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01-27-2013, 05:25 AM #1
Square Enix brings multiplayer to Tomb Raider
Square Enix took advantage of CES 2013 to introduce a brand new kind of gameplay to the Tomb Raider franchise. When the reboot launches March 5 for PC, Xbox 360 and PlayStation 3, up to eight players will be able to engage in multiplayer gameplay for the first time ever in a Tomb Raider game. While Crystal Dynamics developed the single-player experience starring the new, and younger, Lara Croft on her first adventure, Eidos Montreal created the multiplayer modes. Karl Stewart, global brand director for the Tomb Raider franchise at Crystal Dynamics, sat down to talk with us about what’s in store for gamers when they dive into a Tomb Raider multiplayer match.
Game On: Why has it taken so long for multiplayer to be added to the Tomb Raider universe?
Karl Stewart: It was probably about two years ago when we started developing this. One of the early projects that we did with Tomb Raider was look at how, using the island from the single-player game as a backdrop, we could find unique and innovative ways to be able to break off and try and do something new. As people may remember, Lara Croft and the Guardian of Light was a very exciting project for us because it was our first digital project. As a studio we’re constantly looking at ways to be able to be innovative, and so in the early stages of this Tomb Raider game multiplayer seemed like a really cool thing to do.
It was a great setting with many unique locations, great characters in the Survivors and Scavengers, but then we actually shelved it for quite a while. It’s always been on the table, but it was only probably two years ago that we picked it back up and we brought our sister studio, Eidos Montreal, and had them develop it from the ground up for us.
What were the challenges of creating a multiplayer mode that feels like a Tomb Raider experience?
In the very early stages when we were starting to develop Tomb Raider, we wanted to make sure that it felt like the pillars of the franchise were there. It was Lara Croft, it was a Tomb Raider experience and it had things like traversal and exploration and puzzle-solving. Some of those things you can bring across into a multiplayer experience and some you can’t, but things like traversal, combat, and verticality in multiplayer matches were all things that we wanted to make sure felt like Tomb Raider. It’s not just about putting Lara Croft in a multiplayer match and saying, “there you go;" It’s Tomb Raider multiplayer. It has to have the attributes that define the series and there are need to be characters that you get to meet and play alongside inside of the single player. We brought them across -- Jonah, Alex and Reyes -- in an effort to make sure that it felt like a proper Tomb Raider multiplayer mode that simultaneously doesn't detract from the single-player experience. It has to be able to stand up on its own.
What multiplayer maps and modes are you debuting?
Right now we’re showing a new map and two modes from the complete package that will be on disk on Day One, which will include four maps and five modes. The idea is that every single mode feels really different, whether it’s Team Death Match (which is a traditional mode) or it’s Rescue Me, which is where you have to find the pilot and the medical pack and bring them back to base.
We want everything to have the elements of survival that you get in single player. At the same time, Team Death Match is a mode that everybody is accustomed to; everybody knows how it works. So we didn’t want to try to totally reinvent the wheel when building this multiplayer game.
There are different characters on the Survivors and on the Scavenger side. Are those just skins or do they have different abilities?
In some cases, yes they can have different abilities depending on the loadouts and on the type of mode that you play. But in general, we wanted it to be as balanced as possible. We wanted as many people to jump in and feel like Jonah or Reyes or Alex. We try not to get into unique physical attributes because one’s bigger than the other or smaller than the other, or they run at different speeds. It’s more about how you load your character out and you choose new attributes for them.
01-27-2013, 05:34 AM #2
it dosent look like it will be any good
01-27-2013, 05:36 AM #3