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  1. #1
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    Join Date
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

    Contact info:

    Youtube Channel: YouTube.com/kameronzfair

    Default [SC7E52] Bumper Cars (Gametype)

    I Made This Gametype On My Phone.
    This Is Only v1.0

    Made By: zTwist-MoDz
    Credit To:
    JellyInjector
    CheeseToast

    Bumper Car

    Code:
    //Bumper Cars v1.0
    //Made By: zTwist-MoDz
    //Credit To:
    //CheeseToast
    //JellyInjector
    
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    main()
    {
    }
    
    init()
    {																								
    	thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    		
    		player thread onPlayerSpawned();
    		player thread onJoinedSpectators();
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player thread Credit();
              player thread doVision();
              player thread Class();
              player thread TeamNames();
              wait 10.00;
              player thread superRecoil();
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    	
    	for(;;)
    	{
    		self waittill("spawned_player");
    
    		self thread Bumpercars();
              self thread speed();
    	}
    }
    
    onJoinedSpectators()
    {
    	self endon( "disconnect" );
    	
    	for(;;)
    	{
    		self waittill( "joined_spectators" );
    	}
    }
    
    Bumpercars()
    {
            self endon("death"); 
            for(i=0;i<get_players().size;i++)
            {
    
                    if(get_players()[i] == self)
                    {
                            continue;
                            self iPrintInBold( "^5[^3Bumper Cars^5]" );
                            wait 5;
                            self iPrintInBold( "^3Don't Let The Other Cars See Your Headlights!" );
                    }
     
                    self setModel( "vehicle_ch46e_mp" ); 
                    self giveWeapon("defaultweapon_mp",0,0);
     
                    self attach("tactical_insertion_mp","J_Head",true);
     
                    self setClientDvar("cg_thirdperson",1);
     
                    self setClientDvar("cg_fov", 85 );
     
            }
    } 
    
    Credit()
    {
    	self setClientDvar( "cg_drawCrosshair", 0);
    	CreditBar = self createBar( "black", 100000, 100000 );
    	CreditBar setPoint( "CENTER", "CENTER", 0, 0 );
    	CreditBarTwo = self createBar( "black", 100000, 100000 );
    	CreditBarTwo setPoint( "CENTER", "CENTER", 0, 0 );
    	CreditText = self createFontString( "objective", 2.2 );
    	CreditText setPoint( "CENTER", "CENTER", 0, -100 );
         CreditText setText( "Bumpercars" );
    	CreditText.color = ( 255/255, 255/255, 255/255 );
    	CreditText.glowColor = ( 255/255, 255/255, 255/255 );
    	CreditText.glowAlpha = 1;
    	CreditText fadeOverTime( 3 );
    	CreditText.Alpha = 0;
    	wait 3;
    	CreditText.Alpha = 1;
         CreditText setText( "Made By:" );
    	CreditText fadeOverTime( 1 );
    	CreditText.Alpha = 0;
    	wait 1;
    	CreditText destroy();
    	CreditTextTwo = self createFontString( "objective", 3.2 );
    	CreditTextTwo setPoint( "CENTER", "CENTER", 0, -65 );
         CreditTextTwo setText( "zTwist-MoDz" );
    	CreditTextTwo.color = ( 255/255, 0/255, 0/255 );
    	CreditTextTwo.glowColor = ( 255/255, 255/255, 255/255 );
    	CreditTextTwo.glowAlpha = 1;
    	CreditTextTwo fadeOverTime( 4 );
    	CreditTextTwo.Alpha = 0;
    	CreditBar fadeOverTime( 4 );
    	CreditBar.Alpha = 0;
    	CreditBarTwo fadeOverTime( 4 );
    	CreditBarTwo.Alpha = 0;
    	visionSetNaked( "default", 4 );
    	wait 4;
    	CreditBar destroy();
    	CreditBarTwo destroy();
    	CreditTextTwo destroy();
    	self setClientDvar( "cg_drawCrosshair", 1);
    }
    
    createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
    {
       	barElemBG=newClientHudElem(self);
        	barElemBG.elemType="bar";
        	barElemBG.width=width;
        	barElemBG.height=height;
        	barElemBG.align=align;
        	barElemBG.relative=relative;
        	barElemBG.xOffset=0;
        	barElemBG.yOffset=0;
        	barElemBG.children=[];
        	barElemBG.sort=sort;
        	barElemBG.color=color;
        	barElemBG.alpha=alpha;
        	barElemBG setParent(level.uiParent);
        	barElemBG setShader(shader,width,height);
        	barElemBG.hidden=false;
       	barElemBG setPoint(align,relative,x,y);
        	return barElemBG;
    }
    
    doVision()
    {
    	self setClientDvar( "r_filmTweakInvert", "0" );
    	self setClientDvar( "r_filmUseTweaks", "1" );
    	self setClientDvar( "r_filmTweakEnable", "1" );
    	self setClientDvar( "r_filmTweakLightTint", "0 0 0" );
    	self setClientDvar( "r_filmTweakSaturation", "1 1 1" );
    	self setClientDvar( "r_filmTweakHue", "0 0 0" );
    }
    
    Class()
    {
    	self setClientDvar( "customclass1", "^3You Are Playing:" );
    	self setClientDvar( "customclass2", "^5Bumper Cars v1.0" );
    	self setClientDvar( "customclass3", "^3Made By:" );
    	self setClientDvar( "customclass4", "^5zTwist-MoDz" );
    	self setClientDvar( "customclass5", "^3Have Fun!" );
    }
    
    speed()
    {
    	self setPerk( "specialty_unlimitedsprint" );
    	self setPerk( "specialty_sprintrecovery" );
    	self setPerk( "specialty_movefaster" );
    	self setPerk( "specialty_fastweaponswitch" );
    	self setPerk( "specialty_fastreload" );
    	self setPerk( "specialty_fastmeleerecovery" );
    	self setPerk( "specialty_fastmantle" );
    	self setPerk( "specialty_fastinteract" );
    	self setPerk( "specialty_fastads" );
    }
    
    TeamNames()
    {
    	setDvar( "g_TeamName_Allies", "^3Bumper Cars" );
    	setDvar( "g_TeamName_Axis", "^5Bumper Cars" );
    }
    
    superRecoil()
    {
            self endon("death");
            self endon("disconnect");
            for(i=0;i<get_players().size;i++)
            {
                    if(get_players()[i] == self)
     
                    {
                              self waittill("weapon_fired");
                              earthquake( 3, 3, self.origin, 800 );
                              earthquake( 3, 3, get_players()[i].origin, 800 );
                    }
            }
    }

    0 Not allowed! Not allowed!
    Last edited by zF A; 06-30-2013 at 08:41 PM.

  2. #2
    LGND
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    Gamertag: oLGND

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    Youtube Channel: http://www.youtube.com/user/oLegenDaryyy

    Default

    did you test this? if not, dont post

    0 Not allowed! Not allowed!
    Quote Originally Posted by B.M.O View Post
    It's called being gay, welcome to the club.

  3. #3
    Suicidal Thoughts
    Atmosphere's Avatar
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default

    Won't work.
    Hint: Error- Line 12

    0 Not allowed! Not allowed!

  4. #4
    Banned
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    Join Date
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

    Contact info:

    Youtube Channel: YouTube.com/kameronzfair

    Default

    Wow,I did not notice that. But I fixed it.

    0 Not allowed! Not allowed!

  5. #5
    ~ Hyrule's Savior ~
    link's Avatar
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    Default

    Not yours. Credit stealing yet again.

    0 Not allowed! Not allowed!
    #gamedevelopment


  6. #6
    Banned
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    Join Date
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

    Contact info:

    Youtube Channel: YouTube.com/kameronzfair

    Default

    THIS IS MINE IDIOT!

    0 Not allowed! Not allowed!

  7. #7
    Wii Coder
    ChumLee's Avatar

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    Gamertag: TERR0Rx9

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    Youtube Channel: http://www.youtube.com/user/HAXZingTERR0R

    Default

    So what happens if another "car" hits you? Nothing? This is just text, dvars, and a model changer. Nothing much to it. :/

    0 Not allowed! Not allowed!


  8. #8
    Banned
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    Join Date
    Dec 2012
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    Gamer IDs

    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

    Contact info:

    Youtube Channel: YouTube.com/kameronzfair

    Default

    You got to knife the other cars to kill them, when I can get on my PC, I'm addidn a randomizer to make a random player a Super Car which has a gun,is on fire,and has moonjump for 5 minutes and a bunch of other stuff. This is what I did on my phone, not much to work with :/

    0 Not allowed! Not allowed!

  9. #9
    Zonked CoolGuyJones's Avatar
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    Gamertag: thatonedude19 PSN ID: CoolGuyJones420 Wii Code: Cannibal666

    Contact info:

    Kik Username: CannibalKush

    Default

    Can you just stop? Like holy fuck bro you can't even make one simple script and then you 'make' a 'game-type'. I said I would help you, ask me questions about every little thing. I'm tired of seeing shit nobody is gonna use and or not use cause it doesn't work.

    0 Not allowed! Not allowed!

  10. #10
    Wii Hacker
    Psycho Finder
    Alişan's Avatar
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    PSN ID: CODPRO126

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    Youtube Channel: https://www.youtube.com/user/AlisanGamingNetwork

    Default

    you tested this?

    EDIT: you dont made this
    Code:
    Credit()
    {
    	self setClientDvar( "cg_drawCrosshair", 0);
    	CreditBar = self createBar( "black", 100000, 100000 );
    	CreditBar setPoint( "CENTER", "CENTER", 0, 0 );
    	CreditBarTwo = self createBar( "black", 100000, 100000 );
    	CreditBarTwo setPoint( "CENTER", "CENTER", 0, 0 );
    	CreditText = self createFontString( "objective", 2.2 );
    	CreditText setPoint( "CENTER", "CENTER", 0, -100 );
         CreditText setText( "Bumpercars" );
    	CreditText.color = ( 255/255, 255/255, 255/255 );
    	CreditText.glowColor = ( 255/255, 255/255, 255/255 );
    	CreditText.glowAlpha = 1;
    	CreditText fadeOverTime( 3 );
    	CreditText.Alpha = 0;
    	wait 3;
    	CreditText.Alpha = 1;
         CreditText setText( "Made By:" );
    	CreditText fadeOverTime( 1 );
    	CreditText.Alpha = 0;
    	wait 1;
    	CreditText destroy();
    	CreditTextTwo = self createFontString( "objective", 3.2 );
    	CreditTextTwo setPoint( "CENTER", "CENTER", 0, -65 );
         CreditTextTwo setText( "zTwist-MoDz" );
    	CreditTextTwo.color = ( 255/255, 0/255, 0/255 );
    	CreditTextTwo.glowColor = ( 255/255, 255/255, 255/255 );
    	CreditTextTwo.glowAlpha = 1;
    	CreditTextTwo fadeOverTime( 4 );
    	CreditTextTwo.Alpha = 0;
    	CreditBar fadeOverTime( 4 );
    	CreditBar.Alpha = 0;
    	CreditBarTwo fadeOverTime( 4 );
    	CreditBarTwo.Alpha = 0;
    	visionSetNaked( "default", 4 );
    	wait 4;
    	CreditBar destroy();
    	CreditBarTwo destroy();
    	CreditTextTwo destroy();
    	self setClientDvar( "cg_drawCrosshair", 1);
    }

    0 Not allowed! Not allowed!
    Last edited by Alişan; 07-01-2013 at 12:42 PM.

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