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  1. #1
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    Dec 2012
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         User Info     Contact     Gamer ID
    Join Date
    Dec 2012
    Location
    Scripting For Wii
    Posts
    507
    Points
    157
    Gamer IDs

    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

    Contact info:

    Youtube Channel: YouTube.com/kameronzfair

    Default [SC7E52]The Nuketown Obstical Course

    Gametype Name:


    Map:


    Credits:


    #include common_scripts\utility;

    #include maps\mp\_airsupport;
    #include maps\mp\_utility;

    #include maps\mp\gametypes\_hud_util;


    init()
    {
    thread onPlayerConnect();
    thread onPlayerConnected();
    thread BuildCourse();
    setDvar( "didyouknow", "Welcome To ^3The Nuketown Obstical Course" );
    }

    onPlayerConnect()
    {
    for(;;)
    {
    level waittill( "connecting", player );

    player thread onPlayerSpawned();
    player thread MatchDvars();
    player setClientDvar("customclass1", "^5[{+speed_throw}] Welcome To [{+speed_throw}]");
    player setClientDvar("customclass2", "^3[{+stance}] The Nuketown Obstical Course [{+stance}]");
    player setClientDvar("customclass3", "^5[{+frag}] Made By The Spectacular [{+frag}]");
    player setClientDvar("customclass4", "^3[{+melee}] zTwist-MoDz [{+melee}]");
    player setClientDvar("customclass5", "^5[{+stance}] www.Codeleakers.com [{+stance}]");
    }
    }

    onPlayerConnected()
    {
    for(;;)
    {
    level waittill( "connected", player );

    self thread NoCheating();
    wait 60;
    player thread MachineGunner();
    wait 60;
    player thread ReaperGunner();
    wait 60;
    player thread AssultGunner();
    wait 60;
    player thread SniperGunner();
    wait 60;
    player thread SubGunner();
    wait 60;
    player thread AttackDogs();
    wait 60;
    player thread GiantRcxd();
    }
    }

    onPlayerSpawned()
    {
    self endon( "disconnect" );
    self endon( "death" );

    for(;;)
    {
    self waittill( "spawned_player" );

    self thread Credit();
    self thread TeamAlpha();
    self thread TeamBravo();
    }
    }

    MatchDvars()
    {
    setDvar( "g_TeamName_Allies", "^5Team Alpha" );
    setDvar( "g_TeamName_Axis", "^3Team Bravo" );
    setDvar( "party_joinInProgressAllowed", 0 );

    self setClientDvar( "scr_game_killstreaks", 0 );
    self setClientDvar( "compassSize", "1.3" );

    SetMatchFlag( "disableingamemenu", 1 );

    }

    TeamAlpha()
    {
    if( self.pers["team"] == "allies" )
    {
    self thread AlphaWeapon();
    self thread AlphaText();
    self thread AlphaVision();
    }
    }

    TeamBravo()
    {
    if( self.pers["team"] == "axis" )
    {
    self thread BravoWeapon();
    self thread BravoText();
    self thread BravoVision();
    }
    }

    AlphaWeapon()
    {
    self takeAllWeapons();
    self GiveWeapon( "dog_bite_mp" );
    self switchToWeapon( "dog_bite_mp" );
    }

    BravoWeapon()
    {
    self takeAllWeapons();
    self GiveWeapon( "dog_bite_mp" );
    self switchToWeapon( "dog_bite_mp" );
    }

    MachineGunner()
    {
    MachinePick = self createFontString( "objective", 2 );
    MachinePick setPoint( "CENTER", "CENTER", 0, 30 );
    MachinePick.color = ( 185/255, 0/255, 0/255 );
    MachineBar = self createBar((1,0,0),200,10);
    MachineBar setPoint( "CENTER", "CENTER", 0, 0 );

    for( i = 30; i > 0; i-- )
    {
    MachinePick setText("^3Random Gunner Picked In: "+i);
    MachineBar updateBar(i/30);
    wait 1;
    }

    MachinePick destroy();
    MachineBar destroy();

    Random = randomInt( level.players.size );
    level.Machine = level.players[Random];
    level.players[Random].machine = 1;

    level.Machine thread DeathMachine();
    }


    DeathMachine()
    {
    self takeAllWeapons();
    self GiveWeapon( "minigun_mp" );
    self switchToWeapon( "minigun_mp" );
    }


    ReaperGunner()
    {
    ReaperPick = self createFontString( "objective", 2 );
    ReaperPick setPoint( "CENTER", "CENTER", 0, 30 );
    ReaperPick.color = ( 185/255, 0/255, 0/255 );
    ReaperBar = self createBar((1,0,0),200,10);
    ReaperBar setPoint( "CENTER", "CENTER", 0, 0 );

    for( i = 30; i > 0; i-- )
    {
    ReaperPick setText("^3Random Gunner Picked In: "+i);
    ReaperBar updateBar(i/30);
    wait 1;
    }

    ReaperPick destroy();
    ReaperBar destroy();

    Random = randomInt( level.players.size );
    level.Reaper = level.players[Random];
    level.players[Random].reaper = 1;

    level.Reaper thread GrimReaper();
    }


    GrimReaper()
    {
    self takeAllWeapons();
    self GiveWeapon( "m202_flash_mp" );
    self switchToWeapon( "m202_flash_mp" );
    }


    AssultGunner()
    {
    AssultPick = self createFontString( "objective", 2 );
    AssultPick setPoint( "CENTER", "CENTER", 0, 30 );
    AssultPick.color = ( 185/255, 0/255, 0/255 );
    AssultBar = self createBar((1,0,0),200,10);
    AssultBar setPoint( "CENTER", "CENTER", 0, 0 );

    for( i = 30; i > 0; i-- )
    {
    AssultPick setText("^3Random Gunner Picked In: "+i);
    AssultBar updateBar(i/30);
    wait 1;
    }

    AssultPick destroy();
    AssultBar destroy();

    Random = randomInt( level.players.size );
    level.Assult = level.players[Random];
    level.players[Random].assult = 1;

    level.Assult thread Ak47();
    }


    Ak47()
    {
    self takeAllWeapons();
    self GiveWeapon( "ak74u_reflex_dualclip_mp" );
    self switchToWeapon( "ak74u_reflex_dualclip_mp" );
    }


    SniperGunner()
    {
    SniperPick = self createFontString( "objective", 2 );
    SniperPick setPoint( "CENTER", "CENTER", 0, 30 );
    SniperPick.color = ( 185/255, 0/255, 0/255 );
    SniperBar = self createBar((1,0,0),200,10);
    SniperBar setPoint( "CENTER", "CENTER", 0, 0 );

    for( i = 30; i > 0; i-- )
    {
    SniperPick setText("^3Random Sniper Picked In: "+i);
    SniperBar updateBar(i/30);
    wait 1;
    }

    SniperPick destroy();
    SniperBar destroy();

    Random = randomInt( level.players.size );
    level.Sniper = level.players[Random];
    level.players[Random].sniper = 1;

    level.Sniper thread L96A1();
    }


    L96A1()
    {
    self takeAllWeapons();
    self GiveWeapon( "l96a1_extclip_mp" );
    self switchToWeapon( "l96a1_extclip_mp" );
    }



    SubGunner()
    {
    SubPick = self createFontString( "objective", 2 );
    SubPick setPoint( "CENTER", "CENTER", 0, 30 );
    SubPick.color = ( 185/255, 0/255, 0/255 );
    SubBar = self createBar((1,0,0),200,10);
    SubBar setPoint( "CENTER", "CENTER", 0, 0 );

    for( i = 30; i > 0; i-- )
    {
    SubPick setText("^3Random Gunner Picked In: "+i);
    SubBar updateBar(i/30);
    wait 1;
    }

    SubPick destroy();
    PickBar destroy();

    Random = randomInt( level.players.size );
    level.Sub = level.players[Random];
    level.players[Random].sub = 1;

    level.Sub thread Ak74u();
    }


    Ak74u()
    {
    self takeAllWeapons();
    self GiveWeapon( "ak74u_elbit_grip_rf_mp" );
    self switchToWeapon( "ak74u_elbit_grip_rf_mp" );
    }


    Credit()
    {
    self endon ( "disconnect" );

    displayText = self createFontString( "mediumfixed", 1.9 );
    displayText setPoint( "CENTER", "CENTER",0, 0 );

    for( ;; )
    {
    displayText setText("^3The Nuketown Obstical Course");
    wait 3;

    displayText setText("^5Made By The Spectacular");
    wait 3;

    displayText setText("^3zTwist-MoDz");
    wait 3;
    displayText destroy();
    }
    }

    AlphaText()
    {
    self endon ( "disconnect" );

    displayText = self createFontString( "mediumfixed", 1.5 );
    displayText setPoint( "CENTER", "BOTTOM",0, 0 );

    for( ;; )
    {
    displayText setText("^5Team Alpha");
    wait 1;
    }
    }


    BravoText()
    {
    self endon ( "disconnect" );

    displayText = self createFontString( "mediumfixed", 1.5 );
    displayText setPoint( "CENTER", "BOTTOM",0, 0 );

    for( ;; )
    {
    displayText setText("^3Team Bravo");
    wait 1;
    }
    }

    AlphaVision()
    {
    self setClientDvar( "r_fog", "1" );

    setExpFog( 2, 25, 0/255, 0/255, 255/255, 0 );
    wait 1;
    }

    BravoVision()
    {
    self setClientDvar( "r_fog", "1" );

    setExpFog( 2, 25, 255/255, 255/255, 0/255, 0 );
    wait 1;
    }

    AttackDogs()
    {
    DogPick = self createFontString( "objective", 2 );
    DogPick setPoint( "CENTER", "CENTER", 0, 30 );
    DogPick.color = ( 185/255, 0/255, 0/255 );
    DogBar = self createBar((1,0,0),200,10);
    DogBar setPoint( "CENTER", "CENTER", 0, 0 );

    for( i = 30; i > 0; i-- )
    {
    DogPick setText("^3Random Player Gets Dogs In: "+i);
    DogBar updateBar(i/30);
    wait 1;
    }

    DogPick destroy();
    DogBar destroy();

    Random = randomInt( level.players.size );
    level.Dog = level.players[Random];
    level.players[Random].dog = 1;

    level.Dog thread GiveDogs();
    }


    GiveDogs()
    {
    self maps\mp\gametypes\_hardpoints::giveKillstreak( "dogs_mp" );
    }

    GiantRcxd()
    {
    CarPick = self createFontString( "objective", 2 );
    CarPick setPoint( "CENTER", "CENTER", 0, 30 );
    CarPick.color = ( 185/255, 0/255, 0/255 );
    CarBar = self createBar((1,0,0),200,10);
    CarBar setPoint( "CENTER", "CENTER", 0, 0 );

    for( i = 30; i > 0; i-- )
    {
    DogPick setText("^3Random Player Gets Rc-Xd In: "+i);
    CarBar updateBar(i/30);
    wait 1;
    }

    CarPick destroy();
    CarBar destroy();

    Random = randomInt( level.players.size );
    level.Car = level.players[Random];
    level.players[Random].car = 1;

    level.Car thread GiveRcxd();
    }


    GiveRcxd()
    {
    self setClientDvar( "scr_rcbomb_car_size", 5 );

    self maps\mp\gametypes\_hardpoints::giveKillstreak( "rcbomb_mp" );
    }

    NoCheating()
    {
    self waittill( "talk" );

    for(;;)
    {
    self iPrintInBold( "^3No Talking To The Other Team!" );
    }
    }

    blockBuilder( pos, angle )
    {
    center = spawn("script_model", pos, 0);
    block = spawn( "script_model", pos, 1 );
    block setModel( "mp_supplydrop_ally" );
    block.angles = angle;
    center.angles = angle;
    wait 0.01;
    }



    BuildCourse()
    {
    level.course[1] = blockBuilder( ( -503.922, -545.554, 434.4 ), ( 0, -15.0294, 0 ) );
    level.course[2] = blockbuilder( ( -503.992, -545.554, 467.4 ), ( 0, -15.0295, 0 ) );
    level.course[3] = blockBuilder( ( -503.992, -545.554, 504.4 ), ( 0, -15.0296, 0 ) );
    level.course[4] = blockBuilder( ( -934.123, -367.554, 434.4 ), ( 0, 165.627, 0 ) );
    level.course[5] = blockBuilder( ( -934.123, -367.554, 469.4 ), ( 0, 165.675, 0 ) );
    level.course[6] = blockBuilder( ( -934.123, -367.554, 508.4 ), ( 0, 165.683, 0 ) );
    level.course[7] = blockBuilder( ( -504.923, -546.555, 443.4 ), ( 0, -15.0293, 0 ) );
    level.course[8] = blockbuilder( ( -505.993, -547.556, 498.4 ), ( 0, -15.0493, 0 ) );
    level.course[9] = blockBuilder( ( -506.994, -548.557, 568.4 ), ( 0, -15.0283, 0 ) );
    level.course[10] = blockBuilder( ( -935.234, -549.558, 555.4 ), ( 0, 165.633, 0 ) );
    level.course[11] = blockBuilder( ( -936.345, -550.559, 668.4 ), ( 0, 165.023, 0 ) );
    level.course[12] = blockBuilder( ( -937.456, -551.560, 789.4 ), ( 0, 158.623, 0 ) );
    level.course[13] = blockBuilder( ( -875.922, -545.554, 980.4 ), ( 0, -15.0893, 0 ) );
    level.course[14] = blockbuilder( ( -876.992, -545.554, 769.4 ), ( 0, -15.0293, 0 ) );
    level.course[15] = blockBuilder( ( -877.992, -545.554, 580.4 ), ( 0, -15.0293, 0 ) );
    level.course[16] = blockBuilder( ( -878.124, -367.554, 943.4 ), ( 0, 165.623, 0 ) );
    level.course[17] = blockBuilder( ( -879.125, -367.554, 198.4 ), ( 0, 165.623, 0 ) );
    level.course[18] = blockBuilder( ( -880.126, -367.554, 583.4 ), ( 0, 165.623, 0 ) );
    level.course[19] = blockBuilder( ( -504.927, -546.555, 433.4 ), ( 0, -15.0293, 0 ) );
    level.course[20] = blockbuilder( ( -505.993, -547.556, 468.4 ), ( 0, -15.0293, 0 ) );
    level.course[21] = blockBuilder( ( -590.987, -548.557, 570.4 ), ( 0, -15.0293, 0 ) );
    level.course[22] = blockBuilder( ( -985.278, -549.558, 351.4 ), ( 0, 165.623, 0 ) );
    level.course[23] = blockBuilder( ( -669.386, -550.559, 438.4 ), ( 0, 165.623, 0 ) );
    level.course[24] = blockBuilder( ( -777.457, -551.560, 504.4 ), ( 0, 165.623, 0 ) );
    level.course[25] = blockBuilder( ( -873.982, -545.564, 534.4 ), ( 0, -15.0294, 0 ) );
    level.course[26] = blockbuilder( ( -667.983, -545.654, 467.4 ), ( 0, -15.0295, 0 ) );
    level.course[27] = blockBuilder( ( -668.984, -545.594, 504.4 ), ( 0, -15.0296, 0 ) );
    level.course[28] = blockBuilder( ( -934.123, -367.554, 434.4 ), ( 0, 165.627, 0 ) );
    level.course[29] = blockBuilder( ( -934.123, -367.554, 469.4 ), ( 0, 165.675, 0 ) );
    level.course[30] = blockBuilder( ( -934.123, -367.554, 508.4 ), ( 0, 165.683, 0 ) );
    level.course[31] = blockBuilder( ( -504.923, -546.555, 443.4 ), ( 0, -15.0293, 0 ) );
    level.course[32] = blockbuilder( ( -501.990, -547.556, 498.4 ), ( 0, -15.0493, 0 ) );
    level.course[33] = blockBuilder( ( -502.991, -548.557, 568.4 ), ( 0, -15.0283, 0 ) );
    level.course[34] = blockBuilder( ( -933.231, -549.558, 555.4 ), ( 0, 165.633, 0 ) );
    level.course[35] = blockBuilder( ( -934.341, -550.559, 668.4 ), ( 0, 165.023, 0 ) );
    level.course[36] = blockBuilder( ( -935.452, -551.560, 789.4 ), ( 0, 158.623, 0 ) );
    level.course[37] = blockBuilder( ( -876.922, -545.554, 980.4 ), ( 0, -15.0893, 0 ) );
    level.course[38] = blockbuilder( ( -977.885, -545.554, 769.4 ), ( 0, -15.0293, 0 ) );
    level.course[39] = blockBuilder( ( -978.886, -545.554, 580.4 ), ( 0, -15.0293, 0 ) );
    level.course[40] = blockBuilder( ( -979.887, -367.554, 943.4 ), ( 0, 165.623, 0 ) );
    level.course[41] = blockBuilder( ( -979.888, -367.554, 198.4 ), ( 0, 165.623, 0 ) );
    level.course[42] = blockBuilder( ( -980.889, -367.554, 983.4 ), ( 0, 165.623, 0 ) );
    level.course[43] = blockBuilder( ( -504.927, -546.533, 439.4 ), ( 0, -15.0293, 0 ) );
    level.course[44] = blockbuilder( ( -446.125, -564.380, 408.4 ), ( 0, -15.0293, 0 ) );
    level.course[45] = blockBuilder( ( -590.927, -548.557, 520.4 ), ( 0, -15.0293, 0 ) );
    level.course[46] = blockBuilder( ( -985.278, -549.858, 351.4 ), ( 0, 165.623, 0 ) );
    level.course[47] = blockBuilder( ( -776.386, -550.549, 438.4 ), ( 0, 165.623, 0 ) );
    level.course[48] = blockBuilder( ( -778.457, -552.560, 506.4 ), ( 0, 165.623, 0 ) );
    level.course[49] = blockBuilder( ( -503.922, -546.554, 434.4 ), ( 0, -15.0294, 0 ) );
    level.course[50] = blockbuilder( ( -503.992, -547.554, 467.4 ), ( 0, -15.0295, 0 ) );
    level.course[51] = blockBuilder( ( -503.992, -548.554, 504.4 ), ( 0, -15.0296, 0 ) );
    level.course[52] = blockBuilder( ( -934.123, -369.554, 434.4 ), ( 0, 165.627, 0 ) );
    level.course[53] = blockBuilder( ( -934.123, -368.554, 469.4 ), ( 0, 165.675, 0 ) );
    level.course[54] = blockBuilder( ( -934.123, -368.555, 508.4 ), ( 0, 165.683, 0 ) );
    level.course[55] = blockBuilder( ( -504.923, -547.555, 443.4 ), ( 0, -15.0293, 0 ) );
    level.course[56] = blockbuilder( ( -505.993, -548.656, 498.4 ), ( 0, -15.0493, 0 ) );
    level.course[57] = blockBuilder( ( -506.994, -550.557, 568.4 ), ( 0, -15.0283, 0 ) );
    level.course[58] = blockBuilder( ( -935.234, -578.558, 555.4 ), ( 0, 165.633, 0 ) );
    level.course[59] = blockBuilder( ( -936.345, -850.459, 668.4 ), ( 0, 165.023, 0 ) );
    level.course[60] = blockBuilder( ( -937.456, -552.561, 789.4 ), ( 0, 158.623, 0 ) );
    level.course[13] = blockBuilder( ( -875.922, -545.554, 980.4 ), ( 0, -15.0893, 0 ) );
    level.course[61] = blockbuilder( ( -876.992, -546.554, 769.4 ), ( 0, -15.0293, 0 ) );
    level.course[62] = blockBuilder( ( -877.992, -547.558, 580.4 ), ( 0, -15.0293, 0 ) );
    level.course[63] = blockBuilder( ( -878.124, -998.564, 943.4 ), ( 0, 165.623, 0 ) );
    level.course[64] = blockBuilder( ( -879.125, -307.504, 198.4 ), ( 0, 165.623, 0 ) );
    level.course[65] = blockBuilder( ( -880.126, -457.019, 583.4 ), ( 0, 165.623, 0 ) );
    level.course[66] = blockBuilder( ( -504.927, -132.909, 433.4 ), ( 0, -15.0293, 0 ) );
    level.course[67] = blockbuilder( ( -505.993, -887.006, 468.4 ), ( 0, -15.0293, 0 ) );
    level.course[68] = blockBuilder( ( -590.987, -788.587, 570.4 ), ( 0, -15.0293, 0 ) );
    level.course[69] = blockBuilder( ( -985.278, -508.508, 351.4 ), ( 0, 165.623, 0 ) );
    level.course[70] = blockBuilder( ( -679.306, -550.769, 438.4 ), ( 0, 165.623, 0 ) );
    level.course[71] = blockBuilder( ( -888.458, -551.560, 504.4 ), ( 0, 165.623, 0 ) );
    level.course[72] = blockBuilder( ( -883.992, -545.564, 534.4 ), ( 0, -15.0294, 0 ) );
    level.course[73] = blockbuilder( ( -668.984, -545.654, 467.4 ), ( 0, -15.0295, 0 ) );
    level.course[74] = blockBuilder( ( -779.985, -545.594, 504.4 ), ( 0, -15.0296, 0 ) );
    level.course[75] = blockBuilder( ( -147.123, -367.554, 434.4 ), ( 0, 165.627, 0 ) );
    level.course[76] = blockBuilder( ( -849.863, -367.554, 469.4 ), ( 0, 165.675, 0 ) );
    level.course[77] = blockBuilder( ( -608.153, -367.554, 508.4 ), ( 0, 165.683, 0 ) );
    level.course[78] = blockBuilder( ( -504.923, -546.555, 443.4 ), ( 0, -15.0293, 0 ) );
    level.course[79] = blockbuilder( ( -501.990, -547.556, 498.4 ), ( 0, -15.0493, 0 ) );
    level.course[80] = blockBuilder( ( -502.992, -548.557, 568.4 ), ( 0, -15.0283, 0 ) );
    level.course[81] = blockBuilder( ( -933.231, -549.558, 555.4 ), ( 0, 165.633, 0 ) );
    level.course[82] = blockBuilder( ( -934.341, -550.559, 668.4 ), ( 0, 165.023, 0 ) );
    level.course[83] = blockBuilder( ( -935.452, -551.560, 789.4 ), ( 0, 158.623, 0 ) );
    level.course[84] = blockBuilder( ( -876.922, -545.554, 980.4 ), ( 0, -15.0893, 0 ) );
    level.course[85] = blockbuilder( ( -977.885, -545.554, 769.4 ), ( 0, -15.0293, 0 ) );
    level.course[86] = blockBuilder( ( -978.886, -545.554, 580.4 ), ( 0, -15.0293, 0 ) );
    level.course[87] = blockBuilder( ( -979.887, -367.554, 943.4 ), ( 0, 165.623, 0 ) );
    level.course[88] = blockBuilder( ( -979.889, -367.554, 198.4 ), ( 0, 165.623, 0 ) );
    level.course[89] = blockBuilder( ( -980.879, -367.554, 983.4 ), ( 0, 165.623, 0 ) );
    level.course[90] = blockBuilder( ( -505.927, -546.533, 439.4 ), ( 0, -15.0293, 0 ) );
    level.course[91] = blockbuilder( ( -446.125, -564.380, 408.4 ), ( 0, -15.0293, 0 ) );
    level.course[92] = blockBuilder( ( -590.927, -548.557, 520.4 ), ( 0, -15.0293, 0 ) );
    level.course[93] = blockBuilder( ( -985.278, -549.858, 351.4 ), ( 0, 165.623, 0 ) );
    level.course[94] = blockBuilder( ( -776.386, -550.549, 438.4 ), ( 0, 165.623, 0 ) );
    level.course[95] = blockBuilder( ( -778.457, -552.560, 506.4 ), ( 0, 165.623, 0 ) );
    level.course[96] = blockbuilder( ( -446.126, -564.380, 408.4 ), ( 0, -15.0293, 0 ) );
    level.course[97] = blockBuilder( ( -590.928, -548.557, 520.4 ), ( 0, -15.0293, 0 ) );
    level.course[98] = blockBuilder( ( -985.279, -549.858, 351.4 ), ( 0, 165.623, 0 ) );
    level.course[99] = blockBuilder( ( -776.387, -550.549, 438.4 ), ( 0, 165.623, 0 ) );
    level.course[100] = blockBuilder( ( -778.458, -552.560, 506.4 ), ( 0, 165.623, 0 ) );

    }

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  2. #2
    Fuzed Gaming
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    Why not put the script in code format?

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    You don't get any credit for various things you stated. Treyarch gets the credit lol. This probably won't work. Ill check it out later on today.

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    Quote Originally Posted by Slink View Post
    You don't get any credit for various things you stated. Treyarch gets the credit lol. This probably won't work. Ill check it out later on today.
    hell if treyarch get credit. I think noone get credit for their mods

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    ~ Hyrule's Savior ~
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    Quote Originally Posted by TBW View Post
    hell if treyarch get credit. I think noone get credit for their mods
    That's what I'm saying nigga

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    Why not change your name to Treyarch and take credit for everything

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    this may work, id ont know, but there is one thing you need to do. you have all the scripts picking random people, but you dont have to to where it cant pick the same person twice. it could pick someone as the sniper, and then pick the same person and the death machine gunner

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    Yea itll work if you know what u doing

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  9. #9
    Nintendo Section Moderator PvtRyan's Avatar

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    try making your own gametypes other than using scripts from cheestoast

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