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Thread: Sig | Carnage

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    Default Sig | Carnage

    This was hard as heck to do, first time trying this style.
    The render also didn't help this kind of style.



    PSD: https://www.dropbox.com/s/v2i62lw2svpjq3a/Carnage.psd

    Can't upload to my site yet since it's down for some reason.

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    Last edited by Tenza; 03-13-2013 at 11:10 AM.
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    Jungler Strike's Avatar
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    Default

    looks good, the flow seems a bit distorted a bit. And try to make the render stand out more.

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    Default

    Quote Originally Posted by Strike View Post
    looks good, the flow seems a bit distorted a bit. And try to make the render stand out more.
    Eh... no offense, but it seems never to be good here.
    Either the render is not blended enough or it is blended too much.
    Oh well from 1 out of 10.

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    Gamertag: SIG Zyu PSN ID: Phru

    Default

    Bro.
    What the hell?
    OT:
    It seems super beginner.
    Render is hard to see.
    The smudge is too overpowering.
    There's blending, but not how we want it.
    The text doesn't belong.
    It honestly looks like a huge clusterfuck.

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    Default

    Quote Originally Posted by Phallic View Post
    Bro.
    What the hell?
    OT:
    It seems super beginner.
    Render is hard to see.
    The smudge is too overpowering.
    There's blending, but not how we want it.
    The text doesn't belong.
    It honestly looks like a huge clusterfuck.
    Please try making something similar.
    It's by the way based on this:

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    Default

    No offense the sig itself looks awesome, but from my experience it doesn't lok hard to do at all. Looks like you took the render smudged it, blurred maybe, then using a ripple and blur, possibly a brush, you withdrew the render from its original form, then reapplied the render, and possible added a gradient map. You may have taken more time then necessary, taking longer routes. Just from how it looks. I'm downloading the PSD to confirm my ideas.

    After reviewing the PSD I see that instead of using ripple to get the desired look you actually used a brush and made splatters, then masking it with a blurred version of the render. And to be honest i have no idea what layer three is doing there. When turned on it makes your image darker, but it has nothing on it. So nothing to say really.

    I did basically the same thing to a car in about 5 minutes -

    Then realizing that the effect wasn't strong enough redid it with a wallpaper this time-
    BMW Wallpaper.jpg

    I did it yet another time but my render wasn't good enough so I deleted it.

    Just realized that layer three had a gradient and was then masked to make it darker, which took you more time then it would to just click "Gradient map" and choose your colors. Just trying to help you work more efficiently.

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    Last edited by DrewSki; 03-13-2013 at 01:10 PM.

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    Default

    Needs more blending and the text is just not good.
    You need to use the rule of thirds for the render so it doesn't look offset to one side.
    Work on a better and smoother flow.

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  8. #8
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    Default

    The text and render throw the whole sig off

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    Default

    Text kills the focal. 7/10

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  10. #10
    Shrek is love, Shrek is life Squish.'s Avatar

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    Default

    Drewski, yours looks like a piece of shit anyway so shut the fuck up.

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