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  1. #1
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    Join Date
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    Gamer IDs

    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

    Contact info:

    Youtube Channel: YouTube.com/kameronzfair

    Default [SC7E52]Killer Dolls v1

    Gametype Name


    Map


    Credits


    Killer Dolls v1

    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	setDvar( "didyouknow", "Welcome To ^1Killer Dolls" );
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player thread DoThis();
    		player thread EndTheGame();
    		player setClientDvar("customclass1", "^1[{+speed_throw}] You Are Playing: [{+speed_throw}]"); 
    		player setClientDvar("customclass2", "^5[{+stance}] Killer Dolls v1 [{+stance}]");
    		player setClientDvar("customclass3", "^1[{+frag}] Made By: [{+frag}]");
    		player setClientDvar("customclass4", "^5[{+melee}] zTwist-MoDz [{+melee}]");
    		player setClientDvar("customclass5", "^1[{+stance}] www.Codeleakers.com [{+stance}]"); 
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    		
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self thread RedSettings();
              self thread BlueSettings();
    		self thread SwitchToSpectator();
              self thread TeamQuake();
    	}
    }
    
    RedSettings()
    {
    	if( self.pers["team"] == "allies" )
    	{
    		self thread RedGuns();
    		self thread RedFog();
              self thread RedModel();
    	}
    }
    
    BlueSettings()
    {
    	if( self.pers["team"] == "allies" )
    	{
    		self thread BlueGuns();
    		self thread BlueFog();
              self thread BlueModel();
    	}
    }
    
     
    DoThis()
    {
    	setDvar( "g_TeamName_Allies", "^5Killer Dolls [Blue]" );
    	setDvar( "g_TeamName_Axis", "^1Killer Dolls [Red]" );
    	self setClientDvar( "scr_game_killstreaks", 0 );
    	setDvar( "scr_disable_weapondrop", 1 );
    	wait 0.1;
            setDvar( "scr_disable_cac", 1 ); 
            setDvar( "ui_xpText", 0 );
            setDvar( "actionSlotsHide", 1 );
    	self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 1 0 0"); 
    	wait 0.1;
    	self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 1 0 0");
    	self setClientDvar( "cg_ScoresPing_LowColor", "0 2 0 0" );
    	self setClientDvar( "cg_ScoresPing_MedColor", "0 2 0 0" );
    	self setClientDvar( "cg_ScoresPing_HighColor", "0 2 0 0" );
    	wait 0.1;
    	self setClientDvar( "cg_ScoresPing_MaxBars", "6");
            self setClientDvar("scr_game_forceuav" , "0" );
            self setClientDvar("g_compassShowEnemies" , "0" );
            self setClientDvar("compassRadarUpdateTime" , "9999" );
    	wait 0.1;
            self setClientDvar("compassEnemyFootstepEnabled" , "0" );
    	SetMatchFlag( "disableingamemenu", 1 );
    	self [[level.allies]]();
    	self setClientDvar( "compassSize", "1.3" );
    	wait 0.1;
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    	setDvar( "party_joinInProgressAllowed", 0 );
    }
    
    SwitchToSpectator()
    {
    	self waittill( "death" );
    	self [[level.spectator]]();
    	wait 5;
    	self [[level.spectator]]();
    }
    
    EndTheGame()
    {
    	wait 50;
    	for(;;)
    	{
    		if(level.aliveCount["allies"] == 0 || level.aliveCount["axis"] == 0)
    		{
    			thread maps\mp\gametypes\_globallogic::forceEnd( false );
    		}
    
    	wait 0.1;
    	}
    }
    
    RedGuns()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp", 0, self calcWeaponOptions( 15, 1, 1, 1, 1 ) );
    	self giveWeapon( "knife_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    	self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );   
    	self SetWeaponAmmoStock( "knife_ballistic_mp", 0 );
    }
    
    RedFog()
    {
    	wait 1;
    	setExpFog( 2, 25, 255/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 50, 230/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 75, 210/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 100, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 125, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 150, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 175, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 200, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 225, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 250, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 275, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 300, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 325, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 350, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 375, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 400, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 425, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 450, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 475, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 500, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 525, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 550, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 575, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 600, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 625, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 650, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 675, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 700, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 725, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 750, 0/255, 0/255, 0/255, 0 );
    }
    
    RedModel()
    {
            self setModel( "dest_mp_nuked_male_01_d0" );
    }
    
    BlueGuns()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp", 0, self calcWeaponOptions( 15, 1, 1, 1, 1 ) );
    	self giveWeapon( "knife_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    	self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );   
    	self SetWeaponAmmoStock( "knife_ballistic_mp", 0 );
    }
    
    BlueFog()
    {
    	wait 1;
    	setExpFog( 2, 25, 255/255, 255/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 50, 240/255, 240/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 75, 210/255, 210/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 100, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 125, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 150, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 175, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 200, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 225, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 250, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 275, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 300, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 325, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 350, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 375, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 400, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 425, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 450, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 475, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 500, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 525, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 550, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 575, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 600, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 625, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 650, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 675, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 700, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 725, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 750, 0/255, 0/255, 0/255, 0 );
    }
    
    BlueModel()
    {
            self setModel( "dest_mp_nuked_female_01_d0" );
    }
    
    TeamQuake()
    {
            self waitill("spawned_player"); 
            for(i=0;i<get_players().size;i++)
            {
                    if(get_players()[i] == self)
                    {
                            continue;
                    }
                    earthquake( 3, 3, self.origin, 800 );
                    earthquake( 3, 3, get_players()[i].origin, 800 );
            }
    }

    0 Not allowed! Not allowed!
    Last edited by zF A; 07-09-2013 at 10:36 AM.

  2. #2
    Gymshark Outlaw's Avatar
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    Join Date
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    PSN ID: TheAdmiral303

    Contact info:

    Youtube Channel: http://www.youtube.com/channel/UCREc2hm6GvtwKn3l0eJ2dwA

    Default

    zehTwister, slow down.

    You're just taking out and adding in scripts, stop it. Take the time to do something creative, please.

    Video please?

    0 Not allowed! Not allowed!
    Go to http://bit.ly/1C01ZFM for custom modded controllers for Xbox One, PS4, Xbox 360 and PS3! Use the promo code: THEADMIRAL303 for your discount!

    Get a pair of the best gaming glasses: http://bit.ly/1AKk3El

    Bitcoin:
    16SeT5wqZRHoxPyEwD8HqjCa3xq5858RD4


  3. #3
    Wii Code Creator
    T.U.F.F. PUPPY
    T.B.W's Avatar

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    Default

    lol a killer chuckie doll gametype

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  4. #4
    Art Corner Moderator MejaiDesigns's Avatar
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    Default

    Is this working!?

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  5. #5
    Elite Slowduck's Avatar
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    Default

    You should specify what scripts are actually yours, and what scripts are cheesetoasts/everyone elses. Just for credit clarification

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  6. #6
    ~ Hyrule's Savior ~
    link's Avatar
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    Default

    Editing your post countlessly, and changing a few things doesn't really call it a functional mod when the post was originally made, because people helped you fix errors.

    You didn't make any scripts either.


    This isn't even a game type! All it is are a bunch of dvars and variables. the only thing that's happening is the two different teams have ballistic knifes, thats' all. (aside from the fog, the name change of the teams, and the other variables).

    0 Not allowed! Not allowed!
    Last edited by link; 07-09-2013 at 11:25 AM.
    #gamedevelopment


  7. #7
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by zTwist-MoDz View Post
    Gametype Name


    Map


    Credits


    Killer Dolls v1

    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	setDvar( "didyouknow", "Welcome To ^1Killer Dolls" );
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player thread DoThis();
    		player thread EndTheGame();
    		player setClientDvar("customclass1", "^1[{+speed_throw}] You Are Playing: [{+speed_throw}]"); 
    		player setClientDvar("customclass2", "^5[{+stance}] Killer Dolls v1 [{+stance}]");
    		player setClientDvar("customclass3", "^1[{+frag}] Made By: [{+frag}]");
    		player setClientDvar("customclass4", "^5[{+melee}] zTwist-MoDz [{+melee}]");
    		player setClientDvar("customclass5", "^1[{+stance}] www.Codeleakers.com [{+stance}]"); 
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    		
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
    		self thread RedSettings();
              self thread BlueSettings();
    		self thread SwitchToSpectator();
              self thread TeamQuake();
    	}
    }
    
    RedSettings()
    {
    	if( self.pers["team"] == "allies" )
    	{
    		self thread RedGuns();
    		self thread RedFog();
              self thread RedModel();
    	}
    }
    
    BlueSettings()
    {
    	if( self.pers["team"] == "allies" )
    	{
    		self thread BlueGuns();
    		self thread BlueFog();
              self thread BlueModel();
    	}
    }
    
     
    DoThis()
    {
    	setDvar( "g_TeamName_Allies", "^5Killer Dolls [Blue]" );
    	setDvar( "g_TeamName_Axis", "^1Killer Dolls [Red]" );
    	self setClientDvar( "scr_game_killstreaks", 0 );
    	setDvar( "scr_disable_weapondrop", 1 );
    	wait 0.1;
            setDvar( "scr_disable_cac", 1 ); 
            setDvar( "ui_xpText", 0 );
            setDvar( "actionSlotsHide", 1 );
    	self setClientDvar("lowAmmoWarningNoAmmoColor1", "1 1 0 0"); 
    	wait 0.1;
    	self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 1 0 0");
    	self setClientDvar( "cg_ScoresPing_LowColor", "0 2 0 0" );
    	self setClientDvar( "cg_ScoresPing_MedColor", "0 2 0 0" );
    	self setClientDvar( "cg_ScoresPing_HighColor", "0 2 0 0" );
    	wait 0.1;
    	self setClientDvar( "cg_ScoresPing_MaxBars", "6");
            self setClientDvar("scr_game_forceuav" , "0" );
            self setClientDvar("g_compassShowEnemies" , "0" );
            self setClientDvar("compassRadarUpdateTime" , "9999" );
    	wait 0.1;
            self setClientDvar("compassEnemyFootstepEnabled" , "0" );
    	SetMatchFlag( "disableingamemenu", 1 );
    	self [[level.allies]]();
    	self setClientDvar( "compassSize", "1.3" );
    	wait 0.1;
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_scorelimit", 0 );
    	setDvar( "scr_" + getDvar( "g_gametype" ) + "_timelimit", 0 );
    	setDvar( "party_joinInProgressAllowed", 0 );
    }
    
    SwitchToSpectator()
    {
    	self waittill( "death" );
    	self [[level.spectator]]();
    	wait 5;
    	self [[level.spectator]]();
    }
    
    EndTheGame()
    {
    	wait 50;
    	for(;;)
    	{
    		if(level.aliveCount["allies"] == 0 || level.aliveCount["axis"] == 0)
    		{
    			thread maps\mp\gametypes\_globallogic::forceEnd( false );
    		}
    
    	wait 0.1;
    	}
    }
    
    RedGuns()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp", 0, self calcWeaponOptions( 15, 1, 1, 1, 1 ) );
    	self giveWeapon( "knife_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    	self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );   
    	self SetWeaponAmmoStock( "knife_ballistic_mp", 0 );
    }
    
    RedFog()
    {
    	wait 1;
    	setExpFog( 2, 25, 255/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 50, 230/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 75, 210/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 100, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 125, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 150, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 175, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 200, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 225, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 250, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 275, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 300, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 325, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 350, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 375, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 400, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 425, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 450, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 475, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 500, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 525, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 550, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 575, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 600, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 625, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 650, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 675, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 700, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 725, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 750, 0/255, 0/255, 0/255, 0 );
    }
    
    RedModel()
    {
            self setModel( "dest_mp_nuked_male_01_d0" );
    }
    
    BlueGuns()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp", 0, self calcWeaponOptions( 15, 1, 1, 1, 1 ) );
    	self giveWeapon( "knife_mp" );
    	self switchToWeapon( "knife_ballistic_mp" );
    	self SetWeaponAmmoClip( "knife_ballistic_mp", 0 );   
    	self SetWeaponAmmoStock( "knife_ballistic_mp", 0 );
    }
    
    BlueFog()
    {
    	wait 1;
    	setExpFog( 2, 25, 255/255, 255/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 50, 240/255, 240/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 75, 210/255, 210/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 100, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 125, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 150, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 175, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 200, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 225, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 250, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 275, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 300, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 325, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 350, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 375, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 400, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 425, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 450, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 475, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 500, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 525, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 550, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 575, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 600, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 625, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 650, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 675, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 700, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 725, 0/255, 0/255, 0/255, 0 );
    	wait 1;
    	setExpFog( 2, 750, 0/255, 0/255, 0/255, 0 );
    }
    
    BlueModel()
    {
            self setModel( "dest_mp_nuked_female_01_d0" );
    }
    
    TeamQuake()
    {
            self waitill("spawned_player"); 
            for(i=0;i<get_players().size;i++)
            {
                    if(get_players()[i] == self)
                    {
                            continue;
                    }
                    earthquake( 3, 3, self.origin, 800 );
                    earthquake( 3, 3, get_players()[i].origin, 800 );
            }
    }
    do you have an addiction to fog or something? you seem to have fog in all your mods

    0 Not allowed! Not allowed!


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  8. #8
    Wii Hacker
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    Alişan's Avatar
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    PSN ID: CODPRO126

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    can you show your own scripts that you made?

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  9. #9
    Zonked CoolGuyJones's Avatar
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    Default

    You have an obsession with fog and blur, WHY?!

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    Thanks for the sig/avatar Blacksun!
    #ChickenWildWings

  10. #10
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by Alişan View Post
    can you show your own scripts that you made?
    Its all fog and blurs

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