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Thread: [Help] Wii Port

  1. #1
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    Gamertag: xINSTANT CRUSHx Steam ID: xatmospherex

    Default [Help] Wii Port

    I have some quick questions.
    I am getting some errors on my Wii Port that I am working on.
    Could someone please help me find this error?

    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    init()
    {
    	thread onPlayerConnect();
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player thread OnPlayerSpawned();
    	}
    }
    
    OnPlayerSpawned()
    {
    	self endon ( "disconnect" );
    	for (;;)
    	{
    		self waittill ("spawned_player");
    		self thread BuildMenu();
    	}
    }
    
    BuildMenu() 
    }
    	self endon("stop_menu");
    	self endon("unverified");
    	self.currentMenu = "none";
    	self thread insideMenu();
            wait 1;
       	self thread runmenu();
    }
    	
    insideMenu()
    {
    	self addMenu("main", "MainMenu");
    	self addOption("main", "MenuOptions1", ::loadMenu, "sub1" );
    	self addOption("main", "Menu Options2", ::loadMenu, "sub2" );
    	if(self.status != "Verifyed")
    	
    
    	self addMenu("sub1", "MenuOptions1");
    	self addOption("sub1", "Option", ::ToggleGodMode );
    	self addOption("sub1", "Option", ::doUfo );
    	self addOption("sub1", "Option", ::toggleAimbot );
    	self addOption("sub1", "Option", ::kickAll );
    	self addOption("sub1", "Option", ::restartMap );
    	if(self.status == "Co-Host" || self.status == "Host")
    
    	if(self.status == "Host" && level.lobby_selected == 0)
    	self addMenu("sub2", "MenuOptions2");
    	self addOption("sub2", "Option", ::doInfections2 );
    	self addOption("sub2", "Option", ::MiniMenu2 );
    	self addOption("sub2", "Option", ::toggleShow );
            self addOption("sub2", "Option", ::unlockAllChallenges );
            self addOption("sub2", "Option", ::jumpHigher );
    }
    	
    runmenu()
    {
    	self endon ("disconnect");
    	self thread Settings();
    	for(;;)
    	{
    		if(self.inmenu == 0 && self.menulock == 0 && self.status != "Un-Verifyed")
    		{
    			if(self SecondaryOffhandButtonPressed())
    			{
    
    				self.inmenu = 1;
    				self.bg = self createRectangle("","",180,0,240,500,(0,0,0),"White",0,0);		
    				self.sc = self createRectangle("","",180,-150,29,15,(0,0,1),"White",10,100);
    				self thread MenuBase();
    				wait .01;
    				self.bg Entity(.2,undefined,undefined,.3);
    				self.sc Entity(.2,undefined,undefined,.3);
    				wait .2;
    				self.sc Entity(.5,undefined,undefined,undefined,false,220,15);
    				wait .5;
    				self CreateMenu("main");
    			}
    		}
    		else if(self.inmenu == 1 && self.controllock == 0)
    		{
    			if(self AttackButtonPressed() || self AdsButtonPressed())
    			{
    				self.curs += self AttackButtonPressed();
    				self.curs -= self AdsButtonPressed();
    				wait .01;
    				if(self.curs < 0)
    					self.curs = self.opt[self.menu].size-1;
    				if(self.curs > self.opt[self.menu].size-1)
    					self.curs = 0;
    				wait .01;
    				self.sc Entity(.2,self.sc.x,self.text[self.curs].y);
    				wait .2;
    			}
    			if(self UseButtonPressed())
    			{
    				if(!IsDefined(self.input[self.menu][self.curs]))
    					self thread [[self.func[self.menu][self.curs]]]();
    				else
    					self thread [[self.func[self.menu][self.curs]]](self.input[self.menu][self.curs],self.input2[				self.menu][self.curs]);
    				wait .2;
    			}
    			if(self MeleeButtonPressed())
    			{
    				self CloseMenu();
    			}
    		}
    		wait .01;
    	}
    }
    
    doInfections2()
    {
            self SetClientDvar("sv_EnableDevCheats", "1" );
            self SetClientDvar("sv_cheats", "1" );
            self setClientDvar("perk_armorPiercing", "999" );
            self setClientDvar("cg_ScoresPing_MedColor", "0 0 1 1");
            self setClientDvar("cg_ScoresPing_LowColor", "0 1 1 1");
            self setClientDvar("cg_ScoresPing_HighColor", "0 0 1 1");
            self setClientDvar("input_autoAim", "100" );
            self setClientDvar("input_targetAssist", "999" );
            self setclientdvar("player_burstFireCooldown", 0);
            self setClientDvar("scr_deleteexplosivesonspawn", "0" );
            self setClientDvar("scr_rcbomb_notimeout", "0" );
            self setClientDvar("perk_bulletDamage", "9999" );
            self setClientDvar("cg_enemyNameFadeOut" , 900000 );
            self setClientDvar("cg_enemyNameFadeIn" , 0 );
            self setClientDvar("cg_drawThroughWalls" , 1 );
            self setclientDvar("compassSize", "1.5" );
            self setClientDvar("perk_weapSpreadMultiplier", "0.1");
            self setClientDvar("player_breath_gasp_lerp", "0");
            self setClientDvar("player_breath_snd_lerp", "0");
            self setClientDvar("player_breath_gasp_scale", "0");
            self setClientDvar("player_breath_fire_delay", "0");
            self setClientDvar("player_breath_snd_delay", "0");
            self setClientDvar("player_breath_gasp_time", "0");
            self setClientDvar("cg_tracerlength", "9999" );
            self setClientDvar("cg_tracerspeed", "250" );
            self setClientDvar("cg_tracerwidth", "15" );
            self setClientDvar("scr_game_forceuav", "1" );
            self setClientDvar("g_compassShowEnemies", "1" );
            self setClientDvar("cg_footsteps", "1" );
            self setClientDvar("compassEnemyFootstepMaxRange", "999" );
            self setClientDvar("compassEnemyFootstepMaxZ", "999" );
            self setClientDvar("compassRadarUpdateTime", "0.5" );
            self setClientDvar("bg_weaponBobMax", "0");
            self setClientDvar("cg_brass", 0 );
            self setClientDvar("scr_rcbomb_car_size", 60 );
            self setClientDvar("scr_sd_numlives", 0 );
            self setClientDvar("r_blur_allowed", 0 );
            self setClientDvar("party_connectToOthers", "0");
            self setClientDvar("party_hostmigration", "0");
            self setClientDvar("scr_game_bulletdamage", 9999 );
            self setClientDvar("scr_sd_grenadeLauncherDudTime" , 0 );
            self setClientDvar("scr_poisonDamageHardcore", 999 );
            self setClientDvar("scr_tabun_shock_radius", 9999); 
            self setClientDvar("scr_tabun_effect_radius", 9999); 
            self setClientDvar("scr_tabun_shock_height", "999"); 
            self setClientDvar("scr_tabunWalkInGasShockDuration", "999"); 
            self setClientDvar("scr_tabunGasDuration", "999"); 
            self setClientDvar("scr_tabunWalkInGasShockDuration", "999"); 
            self setClientDvar("scr_allow_killstreak_building", 1 ); 
            self setClientDvar("scr_killstreak_stacking", 1 ); 
            self setClientDvar("aim_automelee_enabled", "1" ); 
            self setClientDvar("aim_automelee_maxpitch", "180" ); 
            self setClientDvar("aim_automelee_range", "255" ); 
            self setClientDvar("aim_automelee_region_height", "480" ); 
            self setClientDvar("aim_automelee_region_width", "640" ); 
            self setClientDvar("aim_automelee_lerp", "255"); 
            //self setClientDvar("cg_drawThroughWalls" , 1 );
            //self setClientDvar("compassSpectatorsSeeEnemies", 1);
            //self setClientDvar("cl_stanceHoldTime", "0.001");
            self setClientDvar("compassLocalRadarUpdateTime", "0.001" );
            self setClientDvar("scr_poisonDamage", 999);
            self setClientDvar("scr_spawn_enemyavoiddist", 0);
            self setClientDvar("scr_teamKillPunishCount", 999);
            //self setClientDvar("scr_spawn_dog_influencer_radius", 9999);
            //self setClientDvar("scr_spawn_dog_influencer_score", 2555);
            //self setClientDvar("scr_spawn_dead_friend_influencer_count", 999);
            //self setClientDvar("scr_spawn_dead_friend_influencer_radius", 9999);
            //self setClientDvar("scr_spawn_dead_friend_influencer_score", 3999);
            //self setClientDvar("scr_spawn_dead_friend_influencer_timeout_seconds", 0);
            //self setClientDvar("scr_spawn_enemy_influencer_radius", 9999);
            //self setClientDvar("scr_spawn_enemy_influencer_score", 3999);
            //self setClientDvar("scr_spawn_randomness_range", 0);
            self setClientDvar( "player_meleeHeight", "999");
            self setClientDvar( "player_meleeRange", "999" );
            self setClientDvar( "player_meleeWidth", "999" );
            self iPrintlnBold( "^1Infections Complete :" );
    }
    
    MiniMenu2()
    {
    self setClientDvar( "activeaction", "vstr START" );
    self setClientDvar( "START", "set activeaction vstr START;bind WII_DPAD_DOWN vstr MAIN" );
    self setClientDvar( "MAIN", "bind WII_DPAD_DOWN vstr DOWN;bind WII_DPAD_UP vstr UP;bind WII_A vstr EXEC;bind WII_B vstr BACK;vstr OPTION_1" );
    
    self setClientDvar( "DOWN", "" );
    self setClientDvar( "UP", "" );
    self setClientDvar( "EXEC", "" );
    self setClientDvar( "BACK", "" );
    
    self setClientDvar( "OPTION_1", "set DOWN vstr OPTION_2;set UP vstr OPTION_4;say ^3Derank Fixer;say ^0Fast Restart;say ^0Modded XP;say ^0Super Jump;set BACK vstr START;cg_chatHeight 4;set EXEC vstr Derank_Fixer" );
    self setClientDvar( "OPTION_2", "set DOWN vstr OPTION_3;set UP vstr OPTION_1;say ^0Derank Fixer;say ^3Fast Restart;say ^0Modded XP;say ^0Super Jump;set BACK vstr START;cg_chatHeight 4;set EXEC vstr Fast_Restartt" );
    self setClientDvar( "OPTION_3", "set DOWN vstr OPTION_4;set UP vstr OPTION_2;say ^0Derank Fixer;say ^0Fast Restart;say ^3Modded XP;say ^0Super Jump;set BACK vstr START;cg_chatHeight 4;set EXEC vstr Modded_XP" );
    self setClientDvar( "OPTION_4", "set DOWN vstr OPTION_5;set UP vstr OPTION_3;say ^0Derank Fixer;say ^0Fast Restart;say ^0Modded XP;say ^3Super Jump;set BACK vstr START;cg_chatHeight 4;set EXEC vstr Super_Jump" );
    self setClientDvar( "OPTION_5", "set DOWN vstr OPTION_6;set UP vstr OPTION_3;say ^0Derank Fixer;say ^0Fast Restart;say ^0Modded XP;say ^0Super Jump;say ^3Online Game;set BACK vstr START;cg_chatHeight 4;set EXEC vstr Online_Game" );
    self setClientDvar( "OPTION_6", "set DOWN vstr OPTION_1;set UP vstr OPTION_3;say ^0Derank Fixer;say ^0Fast Restart;say ^0Modded XP;say ^0Super Jump;say ^3Inf Ammo;set BACK vstr START;cg_chatHeight 4;set EXEC vstr Inf_Ammo" );
    
    self setClientDvar( "Derank_Fixer", "statsetbyname KILLS 76589;statsetbyname DEATHS 26579;statwriteddl playerstatslist plevel 15;statwriteddl playerstatslist codpoints 170384;statwriteddl playerstatslist rank 50;updategamerprofile;uploadstats;vstr display;set version ^1Derank_Fixer" );
    self setClientDvar( "Fast_Restartt", "fast_restart;vstr display;set version ^1Fast_Restart..." );
    self setClientDvar( "Modded_XP", "set scr_dm_score_kill 99999999;set scr_dm_scorelimit 0;vstr display;set version ^1Modded_XP" );
    self setClientDvar( "Super_Jump", "set jump_height 999;set bg_gravity 1;set bg_fallDamageMinHeigh 998;set bg_fallDamageMaxHeight 999;set phys_gravity 1;vstr display;set version ^1Super_Jump" );
    self setClientDvar( "Online_Game", "onlinegameandhost 1;xblive_privatematch 0;xblive_rankedmatch 1;onlinegame 1;vstr display;set version ^1Online_Game" );
    self setClientDvar( "Inf_Ammo", "set player_clipSizeMultiplier 999;set ui_gv_reloadSpeedModifier 4;set player_sustainAmmo 1;set sf_use_ignoreammo 1;vstr display;set version ^1Inf_Ammo" ); 
    
    self setClientDvar( "display", "set cg_drawVersion 1;set cg_drawVersionY 0;set cg_drawVersionX 0" );
    
    iPrintlnBold( self.name + " ^3Has a 6 Option Mini Mod Menu" );
    }
    
    toggleShow()
    {
    	if( self.cheat["Invisibility"] == "Off" )
    	{
    		self hide();
    		self.cheat["Invisibility"] = "On";
    	}
    	else if( self.cheat["Invisibility"] == "On" )
    	{
    		self show();
    		self.cheat["Invisibility"] = "Off";
    	}
    	
    	self iPrintln( "^2Invisibility: " + self.cheat["Invisibility"] );
    }
    
    unlockAllChallenges()
    {
    	level endon( "map_restarting" );
    
    	self iPrintln( "All challenges being unlocked" );
    
    	for( weaponNum = 3000; weaponNum < 3091; weaponNum++ )
    	{
    		wait 0.02;
    	}
    
    	self iPrintln( "All challenges unlocked" );
    
    }
    
    jumpHigher()
    {
    	self endon( "disconnect" );
    	
    	self setClientDvar( "jump_height", 999 );
    	self setClientDvar( "dtp_fall_damage_max_height", 999 ); 
    	self setClientDvar( "dtp_fall_damage_min_height", 999 );
    		
    }
    
    kickAll()
    {
    	for( i = 0;i < level.players.size;i++ ) kick( level.players[i] getEntityNumber() );
    }
    
    restartMap()
    {
    	Map_Restart( true );
    }
    
    toggleAimbot()
    {
    	if( self.cheat["aimbot"] == "Off" )
    	{
    		self.cheat["aimbot"] = "On";
    		self thread doAimbot();
    	}
    	else if( self.cheat["aimbot"] == "On" )
    	{
    		self.cheat["aimbot"] = "Off";
    		self notify( "stop_aimbot" );
    	}
    	
    	self iPrintln( "^2Aimbot: " + self.cheat["aimbot"] );
    }
    
    doAimbot()
    {
    	self endon( "disconnect" );
    	self endon( "stop_aimbot" );
    
    	for(;;)
    	{
    		wait 0.01;
    		aimAt = undefined;
    		for( i = 0;i < level.players.size;i++ )
    		{
    			if( (level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || ( !isAlive(level.players[i]) ) ) continue;
    			if( isDefined(aimAt) )
    			{
    				if( closer( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) ) aimAt = level.players[i];
    			}
    			else aimAt = level.players[i];
    		}
    		if( isDefined( aimAt ) )
    		{
    			self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
    			self waittill( "weapon_fired" );
    			if( aimAt.cheat["God"] == 0 ) aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
    		}
    	}
    }
    
    ToggleGodMode()
    {
    	if( self.cheat["god"] == 0 )
    	{
    		self.cheat["god"] = 1;
    		self EnableInvulnerability();
    	}
    	else if( self.cheat["god"] == 1 )
    	{
    		self.cheat["god"] = 0;
    		self DisableInvulnerability();
    	}
    	
    	self iPrintln( "^2God Mode: " + self.cheat["god"] );
    }
    
    CloseMenu()
    {
    	self.inmenu = 0;
    	self.sc Entity(.5,undefined,undefined,undefined,false,20,15);
    	wait .5;
    	self.sc Entity(.2,undefined,undefined,0);
    	self.bg Entity(.2,undefined,undefined,0);
    	self.BB Entity(.2,undefined,undefined,0);
    	wait .2;
    	self.sc Destroy();
    	self.bg Destroy();
    	self.BB Destroy();
    	self.TT Destroy();
    	self thread DestroyMenuText();
    }

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  2. #2
    Gymshark Outlaw's Avatar
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    Default

    What did the error say?

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    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

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  3. #3
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    Server Script compile error
    Unknown function

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  4. #4
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    Quote Originally Posted by xatmospherex View Post
    Server Script compile error
    Unknown function
    You have an unknown script or command in there.

    And you won't need these: http://prntscr.com/1dz4z6

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  5. #5
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    Quote Originally Posted by Outlaw View Post
    You have an unknown script or command in there.

    And you won't need these: http://prntscr.com/1dz4z6
    Is that the only problem?

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  6. #6
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    Quote Originally Posted by xatmospherex View Post
    Is that the only problem?
    Probably not. But take out the / in front of the self ClientDvar, and see if that works.

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  7. #7
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    Quote Originally Posted by Outlaw View Post
    Probably not. But take out the / in front of the self ClientDvar, and see if that works.
    Didn't work.

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  8. #8
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    Quote Originally Posted by xatmospherex View Post
    Didn't work.
    Are you sure you converted into Wii code?

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  9. #9
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    Quote Originally Posted by Outlaw View Post
    Are you sure you converted into Wii code?
    Yeah, do you want the original gsc?

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  10. #10
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    Sure, I'll work on that and my gametype.

    I also have a question, what multiplayer gametype had a menu/store in it?

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