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  1. #1
    Member M1lkdud's Avatar
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    Default [SC7E52]A new modder in town.[GAMETYPES RELEASE]

    hey, if anyone would like to analyze me if they can? im fairly new to the modding scene, and cheesetoast was teaching me(more like guiding me), but he disappeared, so i ask if anyone would please evaluate these 4 gametypes(Elimination is really, really shitty) and give me some feedback? THX
    Link

    http://www.mediafire.com/?0q7ow5q3tut202t

    also, if you can/would, add me on skype m1lkdud

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  2. #2
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    Default

    Could you give more of an explanation of whats in the game types please

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  3. #3
    ✝ Pursuit of Happiness ✝ Sh0x's Avatar

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    Default

    Inform us on them before I download and help you out.

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  4. #4
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    Default

    What's in the gametype? Also, add in a virus scan.
    It'd also be better if you directly posted the mod in the [code] [ /code] tags.

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    The Visionary





  5. #5
    Member M1lkdud's Avatar
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    Default

    k
    here
    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	level.onPlayerKilled = ::onPlayerKilled;
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );	
    		player thread onPlayerSpawned();
    		player thread MyVariable();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)	
    	{
    		level waittill( "connected", player );
    		player [[level.autoassign]]();
    		player thread doVars();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self thread Perks();
    		self thread MonitorHealth();
    		self thread MonitorDeaths();
    		self thread MyKillNumber();
    		self thread randomGuns();
    		self thread Spectate();
    	}
    }
    
    doVars()
    {
    	setDvar( "g_TeamName_Allies", "^1Team A" );
    	setDvar( "g_TeamName_Axis", "^2Team B" );
            setDvar( "scr_disable_cac", 1 );
    	setDvar( "scr_game_killstreaks", 0 );
    	setDvar( "scr_disable_weapondrop", 1 );
    }
    
    MyVariable()
    {
    	self.mykills = 3;
    }
    
    Perks()
    {
    	self clearPerks();
    	self setPerk("specialty_movefaster");   
    	self setPerk("specialty_fastreload");
    	self setPerk("specialty_scavenger");   
    	self setPerk("specialty_fastads");
    	self setPerk("specialty_unlimitedsprint");
    }
    
    MonitorHealth()
    {
    	for(;;)
    	{
    		self.health = self.maxhealth;
    		if(self.health == 0)
    		{
    			self notify( "lower_score" );
    		}
    	}
    }
    
    MonitorDeaths()
    {
    	self waittill( "lower_score" );
    	self.mykills--;
    }
    
    MyKillNumber()
    {
    	MyKillNum = self createFontString( "objective", 2 );
    	MyKillNum setPoint( "CENTER", "TOP", 0, 0 );
    
    	for(;;)
    	{
    		MyKillNum setText( "^2Jewels: " + self.mykills );	
    	}
    }
    
    onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration )
    {
    	if(isDefined(attacker) && isPlayer(attacker) && attacker != self)
    	{
    		attacker thread MonitorKills();
    	}
    }
    
    MonitorKills()
    {
    	self.mykills++;
    }
    
    randomGuns()
    {
    	weapons = [];
    	weapons[0] = "ak47_mp";
    	weapons[1] = "skorpion_mp";
    	weapons[2] = "rottweil72_mp";
    	weapons[3] = "dragunov_mp";
    	weapons[4] = "knife_ballistic_mp";
    	weapons[5] = "enfield_mp";
    	weapons[6] = "crossbow_explosive_mp";
    
    	randomNum = RandomInt(weapons.size);
    
    	self thread doWeapon( weapons[randomNum] );
    }
    
    doWeapon( gun )
    {
    	self takeAllWeapons();
    	self GiveWeapon( gun, 0, self calcWeaponOptions( 11, 1, 1, 1, 1 ) );
    	self switchToWeapon( gun );
    	self giveWeapon( "knife_mp" );
    }
    
    Spectate()
    {	
    	if( self.mykills == 0 )  
    	{
    		self endon ( "disconnect" );
    		self waittill( "death" );
    		self [[level.spectator]]();
    	}	
    }
    its a semi-edit of progression(cheesetoast), and every time someone spawns, dies, enters/exits game, it freezes for 4 seconds(somewhere around that)

    Quote Originally Posted by Goober View Post
    Could you give more of an explanation of whats in the game types please
    TDM Rat Trap- My first mod ever, some of the maps here are in another mod cheesetoast made( i created all except jungle and array), basically, limited weapon ammo, and reach the score limit by spawn trapping

    Elimination- Do i even need to explain this one?

    Jailbreak!- Guards are invincible till only one prisoner is left, than the prisoner can kill the guards, sort of a backwards&forward micheal myers

    All or nothing- if you haven't heard of it off mw3 for ps3, its simple, you start out with no ammo, andyou can collect fallen scavenger bags to get ammo, there is a score limit for this game.

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    Last edited by Goober.; 12-19-2012 at 03:35 PM. Reason: merged posts

  6. #6
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    did u make that or is it an edit and give more description of what it is suppose to do

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  7. #7
    Member M1lkdud's Avatar
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    Default

    all are pure gametypes, i have no edits yet :/

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  8. #8
    Tig O Bitties
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    Default

    any form of edit is considered it. /moved

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  9. #9
    Member M1lkdud's Avatar
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    Default

    Quote Originally Posted by Grey View Post
    any form of edit is considered it. /moved
    k? btw, i saw your tut on custom black ops intro, testing it right now!

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  10. #10
    Active Member ParadoxContra's Avatar

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    Default

    Edit -_- if i had my computer i'd make better but i think the wii section belongs in the graveyard...

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