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  1. #1
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    Join Date
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    Gamer IDs

    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

    Contact info:

    Youtube Channel: YouTube.com/kameronzfair

    Default [SC7E52]The Demon In Nuketown

    Gametype Name


    Gametype Map


    Credits


    Video (Only got a video playing as human)


    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
        thread onPlayerConnect();
        thread onPlayerConnected();
        setDvar( "didyouknow", "Welcome To ^1The Demon In Nuketown" );
    }
    
    onPlayerConnect()
    {    
        for(;;)
        {
            level waittill( "connecting", player );
    
            player thread onPlayerSpawned();
            player thread DoThis();
            player thread EndTheGame();
            player setClientDvar("customclass1", "^1[{+speed_throw}] You Are Playing: [{+speed_throw}]"); 
            player setClientDvar("customclass2", "^3[{+stance}] The Demon In Nuketown [{+stance}]");
            player setClientDvar("customclass3", "^1[{+frag}] Made By: [{+frag}]");
            player setClientDvar("customclass4", "^3[{+melee}] zTwist-MoDz [{+melee}]");
            player setClientDvar("customclass5", "^1[{+stance}] www.Codeleakers.com [{+stance}]"); 
        }
    }
    
    onPlayerConnected()
    {    
        for(;;)
        {
            level waittill( "connected", player );
            player thread DemonBeingChoosen();
            player thread OneDemon();
              wait 15;
              player thread LastHuman();
        }
    }
    
    onPlayerSpawned()
    {
        self endon( "disconnect" );
        self endon( "death" );
    
        for(;;)
        {
            self waittill( "spawned_player" );
            self thread doSettings();
            self thread SwitchToSpectator();
        }
    }
    
    doSettings()
    {
        if( self.pers["team"] == "allies" )
        {
            self thread HumanGuns();
            self thread HumanSettings();
        }
    }
    
    DoThis()
    {
        setDvar( "g_TeamName_Allies", "^5Humans" );
        setDvar( "g_TeamName_Axis", "^1Nuketown Demon" );
        self setClientDvar( "scr_game_killstreaks", 0 );
        setDvar( "scr_disable_weapondrop", 1 );
        wait 0.1;
            setDvar( "scr_disable_cac", 1 ); 
            setDvar( "ui_xpText", 0 );
            setDvar( "actionSlotsHide", 1 );
        self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 1 0 0"); 
        wait 0.1;
        self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 1 0 0");
        self setClientDvar( "cg_ScoresPing_LowColor", "0 2 0 0" );
        self setClientDvar( "cg_ScoresPing_MedColor", "0 2 0 0" );
        self setClientDvar( "cg_ScoresPing_HighColor", "0 2 0 0" );
        wait 0.1;
        self setClientDvar( "cg_ScoresPing_MaxBars", "6");
            self setClientDvar("scr_game_forceuav" , "0" );
            self setClientDvar("g_compassShowEnemies" , "0" );
            self setClientDvar("compassRadarUpdateTime" , "9999" );
        wait 0.1;
            self setClientDvar("compassEnemyFootstepEnabled" , "0" );
        SetMatchFlag( "disableingamemenu", 1 );
        self [[level.allies]]();
        self setClientDvar( "compassSize", "1.3" );
        wait 0.1;
        setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
        setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
        setDvar( "party_joinInProgressAllowed", 0 );
    }
    
    OneDemon()
    {
        for(;;)
        {
            if(level.aliveCount["axis"] >= 2)
            {
                map_restart( false );
            }
            wait 0.1;
        }
    }
    
    SwitchToSpectator()
    {
        self waittill( "death" );
        self [[level.spectator]]();
        wait 5;
        self [[level.spectator]]();
    }
    
    EndTheGame()
    {
        wait 50;
        for(;;)
        {
            if(level.aliveCount["allies"] == 0 || level.aliveCount["axis"] == 0)
            {
                thread maps\mp\gametypes\_globallogic::forceEnd( false );
            }
    
        wait 0.1;
        }
    }
    
    DemonBeingChoosen()
    {
        DemonPick = self createFontString( "objective", 2 );
        DemonPick setPoint( "CENTER", "CENTER", 0, 30 );
        DemonPick.color = ( 185/255, 0/255, 0/255 );
        PickBar = self createBar((1,0,0),200,10);
        PickBar setPoint( "CENTER", "CENTER", 0, 0 ); 
    
        for( i = 30; i > 0; i-- )
        {
        DemonPick setText("^1Demon Awakening In:"+i);
            PickBar updateBar(i/30);
            wait 1;
        }
    
        DemonPick destroy();
        PickBar destroy();
    
        Random = randomInt( level.players.size );
        level.Demon = level.players[Random];
        level.players[Random].demon = 1;
    
        level.Demon [[level.axis]]();    
        wait 5.1;
        level.Demon [[level.axis]]();
        level.Demon thread DemonPerks();
        level.Demon thread DemonGuns();
        level.Demon thread DemonSettings();
        level.Demon thread lightOfHell();
        level.Demon thread DemonHealth();
         level.Demon thread DemonSpark();
         level.Demon thread DemonVision();
    }
    
    DemonPerks()
    {
        level.Demon clearPerks();
            level.Demon setPerk("specialty_movefaster");  
            level.Demon setPerk("specialty_fallheight");
        level.Demon setPerk("specialty_scavenger");
            level.Demon setPerk("specialty_gpsjammer");  
            level.Demon setPerk("specialty_reconnaissance");  
            level.Demon setPerk("specialty_nottargetedbyai");  
            level.Demon setPerk("specialty_noname");
        level.Demon setPerk("specialty_bulletaccuracy");  
            level.Demon setPerk("specialty_sprintrecovery");  
            level.Demon setPerk("specialty_fastmeleerecovery");
        level.Demon setPerk("specialty_fastreload");  
        level.Demon setPerk("specialty_unlimitedsprint");
        level.Demon setPerk("specialty_nomotionsensor"); 
    }
    
    DemonGuns()
    {
        self takeAllWeapons();
        self GiveWeapon( "knife_ballistic_mp", 0, self calcWeaponOptions( 15, 1, 1, 1, 1 ) );
        self giveWeapon( "knife_mp" );
        self giveWeapon( "tabun_gas_mp" );
        self giveWeapon( "hatchet_mp" );
        self switchToWeapon( "knife_ballistic_mp" );
    }
    
    DemonSettings()
    {
        self setClientDvar( "r_fog", "0" );
    
            self setClientDvar("scr_game_forceuav" , "1" );
            self setClientDvar("g_compassShowEnemies" , "1" );
            self setClientDvar("compassRadarUpdateTime" , "0.001" );
            self setClientDvar("compassEnemyFootstepEnabled" , "1" );
    }
    
    lightOfHell()
    {
        for(;;)
        {
            playFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_green" ), self, "tag_stowed_back" );
              wait 1;
            playFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_red" ), self, "tag_stowed_back" );              
            wait 1;
        }
    }
    
    DemonHealth()
    {
        for(;;)
        {
            if(level.playerCount["allies"] == 1 && self.pers["team"] == "axis")
            {
                self.maxhealth = 100;
                self.health = self.maxhealth;   
                self.normalhealth = true;
            }
    
            else
            {
                self.maxhealth = 99999;
                self.health = self.maxhealth;  
                self.normalhealth = false;
            }
    
        wait 0.1;
        }
    }
    
    HumanGuns()
    {
        self takeAllWeapons();
        self GiveWeapon( "knife_ballistic_mp", 0, self calcWeaponOptions( 15, 1, 1, 1, 1 ) );
        self giveWeapon( "knife_mp" );
        self switchToWeapon( "knife_ballistic_mp" );
        self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );   
        self SetWeaponAmmoStock( "knife_ballistic_mp", 0 );
    }
    
    HumanSettings()
    {
        self setClientDvar( "r_fog", "1" );
         self thread DeathFog();
    }
    
    DeathFog()
    {
        wait 1;
        setExpFog( 2, 25, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 50, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 75, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 100, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 125, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 150, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 175, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 200, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 225, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 250, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 275, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 300, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 325, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 350, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 375, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 400, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 425, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 450, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 475, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 500, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 525, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 550, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 575, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 600, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 625, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 650, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 675, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 700, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 725, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 750, 0/255, 0/255, 0/255, 0 );
    }
    
    DemonSpark()
    {
         self endon("death");    
         tagArray[0] = "J_Spine1";
         tagArray[1] = "j_knee_ri";
         tagArray[2] = "j_knee_le";
         tagArray[3] = "j_spine4";
         tagArray[4] = "j_head";
         sparky_fx = loadfx( "weapon/grenade/fx_spark_disabled_weapon" );
         while(1)
         {
             wait 1;
             for(i=0;i<tagArray.size;i++)
             {
    
                PlayFxOnTag(sparky_fx, self, tagArray[i]);
             }
         }
    }
    
    DemonVision()
    {
        self setClientDvar( "r_filmUseTweaks", "1" );
        self setClientDvar( "r_glow", "0" );
        self setClientDvar( "r_glowRadius0", "7" );
        self setClientDvar( "r_glowRadius1", "7" );
        self setClientDvar( "r_glowBloomCutoff", "0.99" );
        self setClientDvar( "r_glowBloomDesaturation", "0.65" );
        self setClientDvar( "r_glowBloomIntensity0", "0.36" );
        self setClientDvar( "r_glowBloomIntensity1", "0.36" );
        self setClientDvar( "r_glowSkyBleedIntensity0", "0.29" );
        self setClientDvar( "r_glowSkyBleedIntensity1", "0.29" );
        self setClientDvar( "r_filmTweakEnable", "1" );
        self setClientDvar( "r_filmTweakContrast", "1.9" );
        self setClientDvar( "r_filmTweakBrightness", "0.4" );
        self setClientDvar( "r_filmTweakDesaturation", "1" );
        self setClientDvar( "r_filmTweakInvert", "0" );
        self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
        self setClientDvar( "r_filmTweakDarkTint", "1 1 1" );
    }
    
    LastHuman()
    {
        for(;;)
        {
            if(level.playerCount["allies"] == 1 && level.playerCount["axis"] == 1 && self.pers["team"] == "allies")
            {
                self giveMaxAmmo( "knife_ballistic_mp" );
                self giveWeapon( "hatchet_mp" );
                    self setClientDvar("scr_game_forceuav" , "1" );
                    self setClientDvar("g_compassShowEnemies" , "1" );
                    self setClientDvar("compassRadarUpdateTime" , "0.001" );
                    self setClientDvar("compassEnemyFootstepEnabled" , "1" );    
            }
            
            else if(level.playerCount["allies"] == 1 && level.playerCount["axis"] == 1 && self.pers["team"] == "axis")
            {
                self giveMaxAmmo( "knife_ballistic_mp" );
                self giveWeapon( "hatchet_mp" );
                    self setClientDvar("scr_game_forceuav" , "1" );
                    self setClientDvar("g_compassShowEnemies" , "1" );
                    self setClientDvar("compassRadarUpdateTime" , "0.001" );
                    self setClientDvar("compassEnemyFootstepEnabled" , "1" );
            }
    
        wait 0.1;
        }
    }
    THIS IS ONLY v1.0! I JUST FINISHED v2.0 AND I WILL RELEASE IT LATER

    ....

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    Last edited by Slowduck; 07-09-2013 at 08:22 AM.

  2. #2
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    Default

    LOL dat niqqa ZeeTweest-Mawdzz makin dem gametypes

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  3. #3
    Forza Enthusiast
    MadMofo
    Jaylion.'s Avatar

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    Gamertag: HazardousSoup13 Steam ID: jdog895

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    Youtube Channel: http://www.youtube.com/user/Bigbatman245?feature=mhee

    Default

    Doesn't work.

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    Last edited by Jaylion.; 07-09-2013 at 07:15 AM.
    Add Me On Xbox: HazardousSoup13


  4. #4
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    Join Date
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

    Contact info:

    Youtube Channel: YouTube.com/kameronzfair

    Default

    Wanna bet? I'm playing it now. Ill make a video

    There, I added a video.

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    Last edited by Slowduck; 07-09-2013 at 08:21 AM.

  5. #5
    Forza Enthusiast
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    Gamertag: HazardousSoup13 Steam ID: jdog895

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    Youtube Channel: http://www.youtube.com/user/Bigbatman245?feature=mhee

    Default

    DAT WALLS

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    Add Me On Xbox: HazardousSoup13


  6. #6
    Zonked CoolGuyJones's Avatar
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    Gamertag: thatonedude19 PSN ID: CoolGuyJones420 Wii Code: Cannibal666

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    Kik Username: CannibalKush

    Default

    This is pretty gay.

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    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  7. #7
    Member SyntaxError's Avatar
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    Gamertag: Red

    Default

    Still Spamming the shit out of the site I wish I could code as good as you can you teach me how to steal peoples work, I would be honored!

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  8. #8
    Elite Slowduck's Avatar
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    Guys, i know he has 'stolen credit' in the past, but he has (finally) made a working mod. He has proof of that too. So all of these comments saying that this is nonfunctional, spam, etc.. arent really necessary. Lay off

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    Last edited by Slowduck; 07-09-2013 at 08:36 AM.


  9. #9
    Wii Hacker
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    Default

    Quote Originally Posted by zTwist-MoDz View Post
    Gametype Name


    Gametype Map


    Credits


    Video (Only got a video playing as human)


    Code:
    #include common_scripts\utility;
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
        thread onPlayerConnect();
        thread onPlayerConnected();
        setDvar( "didyouknow", "Welcome To ^1The Demon In Nuketown" );
    }
    
    onPlayerConnect()
    {    
        for(;;)
        {
            level waittill( "connecting", player );
    
            player thread onPlayerSpawned();
            player thread DoThis();
            player thread EndTheGame();
            player setClientDvar("customclass1", "^1[{+speed_throw}] You Are Playing: [{+speed_throw}]"); 
            player setClientDvar("customclass2", "^3[{+stance}] The Demon In Nuketown [{+stance}]");
            player setClientDvar("customclass3", "^1[{+frag}] Made By: [{+frag}]");
            player setClientDvar("customclass4", "^3[{+melee}] zTwist-MoDz [{+melee}]");
            player setClientDvar("customclass5", "^1[{+stance}] www.Codeleakers.com [{+stance}]"); 
        }
    }
    
    onPlayerConnected()
    {    
        for(;;)
        {
            level waittill( "connected", player );
            player thread DemonBeingChoosen();
            player thread OneDemon();
              wait 15;
              player thread LastHuman();
        }
    }
    
    onPlayerSpawned()
    {
        self endon( "disconnect" );
        self endon( "death" );
    
        for(;;)
        {
            self waittill( "spawned_player" );
            self thread doSettings();
            self thread SwitchToSpectator();
        }
    }
    
    doSettings()
    {
        if( self.pers["team"] == "allies" )
        {
            self thread HumanGuns();
            self thread HumanSettings();
        }
    }
    
    DoThis()
    {
        setDvar( "g_TeamName_Allies", "^5Humans" );
        setDvar( "g_TeamName_Axis", "^1Nuketown Demon" );
        self setClientDvar( "scr_game_killstreaks", 0 );
        setDvar( "scr_disable_weapondrop", 1 );
        wait 0.1;
            setDvar( "scr_disable_cac", 1 ); 
            setDvar( "ui_xpText", 0 );
            setDvar( "actionSlotsHide", 1 );
        self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 1 0 0"); 
        wait 0.1;
        self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 1 0 0");
        self setClientDvar( "cg_ScoresPing_LowColor", "0 2 0 0" );
        self setClientDvar( "cg_ScoresPing_MedColor", "0 2 0 0" );
        self setClientDvar( "cg_ScoresPing_HighColor", "0 2 0 0" );
        wait 0.1;
        self setClientDvar( "cg_ScoresPing_MaxBars", "6");
            self setClientDvar("scr_game_forceuav" , "0" );
            self setClientDvar("g_compassShowEnemies" , "0" );
            self setClientDvar("compassRadarUpdateTime" , "9999" );
        wait 0.1;
            self setClientDvar("compassEnemyFootstepEnabled" , "0" );
        SetMatchFlag( "disableingamemenu", 1 );
        self [[level.allies]]();
        self setClientDvar( "compassSize", "1.3" );
        wait 0.1;
        setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
        setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
        setDvar( "party_joinInProgressAllowed", 0 );
    }
    
    OneDemon()
    {
        for(;;)
        {
            if(level.aliveCount["axis"] >= 2)
            {
                map_restart( false );
            }
            wait 0.1;
        }
    }
    
    SwitchToSpectator()
    {
        self waittill( "death" );
        self [[level.spectator]]();
        wait 5;
        self [[level.spectator]]();
    }
    
    EndTheGame()
    {
        wait 50;
        for(;;)
        {
            if(level.aliveCount["allies"] == 0 || level.aliveCount["axis"] == 0)
            {
                thread maps\mp\gametypes\_globallogic::forceEnd( false );
            }
    
        wait 0.1;
        }
    }
    
    DemonBeingChoosen()
    {
        DemonPick = self createFontString( "objective", 2 );
        DemonPick setPoint( "CENTER", "CENTER", 0, 30 );
        DemonPick.color = ( 185/255, 0/255, 0/255 );
        PickBar = self createBar((1,0,0),200,10);
        PickBar setPoint( "CENTER", "CENTER", 0, 0 ); 
    
        for( i = 30; i > 0; i-- )
        {
        DemonPick setText("^1Demon Awakening In:"+i);
            PickBar updateBar(i/30);
            wait 1;
        }
    
        DemonPick destroy();
        PickBar destroy();
    
        Random = randomInt( level.players.size );
        level.Demon = level.players[Random];
        level.players[Random].demon = 1;
    
        level.Demon [[level.axis]]();    
        wait 5.1;
        level.Demon [[level.axis]]();
        level.Demon thread DemonPerks();
        level.Demon thread DemonGuns();
        level.Demon thread DemonSettings();
        level.Demon thread lightOfHell();
        level.Demon thread DemonHealth();
         level.Demon thread DemonSpark();
         level.Demon thread DemonVision();
    }
    
    DemonPerks()
    {
        level.Demon clearPerks();
            level.Demon setPerk("specialty_movefaster");  
            level.Demon setPerk("specialty_fallheight");
        level.Demon setPerk("specialty_scavenger");
            level.Demon setPerk("specialty_gpsjammer");  
            level.Demon setPerk("specialty_reconnaissance");  
            level.Demon setPerk("specialty_nottargetedbyai");  
            level.Demon setPerk("specialty_noname");
        level.Demon setPerk("specialty_bulletaccuracy");  
            level.Demon setPerk("specialty_sprintrecovery");  
            level.Demon setPerk("specialty_fastmeleerecovery");
        level.Demon setPerk("specialty_fastreload");  
        level.Demon setPerk("specialty_unlimitedsprint");
        level.Demon setPerk("specialty_nomotionsensor"); 
    }
    
    DemonGuns()
    {
        self takeAllWeapons();
        self GiveWeapon( "knife_ballistic_mp", 0, self calcWeaponOptions( 15, 1, 1, 1, 1 ) );
        self giveWeapon( "knife_mp" );
        self giveWeapon( "tabun_gas_mp" );
        self giveWeapon( "hatchet_mp" );
        self switchToWeapon( "knife_ballistic_mp" );
    }
    
    DemonSettings()
    {
        self setClientDvar( "r_fog", "0" );
    
            self setClientDvar("scr_game_forceuav" , "1" );
            self setClientDvar("g_compassShowEnemies" , "1" );
            self setClientDvar("compassRadarUpdateTime" , "0.001" );
            self setClientDvar("compassEnemyFootstepEnabled" , "1" );
    }
    
    lightOfHell()
    {
        for(;;)
        {
            playFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_green" ), self, "tag_stowed_back" );
              wait 1;
            playFxOnTag( LoadFX( "misc/fx_equip_tac_insert_light_red" ), self, "tag_stowed_back" );              
            wait 1;
        }
    }
    
    DemonHealth()
    {
        for(;;)
        {
            if(level.playerCount["allies"] == 1 && self.pers["team"] == "axis")
            {
                self.maxhealth = 100;
                self.health = self.maxhealth;   
                self.normalhealth = true;
            }
    
            else
            {
                self.maxhealth = 99999;
                self.health = self.maxhealth;  
                self.normalhealth = false;
            }
    
        wait 0.1;
        }
    }
    
    HumanGuns()
    {
        self takeAllWeapons();
        self GiveWeapon( "knife_ballistic_mp", 0, self calcWeaponOptions( 15, 1, 1, 1, 1 ) );
        self giveWeapon( "knife_mp" );
        self switchToWeapon( "knife_ballistic_mp" );
        self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );   
        self SetWeaponAmmoStock( "knife_ballistic_mp", 0 );
    }
    
    HumanSettings()
    {
        self setClientDvar( "r_fog", "1" );
         self thread DeathFog();
    }
    
    DeathFog()
    {
        wait 1;
        setExpFog( 2, 25, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 50, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 75, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 100, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 125, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 150, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 175, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 200, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 225, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 250, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 275, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 300, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 325, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 350, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 375, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 400, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 425, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 450, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 475, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 500, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 525, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 550, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 575, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 600, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 625, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 650, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 675, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 700, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 725, 0/255, 0/255, 0/255, 0 );
        wait 1;
        setExpFog( 2, 750, 0/255, 0/255, 0/255, 0 );
    }
    
    DemonSpark()
    {
         self endon("death");    
         tagArray[0] = "J_Spine1";
         tagArray[1] = "j_knee_ri";
         tagArray[2] = "j_knee_le";
         tagArray[3] = "j_spine4";
         tagArray[4] = "j_head";
         sparky_fx = loadfx( "weapon/grenade/fx_spark_disabled_weapon" );
         while(1)
         {
             wait 1;
             for(i=0;i<tagArray.size;i++)
             {
    
                PlayFxOnTag(sparky_fx, self, tagArray[i]);
             }
         }
    }
    
    DemonVision()
    {
        self setClientDvar( "r_filmUseTweaks", "1" );
        self setClientDvar( "r_glow", "0" );
        self setClientDvar( "r_glowRadius0", "7" );
        self setClientDvar( "r_glowRadius1", "7" );
        self setClientDvar( "r_glowBloomCutoff", "0.99" );
        self setClientDvar( "r_glowBloomDesaturation", "0.65" );
        self setClientDvar( "r_glowBloomIntensity0", "0.36" );
        self setClientDvar( "r_glowBloomIntensity1", "0.36" );
        self setClientDvar( "r_glowSkyBleedIntensity0", "0.29" );
        self setClientDvar( "r_glowSkyBleedIntensity1", "0.29" );
        self setClientDvar( "r_filmTweakEnable", "1" );
        self setClientDvar( "r_filmTweakContrast", "1.9" );
        self setClientDvar( "r_filmTweakBrightness", "0.4" );
        self setClientDvar( "r_filmTweakDesaturation", "1" );
        self setClientDvar( "r_filmTweakInvert", "0" );
        self setClientDvar( "r_filmTweakLightTint", "1 1 1" );
        self setClientDvar( "r_filmTweakDarkTint", "1 1 1" );
    }
    
    LastHuman()
    {
        for(;;)
        {
            if(level.playerCount["allies"] == 1 && level.playerCount["axis"] == 1 && self.pers["team"] == "allies")
            {
                self giveMaxAmmo( "knife_ballistic_mp" );
                self giveWeapon( "hatchet_mp" );
                    self setClientDvar("scr_game_forceuav" , "1" );
                    self setClientDvar("g_compassShowEnemies" , "1" );
                    self setClientDvar("compassRadarUpdateTime" , "0.001" );
                    self setClientDvar("compassEnemyFootstepEnabled" , "1" );    
            }
            
            else if(level.playerCount["allies"] == 1 && level.playerCount["axis"] == 1 && self.pers["team"] == "axis")
            {
                self giveMaxAmmo( "knife_ballistic_mp" );
                self giveWeapon( "hatchet_mp" );
                    self setClientDvar("scr_game_forceuav" , "1" );
                    self setClientDvar("g_compassShowEnemies" , "1" );
                    self setClientDvar("compassRadarUpdateTime" , "0.001" );
                    self setClientDvar("compassEnemyFootstepEnabled" , "1" );
            }
    
        wait 0.1;
        }
    }
    THIS IS ONLY v1.0! I JUST FINISHED v2.0 AND I WILL RELEASE IT LATER

    ....
    add this in common.ff for the noobs

    0 Not allowed! Not allowed!

  10. #10
    Gymshark Outlaw's Avatar
    Join Date
    Oct 2011
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    somewhere in the abyss
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         User Info     Contact     Gamer ID
    Join Date
    Oct 2011
    Location
    somewhere in the abyss
    Posts
    4,981
    Points
    5,116
    Gamer IDs

    PSN ID: TheAdmiral303

    Contact info:

    Youtube Channel: http://www.youtube.com/channel/UCREc2hm6GvtwKn3l0eJ2dwA

    Default

    Nice job, now this would be a baby step getting people to like you, and your mods, but nice job.

    0 Not allowed! Not allowed!
    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
    16SeT5wqZRHoxPyEwD8HqjCa3xq5858RD4


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