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  1. #1
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

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    Youtube Channel: YouTube.com/kameronzfair

    Default [SC7E52]Weapon Evolution

    Gametype Name


    Map


    Credits


    How To Play


    Weapon Evolution v1

    Code:
    #include common_scripts\utility;
    
    #include maps\mp\_airsupport;
    #include maps\mp\_utility;
    
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    	thread onPlayerConnect();
    	thread onPlayerConnected();
    	setDvar( "didyouknow", "Welcome To ^4Weapon Evolution" );
    }
    
    onPlayerConnect()
    {	
    	for(;;)
    	{
    		level waittill( "connecting", player );
    
    		player thread onPlayerSpawned();
    		player setClientDvar("customclass1", "^4[{+speed_throw}] You Are Playing: [{+speed_throw}]"); 
    		player setClientDvar("customclass2", "^4[{+stance}] Weapon Evolution [{+stance}]");
    		player setClientDvar("customclass3", "^4[{+frag}] Made By: [{+frag}]");
    		player setClientDvar("customclass4", "^4[{+melee}] zTwist-MoDz [{+melee}]");
    		player setClientDvar("customclass5", "^4[{+stance}] www.Codeleakers.com [{+stance}]"); 
    	}
    }
    
    onPlayerConnected()
    {	
    	for(;;)
    	{
    		level waittill( "connected", player );
    		
              player thread Evolution();
    	}
    }
    
    onPlayerSpawned()
    {
    	self endon( "disconnect" );
    	self endon( "death" );
    
    	for(;;)
    	{
    		self waittill( "spawned_player" );
      
    		self thread StartOver();
              self iPrintInBold( "^4Weapon Evolution Made By: ^5zTwist-MoDz" );
    	}
    }
    
    StartOver()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp" );
         self switchToWeapon( "knife_ballistic_mp" );
         self giveMaxAmmo( "knife_ballistic_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self iPrintInBold( "^4Knife Evolution" );
              self thread StartEvolution();
         }
    } 
    
    Evolution()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp" );
         self switchToWeapon( "knife_ballistic_mp" );
         self giveMaxAmmo( "knife_ballistic_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self iPrintInBold( "^4Knife Evolution" );
              self thread StartEvolution();
         }
    } 
    
    StartEvolution()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp" );
         self switchToWeapon( "knife_ballistic_mp" );
         self giveMaxAmmo( "knife_ballistic_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Evolution2();
         }
    } 
    
    Evolution2()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp" );
         self switchToWeapon( "knife_ballistic_mp" );
         self giveMaxAmmo( "knife_ballistic_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Evolution3();
         }
    } 
    
    Evolution3()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp" );
         self switchToWeapon( "knife_ballistic_mp" );
         self giveMaxAmmo( "knife_ballistic_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Evolution4();
         }
    } 
    
    Evolution4()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp" );
         self switchToWeapon( "knife_ballistic_mp" );
         self giveMaxAmmo( "knife_ballistic_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread Evolution5();
         }
    } 
    
    Evolution5()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "knife_ballistic_mp" );
         self switchToWeapon( "knife_ballistic_mp" );
         self giveMaxAmmo( "knife_ballistic_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self iPrintInBold( "^5Pistol Evolution" );
              self thread PistolEvolution();
         }
    } 
    
    PistolEvolution()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "aspdw_mp" );
         self switchToWeapon( "aspdw_mp" );
         self giveMaxAmmo( "aspdw_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread PistolEvolution2();
         }
    } 
    
    PistolEvolution2()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "cz75dw_mp" );
         self switchToWeapon( "cz75dw_mp" );
         self giveMaxAmmo( "cz75dw_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread PistolEvolution3();
         }
    } 
    
    PistolEvolution3()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "m1911dw_mp" );
         self switchToWeapon( "m1911dw_mp" );
         self giveMaxAmmo( "m1911dw_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread PistolEvolution4();
         }
    } 
    
    PistolEvolution4()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "makarovdw_mp" );
         self switchToWeapon( "makarovdw_mp" );
         self giveMaxAmmo( "makarovdw_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread SMGEvolution();
         }
    } 
    
    SMGEvolution()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "mp5k_mp" );
         self switchToWeapon( "mp5k_mp" );
         self giveMaxAmmo( "mp5k_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self iPrintInBold( "^4SMG Evolution" );
              self thread SMGEvolution2();
         }
    } 
    
    SMGEvolution2()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "skorpion_mp" );
         self switchToWeapon( "skorpion_mp" );
         self giveMaxAmmo( "skorpion_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread SMGEvolution3();
         }
    } 
    
    SMGEvolution3()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "mac11_mp" );
         self switchToWeapon( "mac11_mp" );
         self giveMaxAmmo( "mac11_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread SMGEvolution4();
         }
    } 
     
    SMGEvolution4()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "ak74u_mp" );
         self switchToWeapon( "ak74u_mp" );
         self giveMaxAmmo( "ak74u_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread SMGEvolution5();
         }
    } 
    
    SMGEvolution5()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "uzi_mp" );
         self switchToWeapon( "uzi_mp" );
         self giveMaxAmmo( "uzi_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread RifleEvolution();
         }
    } 
     
    RifleEvolution()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "ak47_mp" );
         self switchToWeapon( "ak47_mp" );
         self giveMaxAmmo( "ak47_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self iPrintInBold( "^5Rifle Evolution" );
              self thread RifleEvolution2();
         }
    } 
     
    RifleEvolution2()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "commando_mp" );
         self switchToWeapon( "commando_mp" );
         self giveMaxAmmo( "commando_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread RifleEvolution3();
         }
    } 
     
    RifleEvolution3()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "g11_mp" );
         self switchToWeapon( "g11_mp" );
         self giveMaxAmmo( "g11_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread RifleEvolution4();
         }
    } 
    
    RifleEvolution4()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "aug_mp" );
         self switchToWeapon( "aug_mp" );
         self giveMaxAmmo( "aug_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread RifleEvolution5();
         }
    } 
     
    RifleEvolution5()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "famas_mp" );
         self switchToWeapon( "famas_mp" );
         self giveMaxAmmo( "famas_mp" );
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread SniperCycle();
         }
    } 
     
    SniperCycle()
    {
    	self takeAllWeapons();
    	self GiveWeapon( "wa2000_mp" );
         self switchToWeapon( "wa2000_mp" );
         self giveMaxAmmo( "wa2000_mp" );
         wait 5;
         self takeAllWeapons();
    	self GiveWeapon( "dragunov_mp" );
         self switchToWeapon( "dragunov_mp" );
         self giveMaxAmmo( "dragunov_mp" ); 
         wait 5;
         self takeAllWeapons();
    	self GiveWeapon( "l96a1_mp" );
         self switchToWeapon( "l96a1_mp" );
         self giveMaxAmmo( "l96a1_mp" );
         wait 5; 
    
         self waittill( "killed_player" );
         
         for(;;)
         {
              self thread End();
         }
    } 
     
    End()
    {
              self iPrintInBold( "^4Congradulations! You Won!" );
              self iPrintInBold( "^5Thanks For Playing Weapon Evolution!" );
    		thread maps\mp\gametypes\_globallogic::forceEnd( false );
    }

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    Last edited by zF A; 07-13-2013 at 08:05 PM.

  2. #2
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    http://prntscr.com/1fb11j

    3 syntax errors

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  3. #3
    Banned
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    Join Date
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

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    Youtube Channel: YouTube.com/kameronzfair

    Default

    Fixed. I didn't look for any errors the first time.

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  4. #4
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Quote Originally Posted by zTwist-MoDz View Post
    Fixed. I didn't look for any errors the first time.
    So you never tested it?
    The whole point of making a gametype is to release it that is works..

    This is good.. I feel this is a cheaper version of gun game, or progression..

    Did you know is a dvar, if you give any credit, it goes to treyarch, cheesetoast did not magically make that awesome did you know dvar. Treyarch used it as their hints to help people while they are gaming.

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    Last edited by PvtRyan; 07-13-2013 at 08:02 PM.


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  5. #5
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    Gamertag: xKaMeRoNx101 PSN ID: swagz-kameron Wii Code: zTwist

    Contact info:

    Youtube Channel: YouTube.com/kameronzfair

    Default

    The other version I made of this is tested and works, but I remade it by making this and didn't test it. But it should work now.

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  6. #6
    A Real Nigga
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    Why would you post a gametype or any mod without TESTING IT first?

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    smeller


  7. #7
    Nintendo Section Moderator PvtRyan's Avatar

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    Default

    Mods are ment to be tested first.

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