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  1. #1
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

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    Youtube Channel: YouTube.com/kameronzfair

    Default [SC7E52] My Custom Text Scripts

    zTwisted Text
    Code:
    zTwistedText()
    {
            self endon ( "disconnect" );
    
            displayText setPoint( "CENTER", "TOP",0, 0 );
    
            for( ;; )
            {
            self thread maps\mp\gametypes\_hud_message::hintMessage("Put Text Here"); 
            wait 1;
            displayText = self createFontString( "smallfixed", 1.9 );
            displayText setText("Put Your Text Here");
            wait 1;
            self thread maps\mp\gametypes\_hud_message://:hintMessage("Put Text Here"); 
            wait 1;
            displayText = self createFontString( "mediumfixed", 1.9 ) 
            displayText setText("Put Your Text Here");
            wait 1;
            self thread maps\mp\gametypes\_hud_message::hintMessage("Put Text Here"); 
            wait 1;
            displayText = self createFontString( "objective", 1.9 );
            displayText setText("^1Put your Text Here");
            wait 1;
          }
    }
    Teleporting Text
    Code:
    teleportingText()
    {
            self endon ( "disconnect" );
    
            displayText = self createFontString( "objective", 3.0 );
            wait 3.0;
    
         
            for( ;; )
            {  
            displayText.color = ( randomInt( 255 )/255, randomInt( 255 )/255, randomInt( 255 )/255 );
            displayText setPoint( "RIGHT", "RIGHT",0, 0 );
            displayText setText("Text Goes Here");
            wait 3.0;
            displayText setPoint( "TOP", "TOP",0, 0 ); 
            displayText setText("Text Goes Here");
            wait 3.0;
            displayText setPoint( "BOTTOM", "BOTTOM",0, 0 ); 
            displayText setText("Text Goes Here");
            wait 3.0; 
            displayText setPoint( "LEFT", "LEFT",0, 0 ); 
            displayText setText("Text Goes Here");
            wait 3.0;                                            
           }
    }
    My Version Of Pulsing Text (Pulses Random Sizes)
    Code:
    customPulse()
    {
            self endon ( "disconnect" );
    
            displayText setPoint( "CENTER", "TOP",0, 0 ); 
            displayText = self createFontString( "objective", 3.0 );
            wait 3.0;
    
         
            for( ;; )
            {
            displayText.fontScale = randomInt; 
            displayText setText("Text Goes Here");
            wait 0.1;
            displayText setText("Text Goes Here");
            wait 0.1;
            displayText setText("Text Goes Here");
            wait 0.1;
           }
    }
    Exploding Text (Plays Explosion Sound On Change)
    Code:
    explodingText()//Untested
    {
            self endon ( "disconnect" );
    
            displayText setPoint( "CENTER", "TOP",0, 0 ); 
            displayText = self createFontString( "objective", 3.0 );
            wait 3.0;
    
         
            for( ;; )
            {
            displayText setText("Text Goes Here");
            playFX(level._supply_drop_explosion_fx);
            wait 0.1;
            displayText setText("Text Goes Here");
            playFX(level._supply_drop_explosion_fx);
            wait 0.1;
            displayText setText("Text Goes Here");
            playFX(level._supply_drop_explosion_fx);
            wait 0.1;
           }
    }

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    Last edited by zF A; 07-03-2013 at 06:04 PM.

  2. #2
    Tig O Bitties
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    Default


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  3. #3
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    Default

    Did you test this?...

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  4. #4
    Wii Code Creator
    T.U.F.F. PUPPY
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    Default

    These most likely actually work

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  5. #5
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    Default

    ill test them to see

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  6. #6
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

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    Youtube Channel: YouTube.com/kameronzfair

    Default

    Ok,send me a video of them

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  7. #7
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    Default

    i got nothing to film with atm. just add me on Black ops and join the lobby
    2188-2536-4873

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  8. #8
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    Default

    I'm pretty sure the first two would most likely work.

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  9. #9
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    Default

    Quote Originally Posted by ChumLee View Post
    I'm pretty sure the first two would most likely work.
    yeah you could point that out. its the exploding text one that seems odd. i mean itll be pretty cool if it works, but it just does seems a bit weird

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  10. #10
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    Default

    Yeah, i got a bad syntax from the explodingText script. that one is non-functional. MoDz i dont think its gonna be able to play those FX's. thats probably the reason y i got the error.

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