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  1. #1
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    Default Gran Turismo 6 Coming This Holiday!

    Greetings PlayStation.Blog. Today were really excited to announce that Gran Turismo 6 will be released Holiday 2013. The news was revealed today by legendary GT creator Kazunori Yamauchi himself at our Silverstone event held to celebrate 15 years of the 70-million-selling series.

    GT6 for PlayStation 3 will see many enhancements, improvements and additions to the game. bringing new levels of authenticity to the Real Driving Simulator. Features revealed today include stunning new tracks and cars and an overhauled user interface. Theres also a new engine, which will improve game operation. Meanwhile, we are set for expanded connectivity with other devices, and increased social and community functions.



    The cars and tracks from Gran Turismo 5 which has now sold over 10 million copies since launching in 2010 will return in GT6, but notable new additions will bring the car lineup to over 1,200. Players will also be able to customize their rides to a greater extent than ever before.

    Amongst the track line-up, the UKs famous Silverstone Circuit will be just one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available 19 of them brand new. This already impressive lineup of cars and tracks will be added to by future DLC drops beginning after launch.

    Enhancements and improvements also extend to a much-improved course maker function, which will provide several kilometers of gorgeous scenery, including the magnificent backdrop of Andaluca. The course maker will also include a new GPS data feature, which will increase the freedom of track creation in the game.






    It is amazing to think that it is 15 years since we first released Gran Turismo, said Kazunori Yamauchi, during the announcement at Silverstone Circuit. Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. Were pleased to deliver GT 6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments.

    I am very pleased with everything about the new game and the new additions, but the launch will only be the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!
    Further news about Gran Turismo 6 will be revealed at the forthcoming E3 and Gamescom events, and on www.gran-turismo.com.
    Source: http://blog.us.playstation.com/2013/...oliday-on-ps3/

    FACTS:

    New Game Engine
    Refactoring
    Compact, nimble operation
    Flexible expandability
    A new rendering engine that pushes the limits of the PS3
    Adaptive Tesselation

    New Physics Engine
    New suspension and kinematics model
    New tyre model
    New aerodynamics model
    Technical partnership with Yokohama Rubber and KW Automotive

    1200 Cars, abundant custom parts, and on-going DLC
    From historic cars to the latest racing cars, the game contains a total of 1200 cars.
    Multiple aerodynamic parts and custom wheels will be available for almost all cars.
    Players can create their own personalised custom car in the game.
    Cars will be continually added online

    33 locations, 71 layouts
    33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5)
    More new tracks will continue to be provided online

    New Course Maker
    Massive scenery spanning several tens of square kilometers
    A new course generation algorithm

    Community/Club/Race Organizer
    Players can form their own communities
    Various community levels from local and domestic to global
    Players themselves can create and manage their own online events

    New User Interface
    Balancing directional key operation and touch operation
    Quick response
    Shortening of loading times

    Multi Device Compatibility
    PlayStation
    Smart Phone
    Tablet
    PC

    At the same time as the PS3 version of GT6 the Real Driving Simulator launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismos massive community space.

    Real/Virtual "Edge Effect" Activity
    A variety of "Edge Effects", the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.

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  2. #2
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    Icee's Avatar

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    Default

    The car community/club was very successful on Forza, so it's nice to see that addition carried over into GT.

    Cars: Lots of them, but will we be seeing this 20% premium and 80% standard vehicle setup? I was disappointed when I couldn't have a driver's seat view of everything inside the car, such as the dash and interior. Hopefully it's a 100% premium type deal. Also, will the engine/exhaust audios be reworked to sound like the real thing?

    Tracks: Has anything else been announced other than Silverstone? I know Forza has that track (it's a bitch), I'd really like to see Fujimi Kaido added in some manner. It is nice to see more track selection added to the game, since there was a lack of it in GT5.

    As for pushing the limits that the PS3 can handle, this is something that most developers should be trying to do from the start. If I get a PS3 again (or a PS4 if they announce GT6 for it), I want to be blown away with this. I liked GT5 and all, but it was sort of a let down to me personally.

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  3. #3
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    I might cream myself .

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    Collabo with my boi Artemis :3



  4. #4
    Elite Memory's Avatar
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    Quote Originally Posted by Icee View Post
    The car community/club was very successful on Forza, so it's nice to see that addition carried over into GT.

    Cars: Lots of them, but will we be seeing this 20% premium and 80% standard vehicle setup? I was disappointed when I couldn't have a driver's seat view of everything inside the car, such as the dash and interior. Hopefully it's a 100% premium type deal. Also, will the engine/exhaust audios be reworked to sound like the real thing?

    Tracks: Has anything else been announced other than Silverstone? I know Forza has that track (it's a bitch), I'd really like to see Fujimi Kaido added in some manner. It is nice to see more track selection added to the game, since there was a lack of it in GT5.

    As for pushing the limits that the PS3 can handle, this is something that most developers should be trying to do from the start. If I get a PS3 again (or a PS4 if they announce GT6 for it), I want to be blown away with this. I liked GT5 and all, but it was sort of a let down to me personally.
    There's probably still going to be standard cars, but with the ratio leaning more towards premium. I don't think we'll see 1000+ premium cars until GT7. Remember that all of the standard cars originate from GT3 and GT4 (two games), so I doubt they'll be able to introduce 800+ new premium models that quickly. Modeling a low polygon exterior of a car is one thing, but modeling a high polygon exterior and interior of a car is another beast. Maybe 500 premium, 700 standard.

    7 new tracks are said to introduced, but only Silverstone was mentioned. I would love to see Red Rock Valley from GT2.

    The only games I know that pushed the PS3 close to the limit is God of War 3 and Uncharted 3, but GT5 was pretty close as well. When you consider that GT5 is running in sub-1080p, at 60 FPS, with high polygon car models, anti-aliasing, dynamic weather effects, and dynamic day/night effects, it's truly amazing that such a thing is even possible on 8 year old hardware. Forza may look better on the surface, but it's only running in 720p at 30 FPS with no weather or day/night effects, and lackluster car models

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  5. #5
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    I hope I can get it cheap again :P

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