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  1. #1
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

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    Default [SC7E52] Super Recoil {Release}

    Made By: zTwist-MoDz
    Im Trying To Improve For You Guys.

    Super Recoil

    Code:
    superRecoil()
    {
            self endon("death");
            self endon("disconnect");
            for(i=0;i<get_players().size;i++)
            {
                    if(get_players()[i] == self)
                    {
                          self waittill("weapon_fired");
                    }
                    earthquake( 3, 3, self.origin, 800 );
                    earthquake( 3, 3, get_players()[i].origin, 800 );
            }
    }

    0 Not allowed! Not allowed!
    Last edited by zF A; 06-30-2013 at 01:16 PM.

  2. #2
    Wii Coder
    ChumLee's Avatar

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    Default

    I think you meant to make it like this. ;)

    Code:
    superRecoil()
    {
            self endon("death");
            self endon("disconnect");
            for(i=0;i<get_players().size;i++)
            {
                    if(get_players()[i] == self)
                    {
                          self waittill("weapon_fired");
                          earthquake( 3, 3, self.origin, 800 );
                          earthquake( 3, 3, get_players()[i].origin, 800 );
                    }
            }
    }

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  3. #3
    Wii Code Creator
    T.U.F.F. PUPPY
    T.B.W's Avatar

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    Default

    Z twist mawdz tryna improve lol

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  4. #4
    Zonked CoolGuyJones's Avatar
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    Gamertag: thatonedude19 PSN ID: CoolGuyJones420 Wii Code: Cannibal666

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    Kik Username: CannibalKush

    Default

    This is better than 'waittill' I think.
    Code:
    superRecoil()
    {
            self endon("death");
            self endon("disconnect");
            for(i=0;i<get_players().size;i++)
            {
                    if(get_players()[i] == self)
                    {
                          while(self AttackButtonPressed())
                          {
                                        earthquake( 3, 3, self.origin, 800 );
                                        earthquake( 3, 3, get_players()[i].origin, 800 );
                          }
                    }
            }
    }
    I'm not sure if it is Attack or what I'm on my IPod right now. Ill fix it if it's wrong.

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    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  5. #5
    Member SyntaxError's Avatar
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    Default

    Spam again, please make scripts that actually work

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  6. #6
    ~ Hyrule's Savior ~
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    Default

    Doesn't work. "earthquake" is not defined. It's not a premade function in the games engine.

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    #gamedevelopment


  7. #7
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    Default

    Quote Originally Posted by Slink View Post
    Doesn't work. "earthquake" is not defined. It's not a premade function in the games engine.
    Funny.
    eqAll()
    {
    self endon("death");
    for(i=0;i<get_players().size;i++)
    {
    if(get_players()[i] == self)
    {
    continue;
    self iPrintlnBold( "^7Earthquake Started" );
    }
    earthquake( 3, 3, self.origin, 800 );
    earthquake( 3, 3, get_players()[i].origin, 800 );
    get_players()[i] iPrintlnBold( "^1FUCKEN ^4Earthquake ^3BITCHES!" );
    }
    }

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  8. #8
    ~ Hyrule's Savior ~
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    Default

    Post removed due to mistake.

    - §link

    0 Not allowed! Not allowed!
    Last edited by §link; 07-01-2013 at 04:14 PM.
    #gamedevelopment


  9. #9
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    Default

    THATS THE ORIGIONAL FUCKING EARTHQUAKE SCRIPT IDIOT! I HAVE IT IN MY NITY EDIT!

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  10. #10
    ~ Hyrule's Savior ~
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    Default

    Quote Originally Posted by zTwist-MoDz View Post
    THATS THE ORIGIONAL FUCKING EARTHQUAKE SCRIPT IDIOT! I HAVE IT IN MY NITY EDIT!
    Lol, okay calm down, yes, now you have provided it.

    But that whole script is credit stolen. You did not make the earthquake script. All you did was simply edit it.

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    #gamedevelopment


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