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  1. #1
    Member M1lkdud's Avatar
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    PSN ID: Moneydud1

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    Youtube Channel: www.youtube.com/user/SKSMarineEcho

    Default [SC7E52] eXtReMe AlL oR nOtHiNg!

    This is a pure gamemode i made, its pretty good, please , feel free to make an edit, just leave my credit thread in there.
    *how i play*- health regen. is none, and everyone's lives are 9


    Final Release CODE!!!


    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected(); 
    	setDvar( "scr_game_killstreaks", 0 );
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connecting", player );	
    		player thread onPlayerSpawned();
    	}
    }
    
    onPlayerConnected()
    {
    	for(;;)	
    	{
    		level waittill( "connected", player );
    		player thread doVars();
    		wait 10;
    		player thread Credit();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self thread teamSettings();
    		self thread guns();
    		self thread doInstructions();
    		self thread jugg();
    	}
    }
    
    doVars()
    {
    	setDvar( "scr_disable_weapondrop", 1 );
    	setDvar( "scr_game_killstreaks", 0 );
    }
    
    teamSettings()
    {
    	self clearPerks();
    	self setPerk("specialty_scavenger");
    }
    
    doInstructions()
    {
    	self endon( "disconnect" );
    	Instructions = createFontString("objective", 1.6 );
    	Instructions setPoint( "TOPRIGHT", "TOPRIGHT",0, 292 );
    	Instructions setText( "ExTrEmE aLl Or NoThInG!!" );
    	wait(2.0);
    } 
    
    Credit()
    {
    	self iPrintlnBold( "Welcome to ^3(mc)^5BuBble^1Bath's" );
    	wait 4;
    	self iPrintlnBold( "^0eTrEmE aLl Or NoThInG!!" );
    	wait 4;
    	self iPrintlnBold( "^2ENJOY!" );
    	wait 2;
    	self iPrintlnBold( "^1www.^2youtube.^3com/^4user/^5SKS^6Marine^0Echo" );
    }
    
    guns()
    {
    	weapons = [];
    	weapons[0] = "m1911_mp";
    	weapons[1] = "cz75_mp";
    	weapons[2] = "python_mp";
    	weapons[3] = "makarov_mp";
    	weapons[4] = "skorpion_rf_mp";
    	weapons[5] = "dragunov_mp";
    	weapons[6] = "rottweil72_mp";
    
    	self.moreDamage = false;
    	randomNum = RandomInt(weapons.size);
    
    	self thread doWeapon( weapons[randomNum] );
    }
    
    doWeapon( gun )
    {
    	self takeAllWeapons();
    	self GiveWeapon( gun, 0, self calcWeaponOptions( 15, 0, 0, 0, 0 ) );
    	self switchToWeapon( gun );
    	self giveWeapon( "knife_mp" );
    	self giveWeapon( "hatchet_mp" ); 
    	self giveWeapon( "tabun_gas_mp" );
    	self SetWeaponAmmoStock( gun , 0 );
    	self SetWeaponAmmoClip( gun , 0 );
    }
    
    jugg()
    {
    	self.maxhealth = 100;
    	self.health = self.maxhealth;
    	randomNum = RandomInt(9);
    	if(randomNum == 5)
    	{
    		self thread superSettings();
    	}
    }
    
    superSettings()
    {
    	self iPrintlnBold( "^2You have SuperSettings!!!!" );
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    	self giveWeapon( "knife_mp" );
    	self giveWeapon( "hatchet_mp" );
    	self giveWeapon( "tabun_gas_mp" ); 
    	self SetWeaponAmmoStock( "knife_ballistic_mp" , 0 );
    	self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );
    	self setMoveSpeedScale( 1.5 );
    	self.maxhealth = 150;
    	self.health = self.maxhealth;
    	self thread class();
    
    	for(;;)
    	{
    		SpawnTimedFX(level.fx_tabun_1, self.origin);
    		wait 0.35;
    		playFxOnTag( level._effect["character_fire_death_torso"], self, "J_SpineLower" );
    		wait .5;
    		setExpFog( 256, 512, 89/255, 0/255, 22/255, 0.8 );
    		wait 0.8;
    		setExpFog( 256, 512, 89/255, 0/255, 86/255, 0.8 );
    		wait 0.8;
    		setExpFog( 256, 512, 4/255, 0/255, 89/255, 0.8 );
    		wait 0.8;
    		setExpFog( 256, 512, 0/255, 89/255, 83/255, 0.8 );
    		wait 0.8;
    		setExpFog( 256, 512, 89/255, 0/255, 22/255, 0.8 );
    		wait 0.8;
    		setExpFog( 256, 512, 0/255, 89/255, 10/255, 0.8 );
    		wait 0.8;
    	}
    }
    
    class()
    {
    	self setClientDvar( "customclass1", "^2You" );
    	self setClientDvar( "customclass2", "^2Had" );
    	self setClientDvar( "customclass3", "^2Super" );
    	self setClientDvar( "customclass4", "^2Settings!!" );
    	self setClientDvar( "customclass5", "^2And you still LOSS!!!" );
    }
    http://www.youtube.com/watch?v=IROwn9rss7c

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    Last edited by M1lkdud; 12-22-2012 at 04:30 AM.

  2. #2
    Zonked CoolGuyJones's Avatar
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    Default

    This is simple and doesnt seem all that cool.

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    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  3. #3
    http://xat.com/cleaker
    Dv0id's Avatar
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    Default

    Good Job, simple coding not much too the coding part but nice game.

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    #SOTW Second place
    More sigs here


    1. Clash Of Clans Hack *Working as of 10-3-14*
    2. To lazy to go to homepage? Click >HERE<

  4. #4
    Mid Laner
    #SKATE EVERY DAMN DAY
    FrozenFire's Avatar

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    Default

    So you took my hints and added waits . Not bad man. Very simple. I'd love to see more from you.
    Not to be mean or anything, but most of these are Dvar's and just common scripts like self_giveWeapon. It's simplicity makes it extremely easy to understand to noobs out tharrr.
    Thanks for the share dude!

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    The Visionary





  5. #5
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    Default

    good job man nice gametype

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  6. #6
    Member M1lkdud's Avatar
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    Default

    i know, but i have two gametypes i'm "known" for, this and TDM Rat Trap, I know its simple, and its simple coding, and thats why i said feel free to edit this or tell me what i can do to make this game better.

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  7. #7
    Tig O Bitties
    Grey's Avatar
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    Default

    a good idea is to make it with an objective. imo it gets old when all you do is kill people

    also good job with your gametype. if you ever need any help with scripting just pm me

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  8. #8
    Member M1lkdud's Avatar
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    Default

    Quote Originally Posted by Nebula View Post
    So you took my hints and added waits . Not bad man. Very simple. I'd love to see more from you.
    Not to be mean or anything, but most of these are Dvar's and just common scripts like self_giveWeapon. It's simplicity makes it extremely easy to understand to noobs out tharrr.
    Thanks for the share dude!

    I didn't see your "hints", not criticizing, but i know when commands are going way to fast( like the disco fog), i add waits, i even had in TDM Rat Trap where i had to add wait 0.00001; , because of the way it auto-assigns players

    Quote Originally Posted by Grey View Post
    a good idea is to make it with an objective. imo it gets old when all you do is kill people

    also good job with your gametype. if you ever need any help with scripting just pm me
    That is what everyone tells me, and i wanna wait until i have someone to work with, a good amount of time to work on this thing, and i have ideas, im not looking for help, im looking for a co-creator, so if you wanna help me, create this gametype with me, the only other big thing i can give myself credit for is that when i first started modding, cheesetoast made a gametype where all you haveto do is touch the other team's flag, but your on a fixed path, i designed some, maybe even a little bit over half of those maps. But, yeah, skype me if you are in.

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    Last edited by Grey; 12-23-2012 at 05:11 AM. Reason: posts merged

  9. #9
    Member M1lkdud's Avatar
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    Default

    Quote Originally Posted by thatonedude19 View Post
    This is simple and doesnt seem all that cool.
    Have you tried it, or did you pick your nose while you looked at it, because its not bad, its not great, its good, so, STFU please

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