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  1. #1
    Zonked CoolGuyJones's Avatar
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         User Info     Contact     Gamer ID
    Join Date
    Aug 2012
    Location
    Behind you
    Posts
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    Points
    898
    Gamer IDs

    Gamertag: thatonedude19 PSN ID: CoolGuyJones420 Wii Code: Cannibal666

    Contact info:

    Kik Username: CannibalKush

    Default [Release] King Of The Hill v.1

    Watch the video, comment questions/suggestions.



    Code:
    //King Of The Hill by - Cannibal666
    //This is only v.1 later versions will have many things fixed/add/enhanced
    //the perk setup will be changed!
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected(); 
    	level thread doBlocks();
    	level.prematchPeriod = 3;
    	setDvar( "didyouknow", "^3King Of The Hill" );
    	preCacheShader( "compass_waypoint_target" );
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread HillSpot();
    		player thread GunActions();
    		player thread onPlayerSpawned();
    		player thread Points();
    		wait 20;//needed to make it this way cause with out it the game auto ends
    		player thread MonitorKing();
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player thread GameVars();
    		player setClientDvar( "customclass1", "^3King Of The Hill" );
    		player setClientDvar( "customclass2", "Codded By" );
    		player setClientDvar( "customclass3", "^3Cannibal666" );
    		player setClientDvar( "customclass4", " " );
    		player setClientDvar( "customclass5", " " );
    		player setClientDvar( "prestigeclass1", " " );
    		player setClientDvar( "prestigeclass2", " " );
    		player setClientDvar( "prestigeclass3", " " );
    		player setClientDvar( "prestigeclass4", " " );
    		player setClientDvar( "prestigeclass5", " " );
    		wait 0.1;//makes the vars work better
            	player [[level.autoassign]]();
    	}
    }
    
    onPlayerSpawned()
    {
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self thread Settings();
    		self thread CreditText( "King Of The Hil", "Created By", "Cannibal666" );
    	}
    }
    
    GameVars()
    {
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    	wait 0.05;
            setDvar( "scr_disable_cac", 1 ); 
    	wait 0.05;
    	setDvar( "scr_disable_weapondrop", 1 );
    	setDvar( "g_allow_teamchange", 0 );
    	wait 0.05;
    	setDvar( "scr_game_killstreaks", 0 );
    	wait 0.05;
    	setDvar( "r_fog", 1 );
    	setExpFog( 256, 512, 0/255, 0/255, 0/255, 0.8 );
    	wait 0.05;
    	level.PointsAdding = 0;
    	level.StopPoints = 0;
    }
    
    Settings()
    {
    	self thread PlayerGuns();
    	wait 0.1;
    	self thread PlayerPerks();
    	wait 0.1;
    	self thread PlayerSettings();
    	wait 0.1;
    	self thread GunVars();
    	wait 1;
    	self.PointDisplay destroy();
    	wait 0.1;
    	self thread ShowPoints();
    }
    //i have it so each life you can only pick up a gun once until death
    GunVars()
    {
    	self.M14Grabed = 0;
    	self.Cz75Grabed = 0;
    	self.FnFalGrabed = 0;
    	self.ClaymoreGrabed = 0;
    	self.FragGrabed = 0;
    	self.Mp5kGrabed = 0;
    	self.IthacaGrabed = 0;
    	self.ChinaLakeGrabed = 0;
    }
    
    Points()
    {
    	self.KingPoints = 0;
    }
    
    PlayerPerks()
    {
    	self endon ( "disconnect" );
    
    	self clearPerks();
    	wait 1;
    	self setPerk("specialty_unlimitedsprint");
    	self setPerk("specialty_movefaster");
    	self setPerk("specialty_gpsjammer");
    	self setPerk("specialty_bulletpenetration");
    	self setPerk("specialty_fastmeleerecovery");
    	self setPerk("specialty_twogrenades");
    }
    
    PlayerGuns()
    {
    	self takeAllWeapons();
    	wait 1;
    	self giveWeapon( "m1911_mp" );
    	self giveWeapon( "knife_mp" );
    	self giveWeapon( "frag_grenade_mp" );			
    	self giveWeapon( "asp_mp" ); //so you can have a secondary for weapon swapping
    	self giveMaxAmmo( "m1911_mp" );
    	self giveMaxAmmo( "asp_mp" );
    	self giveMaxAmmo( "frag_grenade_mp" );
    	self switchToWeapon( "m1911_mp" );
    }
    
    PlayerSettings()
    {
    	self endon("death");
    	self freeze_player_controls( false ); 
    	switch( RandomInt(11) ) 
    	{
    		case 0:
    			self setOrigin( ( -1952, 2035, 686 ), ( 0, 0, 0 ) );
    			break;
    		case 1:
    			self setOrigin( ( -3111, 2717, 538 ), ( 0, 0, 0 ) );
    			break;
    		case 2:
    			self setOrigin( ( -59, 2792, 577 ), ( 0, 0, 0 ) );
    			break;
    		case 3:
    			self setOrigin( ( 1990, 3025, 649 ), ( 0, 0, 0 ) );
    			break;
    		case 4:
    			self setOrigin( ( 955, 1764, 401 ), ( 0, 0, 0 ) );
    			break;
    		case 5:
    			self setOrigin( ( -186, 1122, 329 ), ( 0, 0, 0 ) );
    			break;
    		case 6:
    			self setOrigin( ( -662, -677, 417 ), ( 0, 0, 0 ) );
    			break;
    		case 7:
    			self setOrigin( ( -503, -1644, 330 ), ( 0, 0, 0 ) );
    			break;
    		case 8:
    			self setOrigin( ( 1455, -2353, 215 ), ( 0, 0, 0 ) );
    			break;
    		case 9:
    			self setOrigin( ( 203, -556, 305 ), ( 0, 0, 0 ) );
    			break;
    		case 10:
    			self setOrigin( ( -546, 1735, 537 ), ( 0, 0, 0 ) );
    			break;
    		default:
    			break;
    	}
    }
    
    ShowPoints()
    {
    	self endon ( "death" );
    	self.PointDisplay = self createFontString( "objective", 1.7 );
    	self.PointDisplay setPoint( "CENTER", "BOTTOM", 0, 0 );
    	self thread DeathDelete(self.PointDisplay);
    	for(;;)
    	{
    		self.PointDisplay setText( "^3" + self.KingPoints );
    		wait 0.5;
    	}
    }
    
    CreditText( Line1, Line2, Line3 )
    {
    	self endon("death");
    	self endon("CreditStop");
    	self endon("disconnect");
    	//line 1
    	self.Credit[0] = self createFontString( "objective", 2 );
    	self.Credit[0] createTextDisplay( "center", "center", -150, 600, 1, 10 );
    	self.Credit[0].color = (1, 1, 1);
    	self.Credit[0].hideWhenInMenu = true;
    	self.Credit[0] setText( Line1 );
    	self thread DeathDelete(self.Credit[0]);
    	//line 2
    	self.Credit[1] = self createFontString( "objective", 2 );
    	self.Credit[1] createTextDisplay( "center", "center", -150, 600, 1, 10 );
    	self.Credit[1].color = (1, 1, 1);
    	self.Credit[1].hideWhenInMenu = true;
    	self.Credit[1] setText( Line2 );
    	self thread DeathDelete(self.Credit[1]);
    	//line 3
    	self.Credit[2] = self createFontString( "objective", 2 );
    	self.Credit[2] createTextDisplay( "center", "center", -150, 600, 1, 10 );
    	self.Credit[2].color = (1, 1, 1);
    	self.Credit[2].hideWhenInMenu = true;
    	self.Credit[2] setText( Line3 );
    	self thread DeathDelete(self.Credit[2]);
    	for(;;)
    	{
    		self.Credit[0] Move( 2, 0, 0 );
    		wait 3;
    		self.Credit[0] ChangeColor( 1, (1, 1, 0) );
    		wait 2;
    		self.Credit[0] Move( 2, 150, 600 );
    		wait 2.5;
    		self.Credit[0] destroy();//end of 0
    		self.Credit[1] Move( 2, 0, 0 );
    		wait 2;
    		self.Credit[1] ChangeColor( 1, (1, 1, 0) );
    		wait 2;
    		self.Credit[1] Move( 2, 150, 600 );
    		wait 2.5;
    		self.Credit[1] destroy();//end of 1
    		self.Credit[2] Move( 2, 0, 0 );
    		wait 2;
    		self.Credit[2] ChangeColor( 1, (1, 1, 0) );
    		wait 2;
    		self.Credit[2] Move( 2, 150, 600 );
    		wait 2.5;
    		self.Credit[2] destroy();//end of 2
    		wait 1;
    		self notify("CreditStop");
    	}	
    }
    
    Move( timeOnMove, x, y )
    {
    	self moveOverTime( timeOnMove );
    	self.x = x;
    	self.y = y;
    }
    
    ChangeColor(time, color)
    {
    	self FadeOverTime(time);
    	self.color = color;
    }
    
    createTextDisplay( alignX, alignY, xOffset, yOffset, alpha, sort )
    {
    	self.x = xOffset;
    	self.y = yOffset;
    	self.alignX = alignX;
    	self.alignY = alignY;
    	self.horzAlign = alignX;
    	self.vertAlign = alignY;
    	self.alpha = alpha;
    	self.sort = sort;
    }
    
    DeathDelete(entity)
    {
    	self waittill_any("death", "round_end_done", "disconnect");
    	entity delete();
    	entity destroy();
    }
    
    createGun( pos, angle, gun )
    {
    	level.gun[gun] = spawn( "script_model", pos + ( 0, 0, 40 )  );
    	level.gun[gun] setModel( getWeaponModel( gun + "_mp" ) );
    	level.gun[gun].angles = angle;
    
    	FlagEffect = loadfx( "misc/fx_ui_flagbase_gold_t5" );
    	Effect = PlayLoopedFX( FlagEffect, 1, pos );
    }
    
    createHill( origin, shad )
    {
    	level.Hill = spawn( "script_model", origin );
    
    	objective_add( 6, "active", level.Hill.origin );
    	objective_icon( 6, shad );
    }
    
    doBlocks()
    {
    	level.HillHere[1] = createHill( ( 2450, 132, 699 ), "compass_waypoint_target"  );
    
    	level.gunner[1] = createGun( ( -1021, 2251, 442 ), ( 0, 0, 0 ), "m14" );
    	level.gunner[2] = createGun( ( -1097, 460, 462 ), ( 0, 0, 0 ), "cz75" );
    	level.gunner[3] = createGun( ( -308, -1381, 288 ), ( 0, 0, 0 ), "fnfal" );
    	level.gunner[4] = createGun( ( 2563, -1438, 387 ), ( 90, 0, 0 ), "claymore" );
    	level.gunner[5] = createGun( ( 1382, -257, 308 ), ( 0, 0, 0 ), "frag_grenade" );
    	level.gunner[6] = createGun( ( 469, 3013, 560 ), ( 0, 0, 0 ), "mp5k" );
    	level.gunner[7] = createGun( ( 845, 918, 347 ), ( 0, 0, 0 ), "ithaca" );
    	level.gunner[8] = createGun( ( 2345, 816, 372 ), ( 0, 0, 0 ), "china_lake" );
    }
    
    GunActions()
    {
    	for(;;)
    	{
    		if( distance( self.origin, level.gun["m14"].origin ) < 60 && self.M14Grabed == 0 )
    		{
    			self setLowerMessage( "Press [{+activate}] To Pick Up ^3M14" );
    	
    			while( distance( self.origin, level.gun["m14"].origin ) < 60 )
    			{
    				if( self useButtonPressed() )
    				{
    					self takeWeapon( self getCurrentWeapon() );
    					self giveWeapon( "m14_mp" );
    					self switchToWeapon( "m14_mp" );
    					self giveMaxAmmo( "m14_mp" );
    					self.M14Grabed = 1;
    				}
    				wait 1;
    			}
    		}
    		if( distance( self.origin, level.gun["cz75"].origin ) < 60 && self.Cz75Grabed == 0 )
    		{
    			self setLowerMessage( "Press [{+activate}] To Pick Up ^3CZ75" );
    	
    			while( distance( self.origin, level.gun["cz75"].origin ) < 60 )
    			{
    				if( self useButtonPressed() )
    				{
    					self takeWeapon( self getCurrentWeapon() );
    					self giveWeapon( "cz75_mp" );
    					self switchToWeapon( "cz75_mp" );
    					self giveMaxAmmo( "cz75_mp" );
    					self.Cz75Grabed = 1;
    				}
    				wait 1;
    			}
    		}
    		if( distance( self.origin, level.gun["fnfal"].origin ) < 60 && self.FnFalGrabed == 0)
    		{
    			self setLowerMessage( "Press [{+activate}] To Pick Up ^3FNFAL" );
    	
    			while( distance( self.origin, level.gun["fnfal"].origin ) < 60 )
    			{
    				if( self useButtonPressed() )
    				{
    					self takeWeapon( self getCurrentWeapon() );
    					self giveWeapon( "fnfal_mp" );
    					self switchToWeapon( "fnfal_mp" );
    					self giveMaxAmmo( "fnfal_mp" );
    					self.FnFalGrabed = 1;
    				}
    				wait 1;
    			}
    		}
    		if( distance( self.origin, level.gun["claymore"].origin ) < 60 && self.ClaymoreGrabed == 0)
    		{
    			self setLowerMessage( "Press [{+activate}] To Pick Up ^3CLAYMORE" );
    	
    			while( distance( self.origin, level.gun["claymore"].origin ) < 60 )
    			{
    				if( self useButtonPressed() )
    				{
    					self giveWeapon( "claymore_mp" );
    					self switchToWeapon( "claymore_mp" );
    					self giveMaxAmmo( "claymore_mp" );
    					self.ClaymoreGrabed = 1;
    				}
    				wait 1;
    			}
    		}
    		if( distance( self.origin, level.gun["frag_grenade"].origin ) < 60 && self.FragGrabed == 0 )
    		{
    			self setLowerMessage( "Press [{+activate}] To Pick Up ^3FRAG GRENADE" );
    	
    			while( distance( self.origin, level.gun["frag_grenade"].origin ) < 60 )
    			{
    				if( self useButtonPressed() )
    				{
    					self giveWeapon( "frag_grenade_mp" );
    					self switchToWeapon( "frag_grenade_mp" );
    					self giveMaxAmmo( "frag_grenade_mp" );
    					self.FragGrabed = 1;
    				}
    				wait 1;
    			}
    		}
    		if( distance( self.origin, level.gun["mp5k"].origin ) < 60 && self.Mp5kGrabed == 0 )
    		{
    			self setLowerMessage( "Press [{+activate}] To Pick Up ^3MP5k" );
    	
    			while( distance( self.origin, level.gun["mp5k"].origin ) < 60 )
    			{
    				if( self useButtonPressed() )
    				{
    					self takeWeapon( self getCurrentWeapon() );
    					self giveWeapon( "mp5k_mp" );
    					self switchToWeapon( "mp5k_mp" );
    					self giveMaxAmmo( "mp5k_mp" );
    					self.Mp5kGrabed = 1;
    				}
    				wait 1;
    			}
    		}
    		if( distance( self.origin, level.gun["ithaca"].origin ) < 60 && self.IthacaGrabed == 0 )
    		{
    			self setLowerMessage( "Press [{+activate}] To Pick Up ^3STAKEOUT" );
    	
    			while( distance( self.origin, level.gun["ithaca"].origin ) < 60 )
    			{
    				if( self useButtonPressed() )
    				{
    					self takeWeapon( self getCurrentWeapon() );
    					self giveWeapon( "ithaca_mp" );
    					self switchToWeapon( "ithaca_mp" );
    					self giveMaxAmmo( "ithaca_mp" );
    					self.IthacaGrabed = 1;
    				}
    				wait 1;
    			}
    		}
    		if( distance( self.origin, level.gun["china_lake"].origin ) < 60 && self.ChinaLakeGrabed == 0)
    		{
    			self setLowerMessage( "Press [{+activate}] To Pick Up ^3CHINA LAKE" );
    	
    			while( distance( self.origin, level.gun["china_lake"].origin ) < 60 )
    			{
    				if( self useButtonPressed() )
    				{
    					self takeWeapon( self getCurrentWeapon() );
    					self giveWeapon( "china_lake_mp" );
    					self switchToWeapon( "china_lake_mp" );
    					self giveMaxAmmo( "china_lake_mp" );
    					self.ChinaLakeGrabed = 1;
    				}
    				wait 1;
    			}
    		}
    		else
    		{
    			self clearLowerMessage( 1.0 );
    		}
    		wait 0.1;		
    	}
    }
    
    HillSpot()
    {
    	for(;;)
    	{
    		if( distance( self.origin, level.Hill.origin ) < 200 && self.KingPoints < 100 )
    		{
    			while( distance( self.origin, level.Hill.origin ) < 200 )
    			{
    				if( distance( self.origin, level.Hill.origin ) < 200 )
    				{
    					self.KingPoints += 1;
    				}
    				wait 3;
    			}
    		}
    		wait 0.1;
    	}
    }
    
    MonitorKing()
    {
    	for(;;)
    	{
    		if( self.KingPoints == 99 )
    		{
    			self.KingPoints += 1;
    			thread maps\mp\gametypes\_globallogic::endGame( self.pers["team"], "^3" + self.name + "^7 - King Of The Hill" );
    		}
    		if( self.KingPoints == 89 )
    		{
    			self.KingPoints += 1;
    			self takeWeapon( self getCurrentWeapon() );
    			self giveWeapon( "minigun_mp" );
    			self switchToWeapon( "minigun_mp" );
    			self giveMaxAmmo( "minigun_mp" );
    			self iPrintln( "^3Death Machine" );
    		}
    		if( self.KingPoints == 74 )
    		{
    			self.KingPoints += 1;
    			self setPerk("specialty_movefaster"); 
    			self setPerk("specialty_fallheight");
    			self setPerk("specialty_scavenger"); 
    			self setPerk("specialty_extraammo");
    			self setPerk("specialty_gpsjammer"); 
    			self setPerk("specialty_reconnaissance"); 
    			self setPerk("specialty_nottargetedbyai"); 
    			self setPerk("specialty_noname");
    			self setPerk("specialty_flakjacket");
    			self setPerk("specialty_explosivedamage"); 
    			self setPerk("specialty_grenadepulldeath"); 
    			self setPerk("specialty_fireproof");
    			self setPerk("specialty_killstreak"); 
    			self setPerk("specialty_gambler");
    			self setPerk("specialty_bulletpenetration"); 
    			self setPerk("specialty_bulletdamage"); 
    			self setPerk("specialty_bulletflinch"); 
    			self setPerk("specialty_shellshock");
    			self setPerk("specialty_holdbreath"); 
    			self setPerk("specialty_fastweaponswitch");
    			self setPerk("specialty_bulletaccuracy"); 
    			self setPerk("specialty_sprintrecovery"); 
    			self setPerk("specialty_fastmeleerecovery");
    			self setPerk("specialty_fastreload"); 
    			self setPerk("specialty_fastads");
    			self setPerk("specialty_twoattach"); 
    			self setPerk("specialty_twogrenades");
    			self setPerk("specialty_gas_mask"); 
    			self setPerk("specialty_showonradar"); 
    			self setPerk("specialty_stunprotection");
    			self setPerk("specialty_longersprint"); 
    			self setPerk("specialty_unlimitedsprint");
    			self setPerk("specialty_quieter"); 
    			self setPerk("specialty_loudenemies");
    			self setPerk("specialty_pistoldeath"); 
    			self setPerk("specialty_finalstand"); 
    			self setPerk("specialty_healthregen");
    			self setPerk("specialty_showenemyequipment"); 
    			self setPerk("specialty_nomotionsensor"); 
    			self setPerk("specialty_disarmexplosive"); 
    			self setPerk("specialty_detectexplosive"); 
    			self setPerk("specialty_delayexplosive");
    			self iPrintln( "^3Every Perk" );
    		}
    		if( self.KingPoints == 49 )
    		{
    			self.KingPoints += 1;
    			self setPerk("specialty_fastweaponswitch");
    			self setPerk("specialty_bulletaccuracy"); 
    			self setPerk("specialty_sprintrecovery"); 
    			self setPerk("specialty_fastmeleerecovery");
    			self setPerk("specialty_fastreload"); 
    			self setPerk("specialty_fastads");
    			self setPerk("specialty_longersprint");
    			self setPerk("specialty_unlimitedsprint");
    			self iPrintln( "^3Speed Perk" );
    		}
    		if( self.KingPoints == 24 )
    		{
    			self.KingPoints += 1;
    			self setPerk("specialty_pistoldeath"); 
    			self setPerk("specialty_finalstand"); 
    			self setPerk("specialty_healthregen");
    			self iPrintln( "^3Final Stand Perk" );
    		}
    		else
    		{
    			wait 0.1;
    		}
    		wait 0.1;
    	}
    }

    1 Not allowed! Not allowed!

    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  2. #2
    Wii Hacker
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    Alişan's Avatar
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    Join Date
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    PSN ID: CODPRO126

    Contact info:

    Youtube Channel: https://www.youtube.com/user/AlisanGamingNetwork

    Default

    how old r u

    0 Not allowed! Not allowed!

  3. #3
    Zonked CoolGuyJones's Avatar
    Join Date
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    898
         User Info     Contact     Gamer ID
    Join Date
    Aug 2012
    Location
    Behind you
    Posts
    1,180
    Points
    898
    Gamer IDs

    Gamertag: thatonedude19 PSN ID: CoolGuyJones420 Wii Code: Cannibal666

    Contact info:

    Kik Username: CannibalKush

    Default

    Quote Originally Posted by Alişan View Post
    how old r u
    15...16 on August 25, why do you ask?

    0 Not allowed! Not allowed!

    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  4. #4
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    Join Date
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    Quote Originally Posted by Cannibal666 View Post
    15...16 on August 25, why do you ask?
    idk your voice

    EDIT: niice gametype !!

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  5. #5
    Zonked CoolGuyJones's Avatar
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    oh yea huh, it's pretty deep i guees. anyways thanks for the input on the GT.

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    Thanks for the sig/avatar Blacksun!
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    just giving input. if you wanted to you could include the "points" variable with the gun ones to set it up. Just a recommendation.

    otherwise good job

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    nice man. ill check this out sometime.

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    Quote Originally Posted by Grey View Post
    just giving input. if you wanted to you could include the "points" variable with the gun ones to set it up. Just a recommendation.

    otherwise good job
    i like that idea. so you can get enough points to buy certain things

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    Good job on the gametype man

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    Thanks for the suggestion Grey, ill add that for the next version.

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    Thanks for the sig/avatar Blacksun!
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