got promoted during the game, we set it to "promotion"
		player setclientdvar( "ui_lobbypopup", "" );
		
		if ( level.rankedMatch )
		{
			player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
			player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
			player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
			player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );				
		}
		
		player.explosiveKills[0] = 0;
		player.xpGains = [];
		
		player thread ModInfoA();
		player thread onPlayerSpawned();
		player thread onJoinedTeam();
		player thread onJoinedSpectators();
	}
}


onJoinedTeam()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("joined_team");
		self thread removeRankHUD();
	}
}


onJoinedSpectators()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("joined_spectators");
		self thread removeRankHUD();
	}
}


onPlayerSpawned()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("spawned_player");
		
		self thread zombie();
		wait 5.0;
		self thread resta();
		
		if(!isdefined(self.hud_rankscroreupdate))
		{
			self.hud_rankscroreupdate = NewScoreHudElem(self);
			self.hud_rankscroreupdate.horzAlign = "center";
			self.hud_rankscroreupdate.vertAlign = "middle";
			self.hud_rankscroreupdate.alignX = "center";
			self.hud_rankscroreupdate.alignY = "middle";
	 		self.hud_rankscroreupdate.x = 0;
			if( self IsSplitscreen() )
				self.hud_rankscroreupdate.y = -15;
			else
				self.hud_rankscroreupdate.y = -60;
			self.hud_rankscroreupdate.font = "default";
			self.hud_rankscroreupdate.fontscale = 2.0;
			self.hud_rankscroreupdate.archived = false;
			self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
			self.hud_rankscroreupdate.alpha = 0;
			self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
			self.hud_rankscroreupdate.overrridewhenindemo = true;
		}
	}
}

resta()
{
	if(level.aliveCount["axis"] == 0)
	{
		self thread maps\mp\gametypes\_hud_message::hintMessage("^2ZOMBIES WON! Hummans has been eliminated!");
		wait 7.5;
		Map_Restart( true );
	}
	if(level.aliveCount["allies"] == 0)
	{
		self thread maps\mp\gametypes\_hud_message::hintMessage("^1HUMANS WON! Zombies has been destroyed!");
		wait 7.5;
		Map_Restart( true );
	}
	wait 1.0;
	self thread resta();
}

ModInfoA()
{
self endon( "disconnect" );
info = self createFontString("hudbig", 2.0);
info setPoint("TOP", "TOP", -5, 0);
info setText("^3ZOMBIE MOD^0 by Kartofel!");
}

zombie()
{
	if(self.team == "allies")
	{
		self thread zombies();
	}
	if(self.team == "axis")
	{
		self thread humans();
	}
}

zombies()
{
self takeAllWeapons();
self thread maps\mp\gametypes\_hud_message::hintMessage("^2You are ZOMBIE!");
/*knife_ballistic_mp*/
self giveWeapon( "knife_ballistic_mp", 5, false );
self switchToWeapon("knife_ballistic_mp"); 
self thread zombiesammo();
self thread zombiemini();
self thread deathing();
self.maxhealth = 4500;
self.health = 4500;
}

/* grayscale ; cobra_sunset3 */

zombiemini()
{
	self endon( "death" );

	if( self getcurrentweapon() == "minigun_mp")
	{
		self takeAllWeapons();
		self thread maps\mp\gametypes\_hud_message::hintMessage("^2NOT THIS WAY!");
		self giveWeapon( "knife_ballistic_mp", 5, false );
		self switchToWeapon("knife_ballistic_mp"); 
	}
}

zombiesammo()
{
self GiveMaxAmmo("knife_ballistic_mp");
wait 3.0;
self thread zombiesammo();
}

humans()
{
self takeAllWeapons();
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are HUMAN!");
self giveWeapon( "minigun_mp", 5, false );
self switchToWeapon("minigun_mp"); 
self GiveMaxAmmo("minigun_mp");
self deathing();
}

deathing()
{
	self waittill("death");

	if ( self is_bot() )
	{
		self thread maps\mp\gametypes\_hud_message::hintMessage("^3Bots dont chagne squad!");
	}
	else
	{
		if(self.team == "axis")
		{
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2INFECTED");
			self notify("menuresponse", game["menu_team"], "allies");
		}
		if(self.team == "allies")
		{
			self thread maps\mp\gametypes\_hud_message::hintMessage("^2Back to live!");
			self notify("menuresponse", game["menu_team"], "axis");
		}
	}
}

incCodPoints( amount )
{
	if( !isRankEnabled() )
		return;

	if( level.wagerMatch )
		return;

	if ( self HasPerk( "specialty_extramoney" ) )
	{
		multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
		amount *= multiplier;
		amount = int( amount );
	}

	newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
	if ( newCodPoints > self.pers["codpoints"] )
	{
		self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
	}
	self.pers["codpoints"] = newCodPoints;
	
	setCodPointsStat( int( newCodPoints ) );
}

giveRankXP( type, value, devAdd )
{
	self endon("disconnect");

	if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
		return;
	else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
		return;

	if( !isRankEnabled() )
		return;		

	if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
		return;
		
	pixbeginevent("giveRankXP");		

	if ( !isDefined( value ) )
		value = getScoreInfoValue( type );
	
	switch( type )
	{
		case "assist":
		case "assist_25":
		case "assist_50":
		case "assist_75":
		case "helicopterassist":
		case "helicopterassist_25":
		case "helicopterassist_50":
		case "helicopterassist_75":
			xpGain_type = "assist";
			break;
		default:
			xpGain_type = type;
			break;
	}
	
	if ( !isDefined( self.xpGains[xpGain_type] ) )
		self.xpGains[xpGain_type] = 0;

	// Blackbox
	if( level.rankedMatch )
	{
		bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
	}
		
	switch( type )
	{
		case "kill":
		case "headshot":
		case "assist":
		case "assist_25":
		case "assist_50":
		case "assist_75":
		case "helicopterassist":
		case "helicopterassist_25":
		case "helicopterassist_50":
		case "helicopterassist_75":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "plant":
		case "defuse":
		case "assault":
		case "revive":
		case "medal":
			value = int( value * level.xpScale );
			break;
		default:
			if ( level.xpScale == 0 )
				value = 0;
			break;
	}

	self.xpGains[xpGain_type] += value;
		
	xpIncrease = self incRankXP( value );

	if ( level.rankedMatch && updateRank() )
		self thread updateRankAnnounceHUD();

	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
	if ( value != 0 )
	{
		self syncXPStat();
	}

	if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
	{
		if ( type == "teamkill" )
			self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
		else
			self thread updateRankScoreHUD( value );
	}

	switch( type )
	{
		case "kill":
		case "headshot":
		case "suicide":
		case "teamkill":
		case "assist":
		case "assist_25":
		case "assist_50":
		case "assist_75":
		case "helicopterassist":
		case "helicopterassist_25":
		case "helicopterassist_50":
		case "helicopterassist_75":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "revive":
		case "medal":
			self.pers["summary"]["score"] += value;
			incCodPoints( round_this_number( value * level.codPointsXPScale ) );
			break;

		case "win":
		case "loss":
		case "tie":
			self.pers["summary"]["match"] += value;
			incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
			break;

		case "challenge":
			self.pers["summary"]["challenge"] += value;
			incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
			break;
			
		default:
			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
			self.pers["summary"]["match"] += value;
			incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
			break;
	}
	
	self.pers["summary"]["xp"] += xpIncrease;
	
	pixendevent();
}

round_this_number( value )
{
	value = int( value + 0.5 );
	return value;
}

updateRank()
{
	newRankId = self getRank();
	if ( newRankId == self.pers["rank"] )
		return false;

	oldRank = self.pers["rank"];
	rankId = self.pers["rank"];
	self.pers["rank"] = newRankId;

	// This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank
	// before handling all of the unlocks for any new ranks - it's probably as a safety to handle the
	// case where unlocks have not happened for the current rank (which should only be the case for rank 0)
	// This will hopefully go away once the new ranking system is in place fully	
	while ( rankId <= newRankId )
	{	
		self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
		self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
		self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
	
		// tell lobby to popup promotion window instead
		self.setPromotion = true;
		if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
			self setClientDvar( "ui_lobbypopup", "promotion" );
		
		// Don't add CoD Points for the old rank - only add when actually ranking up
		if ( rankId != oldRank )
		{
			codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
			
			incCodPoints( codPointsEarnedForRank );
			
			
			if ( !IsDefined( self.pers["rankcp"] ) )
			{
				self.pers["rankcp"] = 0;
			}
			
			self.pers["rankcp"] += codPointsEarnedForRank;
		}

		rankId++;
	}
	self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );		

	self setRank( newRankId );

	if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
	{
		self GiveAchievement( "MP_PLAY" );
	}
	
	return true;
}

updateRankAnnounceHUD()
{
	self endon("disconnect");

	size = self.rankNotifyQueue.size;
	self.rankNotifyQueue[size] = spawnstruct();
	
	display_rank_column = 14;
	self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
	self.rankNotifyQueue[size].prestige = self.pers["prestige"];
	
	self notify( "received award" );
}

getItemIndex( refString )
{
	itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
	assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
	
	return itemIndex;
}

buildStatsMilestoneInfo()
{
	level.statsMilestoneInfo = [];
	
	for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
	{
		tableName = "mp/statsmilestones"+tierNum+".csv";
		
		moveToNextTable = false;

		for( idx = 0; idx < level.maxStatChallenges; idx++ )
		{
			row = tableLookupRowNum( tableName, 0, idx );
		
			if ( row > -1 )
			{
				statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
				statName = tableLookupColumnForRow( tableName, row, 4 );
				currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
				
				if ( !isDefined( level.statsMilestoneInfo[statType] ) )
				{
					level.statsMilestoneInfo[statType] = [];
				}
				
				if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
				{
					level.statsMilestoneInfo[statType][statName] = [];
				}

				level.statsMilestoneInfo[statType][statName][currentLevel] = [];
				level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
				level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
				level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
				level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
				level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
				level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
				level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
				level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );				
			}
		}
	}
}

endGameUpdate()
{
	player = self;			
}

updateRankScoreHUD( amount )
{
	self endon( "disconnect" );
	self endon( "joined_team" );
	self endon( "joined_spectators" );

	if ( amount == 0 )
		return;

	self notify( "update_score" );
	self endon( "update_score" );

	self.rankUpdateTotal += amount;

	wait ( 0.05 );

	if( isDefined( self.hud_rankscroreupdate ) )
	{			
		if ( self.rankUpdateTotal < 0 )
		{
			self.hud_rankscroreupdate.label = &"";
			self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
		}
		else
		{
			self.hud_rankscroreupdate.label = &"MP_PLUS";
			self.hud_rankscroreupdate.color = (1,1,0.5);
		}

		self.hud_rankscroreupdate setValue(self.rankUpdateTotal);

		self.hud_rankscroreupdate.alpha = 0.85;
		self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );

		wait 1;
		self.hud_rankscroreupdate fadeOverTime( 0.75 );
		self.hud_rankscroreupdate.alpha = 0;
		
		self.rankUpdateTotal = 0;
	}
}

removeRankHUD()
{
	if(isDefined(self.hud_rankscroreupdate))
		self.hud_rankscroreupdate.alpha = 0;
}

getRank()
{	
	rankXp = getRankXPCapped( self.pers["rankxp"] );
	rankId = self.pers["rank"];
	
	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
		return rankId;
	else
		return self getRankForXp( rankXp );
}

getRankForXp( xpVal )
{
	rankId = 0;
	rankName = level.rankTable[rankId][1];
	assert( isDefined( rankName ) );
	
	while ( isDefined( rankName ) && rankName != "" )
	{
		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
			return rankId;

		rankId++;
		if ( isDefined( level.rankTable[rankId] ) )
			rankName = level.rankTable[rankId][1];
		else
			rankName = undefined;
	}
	
	rankId--;
	return rankId;
}

getSPM()
{
	rankLevel = self getRank() + 1;
	return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
	return self maps\mp\gametypes\_persistence::statGet( "plevel" );
}

getRankXP()
{
	return getRankXPCapped( self.pers["rankxp"] );
}

incRankXP( amount )
{
	if ( !level.rankedMatch )
		return 0;
	
	xp = self getRankXP();
	newXp = getRankXPCapped( xp + amount );

	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
		newXp = getRankInfoMaxXP( level.maxRank );
		
	xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
	
	if ( xpIncrease < 0 )
	{
		xpIncrease = 0;
	}

	self.pers["rankxp"] = getRankXPCapped( newXp );
	
	return xpIncrease;
}

syncXPStat()
{
	xp = getRankXPCapped( self getRankXP() );
	
	cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
	
	self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
	
	self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
}
CREDITS:
KartofelPL