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  1. #1
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    Austin .'s Avatar
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    Default [Coders]Disassemble = success, 04 = no bueno?

    So I dunno what's going on. I've found that you can have some fun messing with float registers, so while making some codes, I would change the stfs register from f0 (or f1) to f22. Updating this ASM via disassebler works fine, but when you make it into a 04 code, it freezes. Any help? If you want the address to look at it for yourself, feel free to PM me. I'd post it publicly, but I don't want to give away the idea of what my code is.

    It's for MW3 btw.

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  2. #2
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    ChumLee's Avatar

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    04 codes would overwrite any ASM in that address. Make sure you are overwriting an instruction that isn't very important, and also make sure that getting rid of the original instruction wouldn't effect any other registers.

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  3. #3
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    I laughed at the no bueno part, idk why.

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  4. #4
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    Austin .'s Avatar
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    Could you C0/C2 hook it I wonder? Odd. I really want to make this into a code.

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  5. #5
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    Austin .'s Avatar
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    Do you know if the check sum runs the whole function? If not, I could walk back up it and find what modifies f0 and change it. God. Mw3; yusostupid?

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