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Thread: USB Gecko Help
05-24-2013, 03:14 PM #1
USB Gecko Help
Okay, so I have a USB Gecko and I'm making my first code, a Inf Ammo code, and need some help so I have these addresses
80218630 A1372040 A1376020
80245560 801D6018 A1376020
80280F9C 00014040 8B540643
80F626D0 000771C0 0007859A
81166A90 01000000 04000000
811691F0 01000000 04000000
8116B92C 01000000 04000000
81190D80 005B0104 00FFFFFF
811931D0 000771C0 00079974
81193400 005B0104 00FFFFFF
811934E0 005B0104 00FFFFFF
81195B60 005B0104 00FFFFFF
I have more if needed and I want to know which one to pick and how to put the code together to make one like:
Infinite Ammo Host Only [[email protected]]
Last edited by xBoMb3r; 05-24-2013 at 03:16 PM.
05-24-2013, 03:29 PM #2
i think you did something wrong, i dont typically see values like that on an Inf Ammo.
here is the guide to codetypes:
05-24-2013, 03:32 PM #3
05-24-2013, 03:35 PM #4
you could make it work with 16bits and even 8bits if you wanted, but yeah 32bits will work
05-24-2013, 03:42 PM #5
Hey red what does this look like 041DFD30 44000000
05-24-2013, 03:45 PM #6
Well if you did it right, the gun either has 1140850688 bullets or 68. This case it would be 1140850688 because you have it set to 32bits
05-24-2013, 03:45 PM #7
lol that was not what I was aiming for
05-24-2013, 03:49 PM #8
What about this 1200000C 00000000. I used 16 bits on this one
Last edited by xBoMb3r; 05-24-2013 at 04:21 PM.
05-24-2013, 05:17 PM #9
- Join Date
- May 2011
- Where the Green Grass Grows. <3
Don't start with infinite ammo; I'd prefer you don't even start online.
To access infinite ammo, you have to find the addresses for something not directly related to the bullet, i.e. the grenades. From there, you walk the stack and watch for something that controls all of the ammo, and can change the ASM from there. If not, you can follow it some more to (hopefully) find where JUST the bullets are edited.
As I said; don't start with this. Lol.
05-24-2013, 05:41 PM #10