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  1. #1
    Nintendo Section Moderator PvtRyan's Avatar

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    PSN ID: gamer_pvtryan Steam ID: pvtryan_cl Wii Code: PvtRyan

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    Youtube Channel: http://www.youtube.com/xPvtRyanx

    Cool [SC7E52]Star Power

    PvtRyan's Script:
    Code:
    starPower()
    {
    	self endon ( "disconnect" );
    	self endon ( "starPower_ended" );
    
    	self setMoveSpeedScale( 2 );
    	self.maxhealth = 10000;
    	self.health = self.maxhealth;
    	self thread starTimer();   
    	self iPrintlnBold("^5S^2t^3a^4r ^1Power!");
    
    	level.tagArray[1] = "j_knee_ri";
    	level.tagArray[2] = "j_knee_le";
         	level.tagArray[3] = "J_Elbow_RI";
         	level.tagArray[4] = "J_Elbow_LE";
         	level.tagArray[5] = "J_Ankle_RI";
         	level.tagArray[6] = "J_Ankle_LE";
         	level.tagArray[7] = "j_spinelower";
         	level.tagArray[8] = "tag_weapon_left";
         	level.tagArray[9] = "tag_weapon_right";
    
            while(1)
    	{
    		for( i = 0;i < level.tagArray.size; i++ )
            	{
    			PlayFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_red" ), self, level.tagArray[i] );
                		wait 0.01;
    		}
    
    	wait 0.01;
    	}
    }
    
    starTimer()
    {
    	self endon ( "disconnect" );
    	
    	for( a = 30; a > -1; a-- )
    	{
    		self iPrintlnBold( "^2Star Power end in: " + a );
    		wait 1;
    	}
    	self setMoveSpeedScale( 1 );;
    	self.maxhealth = 100;
    	self.health = self.maxhealth;
    	self notify( "starPower_ended" );
    }
    Its short and works, just added to my new gametype to test

    Credits: zTwist-MoDz for the Idea. Not gunna say original script because I had to redo from scratch.


    To compare tho, here is zTwist-MoDz non-functional one
    Code:
    starPower()
    {
    self endon("death");
    self iPrintlnBold("Star Power!");
    tagArray[0] = "J_Spine1";
    tagArray[1] = "j_knee_ri";
    tagArray[2] = "j_knee_le";
    tagArray[3] = "j_spine4";
    tagArray[4] = "j_head";
    while(1)
    {
    wait 1;
    for(i=0;i<tagArray.size;i++)
    {
    
    self setMoveSpeedScale( 3 );
    wait 0.1;
    self EnableInvulnerability();
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_red , self, tagArray[i]);
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_green , self, tagArray[i]);
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_red , self, tagArray[i]);
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_green , self, tagArray[i]);
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_red , self, tagArray[i]);
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_green , self, tagArray[i]);
    wait 0.1;
    self DisableInvulnerability();
    }
    }
    }

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  2. #2
    ~ Hyrule's Savior ~
    link's Avatar
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    Default

    Very good Ryan.

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    #gamedevelopment


  3. #3
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by Slink View Post
    Very good Ryan.
    Spent half and hour trying to make it work, i just take credit for it now, because I did make it work.

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  4. #4
    Zonked CoolGuyJones's Avatar
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    Gamertag: thatonedude19 PSN ID: CoolGuyJones420 Wii Code: Cannibal666

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    Default

    Now that you did a better version of his ill do a better version of yours...when I'm not lazy -_-

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    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  5. #5
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by Cannibal666 View Post
    Now that you did a better version of his ill do a better version of yours...when I'm not lazy -_-
    its not a better version, its a version that works! so now i have credit to it

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  6. #6
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    Default

    Quote Originally Posted by PvtRyan View Post
    PvtRyan's Script:
    Code:
    starPower()
    {
    	self endon ( "disconnect" );
    	self endon ( "starPower_ended" );
    
    	self setMoveSpeedScale( 2 );
    	self.maxhealth = 10000;
    	self.health = self.maxhealth;
    	self thread starTimer();   
    	self iPrintlnBold("^5S^2t^3a^4r ^1Power!");
    
    	level.tagArray[1] = "j_knee_ri";
    	level.tagArray[2] = "j_knee_le";
         	level.tagArray[3] = "J_Elbow_RI";
         	level.tagArray[4] = "J_Elbow_LE";
         	level.tagArray[5] = "J_Ankle_RI";
         	level.tagArray[6] = "J_Ankle_LE";
         	level.tagArray[7] = "j_spinelower";
         	level.tagArray[8] = "tag_weapon_left";
         	level.tagArray[9] = "tag_weapon_right";
    
            while(1)
    	{
    		for( i = 0;i < level.tagArray.size; i++ )
            	{
    			PlayFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_red" ), self, level.tagArray[i] );
                		wait 0.01;
    		}
    
    	wait 0.01;
    	}
    }
    
    starTimer()
    {
    	self endon ( "disconnect" );
    	
    	for( a = 30; a > -1; a-- )
    	{
    		self iPrintlnBold( "^2Star Power end in: " + a );
    		wait 1;
    	}
    	self setMoveSpeedScale( 1 );;
    	self.maxhealth = 100;
    	self.health = self.maxhealth;
    	self notify( "starPower_ended" );
    }
    Its short and works, just added to my new gametype to test

    Credits: zTwist-MoDz for the Idea. Not gunna say original script because I had to redo from scratch.


    To compare tho, here is zTwist-MoDz non-functional one
    Code:
    starPower()
    {
    self endon("death");
    self iPrintlnBold("Star Power!");
    tagArray[0] = "J_Spine1";
    tagArray[1] = "j_knee_ri";
    tagArray[2] = "j_knee_le";
    tagArray[3] = "j_spine4";
    tagArray[4] = "j_head";
    while(1)
    {
    wait 1;
    for(i=0;i<tagArray.size;i++)
    {
    
    self setMoveSpeedScale( 3 );
    wait 0.1;
    self EnableInvulnerability();
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_red , self, tagArray[i]);
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_green , self, tagArray[i]);
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_red , self, tagArray[i]);
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_green , self, tagArray[i]);
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_red , self, tagArray[i]);
    wait 0.1;
    PlayFxOnTag(fx_equip_tac_insert_light_green , self, tagArray[i]);
    wait 0.1;
    self DisableInvulnerability();
    }
    }
    }
    Is this a script or a gametype

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  7. #7
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    script

    Sent from my Galaxy S4

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