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  1. #1
    Member M1lkdud's Avatar
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    Default Can i get a good modder to help me?

    I have an idea of a gametype, and i don't mine doing half&half credit, but heres what i'm thinking

    -im going to call it "king of the hill", because of the way its played

    -ffa or tdm

    -any map with a warhouse(ex. array building)

    -what i need is a script(s) where when you are within the "hill" you gain points, i'll also need to be able to monitor the points somehow, something like "Team 1-# , Team 2-#"

    i have all other scripts, i'm starting on it today, so i have nothing accomplished, but these things i know i can't do.any other details i will also post

    add me on skype if you want to help, please do so, i would like to get this done b4 sunday

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  2. #2

    Default

    get cheesetoast grey or tlpwnzer to help u

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  3. #3
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    Default

    i think i could make the points thing.... ill see what i can do

    i think i got something. The FFA Way is more likely to work though
    Replace Red Words with what is says

    TDM Way
    Code:
    addPoints()
    {
    	for(;;)
    	{
    		if( distance( self.origin,enter hill var ) < 100 && self.pers["team"] == "allies" )
    		{
    			wait 20;
    			if( distance( self.origin, enter hill var ) < 100 && self.pers["team"] == "allies" )
    			{
    				self sayAll( "Team 1 Has Captured the Hill!" );
    				level thread Team1P();
    				level notify( "team2end" );
    			}
    		}
    		else if( distance( self.origin, enter hill var ) < 100 && self.pers["team"] == "axis" )
    		{
    			wait 20;
    			if( distance( self.origin, enter hill var ) < 100 && self.pers["team"] == "axis" )
    			{
    				self sayAll( "Team 2 Has Captured the Hill!" );
    				level thread Team2P();
    				level notify( "team1end" );
    			}
    		}
    	}
    }
    
    Team1P()
    {
    	level endon( "team1end" ):
    	for(;;)
    	{
    		wait 3;
    		level.team1p++;
    	}
    }
    
    Team1P()
    {
    	level endon( "team2end" ):
    	for(;;)
    	{
    		wait 3;
    		level.team2p++;
    	}
    }
    
    monitorPoints()
    {
    	teamPoints = self createFontString( "objective", 1.50 );
    	teamPoints setPoint( "TOP", "TOP", 0, 0 );
    
    	for(;;)
    	{
    		teamPoints setText( "Team 1 Points: "+level.team1p+" \n Team 2 Points: "+level.team2p );
    	}
    }
    
    monitorEnd()
    {
    	for(;;)
    	{
    		if( level.team1p >= 50 || level.team2p >= 50 )
    		{
    			// End Game Thread
    		}
    	}
    }
    FFA Way
    Code:
    addPoints()
    {
    	for(;;)
    	{
    		if( distance( self.origin, enter hill var ) < 100 )
    		{
    			wait 10;
    			if( distance( self.origin, enter hill var ) < 100 )
    			{
    				self sayAll( "I Have Captured the Hill!" );
    				self thread PointsMe();		
    			}
    		}
    	}
    }
    
    PointsMe()
    {
    	for(;;)
    	{
    		if( distance( self.origin, enter hill var ) < 100 )
    		{
    			wait 3;
    			self.myp++;
    		}
    	}
    }
    
    monitorPoints()
    {
    	teamPoints = self createFontString( "objective", 1.50 );
    	teamPoints setPoint( "TOP", "TOP", 0, 0 );
    
    	for(;;)
    	{
    		teamPoints setText( "Your Points: "+self.myp );
    	}
    }
    
    monitorEnd()
    {
    	for(;;)
    	{
    		if( self.myp >= 25 )
    		{
    			// End Game Thread
    		}
    	}
    }
    For TDM:
    it takes a team 20 seconds to capture the hill.
    once its captured, the team gets a point every 3 seconds.
    50 points to win

    For FFA
    it takes a person 10 seconds to capture the hill.
    once captured, the person gets a point every 3 seconds.
    25 points to win.

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    Last edited by Clay10; 01-03-2013 at 10:57 AM. Reason: Merged
    http://www.youtube.com/ItzMatriix
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  4. #4
    Zonked CoolGuyJones's Avatar
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    Default

    lol I was gonna help but looks like matrix got it.

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  5. #5
    Member M1lkdud's Avatar
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    Default

    okay, i'm on skype now, can we please discuss this? and i'm just now starting( i was busy with homework today)

    scratch that join my teamspeak 198.15.70.250:20038

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    Last edited by Goober.; 01-03-2013 at 06:40 PM. Reason: merged posts

  6. #6
    PS3 Modder
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    Default

    whats there to discuss? add the addPoints() to onplayer connect or spawned. then add monitor points elsewhere. easy as that. if its not called by a different scripts shown, add to onplayerspawned or conect

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  7. #7
    Nooblet TFW RecKLeSs $'s Avatar
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    Default

    Can Some one help make a new mod menu and i have 4 new ideas for gametypes

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